• grandMA3 User Manual
    • About the manual
    • Device Overview
      • grandMA3 consoles
        • grandMA3 full-size
        • grandMA3 full-size CRV
        • grandMA3 light
        • grandMA3 light CRV
        • grandMA3 compact XT
        • grandMA3 compact
      • grandMA3 extension
      • grandMA3 replay unit
      • grandMA3 processing units
      • grandMA3 Nodes
      • grandMA3 Nodes DIN-Rail
      • grandMA3 I/O Node
      • grandMA3 I/O Node DIN-Rail
      • grandMA3 onPC command wing XT
      • grandMA3 onPC command wing
      • grandMA3 onPC fader wing
      • grandMA3 onPC rack-unit
      • Screen allocation
      • Keyboard shortcuts
      • Keys
        • . [Dot]
        • <<< [GoFastBackward] | Black
        • >>> [GoFastForward] | Flash
        • - [Minus]
        • + [Plus]
        • / [Slash] | * [Asterisk/Multiply]
        • At
        • Assign
        • Align
        • Blind
        • Clear
        • Channel
        • Copy
        • Ctrl
        • Cue
        • Down
        • Delete
        • Esc
        • Edit
        • Freeze
        • Full
        • Fixture
        • Group
        • Goto
        • Go+ [large]
        • Go- [large]
        • Go+ | Temp
        • Go- | Top
        • Help
        • Highlt [Highlight]
        • If
        • Learn | Rate1
        • List
        • MA
        • Menu
        • Move
        • Next
        • Numeric keys | arrows
        • Oops
        • On
        • Off
        • Pause [large]
        • Pause | Fix
        • Page+
        • Page-
        • Please
        • Power
        • Preset
        • Prvw [Preview]
        • Prev [Previous]
        • Select
        • SelFix [SelectFixture]
        • Sequ [Sequence]
        • Set
        • Solo
        • Stomp
        • Store
        • Thru
        • Time
        • Up
        • Update
        • U1
        • U2
        • X1 | Clone
        • X2 | Link
        • X3 | Grid
        • X4 | Layout
        • X5 | Step
        • X6 | TC
        • X7 | View
        • X8 | DMX
        • X9
        • X10
        • X11
        • X12
        • X13 | Phaser
        • X14 | Macro
        • X15 | Page
        • X16 | Exec
        • Xkeys
      • Control elements
        • Command area
        • Master area
        • Custom area
        • Dual encoders
        • Level wheel
        • Grand master
        • Executor elements
      • Connector pin assignment
      • UPS battery
    • System Overview
      • Standalone device
      • Locally networked devices
      • World server
      • Parameters
        • Calculate parameters
        • Expand the amount of parameters
    • First Steps
      • Unpack the device
      • Check scope of delivery
      • Position the device
      • Connect power
      • Connect desk light
      • Connect external screens
      • Connect USB devices
      • Connect DMX
      • Connect Audio In
      • Connect MIDI
      • Connect LTC
      • Connect Ethernet
      • Connect DC Remote In
      • Connect grandMA3 extension
      • Connect grandMA3 fader wing
      • Turn on the device the first time
    • grandMA3 onPC
      • System requirements grandMA3 onPC
      • Windows installation
      • Optimize Windows
      • macOS installation
      • Optimize macOS
      • onPC Terminal App
      • onPC settings
    • Show File Handling
    • Workspace
      • User interface
        • Configuration of displays
        • Desk lock
        • User-defined area
        • Command line
        • Control bar
        • View bar
        • Tables in general
        • Trackpad window
      • Gestures
      • Command area
      • Master controls
      • Playback controls
      • Displays in grandMA3 onPC
      • Encoder bar
        • Feature group control bar
        • Encoder toolbar
      • Calculator
      • Playback bar
      • Command wing bar
      • Colors
        • System
        • Markers
        • Color theme
    • Command Syntax and Keywords
      • General syntax rules
      • General keywords
        • ; [Semicolon]
        • / [Slash]
        • . [Dot]
        • .. [DotDot]
        • = [Equal]
        • <<< [GoFastBackward]
        • >>> [GoFastForward]
        • - [Minus]
        • * [Asterisk]
        • % [Percent]
        • + [Plus]
        • Absolute
        • Acceleration
        • Action
        • ActivationGroup
        • Agenda
        • Align
        • AlignTransition
        • Appearance
        • Assign
        • At
        • Attribute
        • AutoCreate
