• grandMA3 User Manual
    • Introduction
      • About the manual
      • Symbols used in the manual
      • System requirements grandMA3 onPC
      • Installation of grandMA3 onPC
    • Device Overview
      • grandMA3 console
      • grandMA3 replay unit
      • grandMA3 processing units
      • grandMA3 onPC command wing
      • Keys
        • Keys Overview
        • . [Dot]
        • <<< [GoFastBackward] | Black
        • >>> [GoFastForward] | Flash
        • - [Minus]
        • + [Plus]
        • / [Slash] | * [Asterisk/Multiply]
        • At
        • Assign
        • Align
        • Blind
        • Clear
        • Channel
        • Copy
        • Cue
        • Down
        • Delete
        • Esc
        • Edit
        • Freeze
        • Full
        • Fixture
        • Group
        • Goto
        • Go+ [large]
        • Go- [large]
        • Go+ | Temp
        • Go- | Top
        • Help
        • Highlt [Highlight]
        • If
        • Learn | Rate1
        • List
        • MA
        • Menu
        • Move
        • Next
        • Numeric keys | arrows
        • Oops
        • On
        • Off
        • Pause [large]
        • Pause | Fix
        • Page+
        • Page-
        • Please
        • Power
        • Preset
        • Prvw [Preview]
        • Prev [Previous]
        • Select
        • SelFix [SelectFixture]
        • Sequ [Sequence]
        • Set
        • Solo
        • Stomp
        • Store
        • Thru
        • Time
        • Up
        • Update
        • U1
        • U2
        • X1 | Clone
        • X2 | Link
        • X3 | Grid
        • X4 | Layout
        • X5 | Step
        • X6 | TC
        • X7 | View
        • X8 | DMX
        • X9
        • X10
        • X11
        • X12
        • X13 | Phaser
        • X14 | Macro
        • X15 | Page
        • X16 | Exec
        • XKeys
      • Control elements
        • Dual encoders
        • Level wheel
        • Grand master
        • Executor elements
    • System Overview
      • Standalone device
      • Locally networked devices
      • World server
      • Parameters
        • Calculate parameters
        • Expand the amount of parameters
    • First Steps
      • Unpack the device
      • Check scope of delivery
      • Position the device
      • Connect power
      • Connect desk light
      • Connect external screens
      • Connect USB mouse and USB keyboard
      • Connect DMX
      • Connect Audio In
      • Connect SMPTE (LTC)
      • Connect Ethernet
      • Connect DC Remote In
      • Turn on the console the first time
    • Show File Management
    • Workspace
      • User interface
        • User-defined area
        • Command line
        • Control bar
        • View buttons
        • Grand master
        • Tables in general
      • Gestures
      • Command section
      • Master controls
      • Playback controls
      • Allocation of displays
      • Encoder bar
        • Feature group control bar
        • Encoder toolbar
      • Calculator
      • Colors
      • Icons
    • Command Syntax and Keywords
      • General syntax rules
        • Object keywords
        • Function keywords
        • Helping keywords
      • All keywords
        • / [Slash]
        • . [Dot]
        • .. [DotDot]
        • <<< [GoFastBackward]
        • >>> [GoFastForward]
        • - [Minus]
        • * [Asterisk]
        • % [Percent]
        • + [Plus]
        • Absolute
        • Acceleration
        • Action
        • Align
        • AlignTransition
        • Appearance
        • Assign
        • At
        • Attribute
        • Black
        • Blind
        • BPM
        • Camera
        • ChangeDestination
        • Channel
        • ChannelSet
        • Chat
        • Clear
        • ClearActive
        • ClearAll
        • ClearSelection
        • CmdDelay
        • Configuration
        • Console
        • Copy
        • Cue
        • CueDelay
        • CueFade
        • CueInDelay
        • CueInFade
        • CueOutDelay
        • CueOutFade
        • Cut
        • DataPool
        • Decimal8
        • Decimal24
        • Default
        • Delay
        • Delete
        • DelGlobalVar
        • DelUserVar
        • Dismiss
        • DMXUniverse
        • Down
        • Drive
        • Echo
        • Edit
        • EditOption
        • Eject
        • Effect
        • EndIf
        • Escape
        • Exchange
        • Executor
        • Export
        • Extract
        • FaderMaster
        • FaderRate
        • FaderSpeed
        • FaderTemp
        • FaderX
        • FeatureGroup
        • Filter
        • Fix
        • Fixture
        • Flip
        • Flash
        • Fog
        • Freeze
        • Full
        • Gel
        • GetGlobalVar
        • GetUserVar
        • Global
        • Go-
        • Goto
        • Grid
        • Group
        • Help
        • Hex8
        • Hex24
        • Highlight
        • Houselights
        • Hz
        • If
        • Insert
        • Integrate
        • Interface
        • Invite
        • Join
        • Label
        • Layout
        • Leave
