• grandMA3 User Manual
    • About the manual
    • Device Overview
      • grandMA3 consoles
        • grandMA3 full-size
        • grandMA3 full-size CRV
        • grandMA3 light
        • grandMA3 light CRV
        • grandMA3 compact XT
        • grandMA3 compact
      • grandMA3 extension
      • grandMA3 replay unit
      • grandMA3 processing units
      • grandMA3 Nodes
      • grandMA3 Nodes DIN-Rail
      • grandMA3 I/O Node
      • grandMA3 I/O Node DIN-Rail
      • grandMA3 onPC command wing XT
      • grandMA3 onPC command wing
      • grandMA3 onPC fader wing
      • grandMA3 onPC rack-unit
      • Screen allocation
      • Keyboard shortcuts
      • Keys
        • . [Dot]
        • <<< [GoFastBackward] | Black
        • >>> [GoFastForward] | Flash
        • - [Minus]
        • + [Plus]
        • / [Slash] | * [Asterisk/Multiply]
        • At
        • Assign
        • Align
        • Blind
        • Clear
        • Channel
        • Copy
        • Ctrl
        • Cue
        • Down
        • Delete
        • Esc
        • Edit
        • Freeze
        • Full
        • Fixture
        • Group
        • Goto
        • Go+ [large]
        • Go- [large]
        • Go+ | Temp
        • Go- | Top
        • Help
        • Highlt [Highlight]
        • If
        • Learn | Rate1
        • List
        • MA
        • Menu
        • Move
        • Next
        • Numeric keys | arrows
        • Oops
        • On
        • Off
        • Pause [large]
        • Pause | Fix
        • Page+
        • Page-
        • Please
        • Power
        • Preset
        • Prvw [Preview]
        • Prev [Previous]
        • Select
        • SelFix [SelectFixture]
        • Sequ [Sequence]
        • Set
        • Solo
        • Stomp
        • Store
        • Thru
        • Time
        • Up
        • Update
        • U1
        • U2
        • X1 | Clone
        • X2 | Link
        • X3 | Grid
        • X4 | Layout
        • X5 | Step
        • X6 | TC
        • X7 | View
        • X8 | DMX
        • X9
        • X10
        • X11
        • X12
        • X13 | Phaser
        • X14 | Macro
        • X15 | Page
        • X16 | Exec
        • Xkeys
      • Control elements
        • Command area
        • Master area
        • Custom area
        • Dual encoders
        • Level wheel
        • Grand master
        • Executor elements
      • Connector pin assignment
      • UPS battery
    • System Overview
      • Standalone device
      • Locally networked devices
      • World server
      • Parameters
        • Calculate parameters
        • Expand the amount of parameters
    • First Steps
      • Unpack the device
      • Check scope of delivery
      • Position the device
      • Connect power
      • Connect desk light
      • Connect external screens
      • Connect USB devices
      • Connect DMX
      • Connect Audio In
      • Connect MIDI
      • Connect LTC
      • Connect Ethernet
      • Connect DC Remote In
      • Connect grandMA3 extension
      • Connect grandMA3 fader wing
      • Turn on the device the first time
    • grandMA3 onPC
      • System requirements grandMA3 onPC
      • Windows installation
      • Optimize Windows
      • macOS installation
      • Optimize macOS
      • onPC Terminal App
      • onPC settings
    • Show File Handling
    • Workspace
      • User interface
        • Configuration of displays
        • Desk lock
        • User-defined area
        • Command line
        • Control bar
        • View bar
        • Tables in general
        • Trackpad window
      • Gestures
      • Command area
      • Master controls
      • Playback controls
      • Displays in grandMA3 onPC
      • Encoder bar
        • Feature group control bar
        • Encoder toolbar
      • Calculator
      • Playback bar
      • Command wing bar
      • Colors
        • System
        • Markers
        • Color theme
    • Command Syntax and Keywords
      • General syntax rules
      • General keywords
        • ; [Semicolon]
        • / [Slash]
        • . [Dot]
        • .. [DotDot]
        • = [Equal]
        • <<< [GoFastBackward]
        • >>> [GoFastForward]
        • - [Minus]
        • * [Asterisk]
        • % [Percent]
        • + [Plus]
        • Absolute
        • Acceleration
        • Action
        • ActivationGroup
        • Agenda
        • Align
        • AlignTransition
        • Appearance
        • Assign
        • At
        • Attribute
        • AutoCreate
        • Black
