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    • Glossary
  • dot2 Quick Start Guide
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Version 1.9

Glossary

Table of contents of this topic

A

Art-Net:

Art-Net Ethernet communication standard. A protocol for transmitting the lighting control protocol DMX 512-A over the User Datagram Protocol of the Internet Protocol suite. To use Art-Net see Network Protocols Configuration window.

Attributes:

Controllable function of a fixture, e.g. pan or gobowheel3.

Auto Fixed:

All executors which are not in the neutral position will be automatically fixed if you change the page.

B

Blind:

Create cues without DMX output. Refer to, Blind Key.

B.O. (black out):

Brings dimmer values to zero. Refer to, B.O. Key.

BPM (beats per minute):

Speed of a chasers and effects is counted in beats per minute. Refer to, Select Trig View.

Button Wing:

Is an extension for the console with additional executor buttons.

C

Channel:

Refer to, DMX channel.

ChannelSets:

Predefined values in the fixture type for faster access in the fixture. Refer to , Video Preset Type.

Chaser:

A chaser is an executor mode that runs in a loop, random or bounces in the cue list. Refer to, Settings of Executor View or Cues View.

Cmd (Command):

Instructions you enter into the console.

Command Area:

The right area on the console, below screen 1, including all command keys and encoders.

Command Line:

Located on screen 1, to enter commands into the console. Refer to, How to use the Command Line or Command Line.

Control:

Control attributes are, e.g. lamp control, fixture global and scan rate. Preset type number seven. Refer to, Control Preset Type View.

Cue:

A look on stage. Refer to, What is a Cue, How to work with Cues or Cue View.

Cue List:

List with more than one cue, stored on an executor.

D

Dimmer Wheel:

The wheel rightmost on the console. It is always assigned to the dimmer attributes of the selected fixtures.

DMX (digital multiplex, DMX 512):

Communication protocol that connect light consoles with fixture types.

DMX address:

Is the start address which you have on the fixture and in console. Set the DMX address of a fixture in the console, in the Select DMX Address Window.

DMX channel:

Each attribute of a fixture needs one (8bit) or two (16bit) DMX channels. 512 DMX channels are one DMX universe. To see all channels of the eight available DMX universes, open the DMX view.

DMX footprint:

Is an indicator for how many DMX channels the fixture type needs.

DMX universe:

One DMX universe contains 512 DMX channels. You can connect one universe to one XLR connector.

DVI-D (digital visual interface - digital):

Connection for external screen.

E

Effect:

Manipulates and creates looping changes of values from attributes.

Encoder:

The four round rotary knobs below screen 1, to control values of attributes or scroll on the screen.

Ethernet:

Network connections on the console. You can insert a RJ45 Ethercon.

Executor:

Button and fader executor on the console and executor in the virtual playbacks view. You store cues on an executor.

Executor Button:

Physical key on the console to execute cues.

Executor Fader:

Physical fader on the console to execute cues.

Executor Time Master:

Overrides cue fade and on/off times and sets the cue delay to zero.

F

Fade time:

Time for changing from one value to another value.

Fader Wing:

Is an extension for the console with additional faders and executor buttons.

Feature:

Group of attributes for a better overview. Refer to, Video Preset Type.

Fixture ID:

Unique identifier for each fixture. You set the fixture ID in the Patch and Fixture Schedule.

Fixture Library:

Library with all common fixture types to import fixture types into the show file. Refer to, Import Fixture Type Window.

Fixture Type:

Every device you can control from the console. In the fixture type is the assignment of the attributes to the DMX channels.

Flip:

Flip is a function to change the pan and tilt combination and point your fixture in the same direction. Refer to, Position Preset Type View.

Frame (fps = frames per second):

Is a picture frequency. The default setting is 30 fps. From this follows that 1 frame is equivalent to 0.03 seconds. Refer to, Calculator View.

G

Grand master:

Fader rightmost at the console to reduce all dimmer values. Refer to, Getting Started Guide - Physical Setup and Layout.

