• grandMA3 User Manual
    • About the manual
    • Device Overview
      • grandMA3 consoles
        • grandMA3 full-size
        • grandMA3 full-size CRV
        • grandMA3 light
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      • grandMA3 I/O Node DIN-Rail
      • grandMA3 onPC command wing XT
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      • Screen allocation
      • Keyboard shortcuts
      • Keys
        • . [Dot]
        • <<< [GoFastBackward] | Black
        • >>> [GoFastForward] | Flash
        • - [Minus]
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        • At
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        • Help
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    • First Steps
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      • Turn on the device the first time
    • grandMA3 onPC
      • System requirements grandMA3 onPC
      • Windows installation
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    • Command Syntax and Keywords
      • General syntax rules
      • All keywords
        • / [Slash]
        • . [Dot]
        • .. [DotDot]
        • = [Equal]
        • <<< [GoFastBackward]
        • >>> [GoFastForward]
        • - [Minus]
        • * [Asterisk]
        • % [Percent]
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      • Extended command line syntax options
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      • DMX port configuration
      • Ethernet DMX
        • Art-Net menu
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        • Transmit DMX using Art-Net
    • Single User and Multi User Systems
      • Create User
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    • Patch and Fixture Setup
      • What are fixtures
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      • What is tracking
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      • Examples
    • Agenda
      • Agenda modes
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    • Layouts
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      • grandMA3 Nodes
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  • grandMA3 Quick Manual consoles
  • grandMA3 Quick Manual processing
  • grandMA3 Quick Manual Nodes
  • grandMA3 Quick Manual Nodes DIN-Rail
  • grandMA3 Quick Manual onPC command wing XT
  • grandMA3 Quick Manual onPC command wing
  • grandMA3 Quick Manual onPC fader wing
  • grandMA3 Quick Manual onPC rack-unit
  • grandMA3 Quick Manual viz-key
  • grandMA3 Quick Manual I/O Nodes
  • Release Notes
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Version 1.5

Play back cues

Table of contents of this topic

Cues are stored in a Sequence. All sequences are stored in a sequence pool.

When a cue is active, then the sequence is active in the pool.

It is not possible to run a cue without playing back the sequence.

Executors are controls that allow for easy hands-on playback of the sequences. Executors can playback or trigger other things than sequences as well.

Sequences do not need to be associated with an executor to playback cues.

 

Relevant playback commands

There are many keywords that can be used for playback operations. They are all listed using the Help command.

For sequence playback, there are some very common keywords (read details about them by following the links):

  • Go+
    Use this to trigger the next cue with a "Go" trigger or to specify a cue (Go+ Cue cue_number).
  • Go-
    Use this to trigger the previous cue.
  • Goto
    Use this command to go to a specific cue. The specified cue is triggered when the command is executed. Please note that this command also asserts tracked values, so the visual result can be different than a normal Go command.
  • Load
    This is used to preload cues. The cue is then ready to be triggered via a Go+ command. Several cues in different sequences can be loaded and triggered together with the Go+ Loaded syntax.
  • Pause
    Executing this command will pause all running fades, delays, and phasers. Effectively halting all values where they currently are. The fade and delay are resumed also using the Pause command.
  • Top
    This keyword is used to trigger the first cue

But there are many more that can be useful.

These functions can be assigned to executor keys for easy access (See how in the Assign Object to an Executor topic), but they can also always be sent directly to the sequence. For instance, the following command can be used if you want to go to cue 4 in sequence 6:

User name[Fixture]> Goto Cue 4 Sequence 6

The order of sequence and cue does not matter. So it could also be:

User name[Fixture]> Goto Sequence 6 Cue 4

The system interprets it as in the last example. The Command Line History window shows this response:

OK: Goto Sequence 6 Cue 4

If an executor is handling a sequence then the playback commands can also be sent to the executor.

User name[Fixture]> Go Executor 101

This will send the go command to the object assigned to Executor 101. If this object is a sequence then the next cue will be triggered.


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