• grandMA3 User Manual
    • Introduction
      • About the manual
      • Symbols used in the manual
    • Device Overview
      • grandMA3 consoles
      • grandMA3 replay unit
      • grandMA3 processing units
      • grandMA3 nodes
      • grandMA3 onPC command wing
      • grandMA3 onPC command wing XT
      • Screen Allocation
      • Keyboard shortcuts
      • Keys
        • . [Dot]
        • <<< [GoFastBackward] | Black
        • >>> [GoFastForward] | Flash
        • - [Minus]
        • + [Plus]
        • / [Slash] | * [Asterisk/Multiply]
        • At
        • Assign
        • Align
        • Blind
        • Clear
        • Channel
        • Copy
        • Cue
        • Down
        • Delete
        • Esc
        • Edit
        • Freeze
        • Full
        • Fixture
        • Group
        • Goto
        • Go+ [large]
        • Go- [large]
        • Go+ | Temp
        • Go- | Top
        • Help
        • Highlt [Highlight]
        • If
        • Learn | Rate1
        • List
        • MA
        • Menu
        • Move
        • Next
        • Numeric keys | arrows
        • Oops
        • On
        • Off
        • Pause [large]
        • Pause | Fix
        • Page+
        • Page-
        • Please
        • Power
        • Preset
        • Prvw [Preview]
        • Prev [Previous]
        • Select
        • SelFix [SelectFixture]
        • Sequ [Sequence]
        • Set
        • Solo
        • Stomp
        • Store
        • Thru
        • Time
        • Up
        • Update
        • U1
        • U2
        • X1 | Clone
        • X2 | Link
        • X3 | Grid
        • X4 | Layout
        • X5 | Step
        • X6 | TC
        • X7 | View
        • X8 | DMX
        • X9
        • X10
        • X11
        • X12
        • X13 | Phaser
        • X14 | Macro
        • X15 | Page
        • X16 | Exec
        • XKeys
      • Control elements
        • Dual encoders
        • Level wheel
        • Grand master
        • Executor elements
        • Custom section
        • Master section
    • System Overview
      • Standalone device
      • Locally networked devices
      • World server
      • Parameters
        • Calculate parameters
        • Expand the amount of parameters
    • First Steps
      • Unpack the device
      • Check scope of delivery
      • Position the device
      • Connect power
      • Connect desk light
      • Connect external screens
      • Connect USB mouse and USB keyboard
      • Connect DMX
      • Connect Audio In
      • Connect SMPTE (LTC)
      • Connect Ethernet
      • Connect DC Remote In
      • Connect grandMA3 extension
      • Turn on the console the first time
    • grandMA3 onPC
      • System requirements grandMA3 onPC
      • Windows installation
      • Optimize Windows
      • macOS installation
      • Optimize macOS
    • Show File Management
    • Workspace
      • User interface
        • Configuration of displays
        • Desk lock
        • User-defined area
        • Command line
        • Control bar
        • View bar
        • Tables in general
        • Trackpad window
      • Gestures
      • Command section
      • Master controls
      • Playback controls
      • Displays in grandMA3 onPC
      • Encoder bar
        • Feature group control bar
        • Encoder toolbar
      • Calculator
      • Playback bar
      • Colors
        • System
        • Markers
        • Color theme
    • Command Syntax and Keywords
      • General syntax rules
        • Object keywords
        • Function keywords
        • Helping keywords
      • All keywords
        • / [Slash]
        • . [Dot]
        • .. [DotDot]
        • = [Equal]
        • <<< [GoFastBackward]
        • >>> [GoFastForward]
        • - [Minus]
        • * [Asterisk]
        • % [Percent]
        • + [Plus]
        • Absolute
        • Acceleration
        • Action
        • ActivationGroup
        • Align
        • AlignTransition
        • Appearance
        • Assign
        • At
        • Attribute
        • Black
        • Blind
        • Block
        • BPM
        • Camera
        • Call
        • ChangeDestination
        • Channel
        • ChannelSet
        • Chat
        • Clear
        • ClearActive
        • ClearAll
        • ClearSelection
        • Clone
        • CmdDelay
        • ColorTheme
        • ColorThemeLibrary
        • Configuration
        • Console
        • Copy
        • Cue
        • CueDelay
        • CueFade
        • CueInDelay
        • CueInFade
        • CueOutDelay
        • CueOutFade
        • CurrentUser
        • CurrentUserProfile
        • Cut
        • DataPool
        • Deceleration
        • Decimal8
        • Decimal24
        • Default
        • Delay
        • Delete
        • DelGlobalVar
        • DelUserVar
        • Dismiss
        • Display
        • DMXAddress
        • DMXReadout
        • DMXUniverse
        • Down
        • Drive
        • Echo
        • Edit
        • EditOption
        • Eject
        • Effect
        • EndIf
        • Exchange
        • Executor
        • Export
        • Extract
        • Extension
        • Fade
        • FaderMaster
        • FaderRate
        • FaderSpeed
        • FaderTemp
        • FaderX
        • FeatureGroup
        • Filter
        • Fix
        • Fixture
        • FixtureType
        • FixtureTypeLibrary
        • Flip
        • Flash
        • Fog
        • Font
        • Freeze
        • Full
        • GDTFLibrary
        • Gel
        • GetGlobalVar
        • GetUserVar
        • Global
        • Go+
        • Go-
        • Goto
        • Grid
        • Group
        • Help
        • Hex8
        • Hex24
        • Highlight
        • Houselights
        • Hz
        • If
        • IfOutput
        • Image
        • Import
        • Index
        • Insert
        • Integrate
        • Interface
        • Invert
        • Invite
        • IP
        • JoinSession
        • Keyboard
        • KeyboardShortcuts
        • Knockin
        • Label
        • Language
        • Layout
        • LearnRate
        • LearnSpeed
        • LeaveSession
        • Library
        • List
        • ListOwner
        • ListRef
        • Load
        • Loaded
        • LoadShow
        • Lock
        • Login
        • Logout
        • Lowlight
        • Lua
        • Macro
        • MacroLibrary
        • Master
        • MAtricks
        • MAtricksPool
