- grandMA3 User Manual
- Introduction
- About the manual
- Symbols used in the manual
- Device Overview
- grandMA3 consoles
- grandMA3 replay unit
- grandMA3 processing units
- grandMA3 nodes
- grandMA3 onPC command wing
- grandMA3 onPC command wing XT
- Screen Allocation
- Keyboard shortcuts
- Keys
- . [Dot]
- <<< [GoFastBackward] | Black
- >>> [GoFastForward] | Flash
- - [Minus]
- + [Plus]
- / [Slash] | * [Asterisk/Multiply]
- At
- Assign
- Align
- Blind
- Clear
- Channel
- Copy
- Cue
- Down
- Delete
- Esc
- Edit
- Freeze
- Full
- Fixture
- Group
- Goto
- Go+ [large]
- Go- [large]
- Go+ | Temp
- Go- | Top
- Help
- Highlt [Highlight]
- If
- Learn | Rate1
- List
- MA
- Menu
- Move
- Next
- Numeric keys | arrows
- Oops
- On
- Off
- Pause [large]
- Pause | Fix
- Page+
- Page-
- Please
- Power
- Preset
- Prvw [Preview]
- Prev [Previous]
- Select
- SelFix [SelectFixture]
- Sequ [Sequence]
- Set
- Solo
- Stomp
- Store
- Thru
- Time
- Up
- Update
- U1
- U2
- X1 | Clone
- X2 | Link
- X3 | Grid
- X4 | Layout
- X5 | Step
- X6 | TC
- X7 | View
- X8 | DMX
- X9
- X10
- X11
- X12
- X13 | Phaser
- X14 | Macro
- X15 | Page
- X16 | Exec
- XKeys
- Control elements
- Dual encoders
- Level wheel
- Grand master
- Executor elements
- Custom section
- Master section
- System Overview
- Standalone device
- Locally networked devices
- World server
- Parameters
- Calculate parameters
- Expand the amount of parameters
- First Steps
- Unpack the device
- Check scope of delivery
- Position the device
- Connect power
- Connect desk light
- Connect external screens
- Connect USB mouse and USB keyboard
- Connect DMX
- Connect Audio In
- Connect SMPTE (LTC)
- Connect Ethernet
- Connect DC Remote In
- Connect grandMA3 extension
- Turn on the console the first time
- grandMA3 onPC
- System requirements grandMA3 onPC
- Windows installation
- Optimize Windows
- macOS installation
- Optimize macOS
- Show File Management
- Workspace
- User interface
- Configuration of displays
- Desk lock
- User-defined area
- Command line
- Control bar
- View bar
- Tables in general
- Trackpad window
- Gestures
- Command section
- Master controls
- Playback controls
- Displays in grandMA3 onPC
- Encoder bar
- Feature group control bar
- Encoder toolbar
- Calculator
- Playback bar
- Colors
- System
- Markers
- Color theme
- User interface
- Command Syntax and Keywords
- General syntax rules
- Object keywords
- Function keywords
- Helping keywords
- All keywords
- / [Slash]
- . [Dot]
- .. [DotDot]
- = [Equal]
- <<< [GoFastBackward]
- >>> [GoFastForward]
- - [Minus]
- * [Asterisk]
- % [Percent]
- + [Plus]
- Absolute
- Acceleration
- Action
- ActivationGroup
- Align
- AlignTransition
- Appearance
- Assign
- At
- Attribute
- Black
- Blind
- Block
- BPM
- Camera
- Call
- ChangeDestination
- Channel
- ChannelSet
- Chat
- Clear
- ClearActive
- ClearAll
- ClearSelection
- Clone
- CmdDelay
- ColorTheme
- ColorThemeLibrary
- Configuration
- Console
- Copy
- Cue
- CueDelay
- CueFade
- CueInDelay
- CueInFade
- CueOutDelay
- CueOutFade
- CurrentUser
- CurrentUserProfile
- Cut
- DataPool
- Deceleration
- Decimal8
- Decimal24
- Default
- Delay
- Delete
- DelGlobalVar
- DelUserVar
- Dismiss
- Display
- DMXAddress
- DMXReadout
- DMXUniverse
- Down
- Drive
- Echo
- Edit
- EditOption
- Eject
- Effect
- EndIf
- Exchange
- Executor
- Export
- Extract
- Extension
- Fade
- FaderMaster
- FaderRate
- FaderSpeed
- FaderTemp
- FaderX
- FeatureGroup
- Filter
- Fix
- Fixture
- FixtureType
- FixtureTypeLibrary
- Flip
- Flash
- Fog
- Font
- Freeze
- Full
- GDTFLibrary
- Gel
- GetGlobalVar
- GetUserVar
- Global
- Go+
- Go-
- Goto
- Grid
- Group
- Help
- Hex8
- Hex24
- Highlight
- Houselights
- Hz
- If
- IfOutput
- Image
- Import
- Index
- Insert
- Integrate
- Interface
- Invert
- Invite
- IP
- JoinSession
- Keyboard
- KeyboardShortcuts
- Knockin
- Label
- Language
- Layout
- LearnRate
- LearnSpeed
- LeaveSession
- Library
- List
- ListOwner
- ListRef
- Load
- Loaded
- LoadShow
- Lock
- Login
- Logout
- Lowlight
- Lua
- Macro
- MacroLibrary
- Master
- MAtricks
- MAtricksPool