        • Library
        • List
        • ListRef
        • Load
        • Loaded
        • LoadShow
        • Lock
        • Login
        • Logout
        • Macro
        • Master
        • Media
        • Move
        • NewShow
        • Next
        • Node
        • NonDim
        • Normal
        • Off
        • On
        • OnPC
        • OSC
        • Oops
        • Page
        • Part
        • Park
        • Paste
        • Patch
        • Pause
        • Percent
        • PercentFine
        • Phase
        • Physical
        • Plugin
        • Preset
        • Press
        • Previous
        • Programmer
        • PU
        • Pyro
        • Rate1
        • Readout
        • Reboot
        • Recast
        • Relative
        • Release
        • ReloadUI
        • Remove
        • Reset
        • Restart
        • SaveShow
        • Scribble
        • Seconds
        • Select
        • Selection
        • SelFix
        • Sequence
        • SendOSC
        • Set
        • SetGlobalVar
        • SetUserVar
        • Shutdown
        • SnapDelay
        • Solo
        • Station
        • Step
        • Stomp
        • Store
        • Temp
        • Thru
        • Top
        • Transition
        • Unlock
        • Unpark
        • Unpress
        • Up
        • Update
        • User1
        • User2
        • User
        • Version
        • View
        • Width
        • Wing
        • World
        • Zero
    • Windows, Views, and Menus
      • Add windows
      • Rearrange
      • Store and recall views
      • Remove windows from a screen
      • Window settings
      • Menus
      • Change menu locations
      • Pool windows
        • Create pool object
        • Label pool objects
        • Move pool objects
        • Insert pool objects
        • Copy pool objects
        • Lock and unlock pool objects
        • Delete pool objects
    • Networking
      • Interfaces and IP
      • Session
        • Create a session
        • Leave a session
        • Invite to a session
        • Dismiss from session
        • Create a custom key
    • DMX In and Out
      • DMX port configuration
      • Ethernet DMX
        • Art-Net menu
        • sACN menu
    • Single User and Multi User Systems
      • Create User
      • User settings
    • Patch and Fixture Setup
      • What are fixtures
      • Add fixtures to the show
      • Live patch
      • DMX sheet
      • Remove fixtures from the show
      • Position fixtures in the 3D space
      • 3D Window
      • Camera Pool
      • Stages
      • Classes and Layers
      • Attribute definitions
        • Activation group
        • Feature group
    • Operate Fixtures
      • What is the programmer
      • Fixture sheet
      • Using the color picker
      • Align
      • Selection window
    • Scribbles
      • Create scribbles
      • Edit scribbles
      • Assign scribbles
      • Delete scribbles
    • Images
      • Screenshots
    • Appearance
      • Create appearances
      • Use appearances
      • Delete appearances
    • Groups
      • Create groups
      • Edit groups
      • Delete groups
      • Group masters
    • Presets
      • Preset pools
      • Create presets
      • Assign input filter
      • Edit presets
      • Update presets
      • Preset pool settings
      • Embedded presets
      • Store values of multi steps
      • Delete presets
    • Worlds and Filters
      • At filter
      • Create a world
      • Create a filter
      • Use a world or filter
      • Delete a world
      • Delete a filter
    • Cues and Sequences
      • What is tracking
      • Look at cues and sequences
      • Sequence settings
      • Store cues
      • Store options and preferences
      • Play back cues
      • Cue timing
    • Executors
      • Assign object to an executor
      • Executor configurations
      • Running playbacks
    • Phasers
      • Step bar
      • Phaser editor
      • Create sinus dimmer phaser
    • Macros
      • Create macros
      • Edit macros
      • Assign macros to keys and buttons
    • Timecode
      • Toggle view mode
      • What are timecode slots
    • Layouts
      • Create a layout
      • Layout pool settings
      • Edit layout
      • Layout view settings
      • Edit layout view
      • Edit layout elements
    • System Information
      • Date and time
      • Clock
      • System info
    • Update the Software
      • Update grandMA3 consoles
      • Update grandMA3 xport nodes
    • Fixture Types
      • Import fixture types
        • Import GDTF
      • Build fixture types
        • Insert fixture types
        • Insert DMX modes
        • Insert geometries
        • Insert models
        • Link models to geometries
        • Link DMX modes to geometries
      • Export fixture types
        • Export GDTF
  • grandMA3 Quick Manual consoles
  • grandMA3 Quick Manual processing
  • grandMA3 Quick Manual nodes
  • grandMA3 Quick Manual DIN-Rail
  • grandMA3 Quick Manual onPC solutions
  • Release Notes
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Version 1.0

