• grandMA3 User Manual
    • About the manual
    • Device Overview
      • grandMA3 consoles
        • grandMA3 full-size
        • grandMA3 full-size CRV
        • grandMA3 light
        • grandMA3 light CRV
        • grandMA3 compact XT
        • grandMA3 compact
      • grandMA3 extension
      • grandMA3 replay unit
      • grandMA3 processing units
      • grandMA3 Nodes
      • grandMA3 Nodes DIN-Rail
      • grandMA3 I/O Node
      • grandMA3 I/O Node DIN-Rail
      • grandMA3 onPC command wing XT
      • grandMA3 onPC command wing
      • grandMA3 onPC fader wing
      • grandMA3 onPC rack-unit
      • Screen allocation
      • Keyboard shortcuts
      • Keys
        • . [Dot]
        • <<< [GoFastBackward] | Black
        • >>> [GoFastForward] | Flash
        • - [Minus]
        • + [Plus]
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        • At
        • Assign
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        • X1 | Clone
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        • X3 | Grid
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        • Xkeys
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      • Connector pin assignment
    • System Overview
      • Standalone device
      • Locally networked devices
      • World server
      • Parameters
        • Calculate parameters
        • Expand the amount of parameters
    • First Steps
      • Unpack the device
      • Check scope of delivery
      • Position the device
      • Connect power
      • Connect desk light
      • Connect external screens
      • Connect USB devices
      • Connect DMX
      • Connect Audio In
      • Connect MIDI
      • Connect LTC
      • Connect Ethernet
      • Connect DC Remote In
      • Connect grandMA3 extension
      • Connect grandMA3 fader wing
      • Turn on the device the first time
    • grandMA3 onPC
      • System requirements grandMA3 onPC
      • Windows installation
      • Optimize Windows
      • macOS installation
      • Optimize macOS
      • onPC Terminal App
      • onPC settings
    • Show File Handling
    • Workspace
      • User interface
        • Configuration of displays
        • Desk lock
        • User-defined area
        • Command line
        • Control bar
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        • Tables in general
        • Trackpad window
      • Gestures
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      • Master controls
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      • Displays in grandMA3 onPC
      • Encoder bar
        • Feature group control bar
        • Encoder toolbar
      • Calculator
      • Playback bar
      • Command wing bar
      • Colors
        • System
        • Markers
        • Color theme
    • Command Syntax and Keywords
      • General syntax rules
      • General keywords
        • ; [Semicolon]
        • / [Slash]
        • . [Dot]
        • .. [DotDot]
        • = [Equal]
        • <<< [GoFastBackward]
        • >>> [GoFastForward]
        • - [Minus]
        • * [Asterisk]
        • % [Percent]
        • + [Plus]
        • Absolute
        • Acceleration
        • Action
        • ActivationGroup
        • Agenda
        • Align
        • AlignTransition
        • Appearance
        • Assign
        • At
        • Attribute
        • AutoCreate
        • Black
        • Blind
        • Block
        • BPM
        • Call
        • Camera
        • Capture
        • Certificate
        • ChangeDestination
        • Channel
        • ChannelSet
        • Chat
        • Cleanup
        • Clear
        • ClearActive
        • ClearAll
        • ClearSelection
        • Clone
        • CmdDelay
        • Collect
        • Collection
        • ColorTheme
        • Configuration
        • Console
        • Cook
        • Copy
        • Cue
        • CueAbs
        • CueDelay
        • CueFade
        • CueInDelay
        • CueInFade
        • CueOutDelay
        • CueOutFade
        • CueRel
        • CueUpdate
        • CurrentUser
        • CurrentUserProfile
        • Cut
        • DataPool
        • Deceleration
        • Decimal8
        • Decimal16
        • Decimal24
        • Default
        • Delay
        • Delete
        • DeleteOtherVersions
        • DelGlobalVar
        • DelUserVar
        • Dismiss
        • Display
        • DMXLayer
        • DMXAddress
        • DMXReadout
        • DMXUniverse
        • Down
        • DumpLog
        • Drive
        • Echo
        • Edit
        • EditSetting
        • Eject
        • Effect
        • EndIf
        • Exchange
        • Executor
        • Export
        • Extract
        • Extension
        • Fade
        • Fader
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        • FaderMaster
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        • FaderTime
        • FaderX
        • FaderXA
        • FaderXB
        • FeatureGroup
        • Filter
        • Fix
        • FixtureClass
        • FixtureLayer
        • Fixture
        • FixtureType
        • Flip
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        • Fog
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        • GetGlobalVar
        • GetUserVar
