• dot2 User Manual
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    • Glossary
  • dot2 Quick Start Guide
  • dot2 3D
  • dot2 Release Notes
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Version 1.9

Presets Pools View

To go to the Presets Pools View on screen 1: Press Preset on the console.

To go to the Presets Pools View on screen 2: Tap Presets on the view bar.

Figure 1: Dimmer Presets Pool

In this view you see the preset pools, depending on the selected preset type in the preset type bar.

There is a presets pool for each preset type available.

To go to the Dimmer Presets Pools View, select Dimmer in the preset type bar.

The title bar displays in which preset view you are.

Pin the current view and deactivate the dynamic view mode with a tap on the pin in the title bar.
The preset pool view is not following the selected preset type in the preset type bar anymore.

You can store 999 preset objects in each preset pool.

To scroll in the presets pool view, slide the vertical scroll bar or slide up and down in the view.

If you store a new object, the console will ask you to label it.

Figure 2: Label Preset Object

To edit a stored preset object with the screen, press and hold the preset object tile.

To edit a stored preset object with the keys, press Edit and then tap the object which you like to edit.

To move an object: Press Move, tap the object which should move and then tap in an empty field where the object should go.

To copy an object: Press Copy, tap the object which should be copied and then tap in an empty field where the object copy should go to.

A copied object get a consecutively number after the object name, to see the difference.

For more information about Presets, refer to What are Presets? and How to work with Presets?

Preset Pool Objects

The last selected preset pool objects has a white frame around the object tile.

A preset without a function is displayed with a gray font.
Example: The fixtures used in this preset are removed from the Patch & Fixture Schedule.

Every preset pool object has a number in the upper left corner. This is the object number.

Example Preset 3.1 = Preset Pool 3. Gobo, Object 1.

Here are examples of a few preset pool objects.

Effects in Presets

A stored effect in a preset is indicated by a purple marker.

Figure 3: Effect stored in a preset

You can store either effects values or normal values in one preset pool object except position presets. In position preset pool objects, you can store effect values and normal values in one preset pool object.

To edit an effect stored in preset, use the Update function or the Edit function. Refer to Update key, Update command, and Edit key.

A position preset with an effect can only be end by using the Stomp function or Off function. Refer to Stomp command and Off command. All other effect presets ends by choosing another preset object including only normal values.

Hint:
You can also store the Stomp function as a preset in the preset pool. For more information, see how to work with presets.

Example Dimmer Preset

Figure 4: Dimmer Preset

This is the dimmer preset 1.13 (1 = Dimmer Preset Pool, 13 = Object 13).

The stored dimmer value is displayed in %.

Rightmost of the tile is the orange dimmer bar for a graphical view.

Example Position Preset

Figure 5: Position Preset

This is the position preset 2.1 (2 = Position Preset Pool, 1 = Object 1).

The position preset displays the labeled name.

Example Gobo Preset

Figure 6: Gobo Preset

This is the gobo preset 3.6 (3 = Gobo Preset Pool, 6 = Object 6).

The gobo and the labeled name are displayed.

Example Color Preset

Figure 7:  Color Preset - Color Wheel
Figure 8: Color Preset - Mix Color
Figure 9: Color Preset - Color Wheel and Mix Color

This is the color preset 4.22 (4 = Color Preset Pool, Object = Tile 22).

A color preset from a color wheel is displayed as circle.

A color preset from a mix color is displayed as a quadrate.

A combined color preset from color wheel and mix color displays

  • in the big circle the actual color output
  • in the small circle the color from the color wheel
  • in the frame of the quadrate the color from the mix color.

The color and the labeled name are displayed.

Example Preset Markers

Preset markers indicate presets that are fully or partly applicable to a current selection. 

Figure 10: Presets – Green Marker
  • The green marker indicates that all of the fixtures that are selected can be applied to the preset.
Figure 11: Presets – Yellow Marker

The yellow marker indicates that only a number of the fixtures selected are applied to the preset. 

All Presets Pool

Additional to the presets pools for the several preset types, there is an All presets pool.

To go to the All Presets Pool, tap All in the preset type bar or press and hold ma + 0.

In the All Presets Pool, you can store preset objects with values above all preset types.

Example All Presets

Figure 12: All Preset - Gobo, Color and Focus

Let´s assume, you will store a preset object for all Alpha Spot QWO fixtures with a gobo, a color and a focus.

  1. Select the Alpha Spot QWO fixtures in the fixture view.
  2. Select the gobo, color, and the focus.
  3. Press Store, tap All in the preset type bar and tap on an empty preset type tile.

The preset object with all the information is stored in the presets pool all.

 


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