- Media
- Menu
- MenuLibrary
- Move
- MyRunningMacro
- MyRunningSequence
- NewShow
- Next
- Node
- NonDim
- Normal
- Off
- On
- OnPC
- OSC
- Oops
- Page
- Part
- Park
- Paste
- Patch
- Pause
- Percent
- PercentFine
- Phase
- Physical
- Plugin
- PluginLibrary
- Preset
- Press
- Preview
- Previous
- Programmer
- Property
- PU
- Pyro
- Rate1
- Readout
- Reboot
- Recast
- Relative
- Release
- ReloadPlugins
- ReloadUI
- Remote
- RemoteCommand
- Remove
- Reset
- Restart
- Root
- RTChannel
- RunningMacro
- RunningSequence
- SaveShow
- ScreenConfig
- ScreenContent
- Scribble
- Seconds
- Select
- Selection
- SelFix
- Sequence
- SendOSC
- Set
- SetGlobalVar
- SetUserVar
- Shuffle
- Shutdown
- SnapDelay
- SoundChannel
- Solo
- SpecialExec
- Speed
- Speed1
- Stage
- Station
- Step
- StepCreator
- StepRecipe
- Stomp
- Store
- Temp
- Thru
- Timecode
- Toggle
- Top
- Transition
- Unblock
- Unlock
- Unpark
- Unpress
- Up
- Update
- User1
- User2
- User
- UserProfile
- Version
- View
- ViewButton
- Width
- World
- Zero
- General syntax rules
- Windows, Views, and Menus
- Add windows
- Rearrange
- Store and recall views
- Remove windows from a screen
- Window settings
- Menus
- Change menu locations
- Pool windows
- Create pool object
- Label pool objects
- Move pool objects
- Insert pool objects
- Copy pool objects
- Lock and unlock pool objects
- Delete pool objects
- Networking
- Interfaces and IP
- Session
- Create a session
- Leave a session
- Invite to a session
- Dismiss from session
- Create a custom key
- Web remote
- SFTP connection
- DMX In and Out
- DMX port configuration
- Ethernet DMX
- Art-Net menu
- sACN menu
- Transmit DMX using Art-Net
- Single User and Multi User Systems
- Create User
- User settings
- Patch and Fixture Setup
- What are fixtures
- Add fixtures to the show
- MVR
- Live patch
- DMX sheet
- DMX universes
- Remove fixtures from the show
- Position fixtures in the 3D space
- 3D Window
- Camera Pool
- Stages
- Classes and Layers
- Attribute definitions
- Activation group
- Feature group
- Operate Fixtures
- What is the programmer
- Fixture sheet
- Using the color picker
- Selection bar
- Align
- Selection Grid
- Smart view
- Scribbles
- Create scribbles
- Edit scribbles
- Assign scribbles
- Delete scribbles
- Images
- Screenshots
- Appearances
- Create appearances
- Use appearances
- Delete appearances
- Groups
- Create groups
- Edit groups
- Delete groups
- Group masters
- Presets
- Preset pools
- Create presets
- Assign input filter
- Edit presets
- Update presets
- Preset pool settings
- Embedded presets
- Store values of multi steps
- Delete presets
- Worlds and Filters
- At filter
- Create a world
- Create a filter
- Use a world or filter
- Delete a world
- Delete a filter
- MAtricks and Shuffle
- Blocks
- Groups
- Wings
- Widths
- Shuffle
- Cues and Sequences
- What is tracking
- Look at cues and sequences
- Sequence settings
- Store cues
- Update cues
- Store options and preferences
- Play back cues
- Move in black
- Cue timing
- Renumber cues
- Executors
- Assign object to an executor
- Executor configurations
- Running playbacks
- Special executors
- Masters
- Selected masters
- Grand masters
- Time Control
- Speed masters
- Playback masters
- Phasers
- Step bar
- Phaser editor
- Create sinus dimmer phaser
- Create circle phaser
- Create circle phaser around position
- Create color rainbow phaser
- Step creator
- Macros
- Create macros
- Edit macros
- Assign macros to keys and buttons
- Examples
- Timecode
- Record a timecode show
- Edit a timecode show
- Timecode settings
- Toggle view mode
- What are timecode slots
- Layouts
- Create a layout
- Edit layout
- Layout view settings
- Edit layout view
- Edit layout elements
- Plugins
- What is Lua
- Data Pools
- System
- Date and time
- Clock
- System information
- Remote Inputs
- Control Other MA Devices
- grandMA3 xPort Nodes
- Update the Software
- Update grandMA3 consoles
- Update grandMA3 xPort Nodes
- Update grandMA3 onPC command wing XT
- Network update
- Fixture Types
- Import fixture types
- Import GDTF