        • Black
        • Blind
        • Block
        • BPM
        • Call
        • Camera
        • Capture
        • ChangeDestination
        • Channel
        • ChannelSet
        • Chat
        • ChatJoin
        • ChatLeave
        • Cleanup
        • Clear
        • ClearActive
        • ClearAll
        • ClearSelection
        • Clone
        • CommandDelay
        • Collect
        • Collection
        • Color
        • ColorDef
        • ColorTheme
        • Configuration
        • Console
        • Cook
        • Copy
        • Cue
        • CueAbs
        • CueDelay
        • CueFade
        • CueInDelay
        • CueInFade
        • CueOutDelay
        • CueOutFade
        • CueRel
        • CueUpdate
        • CurrentEnvironment
        • CurrentUser
        • CurrentUserProfile
        • Cut
        • DataPool
        • Deceleration
        • Decimal8
        • Decimal16
        • Decimal24
        • Default
        • Delay
        • Delete
        • DeleteOtherVersions
        • DelGlobalVar
        • DelUserVar
        • Dismiss
        • Display
        • DMXLayer
        • DMXAddress
        • DMXReadout
        • DMXUniverse
        • DoubleSpeed
        • Down
        • DumpLog
        • Drive
        • Echo
        • Edit
        • EditSetting
        • Eject
        • Effect
        • EndIf
        • Environment
        • Exchange
        • Executor
        • Export
        • Extract
        • Extension
        • Fade
        • Fader
        • FaderMaster
        • FaderRate
        • FaderSpeed
        • FaderTemp
        • FaderTime
        • FaderX
        • FaderXA
        • FaderXB
        • FeatureGroup
        • Filter
        • Fix
        • FixtureClass
        • FixtureLayer
        • Fixture
        • FixtureType
        • Flip
        • Flash
        • Fog
        • Font
        • Freeze
        • Full
        • Gel
        • GetGlobalVar
        • GetUserVar
        • Go+
        • Go-
        • Goto
        • Grid
        • GridPos
        • Group
        • HalfSpeed
        • HardwareKey
        • Help
        • Helplua
        • Hex8
        • Hex16
        • Hex24
        • Highlight
        • Houselights
        • Hz
        • If
        • IfActive
        • IfOutput
        • IfProg
        • Image
        • Import
        • Index
        • Insert
        • Integrate
        • Interface
        • Invert
        • Invite
        • IP
        • JoinSession
        • Key
        • Keyboard
        • KeyboardShortcuts
        • Knockin
        • Knockout
        • Label
        • Language
        • Layout
        • LearnSpeed
        • LeaveSession
        • Library
        • List
        • ListOwner
        • ListRef
        • Load
        • Loaded
        • LoadShow
        • Lock
        • Login
        • Logout
        • Lowlight
        • Lua
        • LuaFile
        • Macro
        • MArker
        • Master
        • MAtricks
        • Measure
        • Media
        • MemInfo
        • Menu
        • Mesh
        • MessageCenter
        • Monitor
        • Move
        • Multipatch
        • MyRunningMacro
        • MyRunningPreset
        • MyRunningSequence
        • Natural
        • NDI
        • NewShow
        • NextY
        • NextZ
        • Next
        • Node
        • NonDim
        • Normal
        • Off
        • Offset
        • On
        • onPC
        • OSC
        • Oops
        • OutputLayer
        • Page
        • Part
        • Park
        • Paste
        • Patch
        • Pause
        • Percent
        • PercentFine
        • Phase
        • Physical
        • Plugin
        • Preset
        • PresetUpdate
        • Press
        • Preview
        • PreviousY
        • PreviousZ
        • Previous
        • Programmer
        • Property
        • PU
        • Pyro
        • Rate1
        • RDM
        • Readout
        • Reboot
        • Recast
        • Record
        • Relation
        • Relative
        • Release
        • ReloadPlugins
        • ReloadUI
        • Remote
        • RemoteHID
        • RemoteCommand
        • Remove
        • RenderQuality
        • Reset
        • Restart
        • Root
        • RTChannel
        • RunningMacro
        • RunningPreset
        • RunningSequence
        • RunningTimecode
        • SaveShow
        • ScreenConfig
        • ScreenContent
        • Scribble
        • Seconds
        • Select
        • Selection
        • SelFix
        • Sequence
        • SendMIDI
        • SendOSC
