- dot2 User Manual
- New in the Manual
- Introduction
- Intended Use
- System Requirements dot2 onPC
- Installation of dot2 onPC
- What are...
- System Colors
- Command History
- Executor
- Values
- Background
- Programmer
- Groups
- Presets
- Tracking
- Cues
- Executors
- Chasers
- Effects
- Preview and Blind
- Network
- IPv6
- DMX Tester
- System Colors
- How to...
- Turn the console on and off
- Update the console
- Add, patch, change, and delete fixtures
- Save and load your show
- Use the command line
- Use Encoders in the onPC
- Work with groups
- Work with presets
- Work with cues
- Work with chasers
- Work with effects
- Connect nodes, wings, 3D and onPC
- Use external input triggers
- Use MIDI and MIDI Show Control (MSC)
- Use the external screen
- Use web remote
- Reset the console
- Keys
- Align
- At
- Backup
- Blind
- B.O.
- Clear
- Copy
- Cue
- Delete
- DMX
- [dot]
- Down
- Edit
- Effect
- [Encoder]
- Esc
- Exec (Executor)
- [Exec Flash]
- [Exec Go]
- Fix
- Fixture
- Flash
- Full
- Go-
- Go- (Large)
- Go+
- Go+ (Large)
- [GoFastBack] <<<
- [GoFastForward] >>>
- Goto
- Group
- Help
- Highlt (Highlight)
- Label
- If
- MA
- Macro
- Magic
- [Minus] -
- Move
- Next
- [Numeric keys]
- Off
- On
- Oops
- Page
- Page+
- Page-
- Pause
- Pause (Large)
- Please
- [Plus] +
- Preset
- Prev (Previous)
- Prvw (Preview)
- Select
- Set
- Setup
- Speed
- Store
- Thru
- Time
- Toggle
- Tools
- Up
- Update
- View [Eye]
- Views & Windows
- Control Elements
- Command Line
- Encoder Bar
- Executor Bar
- Preset Type Bar
- Title Bar
- View Bar
- Icons
- Add New Fixtures
- Backup
- Beam Preset Type
- Calculator
- Calibrate Screens
- Change Functions of Executor
- Choose Clone Method
- Choose Copy Method
- Choose Delete Method
- Choose Store Method
- Choose Update Method
- Clock
- Color Preset Type
- Command Line
- Configure Slot
- Control Preset Type
- Cues
- Dimmer Preset Type
- DMX
- Edit Cue Number(s)
- Effects
- Empty Executor
- Enter Name for
- Executor Bar
- Executor Pool
- Fixtures
- Fixture Schedule Overview
- Focus Preset Type
- Gobo Preset Type
- Global Settings
- Groups
- Help
- Import Fixture Type
- Key Backlight
- Leaving Patch & Fixture Schedule...
- Load Show
- Macros Pool
- Magic Speeds
- MIDI Configuration
- MIDI Monitor
- MIDI Show Control
- Network Interface
- Network Protocols Configuration
- Network Setup
- New Show
- Off...
- Oops
- Page Pool
- Patch and Fixture Schedule
- Position Preset Type
- Presets Pools
- Remote Inputs Configuration
- Save Show As...
- Select DMX Address...
- Select DMX Ports
- Select Fixtures ID(s)
- Select Fixture Type...
- Select Function for Remote Inputs Configuration
- Select Function of Executor
- Select Language...
- Select Session Number
- Select Station...
- Select Trig
- Select Type
- Select View
- Select View for External Screen
- Select Wing...
- Session Collision
- Settings of Executor
- Setup
- Shapers Preset Type
- Software Update via USB
- Sound Input Configuration
- Status and Messages
- System Clock
- System Information
- Time defaults
- Timecode Configuration
- Tools
- Video Preset Type
- Virtual Playbacks
- Window Settings
- Wings
- Wings & Nodes Diagnosis
- Control Elements
- Commands
- >>> [GoFastForward]
- <<< [GoFastBack]
- - [Minus]
- + [Plus]
- Assign
- At
- Black
- Blind
- Call
- Clone
- Copy
- Cue
- Default
- Delay
- Delete
- Dmx
- DmxUniverse
- Edit
- Effect
- Executor
- Fade
- Fix
- Fixture
- Flash
- Full
- FullHighlight
- Go
- GoBack
- Goto
- Group
- Help
- If
- IfOutput
- Invert
- Label
- Learn
- Macro
- MidiNote
- Move
- Off
- On
- OutDelay
- OutFade
- Page
- Park
- Pause
- Preset
- PresetType
- Preview
- Rate
- Record
- Release
- Remove
- Replace
- Select
- Selection
- SetIP
- SnapPercent
- Solo
- Stomp
- Store
- StoreLook
- SyncEffects
- Temp
- Thru
- Toggle
- Top
- Unpark
- Update
- View [Eye]
- Zero
- Hints for Operating
- Error Handling
- CrashLogCopy
- CrashLogDelete
- CrashLogList
- Error Messages
- Glossary
- dot2 Quick Start Guide
- dot2 3D
- dot2 Release Notes
Delete Command
This page describes the syntax and how to use the delete command.
To go to the delete command, press Delete on the console.
Delete is in the command line, now.
Description
With the delete command, you can
- delete cues from a cue list
- delete pool objects (e.g. preset type, groups) from the respective pool (e.g. position preset type pool, groups pool)
- unpatch fixtures from the DMX universe
Syntax
1. Delete a cue from a cue list.
2. Delete a pool object from the respective pool.
3. Unpatch a fixture from the DMX universe.
Example 1
Let´s assume, you will delete cue 1 from the main executor.
There are three different ways to do this:
a) Press Delete 1 (= Cue 1) Please.
b) Press Delete 1 (= Cue 1) and tap on the main executor in the executor bar view.
c) Press Delete 1 (= Cue 1) and press the large Go on the console.
If a cue list is stored on the main executor, the console ask to choose the delete method.
Example 2
Let´s assume, you will delete cue 1 from a executor 1.
There are three different ways to do this:
a) Press Delete 1 (= Cue 1) Exec 1 Please.
b) Press Delete 1 (= Cue 1) and tap on the executor 1 in the executor bar view.
c) Press Delete 1 (= Cue 1) and press the respective executor button on the console.
If a cue list is stored on executor 1, the console ask to choose the delete method.
Example 3
Let´s assume, you will delete the dimmer preset 1 in the dimmer preset pool.
1. Open the dimmer presets pool.
There are two ways to do this:
a) Press Delete Preset 1 Please.
b) Press Delete and tap on preset 1 in the dimmer presets pool.
Preset 1 is deleted from the dimmer preset pool.
If the preset is used in a cue, the console asks to confirm the process.
The connection from the preset to the cue will be lost and the values from the preset will be directly stored in the cues.
Example 4
Let´s assume, you will unpatch fixture 1 from the DMX universe.
Press Delete and tap on fixture 1 in the fixtures view.
The console asks to confirm the unpatch process.
Tap OK.
Fixture 1 is unpatched.