        • Blind
        • Block
        • BPM
        • Call
        • Camera
        • Capture
        • ChangeDestination
        • Channel
        • ChannelSet
        • Chat
        • ChatJoin
        • ChatLeave
        • Cleanup
        • Clear
        • ClearActive
        • ClearAll
        • ClearSelection
        • Clone
        • CommandDelay
        • Collect
        • Collection
        • Color
        • ColorDef
        • ColorTheme
        • Configuration
        • Console
        • Cook
        • Copy
        • Cue
        • CueAbs
        • CueDelay
        • CueFade
        • CueInDelay
        • CueInFade
        • CueOutDelay
        • CueOutFade
        • CueRel
        • CueUpdate
        • CurrentEnvironment
        • CurrentUser
        • CurrentUserProfile
        • Cut
        • DataPool
        • Deceleration
        • Decimal8
        • Decimal16
        • Decimal24
        • Default
        • Delay
        • Delete
        • DeleteOtherVersions
        • DelGlobalVar
        • DelUserVar
        • Dismiss
        • Display
        • DMXLayer
        • DMXAddress
        • DMXReadout
        • DMXUniverse
        • DoubleSpeed
        • Down
        • DumpLog
        • Drive
        • Echo
        • Edit
        • EditSetting
        • Eject
        • Effect
        • EndIf
        • Environment
        • Exchange
        • Executor
        • Export
        • Extract
        • Extension
        • Fade
        • Fader
        • FaderMaster
        • FaderRate
        • FaderSpeed
        • FaderTemp
        • FaderTime
        • FaderX
        • FaderXA
        • FaderXB
        • FeatureGroup
        • Filter
        • Fix
        • FixtureClass
        • FixtureLayer
        • Fixture
        • FixtureType
        • Flip
        • Flash
        • Fog
        • Font
        • Freeze
        • Full
        • Gel
        • GetGlobalVar
        • GetUserVar
        • Go+
        • Go-
        • Goto
        • Grid
        • GridPos
        • Group
        • HalfSpeed
        • HardwareKey
        • Help
        • Helplua
        • Hex8
        • Hex16
        • Hex24
        • Highlight
        • Houselights
        • Hz
        • If
        • IfActive
        • IfOutput
        • IfProg
        • Image
        • Import
        • Index
        • Insert
        • Integrate
        • Interface
        • Invert
        • Invite
        • IP
        • JoinSession
        • Key
        • Keyboard
        • KeyboardShortcuts
        • Knockin
        • Knockout
        • Label
        • Language
        • Layout
        • LearnSpeed
        • LeaveSession
        • Library
        • List
        • ListOwner
        • ListRef
        • Load
        • Loaded
        • LoadShow
        • Lock
        • Login
        • Logout
        • Lowlight
        • Lua
        • LuaFile
        • Macro
        • MArker
        • Master
        • MAtricks
        • Measure
        • Media
        • MemInfo
        • Menu
        • Mesh
        • MessageCenter
        • Monitor
        • Move
        • Multipatch
        • MyRunningMacro
        • MyRunningPreset
        • MyRunningSequence
        • Natural
        • NDI
        • NewShow
        • NextY
        • NextZ
        • Next
        • Node
        • NonDim
        • Normal
        • Off
        • Offset
        • On
        • onPC
        • OSC
        • Oops
        • OutputLayer
        • Page
        • Part
        • Park
        • Paste
        • Patch
        • Pause
        • Percent
        • PercentFine
        • Phase
        • Physical
        • Plugin
        • Preset
        • PresetUpdate
        • Press
        • Preview
        • PreviousY
        • PreviousZ
        • Previous
        • Programmer
        • Property
        • PU
        • Pyro
        • Rate1
        • RDM
        • Readout
        • Reboot
        • Recast
        • Record
        • Relation
        • Relative
        • Release
        • ReloadPlugins
        • ReloadUI
        • Remote
        • RemoteHID
        • RemoteCommand
        • Remove
        • RenderQuality
        • Reset
        • Restart
        • Root
        • RTChannel
        • RunningMacro
        • RunningPreset
        • RunningSequence
        • RunningTimecode
        • SaveShow
        • ScreenConfig
        • ScreenContent
        • Scribble
        • Seconds
        • Select
        • Selection
        • SelFix
        • Sequence
        • SendMIDI
        • SendOSC
        • Set