        • Set
        • SetGlobalVar
        • SetUserVar
        • Shuffle
        • Shutdown
        • SnapDelay
        • SoftwareImport
        • SoftwareUpdate
        • SoundChannel
        • Solo
        • SpecialExecutor
        • Speed
        • Speed1
        • Stage
        • Station
        • Step
        • Stomp
        • SwitchGma2Mode
        • Swop
        • Store
        • Temp
        • Texture
        • Thru
        • Time
        • Timecode
        • TimecodeSlot
        • Toggle
        • TopUp
        • Top
        • Transition
        • Type
        • UIChannel
        • UIGridSelection
        • UnBlock
        • Universal
        • UnLock
        • UnPark
        • UnPress
        • Up
        • Update
        • UpdateContent
        • User1
        • User2
        • User
        • UserProfile
        • Video
        • Version
        • View
        • ViewButton
        • Width
        • World
        • Xkeys
        • Zero
      • Option keywords
        • /Active
        • /ActiveForSelected
        • /AddNewContent
        • /All
        • /AllForSelected
        • /Ask
        • /Auto
        • /CopyCueDst
        • /CopyCueScr
        • /CreateReferenceObject
        • /CreateSecondCue
        • /CueOnly
        • /Date
        • /Default
        • /DiscardChanges
        • /DMX
        • /Embed
        • /Enumerate
        • /File
        • /ForceGlobal
        • /GDTF
        • /Gaps
        • /Global
        • /GridMergeMode
        • /Indirect
        • /KeepActivation
        • /Look
        • /Merge
        • /NoConfirm
        • /OriginalContentOnly
        • /Overwrite
        • /Path
        • /Release
        • /Remove
        • /Screen
        • /Selective
        • /Universal
      • Extended command line syntax options
    • Windows, Views, and Menus
      • Add window
      • Rearrange
      • Store and recall views
      • Remove windows from a screen
      • Window settings
      • Menus
      • Change menu locations
      • Pool windows
        • Create pool object
        • Label pool objects
        • Move pool objects
        • Insert pool objects
        • Copy pool objects
        • Lock and unlock pool objects
        • Delete pool objects
    • Networking
      • Interfaces and IP
      • Session
        • Create a session
        • Join a session
        • Leave a session
        • Invite to a session
        • Dismiss from session
        • Create a custom key
        • Session master selection
      • Web remote
    • DMX In and Out
      • DMX port configuration
      • Ethernet DMX
        • Art-Net menu
        • sACN menu
        • Transmit DMX using Art-Net
    • Single User and Multi User Systems
      • Create User
      • User settings
    • Patch and Fixture Setup
      • What are fixtures
      • Add fixtures to the show
      • Add multipatch fixtures
      • MVR
      • Live patch
      • DMX sheet
      • DMX universes
      • Remove fixtures from the show
      • Position fixtures in the 3D space
      • 3D
      • Camera Pool
      • Stages
      • Classes and Layers
      • Attribute definitions
        • Activation group
        • Feature group
        • Deactivation group
      • Parameter list
      • DMX curves
    • Operate Fixtures
      • Select Fixtures
      • What is the programmer
      • Fixture sheet
      • Encoder resolution
      • Using the color picker
      • Gel pool
      • Selection bar
      • Align
      • Selection Grid
      • Smart view
      • General parent.child structure
    • Scribbles
      • Create scribbles
      • Edit scribbles
      • Assign scribbles
      • Delete scribbles
    • Images
      • Screenshots
    • Video
    • Appearances
      • Create appearances
      • Use appearances
      • Delete appearances
    • Groups
      • Create groups
      • Edit groups
      • Delete groups
      • Group masters
    • Presets
      • Preset pools
      • Create new presets
      • Recipe presets
      • Use preset
      • Edit or Update presets
    • Worlds and Filters
      • At filter
      • Create a world
      • Create a filter
      • Use a world or filter
      • Delete a world
      • Delete a filter
    • MAtricks and Shuffle
      • Blocks
      • Groups
      • Wings
      • Widths
      • Shuffle
      • Transform
    • Cues and Sequences
      • What is tracking
      • Sequences sheet
      • Content sheet
      • Sequence settings
      • Store cues
      • Update cues