        • Media
        • Menu
        • MenuLibrary
        • Move
        • MyRunningMacro
        • MyRunningSequence
        • NewShow
        • Next
        • Node
        • NonDim
        • Normal
        • Off
        • On
        • OnPC
        • OSC
        • Oops
        • Page
        • Part
        • Park
        • Paste
        • Patch
        • Pause
        • Percent
        • PercentFine
        • Phase
        • Physical
        • Plugin
        • PluginLibrary
        • Preset
        • Press
        • Preview
        • Previous
        • Programmer
        • Property
        • PU
        • Pyro
        • Rate1
        • Readout
        • Reboot
        • Recast
        • Relative
        • Release
        • ReloadPlugins
        • ReloadUI
        • Remote
        • RemoteCommand
        • Remove
        • Reset
        • Restart
        • Root
        • RTChannel
        • RunningMacro
        • RunningSequence
        • SaveShow
        • ScreenConfig
        • ScreenContent
        • Scribble
        • Seconds
        • Select
        • Selection
        • SelFix
        • Sequence
        • SendOSC
        • Set
        • SetGlobalVar
        • SetUserVar
        • Shuffle
        • Shutdown
        • SnapDelay
        • SoundChannel
        • Solo
        • SpecialExec
        • Speed
        • Speed1
        • Stage
        • Station
        • Step
        • StepCreator
        • StepRecipe
        • Stomp
        • Store
        • Temp
        • Thru
        • Timecode
        • Toggle
        • Top
        • Transition
        • Unblock
        • Unlock
        • Unpark
        • Unpress
        • Up
        • Update
        • User1
        • User2
        • User
        • UserProfile
        • Version
        • View
        • ViewButton
        • Width
        • World
        • Zero
    • Windows, Views, and Menus
      • Add windows
      • Rearrange
      • Store and recall views
      • Remove windows from a screen
      • Window settings
      • Menus
      • Change menu locations
      • Pool windows
        • Create pool object
        • Label pool objects
        • Move pool objects
        • Insert pool objects
        • Copy pool objects
        • Lock and unlock pool objects
        • Delete pool objects
    • Networking
      • Interfaces and IP
      • Session
        • Create a session
        • Leave a session
        • Invite to a session
        • Dismiss from session
        • Create a custom key
      • Web remote
      • SFTP connection
    • DMX In and Out
      • DMX port configuration
      • Ethernet DMX
        • Art-Net menu
        • sACN menu
        • Transmit DMX using Art-Net
    • Single User and Multi User Systems
      • Create User
      • User settings
    • Patch and Fixture Setup
      • What are fixtures
      • Add fixtures to the show
      • MVR
      • Live patch
      • DMX sheet
      • DMX universes
      • Remove fixtures from the show
      • Position fixtures in the 3D space
      • 3D Window
      • Camera Pool
      • Stages
      • Classes and Layers
      • Attribute definitions
        • Activation group
        • Feature group
    • Operate Fixtures
      • What is the programmer
      • Fixture sheet
      • Using the color picker
      • Selection bar
      • Align
      • Selection Grid
      • Smart view
    • Scribbles
      • Create scribbles
      • Edit scribbles
      • Assign scribbles
      • Delete scribbles
    • Images
      • Screenshots
    • Appearances
      • Create appearances
      • Use appearances
      • Delete appearances
    • Groups
      • Create groups
      • Edit groups
      • Delete groups
      • Group masters
    • Presets
      • Preset pools
      • Create presets
      • Assign input filter
      • Edit presets
      • Update presets
      • Preset pool settings
      • Embedded presets
      • Store values of multi steps
      • Delete presets
    • Worlds and Filters
      • At filter
      • Create a world
      • Create a filter
      • Use a world or filter
      • Delete a world
      • Delete a filter
    • MAtricks and Shuffle
      • Blocks
      • Groups
      • Wings
      • Widths
      • Shuffle
    • Cues and Sequences
      • What is tracking
      • Look at cues and sequences
      • Sequence settings
      • Store cues
      • Update cues
      • Store options and preferences
      • Play back cues
      • Move in black
      • Cue timing
      • Renumber cues
    • Executors
      • Assign object to an executor
      • Executor configurations
      • Running playbacks
      • Special executors
    • Masters
      • Selected masters
      • Grand masters
        • Time Control
      • Speed masters
      • Playback masters
    • Phasers
      • Step bar
      • Phaser editor
      • Create sinus dimmer phaser
      • Create circle phaser
      • Create circle phaser around position
      • Create color rainbow phaser
      • Step creator
    • Macros
      • Create macros
      • Edit macros
      • Assign macros to keys and buttons
      • Examples
    • Timecode
      • Record a timecode show
      • Edit a timecode show
      • Timecode settings
      • Toggle view mode
      • What are timecode slots
    • Layouts
      • Create a layout
      • Edit layout
      • Layout view settings
      • Edit layout view
      • Edit layout elements
    • Plugins
      • What is Lua
    • Data Pools
    • System
      • Date and time
      • Clock
      • System information
    • Remote Inputs
    • Control Other MA Devices
      • grandMA3 xPort Nodes
    • Update the Software
      • Update grandMA3 consoles
      • Update grandMA3 xPort Nodes
      • Update grandMA3 onPC command wing XT
      • Network update
    • Fixture Types
      • Import fixture types
        • Import GDTF
      • Build fixture types
        • Insert fixture types
        • Insert DMX modes
        • Insert geometries
        • Insert models
        • Link models to geometries
        • Link DMX modes to geometries
      • Export fixture types
        • Export GDTF
  • grandMA3 Quick Manual consoles
  • grandMA3 Quick Manual processing
  • grandMA3 Quick Manual Nodes
  • grandMA3 Quick Manual DIN-Rail
  • grandMA3 Quick Manual onPC command wing XT
  • grandMA3 Quick Manual onPC command wing
  • grandMA3 Quick Manual onPC fader wing
  • Release Notes
Select different version
 
