• grandMA3 User Manual
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  • Release Notes
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Version 1.8

Phasers

Table of contents of this topic

Phasers are the effects and chasers of grandMA3, creating dynamic output from a single preset or cue.

Phasers change the output for attributes using a set of information in two or more steps. A normal, static cue or preset only contains one step of information. Adding additional steps creates a phaser.

Example

A phaser has two steps with an absolute dimmer value of 100% in step 1 and an absolute dimmer value of 0% in step 2. With all other phaser layers at their default values, the resulting output is a smooth, repeating fade of the dimmer output from 100% to 0% and back to 100%.


Phaser Layers

Each phaser step can include attribute value information. These values can be an absolute value (for instance, a dimmer value of 50%) or a relative value (for instance, a dimmer value of -20%). Steps can contain both absolute and relative values simultaneously.

Each phaser step also includes additional layers, which define the overall width of the step, the percentage of the step dedicated to transitioning to the new value, and the amount of acceleration and deceleration used when changing to the new value.

Each phaser additionally includes layers, which affect all steps of the phaser. Each attribute of each fixture can have its own speed, phase, and measure value in a phaser, but these values will be the same for all steps in each phaser.

The optional Measure layer defines the number of beats in the repeating phaser loop. For example, a phaser with a measure of 4 beats and a speed of 120BPM will repeat every 2 seconds.

Hint:
When using the Measure layer, multiple combinations of step widths can produce the exact same result. In this case, it may be easiest to think of the width as a percentage of one beat in the measure.

All phaser layers, as well as a step selection tool, appear in the Encoder Toolbar any time attributes are mapped to the encoders. Phaser layers are indicated by a dark purple color. Phaser layers behave just like other attribute layers when activating, deactivating, storing, and clearing. For more information about attribute encoders and layers, see the Operate Fixtures topic. The Phaser Editor provides a graphical view and powerful manipulation of phaser layer information.


Steps

The grandMA3 offers multiple tools and methods for creating, selecting, and deleting phaser steps.

One intuitive method to quickly create steps based on presets involves the Step key. To create steps using this method, press and hold the Step key, then tap a preset for each desired step.

Example

To create a 3-step color phaser from white to red to blue:

  1. Select the desired fixtures.
  2. Press and hold the Step key.
  3. Tap the white color preset.
  4. Tap the red color preset.
  5. Tap the blue color preset.
  6. Release the Step key.

When using this method, the software will only create the next step when tapping a new preset, which contains any of the same attributes as the current step. This behavior allows each step to reference multiple presets as long as those presets apply to different attributes.

Example

To create a 2-step phaser, where each step contains both color and position presets:

  1. Select the desired fixtures.
  2. Press and hold the Step key.
  3. Tap the desired color preset for step 1.
  4. Tap the desired position preset for step 1. This preset is added to step 1.
  5. Tap the desired color preset for step 2. Step 2 is automatically created.
  6. Tap the desired position preset for step 2. This preset is added to step 2.
  7. Release the Step key.

The Step key can also quickly change which preset is referenced by a step.

Example

Start with the 3-step color example above, but afterward, change the blue step to yellow:

  1. Follow all directions in the 3-step color example above.
  2. Press and release Step
  3. Press and release 3
  4. Tap the yellow color preset.

Delete specific steps from the programmer using standard syntax with the Delete keyword. For example, to delete step 3, type:

User name[Fixture]> Delete Step 3

Delete all steps in the programmer by deleting the programmer.

User name[Fixture]> Delete Programmer

An easy way to do this (especially on grandMA3 onPC) is to tap Delete Steps in the At Overlay.


Stomp

The stomp function stops a phaser, running either in the programmer or from a playback, and resolves it to a single, static step. The console calls and activates the last static output value for each stomped attribute into step 1 of the programmer. All other steps of the stomped phaser are discarded.


Sync

The Sync option ensures that phasers recall with predictable timing and phase offsets.

When calling phasers into the programmer, the Sync option is available in the Encoder Bar.

When recalling phasers stored in cues, the Sync option is available as a setting for each cue part in the Sequence Sheet. For more information about settings in cues and cue parts, see the Look at Cues and Sequences topic.




Sub topics

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