• grandMA3 User Manual
    • Introduction
      • About the manual
      • Symbols used in the manual
    • Device Overview
      • grandMA3 consoles
      • grandMA3 replay unit
      • grandMA3 processing units
      • grandMA3 nodes
      • grandMA3 onPC command wing
      • grandMA3 onPC command wing XT
      • Screen Allocation
      • Keyboard shortcuts
      • Keys
        • . [Dot]
        • <<< [GoFastBackward] | Black
        • >>> [GoFastForward] | Flash
        • - [Minus]
        • + [Plus]
        • / [Slash] | * [Asterisk/Multiply]
        • At
        • Assign
        • Align
        • Blind
        • Clear
        • Channel
        • Copy
        • Cue
        • Down
        • Delete
        • Esc
        • Edit
        • Freeze
        • Full
        • Fixture
        • Group
        • Goto
        • Go+ [large]
        • Go- [large]
        • Go+ | Temp
        • Go- | Top
        • Help
        • Highlt [Highlight]
        • If
        • Learn | Rate1
        • List
        • MA
        • Menu
        • Move
        • Next
        • Numeric keys | arrows
        • Oops
        • On
        • Off
        • Pause [large]
        • Pause | Fix
        • Page+
        • Page-
        • Please
        • Power
        • Preset
        • Prvw [Preview]
        • Prev [Previous]
        • Select
        • SelFix [SelectFixture]
        • Sequ [Sequence]
        • Set
        • Solo
        • Stomp
        • Store
        • Thru
        • Time
        • Up
        • Update
        • U1
        • U2
        • X1 | Clone
        • X2 | Link
        • X3 | Grid
        • X4 | Layout
        • X5 | Step
        • X6 | TC
        • X7 | View
        • X8 | DMX
        • X9
        • X10
        • X11
        • X12
        • X13 | Phaser
        • X14 | Macro
        • X15 | Page
        • X16 | Exec
        • XKeys
      • Control elements
        • Dual encoders
        • Level wheel
        • Grand master
        • Executor elements
        • Custom section
        • Master section
    • System Overview
      • Standalone device
      • Locally networked devices
      • World server
      • Parameters
        • Calculate parameters
        • Expand the amount of parameters
    • First Steps
      • Unpack the device
      • Check scope of delivery
      • Position the device
      • Connect power
      • Connect desk light
      • Connect external screens
      • Connect USB mouse and USB keyboard
      • Connect DMX
      • Connect Audio In
      • Connect SMPTE (LTC)
      • Connect Ethernet
      • Connect DC Remote In
      • Connect grandMA3 extension
      • Turn on the console the first time
    • grandMA3 onPC
      • System requirements grandMA3 onPC
      • Windows installation
      • Optimize Windows
      • macOS installation
      • Optimize macOS
    • Show File Management
    • Workspace
      • User interface
        • Configuration of displays
        • Desk lock
        • User-defined area
        • Command line
        • Control bar
        • View bar
        • Tables in general
        • Trackpad window
      • Gestures
      • Command section
      • Master controls
      • Playback controls
      • Displays in grandMA3 onPC
      • Encoder bar
        • Feature group control bar
        • Encoder toolbar
      • Calculator
      • Playback bar
      • Colors
        • System
        • Markers
        • Color theme
    • Command Syntax and Keywords
      • General syntax rules
        • Object keywords
        • Function keywords
        • Helping keywords
      • All keywords
        • / [Slash]
        • . [Dot]
        • .. [DotDot]
        • = [Equal]
        • <<< [GoFastBackward]
        • >>> [GoFastForward]
        • - [Minus]
        • * [Asterisk]
        • % [Percent]
        • + [Plus]
        • Absolute
        • Acceleration
        • Action
        • ActivationGroup
        • Align
        • AlignTransition
        • Appearance
        • Assign
        • At
        • Attribute
        • Black
        • Blind
        • Block
        • BPM
        • Camera
        • Call
        • ChangeDestination
        • Channel
        • ChannelSet
        • Chat
        • Clear
        • ClearActive
        • ClearAll
        • ClearSelection
        • Clone
        • CmdDelay
        • ColorTheme
        • ColorThemeLibrary
        • Configuration
        • Console
        • Copy
        • Cue
        • CueDelay
        • CueFade
        • CueInDelay
        • CueInFade
        • CueOutDelay
        • CueOutFade
        • CurrentUser
        • CurrentUserProfile
        • Cut
        • DataPool
        • Deceleration
        • Decimal8
        • Decimal24
        • Default
        • Delay
        • Delete
        • DelGlobalVar
        • DelUserVar
        • Dismiss
        • Display
        • DMXAddress
        • DMXReadout
        • DMXUniverse
        • Down
        • Drive
        • Echo
        • Edit
        • EditOption
        • Eject
        • Effect
        • EndIf
        • Exchange
        • Executor
        • Export
        • Extract
        • Extension
        • Fade
        • FaderMaster
        • FaderRate
        • FaderSpeed
        • FaderTemp
        • FaderX
        • FeatureGroup
        • Filter
        • Fix
        • Fixture
        • FixtureType
        • FixtureTypeLibrary
        • Flip
        • Flash
        • Fog
        • Font
        • Freeze
        • Full
        • GDTFLibrary
        • Gel
        • GetGlobalVar
        • GetUserVar
        • Global
        • Go+
        • Go-
        • Goto
        • Grid
        • Group
        • Help
        • Hex8
        • Hex24
        • Highlight
        • Houselights
        • Hz
        • If
        • IfOutput
        • Image
        • Import
        • Index
        • Insert
        • Integrate
        • Interface
        • Invert
        • Invite
        • IP
        • JoinSession
        • Keyboard
        • KeyboardShortcuts
        • Knockin
        • Label
        • Language
        • Layout
        • LearnRate
        • LearnSpeed
        • LeaveSession
        • Library
        • List
        • ListOwner
        • ListRef
        • Load
        • Loaded
        • LoadShow
        • Lock
        • Login
        • Logout
        • Lowlight
        • Lua
        • Macro
        • MacroLibrary
        • Master
        • MAtricks
        • MAtricksPool
        • Media
        • Menu
