- dot2 User Manual
- New in the Manual
- Intended Use
- System Requirements dot2 onPC
- Installation of dot2 onPC
- What are...
- System Colors
- Command History
- Preview and Blind
- DMX Tester
- System Colors
- How to...
- Turn the console on and off
- Update the console
- Add, patch, change, and delete fixtures
- Save and load your show
- Use the command line
- Use Encoders in the onPC
- Work with groups
- Work with presets
- Work with cues
- Work with chasers
- Work with effects
- Connect nodes, wings, 3D and onPC
- Use external input triggers
- Use MIDI and MIDI Show Control (MSC)
- Use the external screen
- Use web remote
- Reset the console
- Exec (Executor)
- [Exec Flash]
- [Exec Go]
- Go- (Large)
- Go+ (Large)
- [GoFastBack] <<<
- [GoFastForward] >>>
- Highlt (Highlight)
- [Minus] -
- [Numeric keys]
- Pause (Large)
- [Plus] +
- Prev (Previous)
- Prvw (Preview)
- View [Eye]
- Views & Windows
- Control Elements
- Command Line
- Encoder Bar
- Executor Bar
- Preset Type Bar
- Title Bar
- View Bar
- Add New Fixtures
- Beam Preset Type
- Calibrate Screens
- Change Functions of Executor
- Choose Clone Method
- Choose Copy Method
- Choose Delete Method
- Choose Store Method
- Choose Update Method
- Color Preset Type
- Command Line
- Configure Slot
- Control Preset Type
- Dimmer Preset Type
- Edit Cue Number(s)
- Empty Executor
- Enter Name for
- Executor Bar
- Executor Pool
- Fixture Schedule Overview
- Focus Preset Type
- Gobo Preset Type
- Global Settings
- Import Fixture Type
- Key Backlight
- Leaving Patch & Fixture Schedule...
- Load Show
- Macros Pool
- Magic Speeds
- MIDI Configuration
- MIDI Monitor
- MIDI Show Control
- Network Interface
- Network Protocols Configuration
- Network Setup
- New Show
- Page Pool
- Patch and Fixture Schedule
- Position Preset Type
- Presets Pools
- Remote Inputs Configuration
- Save Show As...
- Select DMX Address...
- Select DMX Ports
- Select Fixtures ID(s)
- Select Fixture Type...
- Select Function for Remote Inputs Configuration
- Select Function of Executor
- Select Language...
- Select Session Number
- Select Station...
- Select Trig
- Select Type
- Select View
- Select View for External Screen
- Select Wing...
- Session Collision
- Settings of Executor
- Shapers Preset Type
- Software Update via USB
- Sound Input Configuration
- Status and Messages
- System Clock
- System Information
- Time defaults
- Timecode Configuration
- Video Preset Type
- Virtual Playbacks
- Window Settings
- Wings & Nodes Diagnosis
- Control Elements
- >>> [GoFastForward]
- <<< [GoFastBack]
- - [Minus]
- + [Plus]
- View [Eye]
- Hints for Operating
- Error Handling
- Error Messages
- dot2 Quick Start Guide
- dot2 3D
- dot2 Release Notes
Art-Net Ethernet communication standard. A protocol for transmitting the lighting control protocol DMX 512-A over the User Datagram Protocol of the Internet Protocol suite. To use Art-Net see Network Protocols Configuration window.
Controllable function of a fixture, e.g. pan or gobowheel3.
All executors which are not in the neutral position will be automatically fixed if you change the page.
Create cues without DMX output. Refer to, Blind Key.
B.O. (black out):
Brings dimmer values to zero. Refer to, B.O. Key.
BPM (beats per minute):
Speed of a chasers and effects is counted in beats per minute. Refer to, Select Trig View.
Is an extension for the console with additional executor buttons.
Refer to, DMX channel.
Predefined values in the fixture type for faster access in the fixture. Refer to , Video Preset Type.
A chaser is an executor mode that runs in a loop, random or bounces in the cue list. Refer to, Settings of Executor View or Cues View.
Instructions you enter into the console.
The right area on the console, below screen 1, including all command keys and encoders.
Located on screen 1, to enter commands into the console. Refer to, How to use the Command Line or Command Line.
Control attributes are, e.g. lamp control, fixture global and scan rate. Preset type number seven. Refer to, Control Preset Type View.
A look on stage. Refer to, What is a Cue, How to work with Cues or Cue View.
List with more than one cue, stored on an executor.
The wheel rightmost on the console. It is always assigned to the dimmer attributes of the selected fixtures.
DMX (digital multiplex, DMX 512):
Communication protocol that connect light consoles with fixture types.
Is the start address which you have on the fixture and in console. Set the DMX address of a fixture in the console, in the Select DMX Address Window.
Each attribute of a fixture needs one (8bit) or two (16bit) DMX channels. 512 DMX channels are one DMX universe. To see all channels of the eight available DMX universes, open the DMX view.