- Build fixture types
- Insert fixture types
- Insert DMX modes
- Insert geometries
- Insert models
- Link models to geometries
- Link DMX modes to geometries
- Export fixture types
- Export GDTF
- Import fixture types
- Introduction
- grandMA3 Quick Manual consoles
- grandMA3 Quick Manual processing
- grandMA3 Quick Manual Nodes
- grandMA3 Quick Manual DIN-Rail
- grandMA3 Quick Manual onPC command wing XT
- grandMA3 Quick Manual onPC command wing
- grandMA3 Quick Manual onPC fader wing
- Release Notes
New help version
The help version you selected belongs to an older software version. You may want to view the latest help version.
Keys
A shortcut is a series of one or several keys that invoke the software to perform a pre-programmed action.
In grandMA3, we differentiate between the term key and button.
A key is a (hard) key on the console or on the (integrated) keyboard.
A button is an element in the User Interface.
The keys F9, F10, F11, Pause and Print Screen provide system-wide shortcuts on all operating systems always available in all contexts as long as the program is running. These shortcuts cannot be edited.
The following shortcuts are available on all OS through several input methods:
Desk lock:
- Keyboard
- F9
- Pause
- Key
- MA + MA + Pause|Fix
- Button
- Lock
Toggle keyboard shortcuts:
- Keyboard
- F10
- Button
- ShCuts
Print screen:
- Keyboard
- F11
Reload UI (If the color theme is set to unreadable values):
- Key
- MA + MA + Clear
The Shift keys on the keyboard correspond with the MA keys on the console.
All other shortcuts are user-editable.
This overview displays shortcuts for a quick execution of commands.
Press key | Command | Description |
---|---|---|
. | . | Sets a dot in the command line. |
. . | Zero | Sets the selected fixtures dimmer value to 0. |
MA . | Default | Sets the attributes to its default values. |
<<< | <<< | Goes fast backward and ignores the cue timing on a given executor. |
MA <<< | Black | Temporarily overrides the master level to zero on executing objects. |
>>> | >>> | Goes fast forward and ignores the cue timing on a given executor. |
MA >>> | Flash | Temporarily overrides the master level to full on a given executor. |
- | - | Sets a minus in the command line. |
- - | At -10 | Decreases the intensity of the selected fixtures by 10. |
+ | + | Adds a plus to the command line. |
+ + | At +10 | Increases the intensity of the selected fixtures with +10. |
/ | / | Sets a slash in the command line. |
MA / | * | Sets an asterisk in the command line. |
At | At | Sets the values on the selected fixtures. |
At At | Normal | Sets the intensity to Normal on the selected fixtures. |
MA At | Integrate | Integrates preset values into another step of the phaser. |
MA At At | Extract | Breaks any referenced links and applies the hard values. |
Press and hold At | Opens the At menu (At filter overlay). | |
Store At | /Embed | With store in the command line, at adds /Embed to the command. |
Assign | Assign | Assigns functions or objects to other objects. |
Assign Assign | Label | Labels objects. |
Assign Assign Assign | Set | Sets values to object properties. |
Align | Cycles through the different align modes. | |
Press and hold Align | Sets the align mode to off. | |
MA Align | Cycles through the different align transitions. | |
Press and hold MA Align | Sets the align transition to linear. | |
Blind | Blind | Switches blind mode on and off. |
Clear | Clear | Clears the selected fixtures. |
Clear Clear | Clear | Clears the active values. |
Clear Clear Clear | Clear | Clears the programmer. |
Press and hold Clear | ClearAll | Clears the programmer + command filter. The same as 3 x Clear. |
Channel | Channel | Selects fixtures by its Channel ID's. |
Channel Channel | Cycles through the custom made ID types. | |
Copy | Copy | Creates a copy of an object. |
Copy Copy | Paste | Pastes previously copied or cut objects. |
Copy Copy Copy | Insert | Inserts previously copied or cut objects. |
MA Copy | Cut | Cuts content to the clipboard. |
Cue | Cue | Cue is an object type. |
