• grandMA3 User Manual
    • Introduction
      • About the manual
      • Symbols used in the manual
    • Device Overview
      • grandMA3 consoles
      • grandMA3 replay unit
      • grandMA3 processing units
      • grandMA3 nodes
      • grandMA3 onPC command wing
      • grandMA3 onPC command wing XT
      • Screen Allocation
      • Keyboard shortcuts
      • Keys
        • . [Dot]
        • <<< [GoFastBackward] | Black
        • >>> [GoFastForward] | Flash
        • - [Minus]
        • + [Plus]
        • / [Slash] | * [Asterisk/Multiply]
        • At
        • Assign
        • Align
        • Blind
        • Clear
        • Channel
        • Copy
        • Cue
        • Down
        • Delete
        • Esc
        • Edit
        • Freeze
        • Full
        • Fixture
        • Group
        • Goto
        • Go+ [large]
        • Go- [large]
        • Go+ | Temp
        • Go- | Top
        • Help
        • Highlt [Highlight]
        • If
        • Learn | Rate1
        • List
        • MA
        • Menu
        • Move
        • Next
        • Numeric keys | arrows
        • Oops
        • On
        • Off
        • Pause [large]
        • Pause | Fix
        • Page+
        • Page-
        • Please
        • Power
        • Preset
        • Prvw [Preview]
        • Prev [Previous]
        • Select
        • SelFix [SelectFixture]
        • Sequ [Sequence]
        • Set
        • Solo
        • Stomp
        • Store
        • Thru
        • Time
        • Up
        • Update
        • U1
        • U2
        • X1 | Clone
        • X2 | Link
        • X3 | Grid
        • X4 | Layout
        • X5 | Step
        • X6 | TC
        • X7 | View
        • X8 | DMX
        • X9
        • X10
        • X11
        • X12
        • X13 | Phaser
        • X14 | Macro
        • X15 | Page
        • X16 | Exec
        • XKeys
      • Control elements
        • Dual encoders
        • Level wheel
        • Grand master
        • Executor elements
        • Custom section
        • Master section
    • System Overview
      • Standalone device
      • Locally networked devices
      • World server
      • Parameters
        • Calculate parameters
        • Expand the amount of parameters
    • First Steps
      • Unpack the device
      • Check scope of delivery
      • Position the device
      • Connect power
      • Connect desk light
      • Connect external screens
      • Connect USB mouse and USB keyboard
      • Connect DMX
      • Connect Audio In
      • Connect SMPTE (LTC)
      • Connect Ethernet
      • Connect DC Remote In
      • Connect grandMA3 extension
      • Turn on the console the first time
    • grandMA3 onPC
      • System requirements grandMA3 onPC
      • Windows installation
      • Optimize Windows
      • macOS installation
      • Optimize macOS
    • Show File Management
    • Workspace
      • User interface
        • Configuration of displays
        • Desk lock
        • User-defined area
        • Command line
        • Control bar
        • View bar
        • Tables in general
        • Trackpad window
      • Gestures
      • Command section
      • Master controls
      • Playback controls
      • Displays in grandMA3 onPC
      • Encoder bar
        • Feature group control bar
        • Encoder toolbar
      • Calculator
      • Playback bar
      • Colors
        • System
        • Markers
        • Color theme
    • Command Syntax and Keywords
      • General syntax rules
        • Object keywords
        • Function keywords
        • Helping keywords
      • All keywords
        • / [Slash]
        • . [Dot]
        • .. [DotDot]
        • = [Equal]
        • <<< [GoFastBackward]
        • >>> [GoFastForward]
        • - [Minus]
        • * [Asterisk]
        • % [Percent]
        • + [Plus]
        • Absolute
        • Acceleration
        • Action
        • ActivationGroup
        • Align
        • AlignTransition
        • Appearance
        • Assign
        • At
        • Attribute
        • Black
        • Blind
        • Block
        • BPM
        • Camera
        • Call
        • ChangeDestination
        • Channel
        • ChannelSet
        • Chat
        • Clear
        • ClearActive
        • ClearAll
        • ClearSelection
        • Clone
        • CmdDelay
        • ColorTheme
        • ColorThemeLibrary
        • Configuration
        • Console
        • Copy
        • Cue
        • CueDelay
        • CueFade
        • CueInDelay
        • CueInFade
        • CueOutDelay
        • CueOutFade
        • CurrentUser
        • CurrentUserProfile
        • Cut
        • DataPool
        • Deceleration
        • Decimal8
        • Decimal24
        • Default
        • Delay
        • Delete
        • DelGlobalVar
        • DelUserVar
        • Dismiss
        • Display
        • DMXAddress
        • DMXReadout
        • DMXUniverse
        • Down
        • Drive
        • Echo
        • Edit
        • EditOption
        • Eject
        • Effect
        • EndIf
        • Exchange
        • Executor
        • Export
        • Extract
        • Extension
        • Fade
        • FaderMaster
        • FaderRate
        • FaderSpeed
        • FaderTemp
        • FaderX
        • FeatureGroup
        • Filter
        • Fix
        • Fixture
        • FixtureType
        • FixtureTypeLibrary
        • Flip
        • Flash
        • Fog
        • Font
        • Freeze
        • Full
        • GDTFLibrary
        • Gel
        • GetGlobalVar
        • GetUserVar
        • Global
        • Go+
        • Go-
        • Goto
        • Grid
        • Group
        • Help
        • Hex8
        • Hex24
        • Highlight
        • Houselights
        • Hz
        • If
        • IfOutput
        • Image
        • Import
        • Index
        • Insert
        • Integrate
        • Interface
        • Invert
        • Invite
        • IP
        • JoinSession
        • Keyboard
        • KeyboardShortcuts
        • Knockin
        • Label
        • Language
        • Layout
        • LearnRate
        • LearnSpeed
        • LeaveSession
        • Library
        • List
        • ListOwner
        • ListRef
        • Load
        • Loaded
        • LoadShow
        • Lock
        • Login
        • Logout
        • Lowlight
        • Lua
        • Macro
        • MacroLibrary
        • Master
        • MAtricks
        • MAtricksPool
