• grandMA3 User Manual
    • Introduction
      • About the manual
      • Symbols used in the manual
      • System requirements grandMA3 onPC
      • Installation of grandMA3 onPC
    • Device Overview
      • grandMA3 console
      • grandMA3 replay unit
      • grandMA3 processing units
      • grandMA3 onPC command wing
      • Keys
        • Keys Overview
        • . [Dot]
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    • System Overview
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    • First Steps
      • Unpack the device
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      • Position the device
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      • Connect USB mouse and USB keyboard
      • Connect DMX
      • Connect Audio In
      • Connect SMPTE (LTC)
      • Connect Ethernet
      • Connect DC Remote In
      • Turn on the console the first time
    • Show File Management
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        • . [Dot]
        • .. [DotDot]
        • <<< [GoFastBackward]
        • >>> [GoFastForward]
        • - [Minus]
        • * [Asterisk]
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    • Windows, Views, and Menus
      • Add windows
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      • Pool windows
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    • Networking
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        • Create a session
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        • Invite to a session
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        • Create a custom key
    • DMX In and Out
      • DMX port configuration
      • Ethernet DMX
        • Art-Net menu
        • sACN menu
    • Single User and Multi User Systems
      • Create User
      • User settings
    • Patch and Fixture Setup
      • What are fixtures
      • Add fixtures to the show
      • Live patch
      • DMX sheet
      • Remove fixtures from the show
      • Position fixtures in the 3D space
      • 3D Window
      • Camera Pool
      • Stages
      • Classes and Layers
      • Attribute definitions
        • Activation group
        • Feature group
    • Operate Fixtures
      • What is the programmer
      • Fixture sheet
      • Using the color picker
      • Align
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    • Scribbles
      • Create scribbles
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      • Assign scribbles
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    • Images
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      • Create appearances
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      • Create groups
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    • Presets
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      • Create presets
      • Assign input filter
      • Edit presets
      • Update presets
      • Preset pool settings
      • Embedded presets
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      • Delete presets
    • Worlds and Filters
      • At filter
      • Create a world
      • Create a filter
      • Use a world or filter
      • Delete a world
      • Delete a filter
    • Cues and Sequences
      • What is tracking
      • Look at cues and sequences
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      • Store cues
      • Store options and preferences
      • Play back cues
      • Cue timing
    • Executors
      • Assign object to an executor
      • Executor configurations
      • Running playbacks
    • Phasers
      • Step bar
      • Phaser editor
      • Create sinus dimmer phaser
    • Macros
      • Create macros
      • Edit macros
      • Assign macros to keys and buttons
    • Timecode
      • Toggle view mode
      • What are timecode slots
    • Layouts
      • Create a layout
      • Layout pool settings
      • Edit layout
      • Layout view settings
      • Edit layout view
      • Edit layout elements
    • System Information
      • Date and time
      • Clock
      • System info
    • Update the Software
      • Update grandMA3 consoles
      • Update grandMA3 xport nodes
    • Fixture Types
      • Import fixture types
        • Import GDTF
      • Build fixture types
        • Insert fixture types
        • Insert DMX modes
        • Insert geometries
        • Insert models
        • Link models to geometries
        • Link DMX modes to geometries
      • Export fixture types
        • Export GDTF
  • grandMA3 Quick Manual consoles
  • grandMA3 Quick Manual processing
  • grandMA3 Quick Manual nodes
  • grandMA3 Quick Manual DIN-Rail
  • grandMA3 Quick Manual onPC solutions
  • Release Notes
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Version 1.0

What Are Timcode Slots

Table of contents of this topic

The grandMA3 can receive up to 8 different external timecode signals at the same time. 

Timecode slots are located in the Pools. 

For information on Pools see Pool Windows

For information on the timecode slots pool settings see Window Settings

Important:
The 8 timecode slots are hard-coded. That is, they cannot be added, deleted, or moved. However, they can be edited. 
Important:
-As for now internal signals can be sent via Midi. For information on configuration see DMX In and Out – Local DMX
-ArtTimeCode can be sent to timecode slots via Art-Net. For more information on the configuration see Ethernet DMX – Art-Net Menu
Timecode slots

To edit a timecode slot, tap and hold a timecode slot object or press Edit and tap an object. The pop-up Edit Timecode Slot opens. 

Edit timecode slot
Important:
-PreRoll and AfterRoll are primarily used for external signals.
-Generator times are primarily used for internal signals. 

PreRoll:

States how long a signal is coming in until the console uses it. 

AfterRoll:

If the external signal stops, the timecode goes on internally in the AfterRoll. For example, if 10 seconds were set, then the time stops after 10 seconds, even though the external signal ceased.  

Generator Start Time:

Displays the offset time that triggers the internal timecode. 

Generator End Time:

Displays the time at which the internal signal ceases. 

AfterRoll PixelColor:

Sets the color of the timecode to indicate that the external signal was interrupted and that the timecode is in AfterRoll. 

Generator Looped:

Repeats the internal timecode over and over again. 

Generator Time Unit:

Sets at which frame rate the signal is being emitted. 

Appearance:

Sets the color of the clock and of the object in the timecode slots pool.


Clock

The clock can be used to display the time of internal and external timecode slots. 

For general information on the clock see More – Clock.

Hint:
The external signal overrides the internal signal. 
  1. Toggle the button ClockSource to Timecode. 
  2. To select the timecode slot, tap Slot in the title bar of the Clock. 

The clock is now adjusted to your slot. 

 


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