• grandMA3 User Manual
    • Introduction
      • About the manual
      • Symbols used in the manual
      • System requirements grandMA3 onPC
      • Installation of grandMA3 onPC
    • Device Overview
      • grandMA3 console
      • grandMA3 replay unit
      • grandMA3 processing units
      • grandMA3 onPC command wing
      • Keys
        • Keys Overview
        • . [Dot]
        • <<< [GoFastBackward] | Black
        • >>> [GoFastForward] | Flash
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        • Select
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        • Sequ [Sequence]
        • Set
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        • U1
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        • X1 | Clone
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        • X3 | Grid
        • X4 | Layout
        • X5 | Step
        • X6 | TC
        • X7 | View
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        • X9
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        • X13 | Phaser
        • X14 | Macro
        • X15 | Page
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        • XKeys
      • Control elements
        • Dual encoders
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    • System Overview
      • Standalone device
      • Locally networked devices
      • World server
      • Parameters
        • Calculate parameters
        • Expand the amount of parameters
    • First Steps
      • Unpack the device
      • Check scope of delivery
      • Position the device
      • Connect power
      • Connect desk light
      • Connect external screens
      • Connect USB mouse and USB keyboard
      • Connect DMX
      • Connect Audio In
      • Connect SMPTE (LTC)
      • Connect Ethernet
      • Connect DC Remote In
      • Turn on the console the first time
    • Show File Management
    • Workspace
      • User interface
        • User-defined area
        • Command line
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        • View buttons
        • Grand master
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      • Gestures
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      • Colors
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    • Command Syntax and Keywords
      • General syntax rules
        • Object keywords
        • Function keywords
        • Helping keywords
      • All keywords
        • / [Slash]
        • . [Dot]
        • .. [DotDot]
        • <<< [GoFastBackward]
        • >>> [GoFastForward]
        • - [Minus]
        • * [Asterisk]
        • % [Percent]
        • + [Plus]
        • Absolute
        • Acceleration
        • Action
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        • At
        • Attribute
        • Black
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    • Windows, Views, and Menus
      • Add windows
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      • Remove windows from a screen
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      • Pool windows
        • Create pool object
        • Label pool objects
        • Move pool objects
        • Insert pool objects
        • Copy pool objects
        • Lock and unlock pool objects
        • Delete pool objects
    • Networking
      • Interfaces and IP
      • Session
        • Create a session
        • Leave a session
        • Invite to a session
        • Dismiss from session
        • Create a custom key
    • DMX In and Out
      • DMX port configuration
      • Ethernet DMX
        • Art-Net menu
        • sACN menu
    • Single User and Multi User Systems
      • Create User
      • User settings
    • Patch and Fixture Setup
      • What are fixtures
      • Add fixtures to the show
      • Live patch
      • DMX sheet
      • Remove fixtures from the show
      • Position fixtures in the 3D space
      • 3D Window
      • Camera Pool
      • Stages
      • Classes and Layers
      • Attribute definitions
        • Activation group
        • Feature group
    • Operate Fixtures
      • What is the programmer
      • Fixture sheet
      • Using the color picker
      • Align
      • Selection window
    • Scribbles
      • Create scribbles
      • Edit scribbles
      • Assign scribbles
      • Delete scribbles
    • Images
      • Screenshots
    • Appearance
      • Create appearances
      • Use appearances
      • Delete appearances
    • Groups
      • Create groups
      • Edit groups
      • Delete groups
      • Group masters
    • Presets
      • Preset pools
      • Create presets
      • Assign input filter
      • Edit presets
      • Update presets
      • Preset pool settings
      • Embedded presets
      • Store values of multi steps
      • Delete presets
    • Worlds and Filters
      • At filter
      • Create a world
      • Create a filter
      • Use a world or filter
      • Delete a world
      • Delete a filter
    • Cues and Sequences
      • What is tracking
      • Look at cues and sequences
      • Sequence settings
      • Store cues
      • Store options and preferences
      • Play back cues
      • Cue timing
    • Executors
      • Assign object to an executor
      • Executor configurations
      • Running playbacks
    • Phasers
      • Step bar
      • Phaser editor
      • Create sinus dimmer phaser
    • Macros
      • Create macros
      • Edit macros
      • Assign macros to keys and buttons
    • Timecode
      • Toggle view mode
      • What are timecode slots
    • Layouts
      • Create a layout
      • Layout pool settings
      • Edit layout
      • Layout view settings
      • Edit layout view
      • Edit layout elements
    • System Information
      • Date and time
      • Clock
      • System info
    • Update the Software
      • Update grandMA3 consoles
      • Update grandMA3 xport nodes
    • Fixture Types
      • Import fixture types
        • Import GDTF
      • Build fixture types
        • Insert fixture types
        • Insert DMX modes
        • Insert geometries
        • Insert models
        • Link models to geometries
        • Link DMX modes to geometries
      • Export fixture types
        • Export GDTF
  • grandMA3 Quick Manual consoles
  • grandMA3 Quick Manual processing
  • grandMA3 Quick Manual nodes
  • grandMA3 Quick Manual DIN-Rail
  • grandMA3 Quick Manual onPC solutions
  • Release Notes
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Version 1.0

Feature Group

Table of contents of this topic

Feature groups are part of the structure and hierarchy in the entire system.

This structure is visible and used in the Feature Group Control Bar in the Encoder Bar.

A Feature Group contains at least one Feature.

The feature is assigned to attributes in the Attribute Definitions. All attributes has to have an assigned feature.

A Feature Group automatically have a Preset Pool where the attributes in the feature group can store values. Read more about presets in the Presets topics.

The feature group and feature needs to be created before it can be used.

The standard Feature Groups with Features

The menu have 6 columns:

  • Lock:
    This can be used to lock the row from being edited.
  • No:
    This is an auto generated row number for the feature group. The number in parentheses are the amount of features inside the group.
  • Name:
    This is the name of the feature. This needs to be a unique name.
  • Pretty:
    This is custom label for the feature group. It can have local characters or a different spelling. For instance "Color" could be labeled "Colour".
  • Attrib Count:
    This is information only. This is a counter showing how many attributes uses the feature.
  • Log Channels:
    This is information only. It shows how often the feature is used in logical channels of fixture types added to the show.

Create and use a new Feature Group and Feature

Create a new feature group and feature following these steps.

  1. Press the Menu key.
  2. Tap the Patch button.
  3. Tap the Attribute Definition button in the left hand menu.
  4. Tap the Feature Group button in the left hand menu.
  5. Select the row in the list, where the new group should be above.
  6. Tap the Insert button in the menu at the bottom.
  7. Fill in the name of the group.
  8. Tap the triangle icon triangle-right next to new group to expand the group.
  9. Tap the New Feature area in the new group.
  10. Tap the Insert button and write the name of the feature. Repeat until all the needed features have been created.
  11. Close the menu by tapping the cross in the upper right corner.
  12. Assign the new features to the relevant attributes.
  13. When finished close all the menus and tap OK in the pop-up asking if the changes should be saved.

For more information on how to use the Feature Group read the Attribute Definition topic.


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