        • Media
        • Menu
        • MenuLibrary
        • Move
        • MyRunningMacro
        • MyRunningSequence
        • NewShow
        • Next
        • Node
        • NonDim
        • Normal
        • Off
        • On
        • OnPC
        • OSC
        • Oops
        • Page
        • Part
        • Park
        • Paste
        • Patch
        • Pause
        • Percent
        • PercentFine
        • Phase
        • Physical
        • Plugin
        • PluginLibrary
        • Preset
        • Press
        • Preview
        • Previous
        • Programmer
        • Property
        • PU
        • Pyro
        • Rate1
        • Readout
        • Reboot
        • Recast
        • Relative
        • Release
        • ReloadPlugins
        • ReloadUI
        • Remote
        • RemoteCommand
        • Remove
        • Reset
        • Restart
        • Root
        • RTChannel
        • RunningMacro
        • RunningSequence
        • SaveShow
        • ScreenConfig
        • ScreenContent
        • Scribble
        • Seconds
        • Select
        • Selection
        • SelFix
        • Sequence
        • SendOSC
        • Set
        • SetGlobalVar
        • SetUserVar
        • Shuffle
        • Shutdown
        • SnapDelay
        • SoundChannel
        • Solo
        • SpecialExec
        • Speed
        • Speed1
        • Stage
        • Station
        • Step
        • StepCreator
        • StepRecipe
        • Stomp
        • Store
        • Temp
        • Thru
        • Timecode
        • Toggle
        • Top
        • Transition
        • Unblock
        • Unlock
        • Unpark
        • Unpress
        • Up
        • Update
        • User1
        • User2
        • User
        • UserProfile
        • Version
        • View
        • ViewButton
        • Width
        • World
        • Zero
    • Windows, Views, and Menus
      • Add windows
      • Rearrange
      • Store and recall views
      • Remove windows from a screen
      • Window settings
      • Menus
      • Change menu locations
      • Pool windows
        • Create pool object
        • Label pool objects
        • Move pool objects
        • Insert pool objects
        • Copy pool objects
        • Lock and unlock pool objects
        • Delete pool objects
    • Networking
      • Interfaces and IP
      • Session
        • Create a session
        • Leave a session
        • Invite to a session
        • Dismiss from session
        • Create a custom key
      • Web remote
      • SFTP connection
    • DMX In and Out
      • DMX port configuration
      • Ethernet DMX
        • Art-Net menu
        • sACN menu
        • Transmit DMX using Art-Net
    • Single User and Multi User Systems
      • Create User
      • User settings
    • Patch and Fixture Setup
      • What are fixtures
      • Add fixtures to the show
      • MVR
      • Live patch
      • DMX sheet
      • DMX universes
      • Remove fixtures from the show
      • Position fixtures in the 3D space
      • 3D Window
      • Camera Pool
      • Stages
      • Classes and Layers
      • Attribute definitions
        • Activation group
        • Feature group
    • Operate Fixtures
      • What is the programmer
      • Fixture sheet
      • Using the color picker
      • Selection bar
      • Align
      • Selection Grid
      • Smart view
    • Scribbles
      • Create scribbles
      • Edit scribbles
      • Assign scribbles
      • Delete scribbles
    • Images
      • Screenshots
    • Appearances
      • Create appearances
      • Use appearances
      • Delete appearances
    • Groups
      • Create groups
      • Edit groups
      • Delete groups
      • Group masters
    • Presets
      • Preset pools
      • Create presets
      • Assign input filter
      • Edit presets
      • Update presets
      • Preset pool settings
      • Embedded presets
      • Store values of multi steps
      • Delete presets
    • Worlds and Filters
      • At filter
      • Create a world
      • Create a filter
      • Use a world or filter
      • Delete a world
      • Delete a filter
    • MAtricks and Shuffle
      • Blocks
      • Groups
      • Wings
      • Widths
      • Shuffle
    • Cues and Sequences
      • What is tracking
      • Look at cues and sequences
      • Sequence settings
      • Store cues
      • Update cues
      • Store options and preferences
      • Play back cues
      • Move in black
      • Cue timing
      • Renumber cues
    • Executors
      • Assign object to an executor
      • Executor configurations
      • Running playbacks
      • Special executors
    • Masters
      • Selected masters
      • Grand masters
        • Time Control
      • Speed masters
      • Playback masters
    • Phasers
      • Step bar
      • Phaser editor
      • Create sinus dimmer phaser
      • Create circle phaser
      • Create circle phaser around position
      • Create color rainbow phaser
      • Step creator
    • Macros
      • Create macros
      • Edit macros
      • Assign macros to keys and buttons
      • Examples
    • Timecode
      • Record a timecode show
      • Edit a timecode show
      • Timecode settings
      • Toggle view mode
      • What are timecode slots
    • Layouts
      • Create a layout
      • Edit layout
      • Layout view settings
      • Edit layout view
      • Edit layout elements
    • Plugins
      • What is Lua
    • Data Pools
    • System
      • Date and time
      • Clock
      • System information
    • Remote Inputs
    • Control Other MA Devices
      • grandMA3 xPort Nodes
    • Update the Software
      • Update grandMA3 consoles
      • Update grandMA3 xPort Nodes
      • Update grandMA3 onPC command wing XT
      • Network update
    • Fixture Types
      • Import fixture types
        • Import GDTF
      • Build fixture types
        • Insert fixture types
        • Insert DMX modes
        • Insert geometries
        • Insert models
        • Link models to geometries
        • Link DMX modes to geometries
      • Export fixture types
        • Export GDTF
  • grandMA3 Quick Manual consoles
  • grandMA3 Quick Manual processing
  • grandMA3 Quick Manual Nodes
  • grandMA3 Quick Manual DIN-Rail
  • grandMA3 Quick Manual onPC command wing XT
  • grandMA3 Quick Manual onPC command wing
  • grandMA3 Quick Manual onPC fader wing
  • Release Notes
Select different version
 
