• grandMA3 User Manual
    • Introduction
      • About the manual
      • Symbols used in the manual
      • System requirements grandMA3 onPC
      • Installation of grandMA3 onPC
    • Device Overview
      • grandMA3 console
      • grandMA3 replay unit
      • grandMA3 processing units
      • grandMA3 onPC command wing
      • Keys
        • Keys Overview
        • . [Dot]
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        • Sequ [Sequence]
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        • X1 | Clone
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        • XKeys
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    • System Overview
      • Standalone device
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        • Calculate parameters
        • Expand the amount of parameters
    • First Steps
      • Unpack the device
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      • Connect external screens
      • Connect USB mouse and USB keyboard
      • Connect DMX
      • Connect Audio In
      • Connect SMPTE (LTC)
      • Connect Ethernet
      • Connect DC Remote In
      • Turn on the console the first time
    • Show File Management
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      • User interface
        • User-defined area
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        • / [Slash]
        • . [Dot]
        • .. [DotDot]
        • <<< [GoFastBackward]
        • >>> [GoFastForward]
        • - [Minus]
        • * [Asterisk]
        • % [Percent]
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        • Absolute
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    • Windows, Views, and Menus
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        • Create a custom key
    • DMX In and Out
      • DMX port configuration
      • Ethernet DMX
        • Art-Net menu
        • sACN menu
    • Single User and Multi User Systems
      • Create User
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    • Patch and Fixture Setup
      • What are fixtures
      • Add fixtures to the show
      • Live patch
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      • Remove fixtures from the show
      • Position fixtures in the 3D space
      • 3D Window
      • Camera Pool
      • Stages
      • Classes and Layers
      • Attribute definitions
        • Activation group
        • Feature group
    • Operate Fixtures
      • What is the programmer
      • Fixture sheet
      • Using the color picker
      • Align
      • Selection window
    • Scribbles
      • Create scribbles
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    • Images
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      • Create appearances
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    • Groups
      • Create groups
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    • Presets
      • Preset pools
      • Create presets
      • Assign input filter
      • Edit presets
      • Update presets
      • Preset pool settings
      • Embedded presets
      • Store values of multi steps
      • Delete presets
    • Worlds and Filters
      • At filter
      • Create a world
      • Create a filter
      • Use a world or filter
      • Delete a world
      • Delete a filter
    • Cues and Sequences
      • What is tracking
      • Look at cues and sequences
      • Sequence settings
      • Store cues
      • Store options and preferences
      • Play back cues
      • Cue timing
    • Executors
      • Assign object to an executor
      • Executor configurations
      • Running playbacks
    • Phasers
      • Step bar
      • Phaser editor
      • Create sinus dimmer phaser
    • Macros
      • Create macros
      • Edit macros
      • Assign macros to keys and buttons
    • Timecode
      • Toggle view mode
      • What are timecode slots
    • Layouts
      • Create a layout
      • Layout pool settings
      • Edit layout
      • Layout view settings
      • Edit layout view
      • Edit layout elements
    • System Information
      • Date and time
      • Clock
      • System info
    • Update the Software
      • Update grandMA3 consoles
      • Update grandMA3 xport nodes
    • Fixture Types
      • Import fixture types
        • Import GDTF
      • Build fixture types
        • Insert fixture types
        • Insert DMX modes
        • Insert geometries
        • Insert models
        • Link models to geometries
        • Link DMX modes to geometries
      • Export fixture types
        • Export GDTF
  • grandMA3 Quick Manual consoles
  • grandMA3 Quick Manual processing
  • grandMA3 Quick Manual nodes
  • grandMA3 Quick Manual DIN-Rail
  • grandMA3 Quick Manual onPC solutions
  • Release Notes
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Version 1.0

Store options and Store preferences

When cues or presets are stored there are some options that will be used.

Each user can have their own preferred options.

During the store it is also possible to add commands that will use a specific set of store options.

In this topic the options regarding storing cues are described. Some of these options will impact how other cues will respond. Elements regarding tracking are described in the What is Tracking topic.

 

Temporary Store Options

The store options can be opened as a temporary version.

This is done pressing and holding the Store key for approximately one second.

It appears as a pop-up on the screen above the five dual encoders.

Store Options pop-up showing the current settings

There are four different ares with different settings: Data Source (not implemented yet), Presets, Use Selection, and If not empty.

In the title bar are two buttons. Tap Save Preferences to store the current settings as the new user preferences. Tap Load Preferences to load the stored user preferences values into the store options pop-up. 

Presets

These are the options when storing presets.

They are described in the Create Presets topic or in the other Preset topics.

 

Use Selection

This decides what values, from the source, will be used when storing.

  • Active for selected:
    Stores only all active attributes but only for the fixtures selected in the programmer, also with respect for the source selected above.
  • All for selected:
    Stores all attributes of the fixtures selected in the programmer, also with respect for the source selected above.
  • Active - This is the factory default option:
    Stores the values that are active in the programmer, but with respect for the source selected above.
  • All:
    Stores all attributes for all fixtures.
  • Look:
    Look stores all dimmer attributes and for the fixtures that have a dimmer values above 0 all attributes will be stored.

If not Empty

This defines the store method used if values are stored into an existing cue.

  • Ask - This is the factory default option:
    This means that none of the other options are used and a pop-up asks the user what to do.
  • Overwrite:
    All existing data is deleted and the current source and selection is used to store new values.
  • Merge:
    This will merge the new values into the existing values. New values has a higher priority and will overwrite existing values.
  • Remove:
    This will remove the stored values for the attributes in the source option using the current selection option.
  • Release:
    A special release value is stored. The actual values in the source is not relevant, but the selection is used to define where the release value is stored. 

 

Cue Preferences

There is a set of timing preferences used when cues are created. They can be seen and edited in the Menu->Preferences and Timing.

Here are the general cue timings and the Preset Type timings. Read more about these different timings and what they do in the Cue Timing topic.

 


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