Group:

To have a quick selection, store selected fixtures in groups. Refer to, Groups View.

H

Hue:

The color of a color notation in an angle between 0 and 360 degrees.

I

Instances:

Single controls of the fixture types, e.g. one pixel of a LED panel. Refer to, Import Fixture Type... Window.

Iris:

An aperture that controls the beam size of a fixture.

M

Macro:

Prerecorded command combinations.

Master Rate:

The master rate multiplies all timings by a factor.
The factors from the master rate goes from Stop (= no further output) via 1:1 (=stored timings) up to 256 (=multiplies the timing by 256).
The master rate is a dynamic fader that means, if that fader has the position of 50 % the rate fader has the factor 1:1. From 1:1 the fader goes dynamic up to 256 that equates a fader position from 100 %. It is the same from 1:1 down to Stop.

Master Speed:

Controls the speed of effects in cues and the playback speed of chasers.

MIDI (musical instrument digital interface):

A standard to exchange control signals with the console. Refer to, Remote Inputs Configuration Window.

MSC (MIDI Show Control):
 

MSC sends the executor functions via MIDI signal to another device, e.g. another console or a MIDI sequencer. Refer to, MIDI Show Control Window.

N

Natural Values:

The dot2 displays all raw channel views in natural values with one decimal place.
Usually the range is from 0 to 100 and equates the DMX values from 0 to 255.
Exception: The range from pan is -270 to 270 and from tilt is -125 to 155.

O

Out Delay:

Wait time for dimmer values going to a lower intensity level.

P

Pan:

Horizontal movement axis of an fixture. Refer, to Position Preset View.

Presets:

There are nine preset types to control from the console. Refer to, Preset Pool View and Preset Type Bar.

Priority:

Some values have a higher priority than others. In other words, they will not be overwritten by those with a lower priority. The programmer, for instance, has a higher priority than an executor. 

Programmer:

Is a container with the current selection of fixtures and values of manual adjusted attributes. Those values are red values. Refer to, Value colors.

Program Time Master:

The program time master controls the fade times of all program values and effects, between 0 and 10 seconds.
This affects both, the adding of new values into the programmer, and the removing of values from the programmer with the Clear key.
The program time master is a fade executor. Refer to, Empty Executor Window.

R

Rpm (revolution per minute):
Rotationspeed of a gobowheel in the unit revolution per minute, refer to Gobo Preset Type View.

S

Shutter:

Fast open and close of the light output of a fixture type.

SMPTE (society of motion picture and television engineers):

Is a timecode to synchronize different devices from different manufacturers in the audio and video technology. Refer to, Select Trig View.
dot2 receives 24, 25, or 30 frames per second. For more information see Timecode Configuration

Snap:

A lot of fixture types with gobo and color wheels have snap channels.
That means those attributes will be directly executed disregarding the cue fade time.

Snap Percent:

Is a setting after how much percent of the fade time the attribute will be executed.
The default value for snap channels is 0 %. Refer to, Cues View.

Special Master:

Is an executor with a special function, e.g. Program Time Master or Master Rate.

Speed Master:

See Master Speed

Strobe:

Repeating fast open and close of the light output of a fixture.

Super Priority (!):

Super Priority (!) has a higher priority than that of other playbacks and the programmer. For more information see Settings of Executor

T

Tilt:

Vertical movement axis of an fixture. Refer, to Position Preset View.

Trig (Trigger):

Call of a cue.

U

Universe:

Refer to, DMX universe.

W

Web remote:

Grants remote access to the dot2 console via a web browser. For more information see Global Settings

Wing:

Refer to, Fader Wing or Button Wing.

X

XFade:

Is the right fader next to the Master Fader. With the XFade you fade manual from one cue to the next cue.

XLR A-D:

Four pin connector for DMX signal at the back of the console. Refer to, Getting Started Guide - Physical setup and layout.


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