• grandMA3 User Manual
    • Introduction
      • About the manual
      • Symbols used in the manual
      • System requirements grandMA3 onPC
      • Installation of grandMA3 onPC
    • Device Overview
      • grandMA3 console
      • grandMA3 replay unit
      • grandMA3 processing units
      • grandMA3 onPC command wing
      • Keys
        • Keys Overview
        • . [Dot]
        • <<< [GoFastBackward] | Black
        • >>> [GoFastForward] | Flash
        • - [Minus]
        • + [Plus]
        • / [Slash] | * [Asterisk/Multiply]
        • At
        • Assign
        • Align
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        • Cue
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        • Goto
        • Go+ [large]
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        • Go+ | Temp
        • Go- | Top
        • Help
        • Highlt [Highlight]
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        • Page+
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        • Prvw [Preview]
        • Prev [Previous]
        • Select
        • SelFix [SelectFixture]
        • Sequ [Sequence]
        • Set
        • Solo
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        • Thru
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        • Up
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        • U1
        • U2
        • X1 | Clone
        • X2 | Link
        • X3 | Grid
        • X4 | Layout
        • X5 | Step
        • X6 | TC
        • X7 | View
        • X8 | DMX
        • X9
        • X10
        • X11
        • X12
        • X13 | Phaser
        • X14 | Macro
        • X15 | Page
        • X16 | Exec
        • XKeys
      • Control elements
        • Dual encoders
        • Level wheel
        • Grand master
        • Executor elements
    • System Overview
      • Standalone device
      • Locally networked devices
      • World server
      • Parameters
        • Calculate parameters
        • Expand the amount of parameters
    • First Steps
      • Unpack the device
      • Check scope of delivery
      • Position the device
      • Connect power
      • Connect desk light
      • Connect external screens
      • Connect USB mouse and USB keyboard
      • Connect DMX
      • Connect Audio In
      • Connect SMPTE (LTC)
      • Connect Ethernet
      • Connect DC Remote In
      • Turn on the console the first time
    • Show File Management
    • Workspace
      • User interface
        • User-defined area
        • Command line
        • Control bar
        • View buttons
        • Grand master
        • Tables in general
      • Gestures
      • Command section
      • Master controls
      • Playback controls
      • Allocation of displays
      • Encoder bar
        • Feature group control bar
        • Encoder toolbar
      • Calculator
      • Colors
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    • Command Syntax and Keywords
      • General syntax rules
        • Object keywords
        • Function keywords
        • Helping keywords
      • All keywords
        • / [Slash]
        • . [Dot]
        • .. [DotDot]
        • <<< [GoFastBackward]
        • >>> [GoFastForward]
        • - [Minus]
        • * [Asterisk]
        • % [Percent]
        • + [Plus]
        • Absolute
        • Acceleration
        • Action
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        • At
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        • Configuration
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        • EndIf
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        • Up
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        • User1
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        • User
        • Version
        • View
        • Width
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        • Zero
    • Windows, Views, and Menus
      • Add windows
      • Rearrange
      • Store and recall views
      • Remove windows from a screen
      • Window settings
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      • Change menu locations
      • Pool windows
        • Create pool object
        • Label pool objects
        • Move pool objects
        • Insert pool objects
        • Copy pool objects
        • Lock and unlock pool objects
        • Delete pool objects
    • Networking
      • Interfaces and IP
      • Session
        • Create a session
        • Leave a session
        • Invite to a session
        • Dismiss from session
        • Create a custom key
    • DMX In and Out
      • DMX port configuration
      • Ethernet DMX
        • Art-Net menu
        • sACN menu
    • Single User and Multi User Systems
      • Create User
      • User settings
    • Patch and Fixture Setup
      • What are fixtures
      • Add fixtures to the show
      • Live patch
      • DMX sheet
      • Remove fixtures from the show
      • Position fixtures in the 3D space
      • 3D Window
      • Camera Pool
      • Stages
      • Classes and Layers
      • Attribute definitions
        • Activation group
        • Feature group
    • Operate Fixtures
      • What is the programmer
      • Fixture sheet
      • Using the color picker
      • Align
      • Selection window
    • Scribbles
      • Create scribbles
      • Edit scribbles
      • Assign scribbles
      • Delete scribbles
    • Images
      • Screenshots
    • Appearance
      • Create appearances
      • Use appearances
      • Delete appearances
    • Groups
      • Create groups
      • Edit groups
      • Delete groups
      • Group masters
    • Presets
      • Preset pools
      • Create presets
      • Assign input filter
      • Edit presets
      • Update presets
      • Preset pool settings
      • Embedded presets
      • Store values of multi steps
      • Delete presets
    • Worlds and Filters
      • At filter
      • Create a world
      • Create a filter
      • Use a world or filter
      • Delete a world
      • Delete a filter
    • Cues and Sequences
      • What is tracking
      • Look at cues and sequences
      • Sequence settings
      • Store cues
      • Store options and preferences
      • Play back cues
      • Cue timing
    • Executors
      • Assign object to an executor
      • Executor configurations
      • Running playbacks
    • Phasers
      • Step bar
      • Phaser editor
      • Create sinus dimmer phaser
    • Macros
      • Create macros
      • Edit macros
      • Assign macros to keys and buttons
    • Timecode
      • Toggle view mode
      • What are timecode slots
    • Layouts
      • Create a layout
      • Layout pool settings
      • Edit layout
      • Layout view settings
      • Edit layout view
      • Edit layout elements
    • System Information
      • Date and time
      • Clock
      • System info
    • Update the Software
      • Update grandMA3 consoles
      • Update grandMA3 xport nodes
    • Fixture Types
      • Import fixture types
        • Import GDTF
      • Build fixture types
        • Insert fixture types
        • Insert DMX modes
        • Insert geometries
        • Insert models
        • Link models to geometries
        • Link DMX modes to geometries
      • Export fixture types
        • Export GDTF
  • grandMA3 Quick Manual consoles
  • grandMA3 Quick Manual processing
  • grandMA3 Quick Manual nodes
  • grandMA3 Quick Manual DIN-Rail
  • grandMA3 Quick Manual onPC solutions
  • Release Notes
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Version 1.0

Add Fixtures to the Show using the GUI

This is the process for adding new fixtures (or devices) to the show and the patch, using the GUI.

