• grandMA3 User Manual
    • Introduction
      • About the manual
      • Symbols used in the manual
      • System requirements grandMA3 onPC
      • Installation of grandMA3 onPC
    • Device Overview
      • grandMA3 console
      • grandMA3 replay unit
      • grandMA3 processing units
      • grandMA3 onPC command wing
      • Keys
        • Keys Overview
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    • System Overview
      • Standalone device
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        • Calculate parameters
        • Expand the amount of parameters
    • First Steps
      • Unpack the device
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      • Connect Audio In
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      • Turn on the console the first time
    • Show File Management
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    • DMX In and Out
      • DMX port configuration
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      • Create User
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    • Patch and Fixture Setup
      • What are fixtures
      • Add fixtures to the show
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      • Position fixtures in the 3D space
      • 3D Window
      • Camera Pool
      • Stages
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      • Attribute definitions
        • Activation group
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    • Operate Fixtures
      • What is the programmer
      • Fixture sheet
      • Using the color picker
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    • Images
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    • Groups
      • Create groups
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      • Group masters
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    • Worlds and Filters
      • At filter
      • Create a world
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      • Use a world or filter
      • Delete a world
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    • Cues and Sequences
      • What is tracking
      • Look at cues and sequences
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      • Store cues
      • Store options and preferences
      • Play back cues
      • Cue timing
    • Executors
      • Assign object to an executor
      • Executor configurations
      • Running playbacks
    • Phasers
      • Step bar
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      • Create sinus dimmer phaser
    • Macros
      • Create macros
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    • Timecode
      • Toggle view mode
      • What are timecode slots
    • Layouts
      • Create a layout
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      • Edit layout view
      • Edit layout elements
    • System Information
      • Date and time
      • Clock
      • System info
    • Update the Software
      • Update grandMA3 consoles
      • Update grandMA3 xport nodes
    • Fixture Types
      • Import fixture types
        • Import GDTF
      • Build fixture types
        • Insert fixture types
        • Insert DMX modes
        • Insert geometries
        • Insert models
        • Link models to geometries
        • Link DMX modes to geometries
      • Export fixture types
        • Export GDTF
  • grandMA3 Quick Manual consoles
  • grandMA3 Quick Manual processing
  • grandMA3 Quick Manual nodes
  • grandMA3 Quick Manual DIN-Rail
  • grandMA3 Quick Manual onPC solutions
  • Release Notes
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Version 1.0

Group Masters

Table of contents of this topic

Groups can be masters for the fixtures in the group.

If the value is adjusted often, then it can be an advantage to assign the group to an executor.  Learn how in the Assign Object to an Executor topic.

There are four different kinds of group masters:

  • Positive - This is an HTP group master. It can be used to limit intensity output. It is indicated by a small plus icon in the upper right corner of the pool object.
  • Negative - This is a LoTP group master. It can also be used to limit intensity output. It is indicated by a small minus icon in the upper right corner of the pool object. Read a description of the difference between positive and negative masters below.
  • Scaling - This scales the intensity output. For example, if the fixture is at 50% and the group master is at 50% then the output is 25%. It is indicated by a small x icon in the upper right corner of the pool object.
  • Additive - This master does not limit output but adds output as HTP merge with values from programmer and playbacks. It is indicated by a small circle icon in the upper right corner of the pool object.

The difference between the positive and negative masters are relevant when several groups contain the same or overlapping fixtures. A negative master has priority over a positive. For example, if two groups contain a fixture with 100% output and if one group is a positive master on 80% and the other group is a negative master on 60% then the output is 60% (limited by the negative master). If the negative master is turned up then the output stops at 80% when the positive master becomes valid.

Group pool with masters

Groups with a mode assigned have a horizontal bar that displays the master level.

The master mode can be selected using the Edit Group pop-up. Read more about the pop-up in the Edit Groups topic.

The mode can also be assigned using the Set keyword.

Example

Using the command line to set the master mode of group 4 to positive:

User name[Fixture]> Set Group 4 "Mode" "Positive"

The mode type is capital sensitive. This means that writing "positive" fails, but "Positive" works.

Hint:
If the mode is not specified, then a pop-up appears allowing you to choose a mode from a list.

Delete a Group Master

A group can be deleted from the executor without the group disappearing.

If a group is deleted in the group pool, then it disappears from the show.

Restriction:
Be aware that if the group is limited by the master, when it is deleted, then the fixtures stay limited. This means that a new group needs to be created with the fixtures to remove the limitation!
If the group is removed from an executor, then it still exist in the group pool and any master level set using the executor is still valid in the pool. 

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