- grandMA3 User Manual
- Introduction
- About the manual
- Symbols used in the manual
- Device Overview
- grandMA3 consoles
- grandMA3 replay unit
- grandMA3 processing units
- grandMA3 nodes
- grandMA3 onPC command wing
- grandMA3 onPC command wing XT
- Screen Allocation
- Keyboard shortcuts
- Keys
- . [Dot]
- <<< [GoFastBackward] | Black
- >>> [GoFastForward] | Flash
- - [Minus]
- + [Plus]
- / [Slash] | * [Asterisk/Multiply]
- At
- Assign
- Align
- Blind
- Clear
- Channel
- Copy
- Cue
- Down
- Delete
- Esc
- Edit
- Freeze
- Full
- Fixture
- Group
- Goto
- Go+ [large]
- Go- [large]
- Go+ | Temp
- Go- | Top
- Help
- Highlt [Highlight]
- If
- Learn | Rate1
- List
- MA
- Menu
- Move
- Next
- Numeric keys | arrows
- Oops
- On
- Off
- Pause [large]
- Pause | Fix
- Page+
- Page-
- Please
- Power
- Preset
- Prvw [Preview]
- Prev [Previous]
- Select
- SelFix [SelectFixture]
- Sequ [Sequence]
- Set
- Solo
- Stomp
- Store
- Thru
- Time
- Up
- Update
- U1
- U2
- X1 | Clone
- X2 | Link
- X3 | Grid
- X4 | Layout
- X5 | Step
- X6 | TC
- X7 | View
- X8 | DMX
- X9
- X10
- X11
- X12
- X13 | Phaser
- X14 | Macro
- X15 | Page
- X16 | Exec
- XKeys
- Control elements
- Dual encoders
- Level wheel
- Grand master
- Executor elements
- Custom section
- Master section
- System Overview
- Standalone device
- Locally networked devices
- World server
- Parameters
- Calculate parameters
- Expand the amount of parameters
- First Steps
- Unpack the device
- Check scope of delivery
- Position the device
- Connect power
- Connect desk light
- Connect external screens
- Connect USB mouse and USB keyboard
- Connect DMX
- Connect Audio In
- Connect SMPTE (LTC)
- Connect Ethernet
- Connect DC Remote In
- Connect grandMA3 extension
- Turn on the console the first time
- grandMA3 onPC
- System requirements grandMA3 onPC
- Windows installation
- Optimize Windows
- macOS installation
- Optimize macOS
- Show File Management
- Workspace
- User interface
- Configuration of displays
- Desk lock
- User-defined area
- Command line
- Control bar
- View bar
- Tables in general
- Trackpad window
- Gestures
- Command section
- Master controls
- Playback controls
- Displays in grandMA3 onPC
- Encoder bar
- Feature group control bar
- Encoder toolbar
- Calculator
- Playback bar
- Colors
- System
- Markers
- Color theme
- User interface
- Command Syntax and Keywords
- General syntax rules
- Object keywords
- Function keywords
- Helping keywords
- All keywords
- / [Slash]
- . [Dot]
- .. [DotDot]
- = [Equal]
- <<< [GoFastBackward]
- >>> [GoFastForward]
- - [Minus]
- * [Asterisk]
- % [Percent]
- + [Plus]
- Absolute
- Acceleration
- Action
- ActivationGroup
- Align
- AlignTransition
- Appearance
- Assign
- At
- Attribute
- Black
- Blind
- Block
- BPM
- Camera
- Call
- ChangeDestination
- Channel
- ChannelSet
- Chat
- Clear
- ClearActive
- ClearAll
- ClearSelection
- Clone
- CmdDelay
- ColorTheme
- ColorThemeLibrary
- Configuration
- Console
- Copy
- Cue
- CueDelay
- CueFade
- CueInDelay
- CueInFade
- CueOutDelay
- CueOutFade
- CurrentUser
- CurrentUserProfile
- Cut
- DataPool
- Deceleration
- Decimal8
- Decimal24
- Default
- Delay
- Delete
- DelGlobalVar
- DelUserVar
- Dismiss
- Display
- DMXAddress
- DMXReadout
- DMXUniverse
- Down
- Drive
- Echo
- Edit
- EditOption
- Eject
- Effect
- EndIf
- Exchange
- Executor
- Export
- Extract
- Extension
- Fade
- FaderMaster
- FaderRate
- FaderSpeed
- FaderTemp
- FaderX
- FeatureGroup
- Filter
- Fix
- Fixture
- FixtureType
- FixtureTypeLibrary
- Flip
- Flash
- Fog
- Font
- Freeze
- Full
- GDTFLibrary
- Gel
- GetGlobalVar
