• grandMA3 User Manual
    • About the manual
    • Device Overview
      • grandMA3 consoles
        • grandMA3 full-size
        • grandMA3 full-size CRV
        • grandMA3 light
        • grandMA3 light CRV
        • grandMA3 compact XT
        • grandMA3 compact
      • grandMA3 extension
      • grandMA3 replay unit
      • grandMA3 processing units
      • grandMA3 Nodes
      • grandMA3 Nodes DIN-Rail
      • grandMA3 I/O Node
      • grandMA3 I/O Node DIN-Rail
      • grandMA3 onPC command wing XT
      • grandMA3 onPC command wing
      • grandMA3 onPC fader wing
      • grandMA3 onPC rack-unit
      • Screen allocation
      • Keyboard shortcuts
      • Keys
        • . [Dot]
        • <<< [GoFastBackward] | Black
        • >>> [GoFastForward] | Flash
        • - [Minus]
        • + [Plus]
        • / [Slash] | * [Asterisk/Multiply]
        • At
        • Assign
        • Align
        • Blind
        • Clear
        • Channel
        • Copy
        • Cue
        • Down
        • Delete
        • Esc
        • Edit
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        • Full
        • Fixture
        • Group
        • Goto
        • Go+ [large]
        • Go- [large]
        • Go+ | Temp
        • Go- | Top
        • Help
        • Highlt [Highlight]
        • If
        • Learn | Rate1
        • List
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        • Oops
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        • Pause | Fix
        • Page+
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        • Preset
        • Prvw [Preview]
        • Prev [Previous]
        • Select
        • SelFix [SelectFixture]
        • Sequ [Sequence]
        • Set
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        • Stomp
        • Store
        • Thru
        • Time
        • Up
        • Update
        • U1
        • U2
        • X1 | Clone
        • X2 | Link
        • X3 | Grid
        • X4 | Layout
        • X5 | Step
        • X6 | TC
        • X7 | View
        • X8 | DMX
        • X9
        • X10
        • X11
        • X12
        • X13 | Phaser
        • X14 | Macro
        • X15 | Page
        • X16 | Exec
        • Xkeys
      • Control elements
        • Command area
        • Master area
        • Custom area
        • Dual encoders
        • Level wheel
        • Grand master
        • Executor elements
      • Connector pin assignment
    • System Overview
      • Standalone device
      • Locally networked devices
      • World server
      • Parameters
        • Calculate parameters
        • Expand the amount of parameters
    • First Steps
      • Unpack the device
      • Check scope of delivery
      • Position the device
      • Connect power
      • Connect desk light
      • Connect external screens
      • Connect USB devices
      • Connect DMX
      • Connect Audio In
      • Connect MIDI
      • Connect LTC
      • Connect Ethernet
      • Connect DC Remote In
      • Connect grandMA3 extension
      • Connect grandMA3 fader wing
      • Turn on the device the first time
    • grandMA3 onPC
      • System requirements grandMA3 onPC
      • Windows installation
      • Optimize Windows
      • macOS installation
      • Optimize macOS
      • onPC Terminal App
      • onPC settings
      • Clean start
    • Show File Handling
    • Workspace
      • User interface
        • Configuration of displays
        • Desk lock
        • User-defined area
        • Command line
        • Control bar
        • View bar
        • Tables in general
        • Trackpad window
      • Gestures
      • Command area
      • Master controls
      • Playback controls
      • Displays in grandMA3 onPC
      • Encoder bar
        • Feature group control bar
        • Encoder toolbar
      • Calculator
      • Playback bar
      • Command wing bar
      • Colors
        • System
        • Markers
        • Color theme
    • Command Syntax and Keywords
      • General syntax rules
      • All keywords
        • ; [Semicolon]
        • / [Slash]
        • . [Dot]
        • .. [DotDot]
        • = [Equal]
        • <<< [GoFastBackward]
        • >>> [GoFastForward]
        • - [Minus]
        • * [Asterisk]
        • % [Percent]
        • + [Plus]
        • Absolute
        • Acceleration
        • Action
        • ActivationGroup
        • Align
        • AlignTransition
        • Appearance
        • Assign
        • At
        • Attribute
        • Black
        • Blind
        • Block
        • BPM
        • Call
        • Camera
        • Capture
        • Certificate
        • ChangeDestination
        • Channel
        • ChannelSet
        • Chat
        • Cleanup
        • Clear
        • ClearActive
        • ClearAll
        • ClearSelection
        • Clone
        • CmdDelay
        • ColorTheme
        • Configuration
        • Console
        • Cook
        • Copy
        • Cue
        • CueAbs
        • CueDelay
        • CueFade
        • CueInDelay
        • CueInFade
        • CueOutDelay
        • CueOutFade
        • CueRel
        • CurrentUser
        • CurrentUserProfile
        • Cut
        • DataPool
        • Deceleration
        • Decimal8
        • Decimal16
        • Decimal24
        • Default
        • Delay
        • Delete
        • DelGlobalVar
        • DelUserVar
        • Dismiss
        • Display
        • DMXAddress
        • DMXReadout
        • DMXUniverse
        • Down
        • Drive
        • Echo
        • Edit
        • EditSetting
        • Eject
        • Effect
        • EndIf
        • Exchange
        • Executor
        • Export
        • Extract
        • Extension
        • Fade
        • Fader
        • FaderHighlight
        • FaderLowlight
        • FaderMaster
        • FaderRate
        • FaderSolo
        • FaderSpeed
        • FaderTemp
        • FaderTime
        • FaderX
        • FaderXA
        • FaderXB
        • FeatureGroup
        • Filter
        • Fix
        • Fixture
        • FixtureType
        • Flip
        • Flash
        • Fog
        • Font
        • Freeze
        • Full
        • Gel
        • GetGlobalVar
        • GetUserVar
        • Universal
        • Go+
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        • Go-
        • Goto
        • Grid
        • Group
        • HardwareKey
        • Help
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        • Hex8
        • Hex16
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        • Highlight
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        • Hz
        • If
        • IfActive
        • IfOutput
        • IfProg
        • Image
        • Import
        • Index
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        • Interface
        • Invert
        • Invite
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        • JoinSession
        • Key
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        • Knockin
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        • LearnRate
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        • LeaveSession
        • Library
        • List
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        • Load
        • Loaded
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        • Lock
        • Login
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        • Lowlight
        • Lua
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        • Macro
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        • Move
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        • Node
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        • Press
        • Preview
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        • Programmer
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        • PU
