• grandMA3 User Manual
    • About the manual
    • Device Overview
      • grandMA3 consoles
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    • grandMA3 onPC
      • System requirements grandMA3 onPC
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      • Extended command line syntax options
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Version 1.7

What are Timecode Slots

Table of contents of this topic

A timecode slot is an integrated interface that interprets a timecode signal in hours (h), minutes (m), seconds (s), and frames (f).
The grandMA3 can receive up to 8 different external timecode signals at the same time. 

Slots are located in the Timecode Slots pool. For information on Pools, see Pool windows

For information on the timecode slots pool settings, see Window settings

Clock

The clock can be used to display the time of a timecode slot.

Open the clock window. For more information, see Add windows.

For general information on the clock, see System – Clock.

  1.  In the title bar of the clock window, toggle ClockSource to Timecode.
  2. To select the timecode slot, tap Slot in the title bar of the Clock.
  3. Choosing <Selected> will display time from the selected slot in the timecode pool.

The clock window buttons can be used to control the timecode slot signal sent to external receptors—media servers, for example.
To do so, press Menu, then tap Output Configuration.

  1. Tap and hold a cell in the SMPTE Mode or MIDI Mode column and set it to Out.
  2. Tap and hold a cell in the SMPTE TC or MIDI TC column to open the drop-down menu.
  3. Slide your finger to the desired slot.

Important:
Timecode slot settings are no part of the show file. Therefore, they will not be transmitted within the show file to another console.
Important:
The 8 timecode slots are hard-coded. That is, they cannot be added, copied, deleted, or moved. However, they can be edited. 
Important:
ArtTimeCode can be sent to timecode slots via Art-Net. For more information on the configuration, see Ethernet DMX – Art-Net Menu
Timecode Slots pool

To edit a timecode slot, use the swipey command or press Edit and tap a timecode slot. The pop-up Edit Timecode Slot opens. 

Edit a Timecode Slot
Important:
-PreRoll and AfterRoll are primarily used for external signals.
-Generator times are primarily used for internal signals. 

PreRoll:
States how long a signal is coming in until the console uses it. 

AfterRoll:
If the external signal stops, the timecode goes on internally in the AfterRoll. For example, if 10 seconds were set, the time runs for another 10 seconds, even though the external signal ceased.

Appearance:
Sets the appearance of the object in the timecode slot pool. This appearance will also apply to the background of the cursor button in the title bar of the timecode window. This is a quick visual way of knowing what timecode slot a timecode show is getting the signal from. For more information, see Timecode settings.

Time display format:
Select the Time display format, either including days or only in hours and two different formats.

Generator Start Time:
Sets the start time for the internal timecode generator. 

Generator End Time:
Sets the time at which the internal timecode generator stops.

AfterRoll Color:
Sets the timecode slot color to indicate that the external signal was interrupted and that the timecode slot is in AfterRoll. 

Off Color:
Sets the color of the clock when no signal is coming in. (Clock stopped)

Generator Looped:
Repeats the internal timecode indefinitely.

Generator frame Unit:
Sets at which frame rate the signal is being emitted. 

External source Color:
Sets the color of the clock for the external timecode source.

Generator Color:
Sets the color of the clock for the internal timecode source.


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