• grandMA3 User Manual
    • Introduction
      • About the manual
      • Symbols used in the manual
    • Device Overview
      • grandMA3 consoles
      • grandMA3 replay unit
      • grandMA3 processing units
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      • grandMA3 onPC command wing XT
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    • grandMA3 onPC
      • System requirements grandMA3 onPC
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  • grandMA3 Quick Manual consoles
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  • grandMA3 Quick Manual onPC command wing
  • grandMA3 Quick Manual onPC fader wing
  • Release Notes
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Version 1.3

Store Keyword

Table of contents of this topic

To enter the Store keyword in the command line, use one of the options:

  • Press Store
  • Type Store
  • Type the shortcut S

Description

The Store keyword is a function keyword used to store objects in the show file. 

If no object type or destination is given, the object type Cue will be used for the selected sequence.

Syntax

Store [Object List] ["Name"]/[Option] "Option Value"

Options

The store keyword has the following options.

Option Option Shortcut Option Value Description
CreateSecondCue Cr No option value Stores a cue with the next whole cue number if the sequence has only one cue.
Merge m No option value Merges the new values into the existing values. New values have a higher priority and will overwrite existing values. If no new value is given, the values of the existing cue will stay.
Noconfirm nc No option value Suppresses store confirmation pop-up.
Overwrite o No option value Removes stored values in the cue and stores the new values.
Remove No shortcut No option value Removes stored values in attributes with active programmer values.
Screen No shortcut 1...6 Stores a view in the view pool with the selected screen.
 

Examples

  • To store cue 2 in the selected sequence, type: 
User name[Fixture]> Store 2

For more information see Store Cues.

 

  • To store the programmer values as cue 1 through cue 10 and cue 20 through cue 30, type:
User name[Fixture]> Store Cue 1 Thru 10 + 20 Thru 30

 

  • To store the programmer values on the existing sequence 8 cue 20 and use the option overwrite, type:
User name[Fixture]> Store Sequence 8 Cue 20 /overwrite

 

  • To shorten the previous example, type:
User name[Fixture]> S Seq 8 Cu 20 /o

 

  • To store the programmer values as cue 42 of the selected sequence and  directly label it, type:
User name[Fixture]> Store Cue 42 "Return of the Paranoid Android"

 

  • To store screen 2 on view pool button 1, type:
User name[Fixture]> Store View 1 /Screen "2"

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