Glossary
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grandMA3 User Manual » Glossary
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Version 2.4 |
The following collection of abbreviations, acronyms, and fundamental lighting terms can be found in the grandMA3 user manual.
To open the glossary in the grandMA3 software:
- Press Help, and enter Glossary into the command line.
- Press Please. The Glossary opens.
A
Architecture for Control NetworksACN is a suite of protocols. It uses many elements that are not currently supported by grandMA3. But the ACN protocols also have a version for transporting DMX data.
For more information see sACN Menu.
ANSI
A standards organization that oversees the development and adoption of voluntary consensus standards in the United States. In the entertainment and lighting industry, ANSI accredits standards such as DMX512 (ANSI E1.11), which are relevant to grandMA3 system operation and interoperability.
API
Application Programming Interface
A defined set of functions that allows plugins or scripts to interact with grandMA3 software objects, data, and system functions.
For more information see Lua Functions - Object-Free API or Lua Functions - Object API.
Art-Net
Art-Net 4 Ethernet communication standard was developed by Artistic Licence.
For more information see Art-Net menu.
Asterisk (*)
For more information see * (Asterisk) Keyword.
Attributes
An individual controllable property of a fixture or system object, such as Dimmer, Pan, Tilt, Color, or Gobo.
Attributes are the building blocks of fixture types and are organized into feature groups.
Attribute values can be adjusted in the Programmer and stored in presets, cues, and sequences.
For more information see Attribute definitions.
B
bit
bpm
C
An object that exists inside and is owned by a parent object within the hierarchical structure. A child object is dependent on its parent for placement and context.
For more information see Parent Child Fixture Behavior.
CIDR
A method for allocating IP addresses for IP routing.
CIE
CLI
For more information see Command Line Interaction.
CMD
A command is a phrase in the syntax that can be entered into the command line to perform a specific action.
CMY
A subtractive color mixing system that creates colors by filtering white light through varying amounts of cyan, magenta, and yellow.
Command Line
For more information see Command Line.
Conventional lights
Lighting devices with a dimmer only.
CPU
Cue
For more information see Cues and Sequences.
D
dBu
DC
DHCP
Is a system where IP addresses are distributed from a DHCP server.
For more information see Interfaces and IP.
Display
For more information see Display.
DMX
A communication protocol to send a digital signal from a controller to a receiver. A single DMX cable can transmit one Universe.
DMX Channel
DMX Universe
Dual Encoder
For more information see Dual Encoders.
E
Encoder Bar
For more information see Encoder Bar.
Executors
For more information see Executors.
Extension
For more information see Connect grandMA3 extension.
F
Fader Wing
For more information see grandMA3 onPC fader wing.
Fixture
Fixture Type
For more information see Fixture Types.
fps
G
GB
GDTF
Is a file format used to describe devices.
For more information see Import GDTF.
GlobalMaster
For more information see Locally Networked Devices.
GPI
A hardware input that allows external devices to trigger actions within the system via contact closures or voltage signals. GPI inputs can be configured to execute functions such as triggering macros, sequences, or other system events.
Grand Master
For more information see Grand Master.
Groups
For more information see Groups.
GUI
The visual part of the grandMA3 software that allows users to interact with windows, menus, buttons, and other on-screen elements instead of using only the command line.
GUID
A 128-bit unique identification value used to distinguish objects, data, or devices from one another.
H
Hex
HID
Human Interface Device
An input device, such as a keyboard or mouse, used to interact with a grandMA3 station or connected computer.
For more information see RemoteHID.
Highlt
For more information see Highlight, Lowlight, Solo.
HTP
The highest value will be output. Mostly used with Dimmer.
Hz
Hertz
cycles/beats per second
I
IdleMaster
For more information see Standalone Device.
IEC
An international standards organization that develops and publishes standards for electrical, electronic, and related technologies.
IP
A network protocol responsible for addressing and routing data packets between devices on a network.
K
Keywords
L
LED
Level Wheel
log
Lua
For more information see What is Lua.
LTC
An analog timecode signal that encodes time information as an audio waveform.
Latest Takes Precedence
The most recent value will be output, mostly used for all attributes besides Dimmer.
For more information see DMX port configuration.
M
mA
Macro
For more information see Macros.
Master
For more information see Masters.
MB
MIB
A function that allows non-dimmer attributes to change while the associated fixture’s intensity is at zero, ensuring that visual changes occur without being seen.
For more information see Move In Black.
MIDI
A digital communication protocol used to transmit control data between electronic devices.
For more information see MIDI.
Monitor
Moving Light
MSC
Sends functions via MIDI signal from an executor to another device, for example, a console or MIDI sequencer.
Multi-Instance Fixture
MVR
MVR is a file format used to share patch data.
