• grandMA3 User Manual
    • About the manual
    • Device Overview
      • grandMA3 consoles
        • grandMA3 full-size
        • grandMA3 full-size CRV
        • grandMA3 light
        • grandMA3 light CRV
        • grandMA3 compact XT
        • grandMA3 compact
      • grandMA3 extension
      • grandMA3 replay unit
      • grandMA3 processing units
      • grandMA3 Nodes
      • grandMA3 Nodes DIN-Rail
      • grandMA3 I/O Node
      • grandMA3 I/O Node DIN-Rail
      • grandMA3 onPC command wing XT
      • grandMA3 onPC command wing
      • grandMA3 onPC fader wing
      • grandMA3 onPC rack-unit
      • Screen allocation
      • Keyboard shortcuts
      • Keys
        • . [Dot]
        • <<< [GoFastBackward] | Black
        • >>> [GoFastForward] | Flash
        • - [Minus]
        • + [Plus]
        • / [Slash] | * [Asterisk/Multiply]
        • At
        • Assign
        • Align
        • Blind
        • Clear
        • Channel
        • Copy
        • Ctrl
        • Cue
        • Down
        • Delete
        • Esc
        • Edit
        • Freeze
        • Full
        • Fixture
        • Group
        • Goto
        • Go+ [large]
        • Go- [large]
        • Go+ | Temp
        • Go- | Top
        • Help
        • Highlt [Highlight]
        • If
        • Learn | Rate1
        • List
        • MA
        • Menu
        • Move
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        • Numeric keys | arrows
        • Oops
        • On
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        • Pause | Fix
        • Page+
        • Page-
        • Please
        • Power
        • Preset
        • Prvw [Preview]
        • Prev [Previous]
        • Select
        • SelFix [SelectFixture]
        • Sequ [Sequence]
        • Set
        • Solo
        • Stomp
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        • Thru
        • Time
        • Up
        • Update
        • U1
        • U2
        • X1 | Clone
        • X2 | Link
        • X3 | Grid
        • X4 | Layout
        • X5 | Step
        • X6 | TC
        • X7 | View
        • X8 | DMX
        • X9
        • X10
        • X11
        • X12
        • X13 | Phaser
        • X14 | Macro
        • X15 | Page
        • X16 | Exec
        • Xkeys
      • Control elements
        • Command area
        • Master area
        • Custom area
        • Dual encoders
        • Level wheel
        • Grand master
        • Executor elements
      • Connector pin assignment
    • System Overview
      • Standalone device
      • Locally networked devices
      • World server
      • Parameters
        • Calculate parameters
        • Expand the amount of parameters
    • First Steps
      • Unpack the device
      • Check scope of delivery
      • Position the device
      • Connect power
      • Connect desk light
      • Connect external screens
      • Connect USB devices
      • Connect DMX
      • Connect Audio In
      • Connect MIDI
      • Connect LTC
      • Connect Ethernet
      • Connect DC Remote In
      • Connect grandMA3 extension
      • Connect grandMA3 fader wing
      • Turn on the device the first time
    • grandMA3 onPC
      • System requirements grandMA3 onPC
      • Windows installation
      • Optimize Windows
      • macOS installation
      • Optimize macOS
      • onPC Terminal App
      • onPC settings
    • Show File Handling
    • Workspace
      • User interface
        • Configuration of displays
        • Desk lock
        • User-defined area
        • Command line
        • Control bar
        • View bar
        • Tables in general
        • Trackpad window
      • Gestures
      • Command area
      • Master controls
      • Playback controls
      • Displays in grandMA3 onPC
      • Encoder bar
        • Feature group control bar
        • Encoder toolbar
      • Calculator
      • Playback bar
      • Command wing bar
      • Colors
        • System
        • Markers
        • Color theme
    • Command Syntax and Keywords
      • General syntax rules
      • General keywords
        • ; [Semicolon]
        • / [Slash]
        • . [Dot]
        • .. [DotDot]
        • = [Equal]
        • <<< [GoFastBackward]
        • >>> [GoFastForward]