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        • Rate1
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        • Reboot
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        • Relative
        • Release
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        • Remote
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        • Remove
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        • Root
        • RTChannel
        • RunningMacro
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        • SaveShow
        • ScreenConfig
        • ScreenContent
        • Scribble
        • Seconds
        • Select
        • Selection
        • SelFix
        • Sequence
        • SendOSC
        • Set
        • SetGlobalVar
        • SetUserVar
        • Shuffle
        • Shutdown
        • SnapDelay
        • SoftwareUpdate
        • SoundChannel
        • Solo
        • SpecialExecutor
        • Speed
        • Speed1
        • Stage
        • Station
        • Step
        • Stomp
        • Store
        • Temp
        • Texture
        • Thru
        • Time
        • Timecode
        • TimecodeSlot
        • Toggle
        • Top
        • Transition
        • Type
        • UIChannel
        • UiGridSelection
        • Unblock
        • Unlock
        • Unpark
        • Unpress
        • Up
        • Update
        • UpdateContent
        • User1
        • User2
        • User
        • UserProfile
        • Video
        • Version
        • View
        • ViewButton
        • Width
        • World
        • Xkeys
        • Zero
      • Extended command line syntax options
    • Windows, Views, and Menus
      • Add window
      • Rearrange
      • Store and recall views
      • Remove windows from a screen
      • Window settings
      • Menus
      • Change menu locations
      • Pool windows
        • Create pool object
        • Label pool objects
        • Move pool objects
        • Insert pool objects
        • Copy pool objects
        • Lock and unlock pool objects
        • Delete pool objects
    • Networking
      • Interfaces and IP
      • Session
        • Create a session
        • Join a session
        • Leave a session
        • Invite to a session
        • Dismiss from session
        • Create a custom key
      • Web remote
      • SFTP connection
    • DMX In and Out
      • DMX port configuration
      • Ethernet DMX
        • Art-Net menu
        • sACN menu
        • Transmit DMX using Art-Net
    • Single User and Multi User Systems
      • Create User
      • User settings
    • Patch and Fixture Setup
      • What are fixtures
      • Add fixtures to the show
      • MVR
      • Live patch
      • DMX sheet
      • DMX universes
      • Remove fixtures from the show
      • Position fixtures in the 3D space
      • Marker fixture
      • 3D window
      • Camera Pool
      • Stages
      • Classes and Layers
      • Attribute definitions
        • Activation group
        • Feature group
      • Parameter list
      • DMX curves
    • Operate Fixtures
      • What is the programmer
      • Fixture sheet
      • Encoder resolution
      • Using the color picker
      • Selection bar
      • Align
      • Selection Grid
      • Smart view
    • Scribbles
      • Create scribbles
      • Edit scribbles
      • Assign scribbles
      • Delete scribbles
    • Images
      • Screenshots
    • Appearances
      • Create appearances
      • Use appearances
      • Delete appearances
    • Groups
      • Create groups
      • Edit groups
      • Delete groups
      • Group masters
    • Presets
      • Preset pools
      • Create new presets
      • Recipe presets
      • Use preset
      • Edit or Update presets
    • Worlds and Filters
      • At filter
      • Create a world
      • Create a filter
      • Use a world or filter
      • Delete a world
      • Delete a filter
    • MAtricks and Shuffle
      • Blocks
      • Groups
      • Wings
      • Widths
      • Shuffle
    • Cues and Sequences
      • What is tracking
      • Look at cues and sequences
      • Sequence settings
      • Store cues
      • Update cues
      • Copy cues
      • Cue recipes
      • Store settings and preferences
      • Play back cues
      • Move in black
      • Cue timing
      • Renumber cues
      • Delete cues
    • Executors
      • Assign object to an executor
      • Executor configurations
      • Running playbacks
      • Special executors
    • Masters
      • Selected masters
      • Grand masters
        • Time Control
      • Speed masters
      • Playback masters
    • Phasers
      • Step bar
      • Phaser editor
      • Create sinus dimmer phaser
      • Create circle phaser
      • Create circle phaser around position
      • Create color rainbow phaser
    • Macros
      • Create macros
      • Edit macros
      • Assign macros to keys and buttons
      • Examples
    • Agenda
      • Agenda modes
      • Create an agenda entry
      • Edit an agenda entry
      • Agenda toolbar
      • Agenda edit menu
    • Timecode
      • What are timecode slots
      • Timecode settings
      • Track groups
      • Time ranges and events
      • Toggle view mode
      • Record a timecode show
      • Record an external timecode show
      • Edit a timecode show
    • Layouts
      • Create a layout
      • Edit layout
      • Layout view settings
      • Edit layout view
      • Edit layout elements
      • Layout encoder bar
    • Plugins
      • What is Lua?
      • Lua functions
        • Object-Free API
          • Cmd
          • CmdIndirect
          • CmdIndirectWait
          • CmdObj
          • Confirm
          • DataPool
          • Echo
          • ErrPrintf
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          • Export
          • GetPath
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          • GetSubfixture
          • GetSubfixtureCount
          • HookObjectChange
          • HostOS
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          • HostType
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          • MessageBox
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          • UserVariables
          • Version
        • Object API
          • Children
          • Export
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          • ToAddr
    • Data Pools
    • System
      • Date and time
      • Clock
      • Desk lights
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      • Info Window
    • Sound Window
    • Remote In and Out
      • DC remotes
      • MIDI remotes
      • DMX remotes
      • OSC
      • PSN
    • RDM
    • Control other MA Devices
      • grandMA3 Nodes
      • MA Network Switch
      • RemoteHID
    • Update the Software
      • Update grandMA3 consoles
      • Update grandMA3 Nodes
      • Update grandMA3 onPC windows hardware
      • Update grandMA3 viz-key
      • Network update
      • Troubleshooting
    • Fixture Types
      • Import fixture types
        • Import GDTF
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        • Insert models
        • Link models to geometries
        • Link DMX modes to geometries
      • Export fixture types
        • Export GDTF
    • File Management
      • Import / Export Menu
      • Folder Structure
    • Shut down the System
  • grandMA3 Quick Start Guide
  • grandMA3 Quick Manual consoles
  • grandMA3 Quick Manual processing units
  • grandMA3 Quick Manual Nodes
  • grandMA3 Quick Manual Nodes DIN-Rail
  • grandMA3 Quick Manual onPC command wing XT
  • grandMA3 Quick Manual onPC command wing
  • grandMA3 Quick Manual onPC fader wing
  • grandMA3 Quick Manual onPC rack-unit
  • grandMA3 Quick Manual viz-key
  • grandMA3 Quick Manual I/O Nodes
  • Release Notes
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Version 1.6