        • Universal
        • Go+
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        • Go-
        • Goto
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        • HardwareKey
        • Help
        • Helplua
        • Hex8
        • Hex16
        • Hex24
        • Highlight
        • Houselights
        • Hz
        • If
        • IfActive
        • IfOutput
        • IfProg
        • Image
        • Import
        • Index
        • Insert
        • Integrate
        • Interface
        • Invert
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        • IP
        • JoinSession
        • Key
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        • LeaveSession
        • Library
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        • Load
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        • Lowlight
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        • Macro
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        • Node
        • NonDim
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        • Off
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        • On
        • OnPC
        • OSC
        • Oops
        • OutputLayer
        • Page
        • Part
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        • Pause
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        • PercentFine
        • Phase
        • Physical
        • Plugin
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        • PresetUpdate
        • Press
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        • PreviousY
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        • Previous
        • Programmer
        • Property
        • PU
        • Pyro
        • Rate1
        • Readout
        • Reboot
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        • Relation
        • Relative
        • Release
        • ReloadPlugins
        • ReloadUI
        • Remote
        • RemoteHID
        • RemoteCommand
        • Remove
        • Reset
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        • Root
        • RTChannel
        • RunningMacro
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        • RunningTimecode
        • SaveShow
        • ScreenConfig
        • ScreenContent
        • Scribble
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        • Selection
        • SelFix
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        • SendMIDI
        • SendOSC
        • Set
        • SetGlobalVar
        • SetUserVar
        • Shuffle
        • Shutdown
        • SnapDelay
        • SoftwareImport
        • SoftwareUpdate
        • SoundChannel
        • Solo
        • SpecialExecutor
        • Speed
        • Speed1
        • Stage
        • Station
        • Step
        • Stomp
        • SwitchGma2Mode
        • Store
        • Temp
        • Texture
        • Thru
        • Time
        • Timecode
        • TimecodeSlot
        • Toggle
        • TopUp
        • Top
        • Transition
        • Type
        • UIChannel
        • UiGridSelection
        • Unblock
        • Unlock
        • Unpark
        • Unpress
        • Up
        • Update
        • UpdateContent
        • User1
        • User2
        • User
        • UserProfile
        • Video
        • Version
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        • ViewButton
        • Width
        • World
        • Xkeys
        • Zero
      • Option keywords
        • /Active
        • /ActiveForSelected
        • /AddNewContent
        • /All
        • /CreateSecondCue
        • /Merge
        • /NoConfirm
        • /OriginalContentOnly
        • /Overwrite
        • /Remove
        • /Screen
      • Extended command line syntax options
    • Windows, Views, and Menus
      • Add window
      • Rearrange
      • Store and recall views
      • Remove windows from a screen
      • Window settings
      • Menus
      • Change menu locations
      • Pool windows
        • Create pool object
        • Label pool objects
        • Move pool objects
        • Insert pool objects
        • Copy pool objects
        • Lock and unlock pool objects
        • Delete pool objects
    • Networking
      • Interfaces and IP
      • Session
        • Create a session
        • Join a session
        • Leave a session
        • Invite to a session
        • Dismiss from session
        • Create a custom key
      • Web remote
      • SFTP connection
    • DMX In and Out
      • DMX port configuration
      • Ethernet DMX
        • Art-Net menu
        • sACN menu
        • Transmit DMX using Art-Net
    • Single User and Multi User Systems
      • Create User
      • User settings
    • Patch and Fixture Setup
      • What are fixtures
      • Add fixtures to the show
      • MVR
      • Live patch
      • DMX sheet
      • DMX universes
      • Remove fixtures from the show
      • Position fixtures in the 3D space
      • 3D
      • Camera Pool
      • Stages
      • Classes and Layers
      • Attribute definitions
        • Activation group
        • Feature group
        • Deactivation group
      • Parameter list
      • DMX curves
    • Operate Fixtures