Create appearances

Edit an empty pool object in the Appear. Pool to start to create a new appearance.

If an existing pool object is edited, then the editor opens with the current state of the appearance.

This is the Appearance Editor:

Edit an appearance

There are three input boxes, two sets of sliders with a color picker to adjust color, and finally a preview area that displays a preview of the appearance.

Setting a Background Color

The Background Color sliders and color picker can be used to change the background of the appearance. The default background is transparent (Alpha slider at 0%).

Turning up the alpha and using the R (red), G (green), and B (blue) sliders make it possible to mix any color in the RGB range. The color picker can also be tapped to select a color.

 

Giving the Appearance a Name

Many editors and pop-ups have a Name input field. A name can be set using the Label keyword.

Appearances can be labeled like any other pool object.

It is also possible to give the appearance a name in the editor:

  1. Tap the name input box.
  2. Write a new name using the Edit Name pop-up.
Restriction:
Appearances cannot have a Scribble in the label.

Adding an Image to the Appearance

Appearances can use an image. The image is placed in front of the background, but behind a label.

  1. Tap the Image input box to add an image. This opens the Select Image pop-up where all the images are listed. There are different images sources that can be changed using the ImageSource button in the title bar of the Select Image pop-up.
  2. Choose the desired image source. 
  3. Tap the desired image in the pop-up.

 

The images have different modes. Their modes define how the image is adapted to the aspect ratio.

These are the different modes:

  • Stretch
    The image is stretched to fit the appearance area.
  • Bar
    The image is fitted to the appearance area without changing the aspect of the image.
  • Crop
    The image is fitted to fill the entire appearance area. The aspect of the image is kept, but it is chopped.
  • Tile
    The image is tiled and chopped to fit the entire appearance area. The aspect of the image is kept.

Do the following to change the mode:

  1. Tap the Mode swipe button. This toggles through different modes. Or swipe the button to open the Select Image Mode pop-up.
  2. Tap the desired mode in the pop-up.

 

The color of the image can be adjusted using the top set of sliders and color picker.

This means that the same image can be used on different appearances, but with different color hues and transparency.

Restriction:
Color can only be added to an image. This means that a black image cannot be changed, but a white image can be changed.

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