Cue Cue | Part | Part is an object type. |
MA Cue | Programmer | Enters the Programmer keyword in the command line. |
Down | Navigates down in the fixture/subfixture structure. | |
Delete | Delete | Use Delete to remove something from the show file. |
Delete Delete | Remove | Loads Remove in the programmer. |
Delete Delete Delete | Release | Loads Release in the programmer. |
ESC | Closes pop-ups, returning keyboard focus to the command line. If there are no open pop-ups, ESC deletes unexecuted commands from the command line. | |
Edit | Edit | Opens an editor for objects like cues, presets, sequences, and macros. |
Edit Edit | EditOption | Adds EditOption into the command line. |
Freeze | Freeze | Toggles the Freeze function on and off. |
Full | Full | Sets the intensity for the selected fixtures to 100%. |
Fixture | Fixture | Selects the fixtures of a given ID. |
Fixture Fixture | Selection | The actual programmer selection. |
Group | Group | Selects a group of a given ID. |
Group Group | World | Selects a world of a given ID. |
Group Group Group | Filter | Selects a filter of a given ID. |
Goto | Goto | Goes to a cue in the selected sequence. |
Goto Goto | Load | Loads a cue from the selected sequence. |
MA Goto Goto | Loaded | Adds Loaded to the command line. |
Go+ Go+ | Unpark | Releases a parked DMX channel or universe. |
Go+ [Large] | Go+ Exec | Executes the next cue in the selected sequence. |
MA Go+ [Large] | Go+ Loaded | Executes all the loaded cues at the same time. |
Go- [Large] | Go- Exec | Executes the previous cue in the selected sequence. |
Go+|Temp | Go+ | Executes the next cue in the sequence. |
MA Go+|Temp | Temp | Enables an executor only as long as that executor is held. |
MA Go+|Temp Go+|Temp | Toggle | Toggles between on and off status. |
Go-|Top | Go- | Executes the previous cue in the sequence. |
MA Go-|Top | Top | Executes the first cue in the sequence. |
Help | Help | Displays the help topic of a key or view. |
Highlt | Highlight | Toggles the highlight function on and off. |
MA Highlt | Lowlight | Toggles the lowlight function on and off. |
If | IfOutput | Selects fixtures based on their current output. |
If If | IfActive | Selects fixtures with active values in the programmer. |
If If If | IfProg | Selects fixtures that contain values in the programmer. |
If If If If | If | Selects fixtures that exist in both groups. |
Learn|Rate1 | Learnrate | Learn speed for a chaser or a phaser. |
MA Learn|Rate1 | Sets the rate to 1:1 for the executor or speed group. | |
List | List | Lists the sub-directories in the command line. |
MA List | ListRef | Lists references and dependencies of an object. |
MA | Pressing and holding MA in combination with other keys, gives shortcuts to other functions. Same as Shift on a keyboard. | |
MA Please | Forces the focus to the command line. | |
Menu | Opens the menu pop up. | |
Menu Menu | SaveShow | Saves the show file using the current name. |
Move | Move | Moves objects to another location. |
Move Move | Exchange | Function keyword used to swap places. |
Next | Next | Selects the next fixture. |
MA Next | Selects the next step. | |
Oops | Oops | Undoes the last operation or selection. |
On | On | Starts an executor or activates attributes. |
Off | Off | Releases an executor or deactivates attributes. |
Off Off | Opens the off menu. | |
Pause [Large] | Pause Exec | Toggles pause on and off for the selected sequence. |
Pause|Fix | Pause | Pauses a crossfade or a phaser. |
Pause|Fix Pause|Fix | Park | Enters the park keyword in the command line. |
MA Pause|Fix | Fix | Fixes an executor for all executor pages. |
MA MA Pause|Fix | Fix | Toggles the desk lock. |
Page+ | Next Page | Calls the next page. |
Page- | Previous Page | Calls the previous page. |
Press and hold Page- | Page | Calls page 1. |
Please | Executes the syntax written in the command line. | |
Please Please | Activates all attributes tor the selected fixtures. Additional presses toggle this activation. | |
Power | Turns the console on and off. | |