For more information see MVR.
N
NDI
Network Device Interface
A software specification that enables high-definition video to be transmitted, received, and communicated over a computer network.
For more information see NDI Keyword.
O
OS
OSC
OSC is a client and server system that defines a message address pattern used to address elements in the receiving server.
For more information see OSC.
P
Pan
Parameters
A parameter represents the underlying control data used to drive one or more fixture attributes and may use up to 24 bits of DMX resolution across multiple DMX channels.
A single parameter can control multiple attributes, or multiple parameters can contribute to a single attribute, depending on the fixture design.
For example, a combined Dimmer/Strobe DMX channel may be represented as one parameter in the system while providing separate Dimmer and Strobe attributes in the fixture sheet.
For more information see Parameters.
Parent
For more information see Parent Child Fixture Behavior.
Patch
Phasers
For more information see Phasers.
PoE
Playback
A preset, a sequence with cues, or a timecode show can be played back.
For more information see Playback Window.
Presets
Presets are containers for values. For example, when the same values are used in different cues several times.
For more information see Presets.
Prev
For more information see Prev key.
Programmer
The programmer is a temporary memory, where active and inactive values are placed. These values can then be stored or released.
For more information see Programmer.
Prvw
For more information see Prvw key.
PSN
A network protocol used to transmit real-time positional tracking data of objects, such as performers or cameras, over IP networks.
grandMA3 stations can receive PSN data.
For more information see PSN.
PSR
A function that allows selected data from one show file to be imported into another without loading the entire show.
For more information see PSR.
PWM
R
RAM
RCA
A type of electrical connector commonly used to transmit analog audio and video signals.
RDM
Remote Device Management
Permits intelligent bidirectional communication between devices from multiple manufacturers using a modified DMX512 data link.
For more information see RDM.
RFC
A technical document used to define or describe internet and networking standards, such as IP address ranges and network protocols.
For more information see Regulations and Standards.
RGB
An additive color model that creates colors by combining varying intensities of red, green, and blue emitters.
RPM
S
S/PDIF
A digital audio connection standard used to transmit stereo audio signals between devices without converting the signal to analog.
The grandMA3 S/PDIF connection uses coaxial RCA connectors.
sACN
A network-based lighting control protocol defined by ANSI E1.31 that transmits DMX data over IP networks using UDP and multicast or unicast distribution.
For more information see sACN (streaming ACN) Menu
Screen
For more information see Screen.
SelFix
For more information see SelFix key.
Seq
A sequence contains cues that can be played back in a defined order.
For more information see Cues and Sequences.
SFTP
A secure method for transferring files between a computer and a grandMA3 station over a network.
For more information see SFTP Connection to a Console.
SMPTE
A timecode standard defined by the Society of Motion Picture and Television Engineers used to synchronize lighting, audio, video, and other show systems.
SSD
SSE
A set of processor instructions that enable Single Instruction, Multiple Data (SIMD) operations, allowing multiple data elements to be processed simultaneously using vector registers.
SSE is used to accelerate tasks such as graphics, audio, and signal processing.
Station
Stations include consoles, onPC systems, processing units, and other compatible network devices.
STP
Syntax
For more information see Syntax Rules.
T
TC
Timecode is a time signal used to time-stamp recordings for playback or to trigger cues.
For more information see Timecode.
TCP
A connection-oriented network protocol that ensures reliable, ordered, and error-checked data transmission between devices over IP networks.
Tilt
Tracking
For more information see Tracking.
TZ
U
UDP
User Datagram Protocol
A connectionless network protocol that transmits data without guaranteeing delivery, order, or error correction.
UI
The visual and interactive elements of the system through which the user operates the software or hardware, including screens, windows, views, buttons, and controls.
For more information see User Interface.
UTC
The primary time standard globally used to regulate clocks and time. Used for backup file timestamps.
UUID
Universally Unique Identifier
A 128-bit identifier used to uniquely distinguish objects within the system. In grandMA3, UUIDs are assigned to elements such as fixtures, presets, sequences, and other data objects to ensure consistent identification across show files, sessions, and data exchanges.
V
Variable
For more information see Variables.
V
VRAM
Dedicated memory on a graphics processing unit (GPU) used to store and manage visual data such as textures, images, frame buffers, and display output.
W
Web Remote
For more information see Web remote.
X
XFade
A transition in which parameter values from one state are gradually replaced by values from another over a defined time.
For more information see Assign object to an executor.
XLR
XLR connectors are widely used for balanced audio, DMX data transmission, intercom systems, and timecode connections.
The most common variants use 3-pin or 5-pin configurations.
XML
A structured, text-based data format used to store and exchange information in a human-readable and machine-readable form. XML may be used for configuration data, data exchange, and interoperability with external systems and file formats.