Quick Steps:
1. Open the Patch Menu.
2. Add the needed amount of rows inside the "Stage" object.
3. Edit the "Mode" column and import the desired fixture type.
4. Select the fields in the "FID" column and type the starting ID number for the selected rows.
5. OPTIONAL - Edit the "IDType" column and select a different ID Type and give the rows an ID number in the "CID" column.
6. Select the fields in the "Patch" column and type the starting DMX address for the selected rows.
7. Close the Patch menu and save the changes.

These are steps needed - read below for details.

Navigate to the Patch Menu

The Patch menu needs to be open to add fixtures.

  1. Press the Menu button.
  2. Tap the Patch button in the menu pop-up.

The Patch Menu is now open.

The open Patch menu with some fixtures

 

Insert a device in the Patch

Each fixture needs a row in the patch. The fixture needs to be organized in a "parent" stage object.

The default parent is "Stage 1". Several stage objects can be created - read more below.

Each row in the patch has several columns with different options for the row.

Open the Stage object to add fixtures:

  1. Tap the right pointing arrow in the "Stage 1" row to unfold the object.
  2. Tap the New Fixture area below the "Stage 1".
  3. Tap the Insert button once to add a fixture to the show

The new row is inserted above the row with focus.

  1. Tap the Insert button to add another fixture. Repeat this for each fixture needed in the show.

Each row represents a fixture. Next is to defined what Fixture Type it is.

 

Assign a Fixture Type to the fixture rows

The fixture rows need to have a fixture type assigned. Otherwise there is nothing to control and program.

  1. Select the fields in the Mode column for the rows where the fixture type should be changed or assigned for the first time.
  2. Right click with a mouse, or long press on the touch screen, in the blue selected area - this opens the Select Mode pop-up.
  3. If the desired fixture type is not in the list in the pop-up, then select the "From Library" option - this opens a new pop-up called Edit Import fixture type.
  4. Select the desired fixture type in the pop-up.

The fixture type is assigned to the selected rows.

 

Assign an ID to the fixtures

The fixtures need at least one ID to be selected and controlled.

There are two types of ID numbers for each fixture. Fixtures can have both, or just one of the two - but it needs at least one.

The "FID" is the default fixture ID. The number here is used with the Fixture keyword.

The "CID" is the second ID. This can be used if the IDType is something different than "Fixture". Editing the IDType field opens the Select IDType pop-up.

Select the desired IDType

This lists the 8 different IDTypes. Select one that is not "Fixture" to use the CID.

  1. Select the ID fields in one of the two ID columns (FID or CID) for the fixture rows where an ID is to be assigned. The selection order is important.
  2. Type a number on the keyboard and assigned the number by pressing Please.

Now the fixtures has a ID. The numbers are assigned sequential based on the selection order.

 

Label the fixtures

It can be a good idea to give the fixtures a label or name. It is not necessary, but it is helpful.

  1. Select the fields in the Name column for the desired fixtures. The selection order is important if they are to be sequentially numbered.
  2. Use the keyboard to write a name. If the name ends with a space and number, then the fixtures are sequentially numbered from the typed number.

 

Assign a DMX address to the fixtures

The fixtures needs to be assigned a DMX universe and address before being able to create any output.

There are two primary options to give the fixtures an address. One is to just type the desired address. The other is to use the dedicated Edit Patch menu.

Type the number:

  1. Select the fields in the Patch column for the fixture rows where the address is to be assigned. The selection order is important.
  2. Type the DMX universe and address separated by a dot (for example: 2.1) on the keyboard and assign the address by pressing Please.

Use the Edit Patch menu:

  1. Select the fields in the Patch column for the fixture rows where the address is to be assigned. The selection order is important.
  2. Right click the blue selected areas or tap the Patch button - this opens the Edit Patch menu.
Use the Edit Patch menu to get a visual overview of the DMX universe

This menu is divided into two sides. On the left side there are all the selected fixtures. on the right side there is a view with all the DMX universes and addresses. The idea with the menu is that fixtures can be selected on the left side and the universe list on the right side shows where there is available space in the universes. There are several ways to navigate universes and assign the fixtures to the selected DMX address.

The menu also opens a dedicated encoder toolbar:

Edit patch encoder toolbar is used for easy navigation

This toolbar can be used to select fixtures, universe and address.

This is one way to do it:

  1. Select the fixtures in the correct order.
  2. Use the encoders to navigate to the desired address.
  3. Tap the Address encoder to assign the fixtures to the address.

The Edit Patch menu auto closes when all the selected fixtures are patched.

 

Create a new Stage

It is possible to create several stages for organization purposes. The different stages are not visible in the 3D window - the fixtures are visible.

The stage object is created in the Patch menu:

  1. Open the Patch menu using the method described at the top of this topic.
  2. Under the current Stage object tap the New Object area.
  3. Right click with a mouse or tap the Insert button.

 

Moving, resizing, or rotating the stage does not move the position of the fixtures inside the stage object. The fixtures position is not in relation to the stage, but linked to the zero point in the 3D space.


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