• grandMA3 User Manual
    • About the manual
    • Device Overview
      • grandMA3 consoles
        • grandMA3 full-size
        • grandMA3 full-size CRV
        • grandMA3 light
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      • grandMA3 extension
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      • grandMA3 I/O Node DIN-Rail
      • grandMA3 onPC command wing XT
      • grandMA3 onPC command wing
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      • grandMA3 onPC rack-unit
      • Screen allocation
      • Keyboard shortcuts
      • Keys
        • . [Dot]
        • <<< [GoFastBackward] | Black
        • >>> [GoFastForward] | Flash
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        • At
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    • System Overview
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        • Calculate parameters
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    • First Steps
      • Unpack the device
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      • Connect Ethernet
      • Connect DC Remote In
      • Connect grandMA3 extension
      • Connect grandMA3 fader wing
      • Turn on the device the first time
    • grandMA3 onPC
      • System requirements grandMA3 onPC
      • Windows installation
      • Optimize Windows
      • macOS installation
      • Optimize macOS
      • onPC Terminal App
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    • Show File Handling
    • Workspace
      • User interface
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      • Displays in grandMA3 onPC
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      • Colors
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    • Command Syntax and Keywords
      • General syntax rules
      • General keywords
        • ; [Semicolon]
        • / [Slash]
        • . [Dot]
        • .. [DotDot]
        • = [Equal]
        • <<< [GoFastBackward]
        • >>> [GoFastForward]
        • - [Minus]
        • * [Asterisk]
        • % [Percent]
        • + [Plus]
        • Absolute
        • Acceleration
        • Action
        • ActivationGroup
        • Agenda
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        • Appearance
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        • At
        • Attribute
        • AutoCreate
        • Black
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        • Block
        • BPM
        • Call
        • Camera
        • Capture
        • ChangeDestination
        • Channel
        • ChannelSet
        • Chat
        • ChatJoin
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        • Cleanup
        • Clear
        • ClearActive
        • ClearAll
        • ClearSelection
        • Clone
        • CommandDelay
        • Collect
        • Collection
        • Color
        • ColorDef
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        • Configuration
        • Console
        • Cook
        • Copy
        • Cue
        • CueAbs
        • CueDelay
        • CueFade
        • CueInDelay
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        • CueOutDelay
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        • CueRel
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        • CurrentEnvironment
        • CurrentUser
        • CurrentUserProfile
        • Cut
        • DataPool
        • Deceleration
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        • Default
        • Delay
        • Delete
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        • DelGlobalVar
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        • DMXLayer
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        • Environment
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        • FaderX
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        • FeatureGroup
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        • FixtureClass
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        • Flip
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        • GetGlobalVar
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        • Go+
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        • HalfSpeed
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        • Help
        • Helplua
        • Hex8
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        • Highlight
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        • Hz
        • If
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        • IfProg
        • Image
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        • Interface
        • Invert
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        • IP
        • JoinSession
        • Key
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        • Library
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        • Lock
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        • Lowlight
        • Lua
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        • Macro
        • MArker
        • Master
        • MAtricks
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        • Media
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        • Menu
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        • MyRunningSequence
        • Natural
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        • Next
        • Node
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        • Off
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        • onPC
        • OSC
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        • Press
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        • Sequence
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        • Shuffle
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        • Speed
        • Speed1
        • Stage
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        • Stomp
        • SwitchGma2Mode
        • Swop
        • Store
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        • Thru
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        • TimecodeSlot
        • Toggle
        • TopUp
        • Top
        • Transition
        • Type
        • UIChannel
        • UIGridSelection
        • UnBlock
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        • UnLock
        • UnPark
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        • Up
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        • User1
        • User2
        • User
        • UserProfile
        • Video
        • Version
        • View
        • ViewButton
        • Width
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        • Xkeys
        • Zero
      • Option keywords
        • /Active
        • /ActiveForSelected
        • /AddNewContent
        • /All
        • /AllForSelected
        • /Ask
        • /Auto
        • /CopyCueDst
        • /CopyCueScr
        • /CreateReferenceObject
        • /CreateSecondCue
        • /CueOnly
        • /Date
        • /Default
