• grandMA3 User Manual
    • About the manual
    • Device Overview
      • grandMA3 consoles
        • grandMA3 full-size
        • grandMA3 full-size CRV
        • grandMA3 light
        • grandMA3 light CRV
        • grandMA3 compact XT
        • grandMA3 compact
      • grandMA3 extension
      • grandMA3 replay unit
      • grandMA3 processing units
      • grandMA3 Nodes
      • grandMA3 Nodes DIN-Rail
      • grandMA3 I/O Node
      • grandMA3 I/O Node DIN-Rail
      • grandMA3 onPC command wing XT
      • grandMA3 onPC command wing
      • grandMA3 onPC fader wing
      • grandMA3 onPC rack-unit
      • Screen allocation
      • Keyboard shortcuts
      • Keys
        • . [Dot]
        • <<< [GoFastBackward] | Black
        • >>> [GoFastForward] | Flash
        • - [Minus]
        • + [Plus]
        • / [Slash] | * [Asterisk/Multiply]
        • At
        • Assign
        • Align
        • Blind
        • Clear
        • Channel
        • Copy
        • Cue
        • Down
        • Delete
        • Esc
        • Edit
        • Freeze
        • Full
        • Fixture
        • Group
        • Goto
        • Go+ [large]
        • Go- [large]
        • Go+ | Temp
        • Go- | Top
        • Help
        • Highlt [Highlight]
        • If
        • Learn | Rate1
        • List
        • MA
        • Menu
        • Move
        • Next
        • Numeric keys | arrows
        • Oops
        • On
        • Off
        • Pause [large]
        • Pause | Fix
        • Page+
        • Page-
        • Please
        • Power
        • Preset
        • Prvw [Preview]
        • Prev [Previous]
        • Select
        • SelFix [SelectFixture]
        • Sequ [Sequence]
        • Set
        • Solo
        • Stomp
        • Store
        • Thru
        • Time
        • Up
        • Update
        • U1
        • U2
        • X1 | Clone
        • X2 | Link
        • X3 | Grid
        • X4 | Layout
        • X5 | Step
        • X6 | TC
        • X7 | View
        • X8 | DMX
        • X9
        • X10
        • X11
        • X12
        • X13 | Phaser
        • X14 | Macro
        • X15 | Page
        • X16 | Exec
        • Xkeys
      • Control elements
        • Command section
        • Master section
        • Custom section
        • Dual encoders
        • Level wheel
        • Grand master
        • Executor elements
      • Connector pin assignment
    • System Overview
      • Standalone device
      • Locally networked devices
      • World server
      • Parameters
        • Calculate parameters
        • Expand the amount of parameters
    • First Steps
      • Unpack the device
      • Check scope of delivery
      • Position the device
      • Connect power
      • Connect desk light
      • Connect external screens
      • Connect USB devices
      • Connect DMX
      • Connect Audio In
      • Connect MIDI
      • Connect LTC
      • Connect Ethernet
      • Connect DC Remote In
      • Connect grandMA3 extension
      • Connect grandMA3 fader wing
      • Turn on the device the first time
    • grandMA3 onPC
      • System requirements grandMA3 onPC
      • Windows installation
      • Optimize Windows
      • macOS installation
      • Optimize macOS
      • onPC Terminal App
      • onPC settings
      • Clean start
    • Show File Handling
    • Workspace
      • User interface
        • Configuration of displays
        • Desk lock
        • User-defined area
        • Command line
        • Control bar
        • View bar
        • Tables in general
        • Trackpad window
      • Gestures
      • Command section
      • Master controls
      • Playback controls
      • Displays in grandMA3 onPC
      • Encoder bar
        • Feature group control bar
        • Encoder toolbar
      • Calculator
      • Playback bar
      • Colors
        • System
        • Markers
        • Color theme
    • Command Syntax and Keywords
      • General syntax rules
      • All keywords
        • / [Slash]
        • . [Dot]
        • .. [DotDot]
        • = [Equal]
        • <<< [GoFastBackward]
        • >>> [GoFastForward]
        • - [Minus]
        • * [Asterisk]
        • % [Percent]
        • + [Plus]
        • Absolute
        • Acceleration
        • Action
        • ActivationGroup
        • Align
        • AlignTransition
        • Appearance
        • Assign
        • At
        • Attribute
        • Black
        • Blind
        • Block
        • BPM
        • Call
        • Camera
        • Capture
        • ChangeDestination
        • Channel
        • ChannelSet
        • Clear
        • ClearActive
        • ClearAll
        • ClearSelection
        • Clone
        • CmdDelay
        • ColorTheme
        • Configuration
        • Console
        • Cook
        • Copy
        • Cue
        • CueDelay
        • CueFade
        • CueInDelay
        • CueInFade
        • CueOutDelay
        • CueOutFade
        • CurrentUser
        • CurrentUserProfile
        • Cut
        • DataPool
        • Deceleration
        • Decimal8
        • Decimal16
        • Decimal24
        • Default
        • Delay
        • Delete
        • DelGlobalVar
        • DelUserVar
        • Dismiss
        • Display
        • DMXAddress
        • DMXReadout
        • DMXUniverse
        • Down
        • Drive
        • Echo
        • Edit
        • EditSetting
        • Eject
        • Effect
        • EndIf
        • Exchange
        • Executor
        • Export
        • Extract
        • Extension
        • Fade
        • FaderMaster
        • FaderRate
        • FaderSpeed
        • FaderTemp
        • FaderTime
        • FaderX
        • FeatureGroup
        • Filter
        • Fix
        • Fixture
        • FixtureType
        • Flip
        • Flash
        • Fog
        • Font
        • Freeze
        • Full
        • Gel
        • GetGlobalVar
        • GetUserVar
        • Global
        • Go+
        • Go-
        • Goto
        • Grid
        • Group
        • Help
        • Helplua
        • Hex8
        • Hex16
        • Hex24
        • Highlight
        • Houselights
        • Hz
        • If
        • IfActive
        • IfOutput
        • IfProg
        • Image
        • Import
        • Index
        • Insert
        • Integrate
        • Interface
        • Invert
        • Invite
        • IP
        • JoinSession
        • Keyboard
        • KeyboardShortcuts
        • Knockin
        • Label
        • Language
        • Layout
        • LearnRate
        • LearnSpeed
        • LeaveSession
        • Library
        • List
        • ListOwner
        • ListRef
        • Load
        • Loaded
        • LoadShow
        • Lock
        • Login
        • Logout
        • Lowlight
        • Lua
        • Macro
        • Master
        • MAtricks
        • MAtricksPool
        • Media
        • Menu
        • Mesh3DS
        • Move
        • MyRunningMacro
        • MyRunningSequence
        • NewShow
        • Next
        • Node
        • NonDim
        • Normal
        • Off
        • On
        • OnPC
        • OSC
        • Oops
        • Page
        • Part
        • Park
        • Paste
        • Patch
        • Pause
        • Percent
        • PercentFine
        • Phase
        • Physical
        • Plugin
        • Preset
        • Press
        • Preview
        • Previous
        • Programmer
        • Property
        • PU
        • Pyro
        • Rate1
        • Readout
        • Reboot
        • Recast
        • Relative
        • Release
        • ReloadPlugins
        • ReloadUI
        • Remote
        • RemoteHID
        • RemoteCommand
        • Remove
        • Reset
        • Restart
        • Root
        • RTChannel
        • RunningMacro
        • RunningSequence
        • SaveShow
        • ScreenConfig
        • ScreenContent
        • Scribble
        • Seconds
        • Select
        • Selection
        • SelFix
        • Sequence
        • SendOSC
        • Set
        • SetGlobalVar
        • SetUserVar
        • Shuffle
        • Shutdown
        • SnapDelay
        • SoundChannel
        • Solo
        • SpecialExecutor
        • Speed
        • Speed1
        • Stage
        • Station
        • Step
        • Stomp
        • Store
        • Temp
        • Thru
        • Time
        • Timecode
        • Toggle
        • Top
        • Transition
        • Unblock
        • Unlock
        • Unpark
        • Unpress
        • Up
        • Update
        • User1
        • User2
        • User
        • UserProfile
        • Version
        • View
        • ViewButton
        • Width
        • World
        • Zero
      • Extended command line syntax options
    • Windows, Views, and Menus
      • Add window
      • Rearrange
      • Store and recall views
      • Remove windows from a screen
      • Window settings
      • Menus
      • Change menu locations
      • Pool windows
        • Create pool object
        • Label pool objects
        • Move pool objects
        • Insert pool objects
        • Copy pool objects
        • Lock and unlock pool objects
        • Delete pool objects
    • Networking
      • Interfaces and IP
      • Session
        • Create a session
        • Join a session
        • Leave a session
        • Invite to a session
        • Dismiss from session
        • Create a custom key
      • Web remote
      • SFTP connection
    • DMX In and Out
      • DMX port configuration
      • Ethernet DMX
        • Art-Net menu
        • sACN menu
        • Transmit DMX using Art-Net
    • Single User and Multi User Systems
      • Create User
      • User settings
    • Patch and Fixture Setup
      • What are fixtures
      • Add fixtures to the show
      • MVR
      • Live patch
      • DMX sheet
      • DMX universes
      • Remove fixtures from the show
      • Position fixtures in the 3D space
      • 3D window
      • Camera Pool
      • Stages
      • Classes and Layers
      • Attribute definitions
        • Activation group
        • Feature group
      • Parameter list
      • DMX curves
    • Operate Fixtures
      • What is the programmer
      • Fixture sheet
      • Encoder resolution
      • Using the color picker
      • Selection bar
      • Align
      • Selection Grid
      • Smart view
    • Scribbles
      • Create scribbles
      • Edit scribbles
      • Assign scribbles
      • Delete scribbles
    • Images
      • Screenshots
    • Appearances
      • Create appearances
      • Use appearances
      • Delete appearances
    • Groups
      • Create groups
      • Edit groups
      • Delete groups
      • Group masters
    • Presets
      • Preset pools
      • Create new presets
      • Recipe presets
      • Use preset
      • Edit presets
    • Worlds and Filters
      • At filter
      • Create a world
      • Create a filter
      • Use a world or filter
      • Delete a world
      • Delete a filter
    • MAtricks and Shuffle
      • Blocks
      • Groups
      • Wings
      • Widths
      • Shuffle
    • Cues and Sequences
      • What is tracking
      • Look at cues and sequences
      • Sequence settings
      • Store cues
      • Update cues
      • Copy cues
      • Cue recipes
      • Store options and preferences
      • Play back cues
      • Move in black
      • Cue timing
      • Renumber cues
      • Delete cues
    • Executors
      • Assign object to an executor
      • Executor configurations
      • Running playbacks
      • Special executors
    • Masters
      • Selected masters
      • Grand masters
        • Time Control
      • Speed masters
      • Playback masters
    • Phasers
      • Step bar
      • Phaser editor
      • Create sinus dimmer phaser
      • Create circle phaser
      • Create circle phaser around position
      • Create color rainbow phaser
    • Macros
      • Create macros
      • Edit macros
      • Assign macros to keys and buttons
      • Examples
    • Agenda
      • Agenda modes
      • Create an agenda entry
      • Edit an agenda entry
      • Agenda toolbar
      • Agenda edit menu
    • Timecode
      • What are timecode slots
      • Timecode settings
      • Track groups
      • Time ranges and events
      • Toggle view mode
      • Record a timecode show
      • Record an external timecode show
      • Edit a timecode show
    • Layouts
      • Create a layout
      • Edit layout
      • Layout view settings
      • Edit layout view
      • Edit layout elements
      • Layout encoder bar
    • Plugins
      • What is Lua?
      • Lua functions
        • Echo
        • Printf
    • Data Pools
    • System
      • Date and time
      • Clock
      • Desk lights
      • System information
      • System monitor
      • Info Window
    • Sound Window
    • Remote In and Out
      • DC remotes
      • MIDI remotes
      • DMX remotes
      • OSC
      • PSN
    • RDM
    • Control other MA Devices
      • grandMA3 Nodes
      • RemoteHID
    • Update the Software
      • Update grandMA3 consoles
      • Update grandMA3 xPort nodes
      • Update grandMA3 onPC windows hardware
      • Update grandMA3 viz-key
      • Network update
      • Troubleshooting
    • Fixture Types
      • Import fixture types
        • Import GDTF
      • Build fixture types
        • Insert fixture types
        • Insert DMX modes
        • Insert geometries
        • Insert models
        • Link models to geometries
        • Link DMX modes to geometries
      • Export fixture types
        • Export GDTF
    • File Management
      • Import / Export Menu
      • Folder Structure
    • Shut down the System
  • grandMA3 Quick Manual consoles
  • grandMA3 Quick Manual processing
  • grandMA3 Quick Manual Nodes
  • grandMA3 Quick Manual Nodes DIN-Rail
  • grandMA3 Quick Manual onPC command wing XT
  • grandMA3 Quick Manual onPC command wing
  • grandMA3 Quick Manual onPC fader wing
  • grandMA3 Quick Manual onPC rack-unit
  • grandMA3 Quick Manual viz-key
  • grandMA3 Quick Manual I/O Nodes
  • Release Notes
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Version 1.5

Use Preset

Presets are often used for live playback or as building blocks in cues. Tapping a preset to get the values uses the At keyword.

Calling Preset Into the Programmer

The first step is often to select the desired fixtures and then calling the preset into the programmer, no matter if the preset is used for live busking or in a cue list.

The workflow is the same for every kind of preset (MAgic, Recipe, Multistep, standard single step, etc.)

If the programmer does not have a fixture selection and a preset is tapped, then the first tap selects all the fixtures who can use the preset. In this case, it works a little like a group.

Tapping a preset with a fixture selection in the programmer calls the preset if it is valid for the selected fixtures.

Timing values can be stored in the preset and calling a timed preset uses the stored timing to fade into the values.

Another way to use timing with presets is the Programmer Time master. Learn more about the master in the Time Control topic.

Preset with stored timing values have a higher priority than the Programmer Time master and the stored timing will be used when the preset is called.

Known Limitation:
Calling a MAgic preset into the programmer will extract the data and it will not reference the preset. It is recommended to use MAgic presets in combination with recipes to maintain referenceable data.

Store Presets in Cues

When a preset is in the programmer, then it can be stored into cues. Learn more about storing cues in the Store Cues topic.

A reference to the preset is stored for the specific fixture attributes. This means that the value stored in the preset is not stored into the cue, but a reference to the preset is stored. So if the value stored in the preset is changed after the cue is stored, then the cue still looks in the preset to get the value when the cue is played back and the values in the preset will be used.

If attributes are added to or deleted from the preset after it is used. And the stored cues referencing the preset need to reflect this new change, then the preset needs to be recast. This can be done by using the Recast keyword or by the Edit Preset Object pop-up. Recasting a preset removes or adds attributes to the fixtures in the cue.

When presets are used in cues and later deleted, then the preset values are transferred to the cue.

Assign Presets to Attributes in the Tracking Sheet

When a value is edited in the Track Sheet, then the available presets can be chosen in the Calculator.

Extract Preset Values

Preset values can be extracted to the selected fixtures. The preset needs to be valid for the selected fixtures. The Extract keyword is used for this.

The values stored in the preset will be pulled into the programmer without a reference to the preset. The values are then like any other normal programmer values.


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