        • - [Minus]
        • * [Asterisk]
        • % [Percent]
        • + [Plus]
        • Absolute
        • Acceleration
        • Action
        • ActivationGroup
        • Agenda
        • Align
        • AlignTransition
        • Appearance
        • Assign
        • At
        • Attribute
        • AutoCreate
        • Black
        • Blind
        • Block
        • BPM
        • Call
        • Camera
        • Capture
        • Certificate
        • ChangeDestination
        • Channel
        • ChannelSet
        • Chat
        • Cleanup
        • Clear
        • ClearActive
        • ClearAll
        • ClearSelection
        • Clone
        • CmdDelay
        • Collect
        • Collection
        • ColorTheme
        • Configuration
        • Console
        • Cook
        • Copy
        • Cue
        • CueAbs
        • CueDelay
        • CueFade
        • CueInDelay
        • CueInFade
        • CueOutDelay
        • CueOutFade
        • CueRel
        • CueUpdate
        • CurrentUser
        • CurrentUserProfile
        • Cut
        • DataPool
        • Deceleration
        • Decimal8
        • Decimal16
        • Decimal24
        • Default
        • Delay
        • Delete
        • DeleteOtherVersions
        • DelGlobalVar
        • DelUserVar
        • Dismiss
        • Display
        • DMXLayer
        • DMXAddress
        • DMXReadout
        • DMXUniverse
        • Down
        • DumpLog
        • Drive
        • Echo
        • Edit
        • EditSetting
        • Eject
        • Effect
        • EndIf
        • Exchange
        • Executor
        • Export
        • Extract
        • Extension
        • Fade
        • Fader
        • FaderHighlight
        • FaderLowlight
        • FaderMaster
        • FaderRate
        • FaderSolo
        • FaderSpeed
        • FaderTemp
        • FaderTime
        • FaderX
        • FaderXA
        • FaderXB
        • FeatureGroup
        • Filter
        • Fix
        • FixtureClass
        • FixtureLayer
        • Fixture
        • FixtureType
        • Flip
        • Flash
        • Fog
        • Font
        • Freeze
        • Full
        • Gel
        • GetGlobalVar
        • GetUserVar
        • Universal
        • Go+
        • GoStep
        • Go-
        • Goto
        • Grid
        • Group
        • HardwareKey
        • Help
        • Helplua
        • Hex8
        • Hex16
        • Hex24
        • Highlight
        • Houselights
        • Hz
        • If
        • IfActive
        • IfOutput
        • IfProg
        • Image
        • Import
        • Index
        • Insert
        • Integrate
        • Interface
        • Invert
        • Invite
        • IP
        • JoinSession
        • Key
        • Keyboard
        • KeyboardShortcuts
        • Knockin
        • Knockout
        • Label
        • Language
        • Layout
        • LearnRate
        • LearnSpeed
        • LeaveSession
        • Library
        • List
        • ListOwner
        • ListRef
        • Load
        • Loaded
        • LoadShow
        • Lock
        • Login
        • Logout
        • Lowlight
        • Lua
        • LuaFile
        • Macro
        • MArker
        • Master
        • MAtricks
        • Measure
        • Media
        • MemInfo
        • Menu
        • Mesh3DS
        • MessageCenter
        • Monitor
        • Move
        • MyRunningMacro
        • MyRunningSequence
        • NewShow
        • NextY
        • NextZ
        • Next
        • Node
        • NonDim
        • Normal
        • Off
        • Offset
        • On
        • OnPC
        • OSC
        • Oops
        • OutputLayer
        • Page
        • Part
        • Park
        • Paste
        • Patch
        • Pause
        • Percent
        • PercentFine
        • Phase
        • Physical
        • Plugin
        • Preset
        • PresetUpdate
        • Press
        • Preview
        • PreviousY
        • PreviousZ
        • Previous
        • Programmer
        • Property
        • PU
        • Pyro
        • Rate1
        • Readout
        • Reboot
        • Recast
        • Relation
        • Relative
        • Release
        • ReloadPlugins
        • ReloadUI
        • Remote
        • RemoteHID