      • Copy cues
      • Cue recipes
      • Store settings and preferences
      • Play back cues
      • Move in black
      • Cue timing
      • Renumber cues
      • Delete cues
    • Executors
      • Assign object to an executor
      • Executor configurations
      • Running playbacks
      • Special executors
    • Masters
      • Selected masters
      • Grand masters
        • Time Control
      • Speed masters
      • Playback masters
    • Recipes
    • Phasers
      • Phaser editor
      • Create sinus dimmer phaser
      • Create circle phaser
      • Create circle phaser around position
      • Create color rainbow phaser
    • XYZ
      • Activating XYZ for fixture types
      • MArker fixture
    • Macros
      • Create macros
      • Edit macros
      • Assign macros to keys and buttons
      • Variables
      • Examples
    • Agenda
      • View modes
      • Create an agenda entry
      • Edit an agenda entry
      • Agenda toolbar
    • Timecode
      • What are timecode slots
      • Timecode settings
      • Track groups
      • Time ranges and events
      • Toggle view mode
      • Record a timecode show
      • Record an external timecode show
      • Edit a timecode show
    • Layouts
      • Create a layout
      • Assign multipatch fixtures
      • Edit layout
      • Layout view settings
      • Edit layout view
      • Edit layout elements
      • Layout encoder bar
    • Plugins
      • What is Lua?
      • Handle
      • Functions - Object-Free API
        • BuildDetails
        • CloseUndo
        • Cmd
        • CmdIndirect
        • CmdIndirectWait
        • CmdObj
        • Confirm
        • CreateUndo
        • DataPool
        • DefaultDisplayPositions
        • DeskLocked
        • Echo
        • ErrEcho
        • ErrPrintf
        • Export
        • ExportCSV
        • ExportJson
        • FromAddr
        • GetPath
        • GetShowFileStatus
        • GetSubfixture
        • GetSubfixtureCount
        • HandleToStr
        • HandleToInt
        • HookObjectChange
        • HostOS
        • HostSubType
        • HostType
        • Import
        • IntToHandle
        • MasterPool
        • MessageBox
        • ObjectList
        • Patch
        • PopupInput
        • Printf
        • ProgrammerPart
        • ProgressBar
        • Pult
        • Root
        • SelectedSequence
        • Selection
        • SelectionCount
        • SelectionFirst
        • SelectionNext
        • SerialNumber
        • ShowData
        • StrToHandle
        • ShowSettings
        • TextInput
        • Timer
        • UserVariables
        • Version
      • Functions - Object API
        • Addr
        • AddrNative
        • Children
        • Dump
        • Export
        • HasActivePlayback
        • Import
        • ToAddr
    • Data Pools
    • System
      • Date and time
      • Clock
      • Desk lights
      • System information
      • System monitor
      • Info Window
    • Sound
      • Sound Window
    • Remote In and Out
      • DC remotes
      • MIDI remotes
      • DMX remotes
      • OSC
      • PSN
      • MIDI
    • RDM
    • Control other MA Devices
      • grandMA3 Nodes
      • MA Network Switch
      • RemoteHID
    • Update the Software
      • Update grandMA3 consoles
      • Update grandMA3 Nodes
      • Update grandMA3 onPC windows hardware
      • Update grandMA3 viz-key
      • Network update
      • Delete update files
      • Troubleshooting
    • Fixture Types
      • Import fixture types
        • Import GDTF
        • Conflicts in fixture types
      • Build fixture types
        • Insert fixture types
        • Insert DMXModes
        • Insert geometries
        • Insert models
        • Link models to geometries
        • Link DMX modes to geometries
      • Export fixture types
        • Export GDTF
    • File Management
      • SFTP connection
      • Import / Export Menu
      • Folder Structure
    • Shut down the System
    • Troubleshooting
      • Clean start
  • grandMA3 Quick Start Guide
  • grandMA3 Quick Manual consoles
  • grandMA3 Quick Manual processing units
  • grandMA3 Quick Manual Nodes
  • grandMA3 Quick Manual Nodes DIN-Rail
  • grandMA3 Quick Manual onPC command wing XT
  • grandMA3 Quick Manual onPC command wing
  • grandMA3 Quick Manual onPC fader wing
  • grandMA3 Quick Manual onPC rack-unit
  • grandMA3 Quick Manual viz-key
  • grandMA3 Quick Manual I/O Nodes
  • Release Notes
Select different version
 