        • SetGlobalVar
        • SetUserVar
        • Shuffle
        • Shutdown
        • SnapDelay
        • SoftwareImport
        • SoftwareUpdate
        • SoundChannel
        • Solo
        • SpecialExecutor
        • Speed
        • Speed1
        • Stage
        • Station
        • Step
        • Stomp
        • SwitchGma2Mode
        • Swop
        • Store
        • Temp
        • Texture
        • Thru
        • Time
        • Timecode
        • TimecodeSlot
        • Toggle
        • TopUp
        • Top
        • Transition
        • Type
        • UIChannel
        • UIGridSelection
        • UnBlock
        • Universal
        • UnLock
        • UnPark
        • UnPress
        • Up
        • Update
        • UpdateContent
        • User1
        • User2
        • User
        • UserProfile
        • Video
        • Version
        • View
        • ViewButton
        • Width
        • World
        • Xkeys
        • Zero
      • Option keywords
        • /Active
        • /ActiveForSelected
        • /AddNewContent
        • /All
        • /AllForSelected
        • /Ask
        • /Auto
        • /CopyCueDst
        • /CopyCueScr
        • /CreateReferenceObject
        • /CreateSecondCue
        • /CueOnly
        • /Date
        • /Default
        • /DiscardChanges
        • /DMX
        • /Embed
        • /Enumerate
        • /File
        • /ForceGlobal
        • /GDTF
        • /Gaps
        • /Global
        • /GridMergeMode
        • /Indirect
        • /KeepActivation
        • /Look
        • /Merge
        • /NoConfirm
        • /OriginalContentOnly
        • /Overwrite
        • /Path
        • /Release
        • /Remove
        • /Screen
        • /Selective
        • /Universal
      • Extended command line syntax options
    • Windows, Views, and Menus
      • Add window
      • Rearrange
      • Store and recall views
      • Remove windows from a screen
      • Window settings
      • Menus
      • Change menu locations
      • Pool windows
        • Create pool object
        • Label pool objects
        • Move pool objects
        • Insert pool objects
        • Copy pool objects
        • Lock and unlock pool objects
        • Delete pool objects
    • Networking
      • Interfaces and IP
      • Session
        • Create a session
        • Join a session
        • Leave a session
        • Invite to a session
        • Dismiss from session
        • Create a custom key
        • Session master selection
      • Web remote
    • DMX In and Out
      • DMX port configuration
      • Ethernet DMX
        • Art-Net menu
        • sACN menu
        • Transmit DMX using Art-Net
    • Single User and Multi User Systems
      • Create User
      • User settings
    • Patch and Fixture Setup
      • What are fixtures
      • Add fixtures to the show
      • Add multipatch fixtures
      • MVR
      • Live patch
      • DMX sheet
      • DMX universes
      • Remove fixtures from the show
      • Position fixtures in the 3D space
      • 3D
      • Camera Pool
      • Stages
      • Classes and Layers
      • Attribute definitions
        • Activation group
        • Feature group
        • Deactivation group
      • Parameter list
      • DMX curves
    • Operate Fixtures
      • Select Fixtures
      • What is the programmer
      • Fixture sheet
      • Encoder resolution
      • Using the color picker
      • Gel pool
      • Selection bar
      • Align
      • Selection Grid
      • Smart view
      • General parent.child structure
    • Scribbles
      • Create scribbles
      • Edit scribbles
      • Assign scribbles
      • Delete scribbles
    • Images
      • Screenshots
    • Video
    • Appearances
      • Create appearances
      • Use appearances
      • Delete appearances
    • Groups
      • Create groups
      • Edit groups
      • Delete groups
      • Group masters
    • Presets
      • Preset pools
      • Create new presets
      • Recipe presets
      • Use preset
      • Edit or Update presets
    • Worlds and Filters
      • At filter
      • Create a world
      • Create a filter
      • Use a world or filter
      • Delete a world
      • Delete a filter
    • MAtricks and Shuffle
      • Blocks
      • Groups
      • Wings
      • Widths
      • Shuffle
      • Transform
    • Cues and Sequences
      • What is tracking
      • Sequences sheet
      • Content sheet
      • Sequence settings
      • Store cues
      • Update cues
      • Copy cues