      • Select Fixtures
      • What is the programmer
      • Fixture sheet
      • Encoder resolution
      • Using the color picker
      • Selection bar
      • Align
      • Selection Grid
      • Smart view
    • Scribbles
      • Create scribbles
      • Edit scribbles
      • Assign scribbles
      • Delete scribbles
    • Images
      • Screenshots
    • Video
    • Appearances
      • Create appearances
      • Use appearances
      • Delete appearances
    • Groups
      • Create groups
      • Edit groups
      • Delete groups
      • Group masters
    • Presets
      • Preset pools
      • Create new presets
      • Recipe presets
      • Use preset
      • Edit or Update presets
    • Worlds and Filters
      • At filter
      • Create a world
      • Create a filter
      • Use a world or filter
      • Delete a world
      • Delete a filter
    • MAtricks and Shuffle
      • Blocks
      • Groups
      • Wings
      • Widths
      • Shuffle
    • Cues and Sequences
      • What is tracking
      • Look at cues and sequences
      • Content sheet
      • Sequence settings
      • Store cues
      • Update cues
      • Copy cues
      • Cue recipes
      • Store settings and preferences
      • Play back cues
      • Move in black
      • Cue timing
      • Renumber cues
      • Delete cues
    • Executors
      • Assign object to an executor
      • Executor configurations
      • Running playbacks
      • Special executors
    • Masters
      • Selected masters
      • Grand masters
        • Time Control
      • Speed masters
      • Playback masters
    • Recipes
    • Phasers
      • Phaser editor
      • Create sinus dimmer phaser
      • Create circle phaser
      • Create circle phaser around position
      • Create color rainbow phaser
    • XYZ
      • Activating XYZ for fixture types
      • MArker fixture
    • Macros
      • Create macros
      • Edit macros
      • Assign macros to keys and buttons
      • Examples
    • Agenda
      • View modes
      • Create an agenda entry
      • Edit an agenda entry
      • Agenda toolbar
    • Timecode
      • What are timecode slots
      • Timecode settings
      • Track groups
      • Time ranges and events
      • Toggle view mode
      • Record a timecode show
      • Record an external timecode show
      • Edit a timecode show
    • Layouts
      • Create a layout
      • Edit layout
      • Layout view settings
      • Edit layout view
      • Edit layout elements
      • Layout encoder bar
    • Plugins
      • What is Lua?
      • Lua functions
        • Object-Free API
          • BuildDetails
          • Cmd
          • CmdIndirect
          • CmdIndirectWait
          • CmdObj
          • Confirm
          • DataPool
          • DefaultDisplayPositions
          • Echo
          • ErrPrintf
          • ErrEcho
          • Export
          • GetPath
          • GetShowFileStatus
          • GetSubfixture
          • GetSubfixtureCount
          • HookObjectChange
          • HostOS
          • HostSubType
          • HostType
          • Import
          • MasterPool
          • MessageBox
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          • Patch
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          • ShowSettings
          • TextInput
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          • UserVariables
          • Version
        • Object API
          • Children
          • Dump
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          • HasActivePlayback
          • Import
          • ToAddr
    • Data Pools
    • System
      • Date and time
      • Clock
      • Desk lights
      • System information
      • System monitor
      • Info Window
    • Sound
      • Sound Window
    • Remote In and Out
      • DC remotes
      • MIDI remotes
      • DMX remotes
      • OSC
      • PSN
    • RDM
    • Control other MA Devices
      • grandMA3 Nodes
      • MA Network Switch
      • RemoteHID
    • Update the Software
      • Update grandMA3 consoles
      • Update grandMA3 Nodes
      • Update grandMA3 onPC windows hardware
      • Update grandMA3 viz-key
      • Network update
      • Delete update files
      • Troubleshooting
    • Fixture Types
      • Import fixture types
        • Import GDTF
      • Build fixture types
        • Insert fixture types
        • Insert DMX modes
        • Insert geometries
        • Insert models
        • Link models to geometries
        • Link DMX modes to geometries
      • Export fixture types
        • Export GDTF
    • File Management
      • Import / Export Menu
      • Folder Structure
    • Shut down the System
    • Troubleshooting
      • Clean start
  • grandMA3 Quick Start Guide
  • grandMA3 Quick Manual consoles
  • grandMA3 Quick Manual processing units
  • grandMA3 Quick Manual Nodes
  • grandMA3 Quick Manual Nodes DIN-Rail
  • grandMA3 Quick Manual onPC command wing XT
  • grandMA3 Quick Manual onPC command wing
  • grandMA3 Quick Manual onPC fader wing
  • grandMA3 Quick Manual onPC rack-unit
  • grandMA3 Quick Manual viz-key
  • grandMA3 Quick Manual I/O Nodes
  • Release Notes
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Version 1.7