Hint:
New help version
The help version you selected belongs to an older software version. You may want to view the latest help version.
Version 1.8

Assign Object to an Executor

Many objects can be assigned to an executor. The executor is a physical key, fader, or knob that controls the assigned object. The physical devices can also be represented as on-screen controllers.

Quick Steps:
1. Press Assign.
2. Tap what should be assigned or press the relevant keys.
3. Press the executor where it should be.

These are the simplest steps needed for assigning something to an executor - read below for details.

Assigning Objects Using Keys and Pools

It is easy to assign something to an executor.

Press Assign followed by the desired object and then finally the executor where it should be assigned to.

Here are three variations on how it works. The examples use sequences, but it can be any of the allowed types:

Example 1

Using only the keys to assign sequence 3 at executor number 105 on the current page, type:

Assign Sequ 3 At MA + X16 | Exec 1 0 5 Please

Example 2

It is also possible to use a combination of keys and pools.

Having a pool visible on one of the screens makes it possible to combine keys presses with pool selection.

  1. Tap and swipe out of the sequence pool object that should be assigned.
  2. Swipe to the Assign option and release the screen.
  3. Press one of the keys associated with the desired executor.

Example 3

Pressing the keys puts keywords into the command line. This means that it is also possible to type it as a command line input.

User name[Fixture]> Assign Sequence 4 At Page 2.301

This command will assign sequence 4 to executor 301 on executor page 2. The page keyword needs to be used when addressing executors on specific pages. The page needs to exist before it can be addressed.


Assign Objects Using the Assign Menu

The Assign menu offers a visual approach to assign something to the executors. Use the assign menu by selecting the executor first and then select the object.

There are two main ways to open the Assign Menu.

  • Press Assign followed by any of the keys associated with the desired executor.

-Or-

  • Tap the executor label in the Mini Executor Bar (do not do a long press - it opens the editor instead).

This is the assign menu:

Assign Menu - Object page

The title bar has a toggle button called Lock Exec. This can be used to lock the executor from changes. It does not lock the executor from playing back or performing other functions normally, the lock only prevents making changes to the executor.

This is the Object page of the assign menu. This page is selected by tapping Object on the right side.

The top has several tabs. One for each object type that can be assigned to the executor and a special one used to select an Empty object. The other tabs open a selection list. The list will contain the possible objects in that type.

The different types are:

Tap Sequence to open the list of possible sequences. It could look like this:

Assign menu in the sequence object tab

Each of the allowed types that can be assigned to an executor provides a list of the available objects. The DataPool in the title bar makes it easy to select an object from a different data pool.

Select the desired object by tapping it.

The default handle configuration is applied to the executor. This including executor expansion can be defined on the handle page.


Change Key Function and Executor Size

When the executor has something assigned, then it is possible to change the functions assigned to the executor keys, faders, and knobs.

If continuing to work in the assign menu, then tap Handle on the left side.

It could look like this:

Assign menu on the Handle page

Executors can be expanded if the executors above and to the right are empty. They are grouped into sections of 5 in the width and this grouping cannot be crossed. For instance, executors 104 and 105 cannot be extended into executor 106.

They can also be extended upwards if there is room. The example image above shows executor 111 with room above and to the right. This executor can be extended to a width of all 5 columns and a height that covers all four rows of executors.

It is expanded by tapping the column numbers on the top and the row numbers on the left. When it is expanded then more buttons get available for the executor. 

The 100 row only offers a single executor button. The 200 row has a button and a fader. Both the 300 and 400 rows have a button and an encoder knob. If an executor is extended to cover all four rows then it could look like this:

Executor with all four rows in height

The keys, faders, and encoders can have different functions. The options might vary depending on the object assigned to the executor.

Tap any of the available buttons to get a small select pop-up with the available options.

The Encoder Left Cmd and Encoder Right Cmd open a pop-up that allows any command to be typed. There is even an option where it can be different commands if the MA key is pressed while the encoder knob is turned.

Hint:
The encoder commands are mutually exclusive with the normal encoder function. In the example image above there is both an encoder function and a command function. The encoder commands have a higher priority and overwrite the normal encoder function.

The normal key options are:

  • Empty:
    The key has no function.
  • At:
    Used with presets. Performs an At command on the assigned preset. Learn more about presets on executors in the Use Presets topic.
  • <<< (GoFastBack):
    This jumps one cue back without cue timing.
  • >>> (GoFastForward):
    This jumps one cue forward without cue timing and will not trigger other cues.
  • Black:
    This turns off the intensity of the executor as long as the button is pressed.
  • DoubleSpeed:
    Pressing this doubles the resulting speed of the speed master.
  • Call:
    Used with screen configurations. Performs a Call command on the assigned screen configuration.
  • Flash:
    This turns the executor on and sets a virtual intensity master at 100, as long as you have the button pressed. When the button is released it will go back to the status before the button was pressed.
  • Go+:
    This executes a "Go". It uses fade and delay times.
  • Go-:
    This fades backward using fade and delay times.
  • Goto:
    This opens a pop-up where a cue can be selected. Tapping a cue in the pop-up immediately performs a Goto command on that cue. This means that the selected cue is now active.
  • HalfSpeed:
    Pressing this halves the resulting speed of the speed master.
  • LearnSpeed:
    This sets the speed. By pressing it at least two times it automatically adjusts the speed.
  • Load:
    This opens a pop-up that lists the cues in the sequence. Tapping a cue performs a Load command on the cue and it will perform a go to the selected cue when the next Go command.
  • Login:
    Used when a user is assigned. Performs the Login command for the assigned user.
  • Off:
    This turns the executor Off.
  • On:
    This turns the executor On.
  • Pause:
    This holds an active fade and/or delay.
  • Rate1:
    This resets rate fader.
  • Select:
    This selects the executor.
  • SelFix:
    This selects the fixtures used in the object assigned to the executor.
  • Speed1:
    This resets speed fader to the default speed.
  • Swop:
    Swop temporarily overrides the master level of executors to full and sets all other master levels to zero. Executors can be protected against the swop.
  • Time:
    This toggles the time function for the executor. It overwrites the stored cue part times, when it is On.
  • Temp:
    This turns the executor on as long as it is pressed. The temp function uses the fade times from the cues and it uses the level set by the intensity master.
  • Toggle:
    This turns an active executor Off and an inactive executor On.
  • Top:
    This fades to the first cue in an assigned sequence.

These main functions are keywords - they can be found in the All keywords topics where there are detailed descriptions of the keywords.

 

The functions can also be assigned using the keys or commands. Not all functions have a physical key that can be used, then it can be done by writing the command using the keyboard.

Key Example

If the desired function has a physical key, then it is very easy to assign it to an executor key. Simply press Assign, then the function key you want, and finally the executor key where you want the function.

Example 1

For instance, to assign the Off function to the key associated with executor number 101, you need to press the following keys:

Assign Off (the executor key in the lower-left corner on consoles)

Example 2

Assign the Fix function to an executor key

Assign MA + Pause [desired executor key]

 

Command Example

Functions can be assigned using the command line.

This is the general syntax:

Assign [Function] at [Location]

The location needs to be a specific physical key associated with an Executor Page.

To assign the Pause function to the top key associated with executor 5 on executor page 8 you would need to type the following command

User name[Fixture]> Assign Pause At Page 8.405

 

Change Fader Function

It might be possible to change the function of the fader. This depends on what type of object an executor has. They are changed just as the executor keys - by tapping the onscreen representation in the assign menu (see above).

The Select Fader pop-up lists the possible options.

  • Empty:
    Fader has no function.
  • Master:
    Controls the intensity. The keyword is FaderMaster.
  • X (crossfade):
    Crossfades between two cues. Current cue and next cue. The current cue will change when the fader reaches the other end position from where it started. The keyword is FaderX.
  • XA (crossfade A):
    Is the first of a two-fader manual crossfade between two cues. Works along with XB. The crossfade function can be changed in the Sequence settings. The keyword is FaderXA.
  • XB (crossfade B):
    Is the second of a two-fader manual crossfade between two cues. Works along with XA. The crossfade function can be changed in the Sequence settings. The keyword is FaderXB.
  • Temp:
    Crossfades the cue on when pulled up, and off when pulled down. The keyword is FaderTemp.
  • Rate:
    Divides the fade and delay time in a sequence by the value of the fader. If Speed from Rate is on, it is also valid for phaser speed stored in cues - see Sequence Settings topic. The keyword is FaderRate.
  • Speed:
    Controls the phaser speed in a cue. The keyword is FaderSpeed.
  • Time:
    Sets the time for the executor time overwrite. The keyword is FaderTime.

The above functions are described in more detail in each of their keyword topics.

The functions can also be assigned using the command line.

The syntax is the same as the key functions. Except "empty" - see examples below.

 

Examples

Example 1

To assign the rate function to executor number 209 on the current page, you will need to type the following command:

User name[Fixture]> Assign FaderRate At Executor 209

Example 2

If you want to assign the "Empty" function to the executor fader, then it is necessary to use a different syntax. This example assigns empty to the left-most fader on page 1:

User name[Fixture]> Set Page 1.201 Property "Fader" "Empty"

 

Save the Key and Fader Assignment

The current assignment of key and fader functions can be saved into a pool of different configurations. Read more in the Executor Configurations topic.


Select different version