        • MenuLibrary
        • Move
        • MyRunningMacro
        • MyRunningSequence
        • NewShow
        • Next
        • Node
        • NonDim
        • Normal
        • Off
        • On
        • OnPC
        • OSC
        • Oops
        • Page
        • Part
        • Park
        • Paste
        • Patch
        • Pause
        • Percent
        • PercentFine
        • Phase
        • Physical
        • Plugin
        • PluginLibrary
        • Preset
        • Press
        • Preview
        • Previous
        • Programmer
        • Property
        • PU
        • Pyro
        • Rate1
        • Readout
        • Reboot
        • Recast
        • Relative
        • Release
        • ReloadPlugins
        • ReloadUI
        • Remote
        • RemoteCommand
        • Remove
        • Reset
        • Restart
        • Root
        • RTChannel
        • RunningMacro
        • RunningSequence
        • SaveShow
        • ScreenConfig
        • ScreenContent
        • Scribble
        • Seconds
        • Select
        • Selection
        • SelFix
        • Sequence
        • SendOSC
        • Set
        • SetGlobalVar
        • SetUserVar
        • Shuffle
        • Shutdown
        • SnapDelay
        • SoundChannel
        • Solo
        • SpecialExec
        • Speed
        • Speed1
        • Stage
        • Station
        • Step
        • StepCreator
        • StepRecipe
        • Stomp
        • Store
        • Temp
        • Thru
        • Timecode
        • Toggle
        • Top
        • Transition
        • Unblock
        • Unlock
        • Unpark
        • Unpress
        • Up
        • Update
        • User1
        • User2
        • User
        • UserProfile
        • Version
        • View
        • ViewButton
        • Width
        • World
        • Zero
    • Windows, Views, and Menus
      • Add windows
      • Rearrange
      • Store and recall views
      • Remove windows from a screen
      • Window settings
      • Menus
      • Change menu locations
      • Pool windows
        • Create pool object
        • Label pool objects
        • Move pool objects
        • Insert pool objects
        • Copy pool objects
        • Lock and unlock pool objects
        • Delete pool objects
    • Networking
      • Interfaces and IP
      • Session
        • Create a session
        • Leave a session
        • Invite to a session
        • Dismiss from session
        • Create a custom key
      • Web remote
      • SFTP connection
    • DMX In and Out
      • DMX port configuration
      • Ethernet DMX
        • Art-Net menu
        • sACN menu
        • Transmit DMX using Art-Net
    • Single User and Multi User Systems
      • Create User
      • User settings
    • Patch and Fixture Setup
      • What are fixtures
      • Add fixtures to the show
      • MVR
      • Live patch
      • DMX sheet
      • DMX universes
      • Remove fixtures from the show
      • Position fixtures in the 3D space
      • 3D Window
      • Camera Pool
      • Stages
      • Classes and Layers
      • Attribute definitions
        • Activation group
        • Feature group
    • Operate Fixtures
      • What is the programmer
      • Fixture sheet
      • Using the color picker
      • Selection bar
      • Align
      • Selection Grid
      • Smart view
    • Scribbles
      • Create scribbles
      • Edit scribbles
      • Assign scribbles
      • Delete scribbles
    • Images
      • Screenshots
    • Appearances
      • Create appearances
      • Use appearances
      • Delete appearances
    • Groups
      • Create groups
      • Edit groups
      • Delete groups
      • Group masters
    • Presets
      • Preset pools
      • Create presets
      • Assign input filter
      • Edit presets
      • Update presets
      • Preset pool settings
      • Embedded presets
      • Store values of multi steps
      • Delete presets
    • Worlds and Filters
      • At filter
      • Create a world
      • Create a filter
      • Use a world or filter
      • Delete a world
      • Delete a filter
    • MAtricks and Shuffle
      • Blocks
      • Groups
      • Wings
      • Widths
      • Shuffle
    • Cues and Sequences
      • What is tracking
      • Look at cues and sequences
      • Sequence settings
      • Store cues
      • Update cues
      • Store options and preferences
      • Play back cues
      • Move in black
      • Cue timing
      • Renumber cues
    • Executors
      • Assign object to an executor
      • Executor configurations
      • Running playbacks
      • Special executors
    • Masters
      • Selected masters
      • Grand masters
        • Time Control
      • Speed masters
      • Playback masters
    • Phasers
      • Step bar
      • Phaser editor
      • Create sinus dimmer phaser
      • Create circle phaser
      • Create circle phaser around position
      • Create color rainbow phaser
      • Step creator
    • Macros
      • Create macros
      • Edit macros
      • Assign macros to keys and buttons
      • Examples
    • Timecode
      • Record a timecode show
      • Edit a timecode show
      • Timecode settings
      • Toggle view mode
      • What are timecode slots
    • Layouts
      • Create a layout
      • Edit layout
      • Layout view settings
      • Edit layout view
      • Edit layout elements
    • Plugins
      • What is Lua
    • Data Pools
    • System
      • Date and time
      • Clock
      • System information
    • Remote Inputs
    • Control Other MA Devices
      • grandMA3 xPort Nodes
    • Update the Software
      • Update grandMA3 consoles
      • Update grandMA3 xPort Nodes
      • Update grandMA3 onPC command wing XT
      • Network update
    • Fixture Types
      • Import fixture types
        • Import GDTF
      • Build fixture types
        • Insert fixture types
        • Insert DMX modes
        • Insert geometries
        • Insert models
        • Link models to geometries
        • Link DMX modes to geometries
      • Export fixture types
        • Export GDTF
  • grandMA3 Quick Manual consoles
  • grandMA3 Quick Manual processing
  • grandMA3 Quick Manual Nodes
  • grandMA3 Quick Manual DIN-Rail
  • grandMA3 Quick Manual onPC command wing XT
  • grandMA3 Quick Manual onPC command wing
  • grandMA3 Quick Manual onPC fader wing
  • Release Notes
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Version 1.3