        • RemoteCommand
        • Remove
        • Reset
        • Restart
        • Root
        • RTChannel
        • RunningMacro
        • RunningSequence
        • RunningTimecode
        • SaveShow
        • ScreenConfig
        • ScreenContent
        • Scribble
        • Seconds
        • Select
        • Selection
        • SelFix
        • Sequence
        • SendMIDI
        • SendOSC
        • Set
        • SetGlobalVar
        • SetUserVar
        • Shuffle
        • Shutdown
        • SnapDelay
        • SoftwareImport
        • SoftwareUpdate
        • SoundChannel
        • Solo
        • SpecialExecutor
        • Speed
        • Speed1
        • Stage
        • Station
        • Step
        • Stomp
        • SwitchGma2Mode
        • Store
        • Temp
        • Texture
        • Thru
        • Time
        • Timecode
        • TimecodeSlot
        • Toggle
        • TopUp
        • Top
        • Transition
        • Type
        • UIChannel
        • UiGridSelection
        • Unblock
        • Unlock
        • Unpark
        • Unpress
        • Up
        • Update
        • UpdateContent
        • User1
        • User2
        • User
        • UserProfile
        • Video
        • Version
        • View
        • ViewButton
        • Width
        • World
        • Xkeys
        • Zero
      • Option keywords
        • /Active
        • /ActiveForSelected
        • /AddNewContent
        • /All
        • /CreateSecondCue
        • /Merge
        • /NoConfirm
        • /OriginalContentOnly
        • /Overwrite
        • /Remove
        • /Screen
      • Extended command line syntax options
    • Windows, Views, and Menus
      • Add window
      • Rearrange
      • Store and recall views
      • Remove windows from a screen
      • Window settings
      • Menus
      • Change menu locations
      • Pool windows
        • Create pool object
        • Label pool objects
        • Move pool objects
        • Insert pool objects
        • Copy pool objects
        • Lock and unlock pool objects
        • Delete pool objects
    • Networking
      • Interfaces and IP
      • Session
        • Create a session
        • Join a session
        • Leave a session
        • Invite to a session
        • Dismiss from session
        • Create a custom key
      • Web remote
      • SFTP connection
    • DMX In and Out
      • DMX port configuration
      • Ethernet DMX
        • Art-Net menu
        • sACN menu
        • Transmit DMX using Art-Net
    • Single User and Multi User Systems
      • Create User
      • User settings
    • Patch and Fixture Setup
      • What are fixtures
      • Add fixtures to the show
      • MVR
      • Live patch
      • DMX sheet
      • DMX universes
      • Remove fixtures from the show
      • Position fixtures in the 3D space
      • 3D
      • Camera Pool
      • Stages
      • Classes and Layers
      • Attribute definitions
        • Activation group
        • Feature group
        • Deactivation group
      • Parameter list
      • DMX curves
    • Operate Fixtures
      • Select Fixtures
      • What is the programmer
      • Fixture sheet
      • Encoder resolution
      • Using the color picker
      • Selection bar
      • Align
      • Selection Grid
      • Smart view
    • Scribbles
      • Create scribbles
      • Edit scribbles
      • Assign scribbles
      • Delete scribbles
    • Images
      • Screenshots
    • Video
    • Appearances
      • Create appearances
      • Use appearances
      • Delete appearances
    • Groups
      • Create groups
      • Edit groups
      • Delete groups
      • Group masters
    • Presets
      • Preset pools
      • Create new presets
      • Recipe presets
      • Use preset
      • Edit or Update presets
    • Worlds and Filters
      • At filter
      • Create a world
      • Create a filter
      • Use a world or filter
      • Delete a world
      • Delete a filter
    • MAtricks and Shuffle
      • Blocks
      • Groups
      • Wings
      • Widths
      • Shuffle
    • Cues and Sequences
      • What is tracking
      • Look at cues and sequences
      • Content sheet
      • Sequence settings
      • Store cues
      • Update cues
      • Copy cues
