• grandMA3 User Manual
    • Introduction
      • About the manual
      • Symbols used in the manual
      • System requirements grandMA3 onPC
      • Installation of grandMA3 onPC
    • Device Overview
      • grandMA3 console
      • grandMA3 replay unit
      • grandMA3 processing units
      • grandMA3 onPC command wing
      • Keys
        • Keys Overview
        • . [Dot]
        • <<< [GoFastBackward] | Black
        • >>> [GoFastForward] | Flash
        • - [Minus]
        • + [Plus]
        • / [Slash] | * [Asterisk/Multiply]
        • At
        • Assign
        • Align
        • Blind
        • Clear
        • Channel
        • Copy
        • Cue
        • Down
        • Delete
        • Esc
        • Edit
        • Freeze
        • Full
        • Fixture
        • Group
        • Goto
        • Go+ [large]
        • Go- [large]
        • Go+ | Temp
        • Go- | Top
        • Help
        • Highlt [Highlight]
        • If
        • Learn | Rate1
        • List
        • MA
        • Menu
        • Move
        • Next
        • Numeric keys | arrows
        • Oops
        • On
        • Off
        • Pause [large]
        • Pause | Fix
        • Page+
        • Page-
        • Please
        • Power
        • Preset
        • Prvw [Preview]
        • Prev [Previous]
        • Select
        • SelFix [SelectFixture]
        • Sequ [Sequence]
        • Set
        • Solo
        • Stomp
        • Store
        • Thru
        • Time
        • Up
        • Update
        • U1
        • U2
        • X1 | Clone
        • X2 | Link
        • X3 | Grid
        • X4 | Layout
        • X5 | Step
        • X6 | TC
        • X7 | View
        • X8 | DMX
        • X9
        • X10
        • X11
        • X12
        • X13 | Phaser
        • X14 | Macro
        • X15 | Page
        • X16 | Exec
        • XKeys
      • Control elements
        • Dual encoders
        • Level wheel
        • Grand master
        • Executor elements
    • System Overview
      • Standalone device
      • Locally networked devices
      • World server
      • Parameters
        • Calculate parameters
        • Expand the amount of parameters
    • First Steps
      • Unpack the device
      • Check scope of delivery
      • Position the device
      • Connect power
      • Connect desk light
      • Connect external screens
      • Connect USB mouse and USB keyboard
      • Connect DMX
      • Connect Audio In
      • Connect SMPTE (LTC)
      • Connect Ethernet
      • Connect DC Remote In
      • Turn on the console the first time
    • Show File Management
    • Workspace
      • User interface
        • User-defined area
        • Command line
        • Control bar
        • View buttons
        • Grand master
        • Tables in general
      • Gestures
      • Command section
      • Master controls
      • Playback controls
      • Allocation of displays
      • Encoder bar
        • Feature group control bar
        • Encoder toolbar
      • Calculator
      • Colors
      • Icons
    • Command Syntax and Keywords
      • General syntax rules
        • Object keywords
        • Function keywords
        • Helping keywords
      • All keywords
        • / [Slash]
        • . [Dot]
        • .. [DotDot]
        • <<< [GoFastBackward]
        • >>> [GoFastForward]
        • - [Minus]
        • * [Asterisk]
        • % [Percent]
        • + [Plus]
        • Absolute
        • Acceleration
        • Align
        • AlignTransition
        • Assign
        • At
        • Attribute
        • Black
        • Blind
        • BPM
        • Camera
        • ChangeDestination
        • Channel
        • ChannelSet
        • Chat
        • Clear
        • ClearActive
        • ClearAll
        • ClearSelection
        • CmdDelay
        • Configuration
        • Console
        • Copy
        • Cue
        • CueDelay
        • CueFade
        • CueInDelay
        • CueInFade
        • CueOutDelay
        • CueOutFade
        • Cut
        • DataPool
        • Decimal8
        • Decimal24
        • Delay
        • Delete
        • DelGlobalVar
        • DelUserVar
        • Dismiss
        • DMXUniverse
        • Down
        • Drive
        • Edit
        • EditOption
        • Eject
        • Effect
        • Escape
        • Exchange
        • Executor
        • Export
        • Extract
        • FaderMaster
        • FaderRate
        • FaderSpeed
        • FaderTemp
        • FaderX
        • Fix
        • Fixture
        • Flip
        • Flash
        • Fog
        • Freeze
        • Full
        • GetGlobalVar
        • GetUserVar
        • Global
        • Go-
        • Goto
        • Grid
        • Group
        • Help
        • Hex8
        • Hex24
        • Highlight
        • Houselights
        • Hz
        • Insert
        • Invite
        • Join
        • Label
        • Layout
        • Leave
        • Library
        • List
        • Load
        • Loaded
        • LoadShow
        • Lock
        • Login
        • Logout
        • Macro
        • Master
        • Media
        • Move
        • NewShow
        • Next
        • Node
        • NonDim
        • Normal
        • Off
        • On
        • OnPC
        • OSC
        • Oops
        • Page
        • Part
        • Park
        • Paste
        • Patch
        • Pause
        • Percent
        • PercentFine
        • Phase
        • Physical
        • Plugin
        • Preset
        • Press
        • Previous
        • Programmer
        • PU
        • Pyro
        • Rate1
        • Readout
        • Reboot
        • Recast
        • Relative
        • Release
        • ReloadUI
        • Remove
        • Reset
        • Restart
        • SaveShow
        • Scribble
        • Seconds
        • Select
        • Selection
        • SelFix
        • Sequence
        • SendOSC
        • Set
        • SetGlobalVar
        • SetUserVar
        • Shutdown
        • SnapDelay
        • Solo
        • Station
        • Step
        • Store
        • Temp
        • Thru
        • Top
        • Transition
        • Unlock
        • Unpark
        • Unpress
        • Up
        • Update
        • User1
        • User2
        • User
        • Version
        • Width
        • Wing
        • World
        • Zero
    • Windows, Views, and Menus
      • Add windows
      • Rearrange
      • Store and recall views
      • Remove windows from a screen
      • Window settings
      • Menus
      • Change menu locations
      • Pool windows
        • Create pool object
        • Label pool objects
        • Move pool objects
        • Insert pool objects
        • Copy pool objects
        • Lock and unlock pool objects
        • Delete pool objects
    • Networking
      • Interfaces and IP
      • Session
        • Create a session
        • Leave a session
        • Invite to a session
        • Dismiss from session
        • Create a custom key
    • DMX In and Out
      • DMX port configuration
      • Ethernet DMX
        • Art-Net menu
        • sACN menu
    • Single User and Multi User Systems
      • Create User
      • User settings
    • Patch and Fixture Setup
      • What are fixtures
      • Add fixtures to the show
      • Live patch
      • DMX sheet
      • Remove fixtures from the show
      • Position fixtures in the 3D space
      • 3D Window
      • Camera Pool
      • Stages
      • Classes and Layers
      • Attribute definitions
        • Activation group
        • Feature group
    • Operate Fixtures
      • What is the programmer
      • Fixture sheet
      • Using the color picker
      • Align
      • Selection window
    • Scribbles
      • Create scribbles
      • Edit scribbles
      • Assign scribbles
      • Delete scribbles
    • Images
      • Screenshots
    • Appearance
      • Create appearances
      • Use appearances
      • Delete appearances
    • Groups
      • Create groups
      • Edit groups
      • Delete groups
      • Group masters
    • Presets
      • Preset pools
      • Create presets
      • Assign input filter
      • Edit presets
      • Update presets
      • Preset pool settings
      • Embedded presets
      • Store values of multi steps
      • Delete presets
    • Worlds and Filters
      • At filter
      • Create a world
      • Create a filter
      • Use a world or filter
      • Delete a world
      • Delete a filter
    • Cues and Sequences
      • What is tracking
      • Look at cues and sequences
      • Sequence settings
      • Store cues
      • Store options and preferences
      • Play back cues
      • Cue timing
    • Executors
      • Assign object to an executor
      • Executor configurations
      • Running playbacks
    • Phasers
      • Step bar
      • Phaser editor
      • Create sinus dimmer phaser
    • Macros
      • Create macros
      • Edit macros
      • Assign macros to keys and buttons
    • Timecode
      • Toggle view mode
      • What are timecode slots
    • Layouts
      • Create a layout
      • Layout pool settings
      • Edit layout
      • Layout view settings
      • Edit layout view
      • Edit layout elements
    • System Information
      • Date and time
      • Clock
      • System info
    • Update the Software
      • Update grandMA3 consoles
      • Update grandMA3 xport nodes
    • Fixture Types
      • Import fixture types
        • Import GDTF
      • Build fixture types
        • Insert fixture types
        • Insert DMX modes
        • Insert geometries
        • Insert models
        • Link models to geometries
        • Link DMX modes to geometries
      • Export fixture types
        • Export GDTF
  • grandMA3 Quick Manual consoles
  • grandMA3 Quick Manual nodes
  • grandMA3 Quick Manual processing
  • grandMA3 Quick Manual onPC solutions
  • grandMA3 Quick Manual DIN-Rail
  • Release Notes
Select different version
 