      • Cue recipes
      • Store settings and preferences
      • Play back cues
      • Move in black
      • Cue timing
      • Renumber cues
      • Delete cues
    • Executors
      • Assign object to an executor
      • Executor configurations
      • Running playbacks
      • Special executors
    • Masters
      • Selected masters
      • Grand masters
        • Time Control
      • Speed masters
      • Playback masters
    • Recipes
    • Phasers
      • Phaser editor
      • Create sinus dimmer phaser
      • Create circle phaser
      • Create circle phaser around position
      • Create color rainbow phaser
    • XYZ
      • Activating XYZ for fixture types
      • MArker fixture
    • Macros
      • Create macros
      • Edit macros
      • Assign macros to keys and buttons
      • Variables
      • Examples
    • Agenda
      • View modes
      • Create an agenda entry
      • Edit an agenda entry
      • Agenda toolbar
    • Timecode
      • What are timecode slots
      • Timecode settings
      • Track groups
      • Time ranges and events
      • Toggle view mode
      • Record a timecode show
      • Record an external timecode show
      • Edit a timecode show
    • Layouts
      • Create a layout
      • Assign multipatch fixtures
      • Edit layout
      • Layout view settings
      • Edit layout view
      • Edit layout elements
      • Layout encoder bar
    • Plugins
      • What is Lua?
      • Handle
      • Functions - Object-Free API
        • BuildDetails
        • CloseUndo
        • Cmd
        • CmdIndirect
        • CmdIndirectWait
        • CmdObj
        • Confirm
        • CreateUndo
        • DataPool
        • DefaultDisplayPositions
        • DeskLocked
        • Echo
        • ErrEcho
        • ErrPrintf
        • Export
        • ExportCSV
        • ExportJson
        • FromAddr
        • GetPath
        • GetShowFileStatus
        • GetSubfixture
        • GetSubfixtureCount
        • HandleToStr
        • HandleToInt
        • HookObjectChange
        • HostOS
        • HostSubType
        • HostType
        • Import
        • IntToHandle
        • MasterPool
        • MessageBox
        • ObjectList
        • Patch
        • PopupInput
        • Printf
        • ProgrammerPart
        • ProgressBar
        • Pult
        • Root
        • SelectedSequence
        • Selection
        • SelectionCount
        • SelectionFirst
        • SelectionNext
        • SerialNumber
        • ShowData
        • StrToHandle
        • ShowSettings
        • TextInput
        • Timer
        • UserVariables
        • Version
      • Functions - Object API
        • Addr
        • AddrNative
        • Children
        • Dump
        • Export
        • HasActivePlayback
        • Import
        • ToAddr
    • Data Pools
    • System
      • Date and time
      • Clock
      • Desk lights
      • System information
      • System monitor
      • Info Window
    • Sound
      • Sound Window
    • Remote In and Out
      • DC remotes
      • MIDI remotes
      • DMX remotes
      • OSC
      • PSN
      • MIDI
    • RDM
    • Control other MA Devices
      • grandMA3 Nodes
      • MA Network Switch
      • RemoteHID
    • Update the Software
      • Update grandMA3 consoles
      • Update grandMA3 Nodes
      • Update grandMA3 onPC windows hardware
      • Update grandMA3 viz-key
      • Network update
      • Delete update files
      • Troubleshooting
    • Fixture Types
      • Import fixture types
        • Import GDTF
        • Conflicts in fixture types
      • Build fixture types
        • Insert fixture types
        • Insert DMXModes
        • Insert geometries
        • Insert models
        • Link models to geometries
        • Link DMX modes to geometries
      • Export fixture types
        • Export GDTF
    • File Management
      • SFTP connection
      • Import / Export Menu
      • Folder Structure
    • Shut down the System
    • Troubleshooting
      • Clean start
  • grandMA3 Quick Start Guide
  • grandMA3 Quick Manual consoles
  • grandMA3 Quick Manual processing units
  • grandMA3 Quick Manual Nodes
  • grandMA3 Quick Manual Nodes DIN-Rail
  • grandMA3 Quick Manual onPC command wing XT
  • grandMA3 Quick Manual onPC command wing
  • grandMA3 Quick Manual onPC fader wing
  • grandMA3 Quick Manual onPC rack-unit
  • grandMA3 Quick Manual viz-key
  • grandMA3 Quick Manual I/O Nodes
  • Release Notes
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Version 1.8