Hint:
New help version
The help version you selected belongs to an older software version. You may want to view the latest help version.
Version 1.3

Worlds and Filters

Table of contents of this topic

Worlds and filters can be used as tools for programming, playback, or filtering information in some windows.

Worlds are used to limit access to fixtures and attributes.

Filters are used to prevent attributes and layers to pass a filter. Typically in store, update, and recall actions but also to filter what is displayed in some windows.

The selected world and filter always dictates what is possible using the programmer.

Worlds and filters can be assigned to some objects. For instance, a sequence or a preset. The world or filter then dictates what can be played back from or stored into the object.

Worlds

Worlds contain information about fixtures and attributes.

Worlds are used to prevent access. Fixtures and attributes not in the active world are removed in some windows and cannot be used in programmer actions.

They are stored in the Worlds pool. This can be created like any window using the Add Window pop-up.

World pool with world 1 selected

There is always a selected world. The selected world has a yellow frame around it.

There is a default world from the factory. It is always world number 1 and it is called "Full". This automatically contains all fixtures and all attributes. This world is locked and cannot be edited.

Filters

Filters contain information about attributes, layers, and patch information about the fixture (Name, ID Type, Fixture Type, Layer, and Class).

Filters are used to block values from being stored or recalled. For instance, assigning a filter that blocks dimmer values as a playback filter on a sequence, prevents the dimmer values from being played back from that sequence. Assigning a filter that blocks certain ID Types to a Layout will hide these fixtures in the layout view.

Filters are stored in the Filters pool. This can be created like any windows using the Add Window pop-up.

Filter pool with filter 5 selected

There is always a selected filter. The selected filter has a yellow frame around it.

A new show will have some default filters from the factory. The first one is called "Open". It contains all attributes and layers. If the attributes structure changes, then this filter is automatically updated. The filter is locked and cannot be edited.

The other filters are named after the location they are automatically assigned. For instance, the Sequence Sheet filter (number four) is assigned to the sequence sheet in the predefined view. These filters are not locked and can be changed.

If a different filter than number 1 is the selected filter, then the At key flashes to indicate that there is an active filter.

 

Read more about worlds and filters in the subtopics.




Sub topics

Select different version