Hint:
New help version
The help version you selected belongs to an older software version. You may want to view the latest help version.
Version 1.3

Insert DMX Modes

A DMX mode consists of one or several DMX channels.

The DMXMode is the parent and the DMXChannel is its child.

Requirement:

  • Insert fixture type first

For more information see Insert Fixture Types

Example:

  • Basic moving head
Important:
The build of a fixture type is based on the hierarchic structure parent – child. Parent comes first and the child follows its parent. There may be several children.
Hint:
Many manufacturers provide DMX charts that define channels.
Use a DMX chart to enter the channels in the fixture type table. 

This basic moving head is based on this chart:

Relative Patch Address Function
1

Pan (8 bit)

Pan movement by 540°

2 Pan Fine (16 bit)
3

Tilt (8 bit)

Tilt movement by 270°

4 Tilt Fine (16 bit)
5 Dimmer
6 Red
7 Green
8 Blue
Important:
-To back up data during or after the build of fixture types, leave the Fixture Type Editor and tap Export in the Fixture Types menu.
An xml. file is exported. It is possible to import this file into the show file.  
-Or save the show file. Leave the Patch menu and save all changes.
  1.  Set the focus to the fixture type.
Hint:
To add children in the window Edit Fixture Type, tap and hold 'New object' line.
  1. Tap Edit.
    The window Edit FixtureType opens and the focus is automatically set to the column DMX Modes
Insert DMXMode
  1. For a clear overview, tap to disable Merge children in the lower right corner of the window. 
  2.  
    In the column Name tap and hold the cell Default.
    -The pop-up Edit Name opens.
    -Rename Default to Mode 1.
Edit name of Default

Enter DMXChannel 1 – Pan

To enter the first channel:

  1. Expand Mode 1:
    ​-Tap ​.
  2. In the row DMXChannel 1 enter:
    -Coarse: 1
    -Fine: 2
    -Default: 50 %
    -Highlight: none
  3. Expand DMXChannel 1 for further entries in LogicalChannel:
    -Tap ​ in the row DMXChannel 1.
  4. In the row LogicalChannel select:
    -Attribute: Pan
  5. The DMXChannel 1 is renamed to Geometry 1_Pan. 
    -Master: none
  6. Expand LogicalChannel for further entries in ChannelFunction:
    -Tap ​ in the row LogicalChannel.
  7.  
    In the row ChannelFunction select:
    -Attribute: Pan
    -Physical From: -270
    -Physical To: 270
Hint:
As soon as you select an attribute, the DMX Channel is renamed after the attribute – Geometry_Attribute.

DMXChannel1 is entered. 


Enter DMXChannel 2 – Tilt

To enter the second channel:

  1. Tap Geometry 1_Pan.
  2. Tap to enable 'New object' line.
  3. Tap New DMXChannel and tap Insert.
    New DMXChannel is renamed to DMXChannel 2.
  4. To enter the second channel, enter in the row DMXChannel 2:
    -Coarse: 3
    -Fine: 4
    -Default: 50 %
    -Highlight: none
    -Open LogicalChannel. For more information see ​step 3 in the type LogicalChannel. 
  5. -Attribute: Tilt
  6. DMXChannel 2 is renamed after the attribute.
    -Master: none
  7. Open ChannelFunction. For more information see step 5 in the type ChannelFunction. 
    -Attribute: Tilt
    -Physical From: -135
    -Physical To: 135

DMXChannel 2 is entered. 


Enter DMXChannel 3 – Dimmer

To enter the third channel:

  1. Start with steps 1 to 3 as described in DMXChannel 2.
  2. To enter the third channel, enter in the row DMXChannel 3:​
  3. -Coarse: 5
    -Default: 0 %
    -Highlight: 100 %
    -Open LogicalChannel. For more information see ​step 3 in the type LogicalChannel. 
  4. -Attribute: Dimmer
  5. DMXChannel 3 is renamed after the attribute.
  6. To control the value of the attribute using the Grand Master, tap in the column Master.
    -The pop-up Select Master opens.
    Select Master

    -Tap Grand.
  7. Open ChannelFunction. For more information see step 5 in the type ChannelFunction. 
    -Attribute: Dimmer
    -Physical From: 0
    -Physical To: 1

DMXChannel 3 is entered. 


Enter DMXChannel 4 – Red

  1. Start with steps 1 to 3 as described in DMXChannel 2.
  2. To enter the fourth channel, enter in the row DMXChannel 4:​
  3. -Coarse: 6
    -Default: 100 %
    -Highlight: 100 %
    -Open LogicalChannel. For more information see ​step 3 in the type LogicalChannel. 
  4. -Attribute: ColorRGB_R
  5. DMXChannel 4 is renamed after the attribute.
  6. Master: none
  7. Open ChannelFunction. For more information see step 5 in the type ChannelFunction. 
    -Attribute: ColorRGB_R
    -Physical From: 0
    -Physical To: 1

DMXChannel 4 is entered. 


Enter DMXChannel 5 – Green

  1. Start with steps 1 to 3 as described in DMXChannel 2.
  2. To enter the fifth channel, enter in the row DMXChannel 5:​
  3. -Coarse: 7
    -Default: 100 %
    -Highlight: 100 %
    -Open LogicalChannel. For more information see ​step 3 in the type LogicalChannel. 
  4. -Attribute: ColorRGB_G
  5. DMXChannel 5 is renamed after the attribute.
  6. Master: none
  7. Open ChannelFunction. For more information see step 5 in the type ChannelFunction. 
    -Attribute: ColorRGB_G
    -Physical From: 0
    -Physical To: 1

DMXChannel 5 is entered. 


Enter DMXChannel 6 – Blue

  1. Start with steps 1 to 3 as described in DMXChannel 2.
  2. To enter the sixth channel, enter in the row DMXChannel 6:​
  3. -Coarse: 8
    -Default: 100 %
    -Highlight: 100 %
    -Open LogicalChannel. For more information see ​step 3 in the type LogicalChannel. 
  4. -Attribute: ColorRGB_B
  5. DMXChannel 6 is renamed after the attribute.
  6. Master: none
  7. Open ChannelFunction. For more information see step 5 in the type ChannelFunction. 
    -Attribute: ColorRGB_B
    -Physical From: 0
    -Physical To: 1
 

DMXChannel 6 is entered and DMX Mode 1 is inserted. 

Insert Mode 1

 


Select different version