Insert DMX Modes

A DMX mode consists of one or several DMX channels.

The DMXMode is the parent, and the DMXChannel is its child.

Requirement:

  • Insert fixture type first.

For more information, see Insert Fixture Types

Example:

  • How to create a Basic moving head.
Important:
The build of a fixture type is based on the hierarchic structure of parent-child. A parent comes first, and the child follows its parent. There may be several children.
Hint:
Many manufacturers provide DMX charts that define channels.
Use a DMX chart to enter the channels in the fixture type table. 

This basic moving head is based on this chart:

Relative Patch Address Function
1

Pan (8 bit)

Pan movement by 540°

2 Pan Fine (16 bit)
3

Tilt (8 bit)

Tilt movement by 270°

4 Tilt Fine (16 bit)
5 Dimmer
6 Red
7 Green
8 Blue
Important:
-To back up data during or after the build of fixture types, leave the Fixture Type Editor and tap Export in the Fixture Types menu.
An xml. file is exported. It is possible to import this file into the show file.  
-Or save the show file. Leave the Patch menu and save all changes.
  1.  Set the focus to the fixture type.

Hint:
To add children in the window Edit Fixture Type, tap and hold 'New object' line.
  1. Tap Edit.
    The window Edit FixtureType opens, and the focus is automatically set to the column DMX Modes.
Insert DMXMode
  1. For a clear overview, tap to disable Merge children in the lower right corner of the window. 
  2.  
    In the column Name, tap and hold the cell Default.
    -The pop-up Edit Name opens.
    -Rename Default to Mode 1.
Edit name of Default

Enter DMXChannel 1 – Pan

To enter the first channel:

  1. Expand Mode 1:
    ​-Tap ​.
  2. In the row DMXChannel 1, enter:
    -Coarse: 1
    -Fine: 2
    -Default: 50 %
    -Highlight: none
  3. Expand DMXChannel 1 for further entries in LogicalChannel:
    -Tap ​ in the row DMXChannel 1.
  4. In the row LogicalChannel select:
    -Attribute: Pan
  5. The DMXChannel 1 is renamed to Geometry 1_Pan. 
    -Master: none
  6. Expand LogicalChannel for further entries in ChannelFunction:
    -Tap ​ in the row LogicalChannel.
  7.  
    In the row ChannelFunction select:
    -Attribute: Pan
    -Physical From: -270
    -Physical To: 270
Hint:
As soon as you select an attribute, the DMX Channel is renamed after the attribute – Geometry_Attribute.