Is an indicator for how many DMX channels the fixture type needs.
One DMX universe contains 512 DMX channels. You can connect one universe to one XLR connector.
DVI-D (digital visual interface - digital):
Connection for external screen.
Manipulates and creates looping changes of values from attributes.
The four round rotary knobs below screen 1, to control values of attributes or scroll on the screen.
Network connections on the console. You can insert a RJ45 Ethercon.
Button and fader executor on the console and executor in the virtual playbacks view. You store cues on an executor.
Physical key on the console to execute cues.
Physical fader on the console to execute cues.
Executor Time Master:
Overrides cue fade and on/off times and sets the cue delay to zero.
Time for changing from one value to another value.
Is an extension for the console with additional faders and executor buttons.
Group of attributes for a better overview. Refer to, Video Preset Type.
Unique identifier for each fixture. You set the fixture ID in the Patch and Fixture Schedule.
Library with all common fixture types to import fixture types into the show file. Refer to, Import Fixture Type Window.
Every device you can control from the console. In the fixture type is the assignment of the attributes to the DMX channels.
Flip is a function to change the pan and tilt combination and point your fixture in the same direction. Refer to, Position Preset Type View.
Frame (fps = frames per second):
Is a picture frequency. The default setting is 30 fps. From this follows that 1 frame is equivalent to 0.03 seconds. Refer to, Calculator View.
Fader rightmost at the console to reduce all dimmer values. Refer to, Getting Started Guide - Physical Setup and Layout.
To have a quick selection, store selected fixtures in groups. Refer to, Groups View.
The color of a color notation in an angle between 0 and 360 degrees.
Single controls of the fixture types, e.g. one pixel of a LED panel. Refer to, Import Fixture Type... Window.
An aperture that controls the beam size of a fixture.
Prerecorded command combinations.
The master rate multiplies all timings by a factor.
The factors from the master rate goes from Stop (= no further output) via 1:1 (=stored timings) up to 256 (=multiplies the timing by 256).
The master rate is a dynamic fader that means, if that fader has the position of 50 % the rate fader has the factor 1:1. From 1:1 the fader goes dynamic up to 256 that equates a fader position from 100 %. It is the same from 1:1 down to Stop.
Controls the speed of effects in cues and the playback speed of chasers.
MIDI (musical instrument digital interface):
A standard to exchange control signals with the console. Refer to, Remote Inputs Configuration Window.
MSC (MIDI Show Control):
MSC sends the executor functions via MIDI signal to another device, e.g. another console or a MIDI sequencer. Refer to, MIDI Show Control Window.
The dot2 displays all raw channel views in natural values with one decimal place.
Usually the range is from 0 to 100 and equates the DMX values from 0 to 255.
Exception: The range from pan is -270 to 270 and from tilt is -125 to 155.
Wait time for dimmer values going to a lower intensity level.
Horizontal movement axis of an fixture. Refer, to Position Preset View.
There are nine preset types to control from the console. Refer to, Preset Pool View and Preset Type Bar.
Some values have a higher priority than others. In other words, they will not be overwritten by those with a lower priority. The programmer, for instance, has a higher priority than an executor.
Is a container with the current selection of fixtures and values of manual adjusted attributes. Those values are red values. Refer to, Value colors.
The program time master controls the fade times of all program values and effects, between 0 and 10 seconds.
This affects both, the adding of new values into the programmer, and the removing of values from the programmer with the Clear key.
The program time master is a fade executor. Refer to, Empty Executor Window.
Rpm (revolution per minute):
Rotationspeed of a gobowheel in the unit revolution per minute, refer to Gobo Preset Type View.
Fast open and close of the light output of a fixture type.
SMPTE (society of motion picture and television engineers):
Is a timecode to synchronize different devices from different manufacturers in the audio and video technology. Refer to, Select Trig View.
dot2 receives 24, 25, or 30 frames per second. For more information see Timecode Configuration.
A lot of fixture types with gobo and color wheels have snap channels.
That means those attributes will be directly executed disregarding the cue fade time.
Is a setting after how much percent of the fade time the attribute will be executed.
The default value for snap channels is 0 %. Refer to, Cues View.
Is an executor with a special function, e.g. Program Time Master or Master Rate.
See Master Speed.
Repeating fast open and close of the light output of a fixture.
Super Priority (!):
Super Priority (!) has a higher priority than that of other playbacks and the programmer. For more information see Settings of Executor.
Vertical movement axis of an fixture. Refer, to Position Preset View.
Call of a cue.
Refer to, DMX universe.
Grants remote access to the dot2 console via a web browser. For more information see Global Settings.
Refer to, Fader Wing or Button Wing.
Is the right fader next to the Master Fader. With the XFade you fade manual from one cue to the next cue.
Four pin connector for DMX signal at the back of the console. Refer to, Getting Started Guide - Physical setup and layout.