- GetUserVar
- Global
- Go+
- Go-
- Goto
- Grid
- Group
- Help
- Hex8
- Hex24
- Highlight
- Houselights
- Hz
- If
- IfOutput
- Image
- Import
- Index
- Insert
- Integrate
- Interface
- Invert
- Invite
- IP
- JoinSession
- Keyboard
- KeyboardShortcuts
- Knockin
- Label
- Language
- Layout
- LearnRate
- LearnSpeed
- LeaveSession
- Library
- List
- ListOwner
- ListRef
- Load
- Loaded
- LoadShow
- Lock
- Login
- Logout
- Lowlight
- Lua
- Macro
- MacroLibrary
- Master
- MAtricks
- MAtricksPool
- Media
- Menu
- MenuLibrary
- Move
- MyRunningMacro
- MyRunningSequence
- NewShow
- Next
- Node
- NonDim
- Normal
- Off
- On
- OnPC
- OSC
- Oops
- Page
- Part
- Park
- Paste
- Patch
- Pause
- Percent
- PercentFine
- Phase
- Physical
- Plugin
- PluginLibrary
- Preset
- Press
- Preview
- Previous
- Programmer
- Property
- PU
- Pyro
- Rate1
- Readout
- Reboot
- Recast
- Relative
- Release
- ReloadPlugins
- ReloadUI
- Remote
- RemoteCommand
- Remove
- Reset
- Restart
- Root
- RTChannel
- RunningMacro
- RunningSequence
- SaveShow
- ScreenConfig
- ScreenContent
- Scribble
- Seconds
- Select
- Selection
- SelFix
- Sequence
- SendOSC
- Set
- SetGlobalVar
- SetUserVar
- Shuffle
- Shutdown
- SnapDelay
- SoundChannel
- Solo
- SpecialExec
- Speed
- Speed1
- Stage
- Station
- Step
- StepCreator
- StepRecipe
- Stomp
- Store
- Temp
- Thru
- Timecode
- Toggle
- Top
- Transition
- Unblock
- Unlock
- Unpark
- Unpress
- Up
- Update
- User1
- User2
- User
- UserProfile
- Version
- View
- ViewButton
- Width
- World
- Zero
- General syntax rules
- Windows, Views, and Menus
- Add windows
- Rearrange
- Store and recall views
- Remove windows from a screen
- Window settings
- Menus
- Change menu locations
- Pool windows
- Create pool object
- Label pool objects
- Move pool objects
- Insert pool objects
- Copy pool objects
- Lock and unlock pool objects
- Delete pool objects
- Networking
- Interfaces and IP
- Session
- Create a session
- Leave a session
- Invite to a session
- Dismiss from session
- Create a custom key
- Web remote
- SFTP connection
- DMX In and Out
- DMX port configuration
- Ethernet DMX
- Art-Net menu
- sACN menu
- Transmit DMX using Art-Net
- Single User and Multi User Systems
- Create User
- User settings
- Patch and Fixture Setup
- What are fixtures
- Add fixtures to the show
- MVR
- Live patch
- DMX sheet
- DMX universes
- Remove fixtures from the show
- Position fixtures in the 3D space
- 3D Window
- Camera Pool
- Stages
- Classes and Layers
- Attribute definitions
- Activation group
- Feature group
- Operate Fixtures
- What is the programmer
- Fixture sheet
- Using the color picker
- Selection bar
- Align
- Selection Grid
- Smart view
- Scribbles
- Create scribbles
- Edit scribbles
- Assign scribbles
- Delete scribbles
- Images
- Screenshots
- Appearances
- Create appearances
- Use appearances
- Delete appearances
- Groups
- Create groups
- Edit groups
- Delete groups
- Group masters
- Presets
- Preset pools
- Create presets
- Assign input filter
- Edit presets
- Update presets
- Preset pool settings
- Embedded presets
- Store values of multi steps
- Delete presets
- Worlds and Filters
- At filter
- Create a world
- Create a filter
- Use a world or filter
- Delete a world
- Delete a filter
- MAtricks and Shuffle
- Blocks
- Groups
- Wings
- Widths
- Shuffle
- Cues and Sequences
- What is tracking
- Look at cues and sequences
- Sequence settings
- Store cues
- Update cues
- Store options and preferences
- Play back cues
- Move in black
- Cue timing
- Renumber cues
- Executors
- Assign object to an executor