Calculator

When editing a field that accepts numeric values, the calculator appears. This includes pressing one of the dual encoders while it is displaying an editable value.

The calculator is a dynamic window, and its appearance changes depending upon the edited item and the type of value to be entered.

Example

  • Edit a dimmer attribute
The calculator editing a dimmer attribute

The title bar displays several useful pieces of information about what the calculator is currently editing:

  • Layer: If applicable, the first set of brackets contains the value layer.
  • Attribute or parameter: The name of the attribute or parameter appears after the word "Edit."
  • Value Range: The last set of brackets contains the allowed range of input values.

Input Field and Readout

The input field appears below the title bar. When the calculator opens, the input field displays the current value of the edited object. The text of this value is completely selected so that any immediate entry will replace the existing value. Alternatively, the text can be deselected and retained as part of the entry.

The readout selection appears to the left of the input bar. Tap the readout to cycle through the available readout options, or tap and swipe to see a menu of all available readout options.

Value readout options

Standard Buttons

The following buttons appear in all calculators.

Number Pad

The calculator displays a number pad on the left. These buttons share the same functions in the calculator as the number keypad in the command section of the console.

Function Buttons

Function buttons appear to the right of the number pad. These buttons include:

  • Back: Tap to delete characters to the left of the cursor.
  • Del: Tap to delete characters to the right of the cursor.
  • Home: Tap to set the cursor at the beginning of the input field.
  • End: Tap to set the cursor at the end of the input field.
  • <: Tap to move the cursor to the left.
  • >: Tap to move the cursor to the right.
  • +/-: Tap to insert a negative or a positive value. For more information see - [Minus] Key or the + [Plus] Key.
  • %: Tap to enter the percent sign.
  • =: Tap to enter the equals sign.
  • Clear: Tap to delete the entire entry.
  • Please: Tap to confirm and apply the value. The calculator closes.
Hint:
Entries using a standard keyboard, whether integrated under the console's armrest or connected through USB, also populate the input field of the calculator.
Hint:
When the input readout is set to one of the hex options, an additional row of buttons appears below the number pad, allowing entries of hexadecimal values A, B, C, D, E, and F.

Additional Input Options

Four tabs of additional input options appear to the right of the function buttons.

Specials

To open the special buttons tab, tap Specials.