Preset | Preset | Selects the preset of a given ID. |
Preset Preset | Attribute | Selects the attribute of a given ID. |
Preset Preset Preset | Gel | Selects the gel of a given ID. |
MA Preset | FeatureGroup | Selects the feature group of a given ID. |
MA Preset Preset | DataPool | Selects the data pool of a given ID. |
Prev | Previous | Selects the previous fixture. |
MA Prev | Selects the previous step. | |
Select | Select | Selects objects as defaults. |
SelFix | SelFix | Selects all fixtures from an executor or another object. |
Sequ | Sequence | Selects the sequence of a given ID. |
Set | Off Matricks | Restores the selection. Toggles MATricks on and off. |
Press and hold Set | Reset Matricks | Resets the MATricks. |
MA Set | Step Toggle | Toggles between the first step selected and all steps selected. |
Solo | Solo | Toggles the solo function on and off. |
Stomp | Stomp | Stop the phaser of selected fixtures and takes the values of the moment of stopping active for step 1 into the programmer. All other steps will be deleted from the programmer. |
Store | Store | Stores objects in the show file. |
Press and hold Store | Opens the Store Options pop up. | |
Thru | Thru | Selects a range of items. |
Time | Time key | Allows access to parameter and cue timing as well as relative and absolute value layers. |
Up | Navigates up in the fixture/subfixture structure. | |
Update | Update | Opens the update pop up. |
X1|Clone | At the moment all XKeys behave like executors. X1 is executor 291. | |
MA X1|Clone | Clone | Copies data from one fixture to another. |
MA X1|Clone X1|Clone | Recast | Updates dependent objects when attributes are added to or deleted from presets. |
X2|Link | At the moment all XKeys behave like executors. X2 is executor 292. | |
X3|Grid | At the moment all XKeys behave like executors. X3 is executor 293. | |
MA X3|Grid | Grid | Sets the grid cursor in the Selection Grid window. |
X4|Layout | At the moment all XKeys behave like executors. X4 is executor 294. | |
MA X4|Layout | Layout | Selects the layout of a given ID. |
MA X4|Layout X4|Layout | Appearance | Puts some colors on buttons backgrounds and borders of a given object. |
MA X4|Layout X4|Layout X4|Layout | Scribble | Small drawings on the background of objects. |
X5|Step | At the moment all XKeys behave like executors. X5 is executor 295. | |
MA X5|Step | Step | Selects the step of a given ID. |
X6|TC | At the moment all XKeys behave like executors. X6 is executor 296. | |
MA X6|TC | Timecode | Selects the timecode of a given ID. |
X7|View | At the moment all XKeys behave like executors. X7 is executor 297. | |
MA X7|View | View | Selects the view of a given ID. |
MA X7|View X7|View | ViewButton | Selects the view button of a given ID. |
MA X7|View X7|View X7|View | ScreenContent | Defines the size of a screen or has all the windows as content. |
X8|DMX | At the moment all XKeys behave like executors. X8 is executor 298. | |
MA X8|DMX | DMXAddress | Selects DMX addresses, using absolute numbering. |
MA X8|DMX X8|DMX | DMXUniverse | Selects the DMX universe of a given value. |
X9 | At the moment all XKeys behave like executors. X9 is executor 191. | |
X10 | At the moment all XKeys behave like executors. X10 is executor 192. | |
X11 | At the moment all XKeys behave like executors. X11 is executor 193. | |
X12 | At the moment all XKeys behave like executors. X12 is executor 194. | |
X13|Phaser | At the moment all XKeys behave like executors. X13 is executor 195. | |
MA X13|Phaser | StepRecipe | |
X14|Macro | At the moment all XKeys behave like executors. X14 is executor 196. | |
MA X14|Macro | Macro | Selects the macro of a given ID. |
MA X14|Macro X14|Macro | Plugin | |
X15|Page | At the moment all XKeys behave like executors. X15 is executor 197. | |
MA X15|Page | Page | Selects the page of a given ID. |
MA X15|Page X15|Page | SpecialExec | |
X16|Exec | At the moment all XKeys behave like executors. X16 is executor 198. | |
MA X16|Exec | Exec | Selects the executor of a given ID. |
MA X16|Exec X16|Exec X16|Exec | FaderMaster |