Create a World

Worlds are created in the programmer and stored in the world pool.

Worlds may be thought of as matrix with rows (fixtures) and columns (attributes), and being in a world may block programmer access to rows and/or columns in sheets.

The created world will contain the rows of the current fixture selection and the columns of any active attribute. If no attributes were active, all columns/attributes are included in the created world. If no fixtures were selected, then all fixtures are a part of the world.

Examples

Requirement:

Have a world pool and fixture sheet visible on a screen.

Create a World with Fixture 1 to 5

  1. Clear the programmer.
  2. Select fixtures 1 thru 5 (or any 5 fixtures in your show).
  3. Press Store followed by an empty world in the World Pool.
  4. Tap the newly created world.

Now there is only programming access to fixture 1 thru 5, which is reflected by the fixture sheet. All attributes are available.

Create a World with Fixtures and Attributes

Worlds do not contain any values, but active attribute values are needed to store the attribute information for filtering in the world.

Example with five fixtures and only one attributes:

  1. Tap world 1 (Full) in the World Pool.
  2. Clear the programmer.
  3. Select fixtures 1 thru 5 (or any 5 fixtures in your show).
  4. Give the fixtures a dimmer value - the values do not matter.
  5. Press Store followed by tapping an empty world in the World Pool.
  6. Tap the new world.

Look in a fixture sheet. It only displays the selected fixtures and the dimmer attribute.

Store a World with All Fixtures but Only Some Attributes

If the world is stored without selected fixtures then all fixtures can be used.

Example with only position attributes:

  1. Tap World 1 (Full) in the World Pool.
  2. Clear the programmer.
  3. Select fixtures 1 thru 5 (or any 5 fixtures in your show).
  4. Give the fixtures pan and tilt values - the values do not matter.
  5. Press Clear once to clear the fixture selection but keep the pan and tilt values active.
  6. Press Store followed by tapping an empty world in the World Pool.
  7. Tap the new world.

Now the fixture sheet lists all the fixtures, but only the pan and tilt columns.

 

As usual, it is really a good idea to name the worlds as soon as they are created.

Edit a World

The content of the world can be edited using the following steps:

  1. Press Edit followed by the desired world. This takes it into edit mode.
  2. Change the programmer selection to match the desired fixtures and attributes.
  3. Press Update followed by the world.
  4. Confirm the update by tapping OK in the update pop-up.

The world options can also be edited. This is done using the following steps:

  1. Use the swipey menu on the desired world.
  2. Select the Edit Option button in the swipey. This opens an Edit World pop-up.
  3. Make the desired changes.
  4. Close the pop-up.

The edit world pop-up gives access to the following options:

  • Name:
    This is the name of the world.
  • Appearance:
    This can be used to select an appearance to the world.
  • Scribble:
    This can be used to select or create a scribble for the world.
  • Master:
    This can be used to limit the intensity output of the fixtures in the world.

There are also two buttons. Edit Content sets the world in edit mode as described above. List Reference opens another pop-up that lists the different elements that use the world.


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