• grandMA3 User Manual
    • Introduction
      • About the manual
      • Symbols used in the manual
      • System requirements grandMA3 onPC
      • Installation of grandMA3 onPC
    • Device Overview
      • grandMA3 console
      • grandMA3 replay unit
      • grandMA3 processing units
      • grandMA3 onPC command wing
      • Keys
        • Keys Overview
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      • What are fixtures
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    • Worlds and Filters
      • At filter
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    • Cues and Sequences
      • What is tracking
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      • Cue timing
    • Executors
      • Assign object to an executor
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    • System Information
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    • Update the Software
      • Update grandMA3 consoles
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    • Fixture Types
      • Import fixture types
        • Import GDTF
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      • Export fixture types
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  • grandMA3 Quick Manual consoles
  • grandMA3 Quick Manual processing
  • grandMA3 Quick Manual nodes
  • grandMA3 Quick Manual DIN-Rail
  • grandMA3 Quick Manual onPC solutions
  • Release Notes
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Version 1.0

Cue Timing

Each cue part has a lot of timing information.

If nothing is defined on cue creation, then the default times are used. The default can be changed. Read more about defaults in the Store Options and Defaults topic.

Any of the cue timings can be changed at any point using the command line or the GUI (Sequence Sheet).

There are a lot of elements that affect how a fixture changes values and they can be divided into different groups:

  • General cue times
  • Preset Timing
  • Individual Attribute times
  • Executor Time at point of cue execution
  • Dynamic changed Rate

This is also the priority list from lowest to highest priority.

General Cue Times

There are six different general cue timings. Each has its own column in the Sequence Sheet when condensed timing is turned off - read about it in the Look at Cues and Sequences topic :

  • Cue In Fade
    This is the fade time used for all intensity values changing from a lower value and going to a higher and any other attribute changing value. It starts when the cue is triggered and after the Cue In Delay has counted down.
  • Cue In Delay
    This is the delay before the fade. This defines a countdown time between the cue is triggered and when the fade should begin. The In Delay affects the In Fade. The default value is 0, meaning that there is no delay.
  • Cue Out Fade
    The out fade is used by intensity values fading from a higher value to a lower. It is executed after the Cue Out Delay. The default value is the in fade, meaning that it is the same as whatever the cue in fade is.
  • Cue Out Delay
    This is the delay time for the Out Fade. It can be used to delay when intensity values should start to fade down in value. The default value is in delay, meaning that it is the same as the Cue In Delay value.
  • Snap Delay
    Some attributes are defined to Snap. This means that they do not fade from one value to another. They change values as fast as possible. This can make sense for attributes like gobos. This delay is used to delay when the snap is performed. It makes it possible to have the fixture fade out before snapping to a new gobo. This delay affects all snap attributes stored in the cue. It can be overwritten by individual attribute timing.
  • Cmd Delay (Command Delay)
    This delays the execution of a command. This is the only place where this delay can be defined. There are no individual timing for this.

These values can be changed using this syntax:

Cue cue_number CueInFade new_cue_time

Just use the relevant keyword: CueInFade, CueOutFade, CueInDelay, CueOutDelay, SnapDelay, or CmdDelay.

There are two more options for setting the cue fade and delay. They are called CueFade and CueDelay. They can be used to set the four cue fade and delay times mentioned above. They are used to set the in and out time using just one keyword.

The in and out time is separated by a slash. The time before the slash is the In time. The time after the slash is the Out time. It is not necessary to specify both in and out. The slash can be used to set just one of them. The desired time has to be on the correct side of the slash.

If only one time is set without any slash, then the in time gets the actual value and the out time is linked to the in time - it is technically set to time "None". The result is that, for instance, the fade in and fade out will be the same.

For example, setting the in fade to 5 seconds and the out fade to 8 seconds in cue 3 could be done with the following key strokes:

Cue 3 Time 5 / 8 Please

The command line would read:

User name[Fixture]> Cue 3 CueFade 5/8

If only one time is given then both in and out will use the time. For instance,

User name[Fixture]> Cue 4 CueFade 7

This makes cue 4 use 7 seconds to both fade in and out.

They can also be used to address only the in or out time by adding the slash and a number to the relevant side. For instance, setting the CueOutFade to 3 and the CueInDelay to 1 on the currently active cue:

User name[Fixture]> CueFade /3 CueDelay 1/

Both CueFade and CueDelay can be addressed using the Time key. Read more about delays by following the links above to the keywords.

Preset Timings

Each preset type has its own fade and delay time. There are columns for each of these in the Sequence Sheet.

These times are used by all fixtures changing the values of that preset type. Overwriting the general cue timing for that preset type.

Important:
Intensity values changing to a lower value, are not affected by the "Fade Dimmer" time. They are controlled by the "Cue Out Fade".

The preset type fade and delay default is general cue timing. This means that they are the same as the time for the Cue In Fade and Cue In Delay.

Individual Attribute Timing

Each individual attribute can have an individual fade and/or delay time. This is called individual time.

There are two columns in the sequence sheet called Indiv Fade and Indiv Delay, they display the highest of the individual times. The column called Indiv Duration shows the complete individual time (delay + fade).

Executor Time

There is an Exec Time master fader. It can be seen and changed in the Master Controls pop-up. It can also be assigned to physical controls or executors.

If this function is turned On, then the set time will be used instead of the stored fade and delay timing. The Exec Time faders position is registered when the cue is triggered. The fader can be moved afterward without this affecting the running cue fade.

Sequences can be protected from this function by turning Off the Use Exec Time setting in Sequence Setting.

Rate Time

The Rate allows the timings to be dynamically adjusted while the cue fade is running. It does not change the stored times, it simply adjusts the time to be faster or slower. 

Moving the fader up makes the stored times smaller, making the fade faster. Pulling the fader down makes it go slower, extending the stored times.

The rate can be reset using the Rate1 keyword.


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