      • Cue recipes
      • Store settings and preferences
      • Play back cues
      • Move in black
      • Cue timing
      • Renumber cues
      • Delete cues
    • Executors
      • Assign object to an executor
      • Executor configurations
      • Running playbacks
      • Special executors
    • Masters
      • Selected masters
      • Grand masters
        • Time Control
      • Speed masters
      • Playback masters
    • Recipes
    • Phasers
      • Phaser editor
      • Create sinus dimmer phaser
      • Create circle phaser
      • Create circle phaser around position
      • Create color rainbow phaser
    • XYZ
      • Activating XYZ for fixture types
      • MArker fixture
    • Macros
      • Create macros
      • Edit macros
      • Assign macros to keys and buttons
      • Examples
    • Agenda
      • View modes
      • Create an agenda entry
      • Edit an agenda entry
      • Agenda toolbar
    • Timecode
      • What are timecode slots
      • Timecode settings
      • Track groups
      • Time ranges and events
      • Toggle view mode
      • Record a timecode show
      • Record an external timecode show
      • Edit a timecode show
    • Layouts
      • Create a layout
      • Edit layout
      • Layout view settings
      • Edit layout view
      • Edit layout elements
      • Layout encoder bar
    • Plugins
      • What is Lua?
      • Lua functions
        • Object-Free API
          • BuildDetails
          • Cmd
          • CmdIndirect
          • CmdIndirectWait
          • CmdObj
          • Confirm
          • DataPool
          • DefaultDisplayPositions
          • Echo
          • ErrPrintf
          • ErrEcho
          • Export
          • GetPath
          • GetShowFileStatus
          • GetSubfixture
          • GetSubfixtureCount
          • HookObjectChange
          • HostOS
          • HostSubType
          • HostType
          • Import
          • MasterPool
          • MessageBox
          • ObjectList
          • Patch
          • PopupInput
          • Printf
          • ProgrammerPart
          • ProgressBar
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          • SelectedSequence
          • Selection
          • SelectionCount
          • SelectionFirst
          • SelectionNext
          • SerialNumber
          • ShowData
          • ShowSettings
          • TextInput
          • Timer
          • UserVariables
          • Version
        • Object API
          • Children
          • Dump
          • Export
          • HasActivePlayback
          • Import
          • ToAddr
    • Data Pools
    • System
      • Date and time
      • Clock
      • Desk lights
      • System information
      • System monitor
      • Info Window
    • Sound
      • Sound Window
    • Remote In and Out
      • DC remotes
      • MIDI remotes
      • DMX remotes
      • OSC
      • PSN
    • RDM
    • Control other MA Devices
      • grandMA3 Nodes
      • MA Network Switch
      • RemoteHID
    • Update the Software
      • Update grandMA3 consoles
      • Update grandMA3 Nodes
      • Update grandMA3 onPC windows hardware
      • Update grandMA3 viz-key
      • Network update
      • Delete update files
      • Troubleshooting
    • Fixture Types
      • Import fixture types
        • Import GDTF
      • Build fixture types
        • Insert fixture types
        • Insert DMX modes
        • Insert geometries
        • Insert models
        • Link models to geometries
        • Link DMX modes to geometries
      • Export fixture types
        • Export GDTF
    • File Management
      • Import / Export Menu
      • Folder Structure
    • Shut down the System
    • Troubleshooting
      • Clean start
  • grandMA3 Quick Start Guide
  • grandMA3 Quick Manual consoles
  • grandMA3 Quick Manual processing units
  • grandMA3 Quick Manual Nodes
  • grandMA3 Quick Manual Nodes DIN-Rail
  • grandMA3 Quick Manual onPC command wing XT
  • grandMA3 Quick Manual onPC command wing
  • grandMA3 Quick Manual onPC fader wing
  • grandMA3 Quick Manual onPC rack-unit
  • grandMA3 Quick Manual viz-key
  • grandMA3 Quick Manual I/O Nodes
  • Release Notes
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Version 1.7