Specials in the calculator

Use these buttons to enter special commands for attribute values:

  • Release: Tap to enter a release value. For more information see the Release Keyword.
  • Remove: Tap to enter a remove value. For more information see the Remove Keyword.
  • On: Tap to activate values in the programmer without changing the value.
  • Off: Tap to clear the values in the programmer.
  • Default: Tap to enter the default value defined for the fixture type. For more information see the Default Keyword.
  • Zero: Tap to set the values to 0. For more information see the Zero Keyword.
  • Full: Tap to set values to 100%. For more information see the Full Keyword.
  • Normal: Tap to set the normal value stored in the user profile. For more information see the Normal Keyword.

The at overlay in the control bar also offers quick access to limited versions of these special values. For more information, see the Control Bar topic.

Presets

To open the presets tab, tap Presets.

Presets in the calculator

Use these buttons to call presets for attribute values. This tab displays any preset from any preset pool in the currently selected data pool, which contains data that can be applied to the attribute currently edited by the calculator. Each button displays the preset number, using the format: [Feature Group].[ID], as well as the preset label. For more information on presets, see the Presets topic.

Important:
Only the buttons within the presets tab recall presets in the calculator. All other value sources in the calculator produce unlinked values, which may be more difficult to reproduce or update.

Channel Sets

To open the channel sets tab, tap Channel Sets.

Channel Sets in the calculator

Use these buttons to enter attribute values based on channel sets defined for the fixture type. The channel sets displayed in this tab are the same as those displayed in the smart window. For more information on the smart window, see the Smart View topic.

Hint:
When editing attributes with multiple channel functions, a button for each channel function appears between the title bar and the input field of the calculator. Selecting a channel function shows only the relevant channel sets within the channel sets tab.

Sound Codes

To open the sound codes tab, tap Sound Codes.

Sound codes in the calculator

Use these buttons to link the attribute values to an incoming audio signal. Values can reference the total volume of the audio input or they can reference smaller frequency bands within the signal. The available options include:

  • All: Use for the total volume of the incoming signal.
  • Bass, Mid, and High: Use to reference one of three broad frequency bands.
  • Band1 through Band7: Use to reference one of seven narrower frequency bands.
  • Inv…: Use to reference the inverse value of any of the above options.
Hint:
Use the SoundIn and SoundFade masters to adjust how the console reacts to incoming audio signals.

Track Sheet Calculator

When editing an attribute within the sequence sheet with the track sheet option enabled, the calculator appears with additional options to the left of the number pad. To edit attributes in the track sheet, drag the cursor across the desired attributes and up or down over the desired cues or cue parts. Then, use a 2-finger tap to edit the highlighted cells.

Example

  • Edit a dimmer attribute in the track sheet
Calculator editing a dimmer in the track sheet

Cue Only

The cue only toggle appears at the top of the additional options to the left of the number pad. Toggle Cue Only off to allow changes to track forward. Toggle Cue Only on to prevent changes from tracking beyond the range of cues defined by the edit options. For more information on cue only, see the Store Cues topic.

Destination Attribute(s)

Tap Destination Attribute(s) to cycle through the available attribute destination options, or tap and swipe to see a menu of all available attribute destination options.

Attribute destination options

The select destination attributes menu includes the following options:

  • Selection: Edits will only apply to the selected attribute cells.
  • Feature: Edits will apply to all attributes within the feature group of the selected attribute cells, staying within the selected fixtures.
  • Activation Group: Edits will apply to all attributes within the activation group of the selected attribute cells, staying within the selected fixtures.
  • All Fixtures: Edits will only apply to all attributes of all fixtures within the cue part.
Hint:
Think of this option as expanding the effect of the edit horizontally within the track sheet.

Apply to

Tap Apply to to cycle through the available cue and part options, or tap and swipe to see a menu of all available cue and part options.

Apply to options

The apply to menu includes the following options:

  • Selected Part(s): Edits will only apply to the selected cue part cells.
  • All Parts in sel. Cue(s): Edits will apply to all parts within the selected cues.
  • All Cues/Parts: Edits will apply to all parts of all cues within the sequence.
Hint:
Think of this option as expanding the effect of the edit vertically within the track sheet.

Time Calculator

When editing times, the calculator appears with different readout options and additional buttons.

Example

  • Edit the wait time for a line in a macro
Calculator editing the wait time for a line in a macro

Additional buttons appear below the number pad. These buttons allow for quick entry of time units:

  • D: Day
  • H: Hour
  • M: Minute
  • S: Second
  • F: Frame

Additional Input Options

Additional input options appear to the right of the function buttons. When editing a cell that can also contain triggers, this area displays trigger options.

Time Readouts

The readout selection appears to the left of the input bar. Tap the readout to cycle through the available readout options, or tap and swipe to see a menu of all available readout options.

Time readout options

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