DMXChannel1 is entered. 


Enter DMXChannel 2 – Tilt

To enter the second channel:

  1. Tap Geometry 1_Pan.
  2. Tap to enable 'New object' line.
  3. Tap New DMXChannel and tap Insert.
    New DMXChannel is renamed to DMXChannel 2.
  4. To enter the second channel, enter in the row DMXChannel 2:
    -Coarse: 3
    -Fine: 4
    -Default: 50 %
    -Highlight: none
    -Open LogicalChannel. For more information, see ​step 3 in the type LogicalChannel. 
  5. -Attribute: Tilt
  6. DMXChannel 2 is renamed after the attribute.
    -Master: none
  7. Open ChannelFunction. For more information, see step 5 in the type ChannelFunction. 
    -Attribute: Tilt
    -Physical From: -135
    -Physical To: 135

DMXChannel 2 is entered. 


Enter DMXChannel 3 – Dimmer

To enter the third channel:

  1. Start with steps 1 to 3, as described in DMXChannel 2.
  2. To enter the third channel, enter in the row DMXChannel 3:​
  3. -Coarse: 5
    -Default: 0 %
    -Highlight: 100 %
    -Open LogicalChannel. For more information see ​step 3 in the type LogicalChannel. 
  4. -Attribute: Dimmer
  5. DMXChannel 3 is renamed after the attribute.
  6. To control the value of the attribute using the Grand Master, tap in the column Master.
    -The pop-up Select Master opens.
    Select Master

    -Tap Grand.
  7. Open ChannelFunction. For more information, see step 5 in the type ChannelFunction. 
    -Attribute: Dimmer
    -Physical From: 0
    -Physical To: 1

DMXChannel 3 is entered. 


Enter DMXChannel 4 – Red

  1. Start with steps 1 to 3, as described in DMXChannel 2.
  2. To enter the fourth channel, enter in the row DMXChannel 4:​
  3. -Coarse: 6
    -Default: 100 %
    -Highlight: 100 %
    -Open LogicalChannel. For more information, see ​step 3 in the type LogicalChannel. 
  4. -Attribute: ColorRGB_R
  5. DMXChannel 4 is renamed after the attribute.
  6. Master: none
  7. Open ChannelFunction. For more information see step 5 in the type ChannelFunction. 
    -Attribute: ColorRGB_R
    -Physical From: 0
    -Physical To: 1

DMXChannel 4 is entered. 


Enter DMXChannel 5 – Green

  1. Start with steps 1 to 3, as described in DMXChannel 2.
  2. To enter the fifth channel, enter in the row DMXChannel 5:​
  3. -Coarse: 7
    -Default: 100 %
    -Highlight: 100 %
    -Open LogicalChannel. For more information, see ​step 3 in the type LogicalChannel. 
  4. -Attribute: ColorRGB_G
  5. DMXChannel 5 is renamed after the attribute.
  6. Master: none
  7. Open ChannelFunction. For more information see step 5 in the type ChannelFunction. 
    -Attribute: ColorRGB_G
    -Physical From: 0
    -Physical To: 1

DMXChannel 5 is entered. 


Enter DMXChannel 6 – Blue

  1. Start with steps 1 to 3, as described in DMXChannel 2.
  2. To enter the sixth channel, enter in the row DMXChannel 6:​
  3. -Coarse: 8
    -Default: 100 %
    -Highlight: 100 %
    -Open LogicalChannel. For more information, see ​step 3 in the type LogicalChannel. 
  4. -Attribute: ColorRGB_B
  5. DMXChannel 6 is renamed after the attribute.
  6. Master: none
  7. Open ChannelFunction. For more information, see step 5 in the type ChannelFunction. 
    -Attribute: ColorRGB_B
    -Physical From: 0
    -Physical To: 1
 

DMXChannel 6 is entered, and DMX Mode 1 is inserted. 

Insert Mode 1

 


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