Attribute Definitions

Table of contents of this topic

Attributes are the building blocks of fixture types. The same building blocks are used throughout the console and they are what is controlled using the Encoder bar when operating fixtures.

Attributes definitions describe the relation between Main Attributes and sub-attributes. Attributes are organized in Activation Groups, Feature Groups, and Deactivation Groups.

There is a set of 366 predefined attributes with a complete setup and relations. They can be edited but it is also possible to create custom attributes.

It is all done from the sub menus in the patch menu.

Attribute Definitions

The attribute definitions have the following columns:

  • Lock:
    This column can be used to lock the rows and protect them from editing.
  • No:
    This is an auto-generated row number.
  • Name:
    This name needs to be a unique identifier. When it is typed, it is locked and cannot be edited.
  • Pretty:
    This is the name displayed above the encoders. This input accepts local country characters if typed using grandMA3 onPC.
  • Main Attribute:
    This is used to define a hierarchy between the attributes. Editing a cell in this column opens a small Select Main Attribute pop-up. Selecting the main attribute makes this attribute a subattribute of the main attribute.
  • Activation Group:
    Activation groups are used to activate a group of attributes as soon as one of the members in the group is activated. Read more in the Activation Group topic.
  • Feature:
    Features are part of the hierarchy system. Attributes need to be a part of a feature. Read more in the Feature Group topic.
  • Special:
    This is information only. It shows how the attribute is visualized in the 3D window.
  • Special Index:
    This is information about the index number for the special value.
  • Physical Unit:
    The physical units describe the physical properties of the attribute. Read more below.
  • Geometry Type:
    This can be used as a standard geometry type when using the attribute in new Fixture Types. Read more about geometry types in the Fixture Types topic.
  • Color:
    Any attribute can have a color but it is only relevant for the attributes that use "ColorComponent" as the physical unit. Here the color information defines the color of the LED emitter.
  • Intensity:
    The intensity value can be used to define the relationship between the Color Components. It is used by the color engine to compensate if, for instance, the blue emitters are much brighter than the green. This intensity information can also be defined in the fixture types. The information in the attribute definition is used if nothing is defined in the fixture type.
  • Natural Readout:
    This is the readout type used when Natural readout is selected.
  • Encoder Resolution:
    This defines the resolution of the encoder controlling the attribute.
  • Log Channels:
    This is information only. It shows how often the attribute is used in logical channels of fixture types added to the show.
  • Channel Functions:
    This is information only. It shows how often the attribute is used in channel functions of fixture types added to the show.
  • Hide:
    This can be used to hide the attribute on the interface. It will not be visible on encoder bars or on any sheets. If the attribute is matched with a DMX, channel then it will still be visible in the DMX sheet.

Add an Attribute Definition

It is recommended to use one of the factory-defined attributes, if possible.

Custom attribute definitions can be created following these steps:

  1. Press Menu.
  2. Tap Patch.
  3. Tap Attribute Definitions on the left side.
  4. Select the line in the list, where the new definition should be above.
  5. Tap Insert New Attribute at the bottom.
  6. Fill in all the relevant cells.
  7. Close all the menus and tap Ok to accept the changes to the setup.

Now the definition exists and can be used to create new custom devices.

Physical Units

The physical units are used to describe the physical part of the attribute - if relevant.

For some attributes, this is not relevant. For instance, the selection of a Gobo is linked to an image of the gobo projected, but it is not defined as a physical unit (it is a wheel slot information). Physical unit information is relevant for the attributes that define the rotation of the selected gobo. So the attribute defining the gobo position (index) uses Angle as a physical unit. The attribute defining the continuous rotation of the gobo uses AngularSpeed as the physical unit.

Editing the cells for physical units (see the column descriptions above) opens the Select Physical Unit pop-up.

There are many physical units available on the list. Select the one matching the needed unit.




Sub topics

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