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        • /DMX
        • /Embed
        • /Enumerate
        • /File
        • /ForceGlobal
        • /GDTF
        • /Gaps
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        • /Indirect
        • /KeepActivation
        • /Look
        • /Merge
        • /NoConfirm
        • /OriginalContentOnly
        • /Overwrite
        • /Path
        • /Release
        • /Remove
        • /Screen
        • /Selective
        • /Universal
      • Extended command line syntax options
    • Windows, Views, and Menus
      • Add window
      • Rearrange
      • Store and recall views
      • Remove windows from a screen
      • Window settings
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      • Change menu locations
      • Pool windows
        • Create pool object
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        • Insert pool objects
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    • Networking
      • Interfaces and IP
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        • Create a custom key
      • Web remote
    • DMX In and Out
      • DMX port configuration
      • Ethernet DMX
        • Art-Net menu
        • sACN menu
        • Transmit DMX using Art-Net
    • Single User and Multi User Systems
      • Create User
      • User settings
    • Patch and Fixture Setup
      • What are fixtures
      • Add fixtures to the show
      • Add multipatch fixtures
      • MVR
      • Live patch
      • DMX sheet
      • DMX universes
      • Remove fixtures from the show
      • Position fixtures in the 3D space
      • 3D
      • Camera Pool
      • Stages
      • Classes and Layers
      • Attribute definitions
        • Activation group
        • Feature group
        • Deactivation group
      • Parameter list
      • DMX curves
    • Operate Fixtures
      • Select Fixtures
      • What is the programmer
      • Fixture sheet
      • Encoder resolution
      • Using the color picker
      • Gel pool
      • Selection bar
      • Align
      • Selection Grid
      • Smart view
    • Scribbles
      • Create scribbles
      • Edit scribbles
      • Assign scribbles
      • Delete scribbles
    • Images
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    • Appearances
      • Create appearances
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    • Groups
      • Create groups
      • Edit groups
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      • Group masters
    • Presets
      • Preset pools
      • Create new presets
      • Recipe presets
      • Use preset
      • Edit or Update presets
    • Worlds and Filters
      • At filter
      • Create a world
      • Create a filter
      • Use a world or filter
      • Delete a world
      • Delete a filter
    • MAtricks and Shuffle
      • Blocks
      • Groups
      • Wings
      • Widths
      • Shuffle
      • Transform
    • Cues and Sequences
      • What is tracking
      • Sequences sheet
      • Content sheet
      • Sequence settings
      • Store cues
      • Update cues
      • Copy cues
      • Cue recipes
      • Store settings and preferences
      • Play back cues
      • Move in black
      • Cue timing
      • Renumber cues
      • Delete cues
    • Executors
      • Assign object to an executor
      • Executor configurations
      • Running playbacks
      • Special executors
    • Masters
      • Selected masters
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        • Time Control
      • Speed masters
      • Playback masters
    • Recipes
    • Phasers
      • Phaser editor
      • Create sinus dimmer phaser
      • Create circle phaser
      • Create circle phaser around position
      • Create color rainbow phaser
    • XYZ
      • Activating XYZ for fixture types
      • MArker fixture
    • Macros
      • Create macros
      • Edit macros
      • Assign macros to keys and buttons
      • Variables
      • Examples
    • Agenda
      • View modes
      • Create an agenda entry
      • Edit an agenda entry
      • Agenda toolbar
    • Timecode
      • What are timecode slots
      • Timecode settings
      • Track groups
      • Time ranges and events
      • Toggle view mode
      • Record a timecode show
      • Record an external timecode show
      • Edit a timecode show
    • Layouts
      • Create a layout
      • Assign multipatch fixtures
      • Edit layout
      • Layout view settings
      • Edit layout view
      • Edit layout elements
      • Layout encoder bar
    • Plugins
      • What is Lua?
      • Functions - Object-Free API
        • BuildDetails
        • Cmd
        • CmdIndirect
        • CmdIndirectWait
        • CmdObj
        • Confirm
        • DataPool
        • DefaultDisplayPositions
        • DeskLocked
        • Echo
        • ErrEcho
        • ErrPrintf
        • Export
        • ExportCSV
        • ExportJson
        • GetPath
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        • GetSubfixtureCount
        • HookObjectChange
        • HostOS
        • HostSubType
        • HostType
        • Import
        • MasterPool
        • MessageBox
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        • TextInput
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        • UserVariables
        • Version
      • Functions - Object API
        • Children
        • Dump
        • Export
        • HasActivePlayback
        • Import
        • ToAddr
    • Data Pools
    • System
      • Date and time
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    • Sound
      • Sound Window
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      • DMX remotes
      • OSC
      • PSN
    • RDM
    • Control other MA Devices
      • grandMA3 Nodes
      • MA Network Switch
      • RemoteHID
    • Update the Software
      • Update grandMA3 consoles
      • Update grandMA3 Nodes
      • Update grandMA3 onPC windows hardware
      • Update grandMA3 viz-key
      • Network update
      • Delete update files
      • Troubleshooting
    • Fixture Types
      • Import fixture types
        • Import GDTF
      • Build fixture types
        • Insert fixture types
        • Insert DMX modes
        • Insert geometries
        • Insert models
        • Link models to geometries
        • Link DMX modes to geometries
      • Export fixture types
        • Export GDTF
    • File Management
      • SFTP connection
      • Import / Export Menu
      • Folder Structure
    • Shut down the System
    • Troubleshooting
      • Clean start
  • grandMA3 Quick Start Guide
  • grandMA3 Quick Manual consoles
  • grandMA3 Quick Manual processing units
  • grandMA3 Quick Manual Nodes
  • grandMA3 Quick Manual Nodes DIN-Rail
  • grandMA3 Quick Manual onPC command wing XT
  • grandMA3 Quick Manual onPC command wing
  • grandMA3 Quick Manual onPC fader wing
  • grandMA3 Quick Manual onPC rack-unit
  • grandMA3 Quick Manual viz-key
  • grandMA3 Quick Manual I/O Nodes
  • Release Notes
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Version 1.8