Marker Fixture

Table of contents of this topic

A fixture type called Marker from the manufacturer MA Lighting is now part of the fixture library.

A marker is a virtual fixture, that allows operating (for instance, moving around or rotating) objects such as fixtures, actors, or stage props in the 3D stage environment. Learn more bout this in the 3D window.

To do so, for each object or group of objects that shall be operated separately an own marker fixture needs to be patched.

As soon as a marker fixture is patched, other patched fixtures can be added as children of the marker. After applying these changes to the patch, the marker fixture can be operated like any other fixture in the show.

The marker fixture provides these attributes:

  • X, Y, and Z for moving the marker and all its children together along the corresponding axes.
  • Rot X, Rot Y, and Rot Z rotate the marker and all its children together around the corresponding axes.

These attributes are located within the features XYZ and Rotation within the feature group Position in the encoder bar.

Select the marker fixture and turn the encoders for the described attributes in order to see the marker and its children moving around in the 3D window. The children of a marker are always moved around relative to the position set up of the marker itself.

This means that if the fixtures are already at a height of 5 meters and then attached to a marker that is at a height of 0 meters, then the marker needs to move below zero to move the fixtures below 5 meters.

Important:
A marker fixture needs to have a DMX address patched in order to be able to see its changes within the 3D window.

Moving the Markers by a Tracking System

The input of PSN trackers can be linked to markers. This allows moving around the marker and its children via an external tracking system.

To do so, set up the number of markers needed, add the desired children to them within the grandMA3 software.

Then set up the PSN system and configure the PSN input within the grandMA3 software. Within the PSN menu, new columns called IDType and ID allows entering the IDType and ID of the marker fixture that shall be linked to the input of each tracker.

The column DMX Priority defines at which level of the grandMA3 playback priorities the PSN data shall be processed. This allows overwriting the input of the PSN system by using a sequence with a higher priority if needed.

Important:
The DMX universes the marker fixtures are patched to which are receiving data from PSN trackers need to be set to the merge mode Prio.

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