Version 1.0

Worlds and Filters

Table of contents of this topic

Worlds and filters can be used as tools for programming or playback.

Worlds are used to limit access to fixtures and attributes.

Filters are used to prevent attributes and layers to pass a filter. Typically in store, update, and recall actions.

The selected world and filter always dictates what is possible using the programmer.

Worlds and filters can be assigned to some objects. For instance a sequence or a preset. The world or filter then dictates what can be played back from or stored in the object.

Worlds

Worlds contain information about fixtures and attributes.

Worlds are used to prevent access. Fixtures and attributes not in the active world are removed in some windows and cannot be used in programmer actions.

They are stored in the Worlds pool:

World pool with world 2 selected

There is always a selected world. The selected world has a yellow frame around it.

There is a default world from the factory. It is always world number 1 and it is called "Full". This automatically contains all fixtures and all attributes. This world is locked and cannot be edited.

Filters

Filters contain information about attributes and layers.

Filters are used to block values from being stored or recalled. For instance, assigning a filter that blocks dimmer values as a playback filter on a sequence, prevents the dimmer values from being played back from that sequence.

They are stored in the Filters pool:

Filter pool with filter 1 selected

There is always a selected filter. The selected filter has a yellow frame around it.

There is a default filter from the factory. It is always filter number 1 and it is called "All". It contains all attributes and layers. If the attributes structure changes, then this filter is automatically updated. The filter is locked and cannot be edited.

If a different filter than number 1 is selected, then the At key flashes to indicate that there is an active filter.

 

Raed more about worlds and filters in the subtopics.




Sub topics

Select different version