Cues and Sequences

Table of contents of this topic

Fixture values can be stored in Presets or Cues.

Cues are organized in Sequences.

Executors can control and playback sequences. The sequence is played back from the sequence pool. The executors are handles for the sequence.

 

The sequences are all in the Sequence Pool. This is created like any other window - see more in the Add Window topic.

Sequence pool with sequence 1 running a cue

 

The sequence contains information about the cues and how to transition from one cue to another.

Cues can contain fixture values (sometimes called "hard values"), references to presets, and recipes. Read the Store Cues topic to learn about making cues.

All cues have a minimum of one step. If there is more than one step, then it is a Phaser. Follow the phaser link to read about multi-step cues.

Cues have Cue Parts. All values are actually stored in the parts. All cues automatically have part 0. Other parts can be created, but it is not necessary. Creating several parts allows separating values into different sub-cues. The parts can have different timing or properties, but parts are connected to the primary (parent) cue. This means that all the cue parts in a cue trigger together with the primary cue.

The cues in a sequence can be seen in a Sequence Sheet. Read more about looking at the sequence in the Look at Cues and Sequences topic.

Sequences have a lot of different settings. Read the Sequence Settings topic for more information.

 

Reference Marker

If a sequence is referenced somewhere, it gets a small reference marker (). Referenced means that it is used or assigned somewhere. The Info window can show where an object is referenced.

 

Filters

The sequence can have a world or a filter assigned as an input filter and an output filter.

If there is an input filter, there is a small icon () in the pool object. The input filter only allows the data in the world or filter to be stored in the sequence.

If an output filter is assigned, the pool object has a small icon ( ). The output filter allows only the fixtures and attributes in the world or filter to be played back from the sequence.

See the example image above. Sequence four is called "House". It has both an input and output filter assigned, and this is a combined filter icon (). It also has a green Appearance.

Read more about filtering sequences in the Worlds and Filters section.

 

Shared Data

Two sequences can be linked and share the cue data. If a sequence share data with another sequence, then it has a small icon () in the pool object. See sequences two and three in the example image above.

Shared data means that the cue content and the cue settings (for example, fade times) are the same. Changing one of the two sequences will also change the other sequence. For example, creating cues, changing cue content, or deleting cues.

The sequence settings can be different. Different executors can control the different linked sequences and playback different cues in the two (or more) linked sequences.

This can be useful if, during rehearsal, a video programmer and a lighting programmer want to work with one sequence but needs to be able to run different cues. The relevant input and output filters can be assigned to the two shared sequences. Two different executors can be assigned to control the two linked sequences. Now one sequence can playback and store video data, and the other can run and store light data. All values are stored in the same linked sequence. So when the show is ready, an operator can remove the filters and just playback one sequence with all the data.




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