- Executor configurations
- Running playbacks
- Special executors
- Masters
- Selected masters
- Grand masters
- Time Control
- Speed masters
- Playback masters
- Phasers
- Step bar
- Phaser editor
- Create sinus dimmer phaser
- Create circle phaser
- Create circle phaser around position
- Create color rainbow phaser
- Step creator
- Macros
- Create macros
- Edit macros
- Assign macros to keys and buttons
- Examples
- Timecode
- Record a timecode show
- Edit a timecode show
- Timecode settings
- Toggle view mode
- What are timecode slots
- Layouts
- Create a layout
- Edit layout
- Layout view settings
- Edit layout view
- Edit layout elements
- Plugins
- What is Lua
- Data Pools
- System
- Date and time
- Clock
- System information
- Remote Inputs
- Control Other MA Devices
- grandMA3 xPort Nodes
- Update the Software
- Update grandMA3 consoles
- Update grandMA3 xPort Nodes
- Update grandMA3 onPC command wing XT
- Network update
- Fixture Types
- Import fixture types
- Import GDTF
- Build fixture types
- Insert fixture types
- Insert DMX modes
- Insert geometries
- Insert models
- Link models to geometries
- Link DMX modes to geometries
- Export fixture types
- Export GDTF
- Import fixture types
- Introduction
- grandMA3 Quick Manual consoles
- grandMA3 Quick Manual processing
- grandMA3 Quick Manual Nodes
- grandMA3 Quick Manual DIN-Rail
- grandMA3 Quick Manual onPC command wing XT
- grandMA3 Quick Manual onPC command wing
- grandMA3 Quick Manual onPC fader wing
- Release Notes
New help version
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Create a Simple Circle Phaser
This topic is about creating a simple circle phaser. It uses absolute position values and will always move the lights in the specified circle. See the Create Circle Phaser Around Position topic for a description about creating a phaser circle that can be used with different positions.
Requirements:
- Have a show with some moving lights patched - for instance, the demo show.
- An open Step Bar can be useful.
- An open Phaser Editor window is needed.
- Arranging the fixtures in the 3D window can be useful, but it is not a requirement.
Follow these steps to create a circle:
- Select the desired fixtures and turn them on.
-> now there is a white beam in the center of the blue grid in the Phaser Editor. - Tap the A+ button on the left of the editor.
- Tap somewhere in the blue grid - for instance just below the center.
This creates the first absolute point and the fixtures move to it. This is an absolute position value in step one.
- Tap somewhere else in the blue grid to create a second absolute position. Please tap 90 degrees vertically to the first point and do not cross the horizontal blue line - otherwise, the circle becomes a figure 8.
Now the fixtures move between the two absolute points (two steps).
- Tap the Select All Steps button (the last button on the left menu or the rightmost button in the Step Bar).
-> this selects both created steps. - Tap the Move Handle button (circle with cross arrows).
- Tap and move perpendicular from one of the points in the grid.
- Release the screen when there is a nice circular movement.
- Tap the Align button (sinus curve) on the left menu.
- Tap 360 in the menu on the right
-> this distributes the fixtures evenly along with the form.
The finished result could look like this:
The Change Phase part of the phaser editor represents each fixture as a yellow dot in a grid where the horizontal axis is the phase value.
The circle phaser is now finished and it can be stored in a cue or in preset.