grandMA3 User Manual Publication
              Insert Geometries
              
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        grandMA3 User Manual » Fixture Types » Build Fixture Types » Insert Geometries
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        Version 2.1
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The geometry of a fixture is the physical description of parts of the device.
This example of a basic moving head consists of four components:
- Base
 - Yoke
 - Head
 - Beam
 
Requirement:
- Tap Fixture Types, then select FixtureType 14.
                        
                            
Select the fixture type you want to edit  - To open the Fixture Type Editor, tap Edit. The window Edit
                            Fixture Type opens.
                            
Fixture Type Editor  - Tap Geometries.
 - Under the Name column, tap and hold Geometry and rename it Base.
 - At the bottom right of the window, tap 'New object' line.
 - Expand the Base tab by tapping 
  then select New Geometry. - 
                        
                            Insert a new geometry  - Tap Insert new Geometry.
 - Select Axis.
 - Axis is now displayed in the column Type.
 -  In the column Name, rename Axis to Yoke.
 - Press Edit and tap Axis, or press and hold Axis.
 - The virtual keyboard opens.
 - Enter Yoke.
 - Expand the cell Yoke.
 - Yoke's child New Geometry opens.
 - Repeat steps 6 to 8 and rename Axis to Head.
 - Expand the cell Head.
 - Head's child New Geometry opens.
 - Repeat steps 6 to 8 selecting Beam.
 
The Geometries window opens.
                        The pop-up Select type of the object opens.
                        Geometries are inserted, as shown in the image below: