• grandMA3 User Manual
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  • Release Notes
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Version 1.4

Create New Presets

Please read the general Preset topic and the Preset Pool topic before this topic to get an understanding of the presets and how they are organized.

Creating and using presets requires some fixtures patched in a show file.

For more information on how to patch fixtures see Add Fixtures to the Show.

When presets are stored then there are some defaults that are used unless other choices are actively made.

Some of these choices are accessible in the Store Options pop-up. This is opened by keeping Store pressed for approximately 2 seconds. The pop-up has a section regarding the presets:

The preset section in Store Options pop-up
Hint:
Changing a setting here without saving this as the new preference, makes the change valid for the next store action only. Learn more about it in the Store Options and Preferences topic.

The preset mode is one of the options. The preset pool has a default setting but a different mode can be chosen by tapping Preset Mode until it has the desired mode. Learn about the presets modes in the Presets topic and the Preset Pools topic.

Keep Activation means that when the preset is stored then the newly created preset is active in the programmer, ready to be stored in, for instance, a cue. Turning this setting Off stores the preset, but leaves the values as inactive values in the programmer.

Read about Embedded and Input Filter below.

Input Filter

The Input Filter setting in the store options defines if the input filtering in preset pools are used. If this option is active, then it is only possible to store attribute values inside the preset pools if it is allowed by the filter. If the input filter setting is empty, then there is a Feature Group filter applied. This means that only attributes of the corresponding feature group can be stored in the preset pool. For instance, pan attributes can be stored in the Position preset pool, but not in the Color preset pool.

The All preset pools do not have any feature group filtering. This means that any attribute can be stored. Regardless of the Input Filter setting.

Custom filters and worlds can be assigned to the preset pool or individual presets using the preset settings or individual preset options. Filters and worlds can also be assigned using the following syntax: Assign Filter [filter_ID] At Preset [preset_ID]. Substitute filter with world if a world needs to be assigned as an input filter.

Learn more about filters and worlds in the Worlds and Filters section. Learn about the preset pool settings in the Preset Pools topic.

Simple Static Preset

Storing a preset with simple static values is very easy:

  1. Select some fixtures.
  2. Give some of the fixture attributes a value in the programmer.
  3. Store this to the relevant empty pool object.

This is the general workflow.

The programmer values are stored in the preset if they are allowed to pass the input filter (read above).

The best way to work with presets is to have the desired preset pool available on a touch screen. Then the pool can simply be tapped to store and call the presets.

It is considered a static preset if it only contains values in step one. This means that the values are not changing. Read the Phaser topic to learn what steps are.

Embedded Preset

The concept of embedded preset is explained in the Presets topic.

This is the workflow:

  1. Select the desired fixtures.
  2. Recall an existing preset so the preset is in the programmer.
  3. Store a new preset with the Embedded store option active.

A recipe preset could be an alternative to an embedded preset. Learn more about them in the Recipe Presets topic.

MAgic Presets

The concept of MAgic presets is explained in the Presets topic.

This is the general workflow for creating a MAgic preset:

  1. Select the first appropriate fixture.
  2. Give it values to match the first point in the range.
  3. Select the next fixture and give it values for the next point in the range.
  4. Repeat step 3, if needed, to have a maximum of five fixtures (on each axis in the selection grid).
  5. Select all the used fixtures.
  6. Defined the values as MAgic values by executing the following command in the command line input:
User name[Fixture]> At MAgic
  1. Store the preset in an appropriate preset pool.

The new preset can now be used by as many fixtures as needed.

Hint:
Use At MAgic and Off MAgic commands in combination with your At Filter to limit what attributes will get MAgic values.
The two commands have dedicated buttons in the At Overlay.
Known Limitation:
Storing a MAgic preset only works with selective data as you cannot define multiple points across universal or global fixtures.

Example:

A path needs to be defined to control a color range from blue to yellow. The wish is to have the range go through the magenta/red area in a CIE color picker - instead of going through white or the blue/green area. Three fixtures are needed to define the range.

Requirement:

  • Patch a number of fixtures (10 or more) with color mixing possibilities.
  • Create a view with the color picker (in CIE mode) and the All1 preset pool.

Follow these steps:

  1. Select one of the fixtures.
  2. Turn the fixture intensity 100%.
  3. Tap the blue area in the color picker.
  4. Select a new fixture.
  5. Turn the fixture intensity to 100%.
  6. Tap the magenta area in the color picker.
  7. Select a third fixture.
  8. Turn the fixture intensity to 100%.
  9. Tap the yellow area in the color picker.
  10. Select all three fixtures in order.
  11. Type and execute At Magic in the command line input.
  12. Press Store.
  13. Tap an empty pool object in the All1 preset pool.

Now there is a preset that looks something like this:

MAgic preset in the preset pool
  1. Clear the programmer.
  2. Select all the fixtures.
  3. Tap the preset.

The result should look similar to this in the color picker:

Result of the MAgic preset used on multiple fixtures

The dimmer values are not needed for this example, it just makes it easier to see the result.

Multistep Preset

Multistep presets are presets that contain values in more than one step. It is explained in a little bit more detail in the Presets topic. For an explanation of steps, please read the Phasers section.

These are the steps needed to store a multistep preset:

  1. Select the desired fixtures.
  2. Give them the relevant values.
  3. Create a new step.
  4. Give the fixtures values in the second step.
  5. Repeat 4 and 5 if more steps are needed.
  6. Store the values in a relevant preset pool.

Using preset values for steps other than step one requires an extra command. Since normal static preset contain values for step one, then these values cannot automatically be called into a different step number. They need to be integrated into the step. The Integrate keyword is used for this.

See the Create Color Rainbow Phaser topic for an example on how to use integrate with multistep presets. 

 

Hint:
Preset can be used for more advanced functions with Recipes. Please read the Recipe Presets topic for more about recipes.

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