grandMA3 User Manual Publication
              Symbols
              
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        grandMA3 User Manual » Symbols
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        Version 2.1
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Symbols are stored in the Symbol Pool. Symbols 1 thru 14 are locked and can not be edited.
Open a Symbol Pool window. For information, see the Add window topic.
In the Add Window pop-up, tap Pools, then in the Media column, tap Symbols.
Edit a symbol pool object using one of two options:
- Press Edit and then tap the desired pool object.
 - Open the swipey commands on the pool object and choose Edit.
 
Assign Symbols to Appearances
To assign a symbol to an appearance:
- Open an Appearances pool window.
 - Open the swipey command on the pool object, select Edit or press Edit, and tap an appearance pool object. The Edit Appearance pop-up opens.
 - Tap Image. The Select Image pop-up opens.
 - From the title bar, tap and hold ImageSource and select Symbols. The Select Image pop-up opens.
 - Select an image and close the pop-up.
 - Edit the new appearance if needed and close the Edit Appearance pop-up.
 
The new appearance is created.
Tap the video below to see the example.
  
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