- grandMA2 User Manual
- Introduction
- About this manual
- System requirements grandMA2 onPC
- Installation of grandMA2 onPC
- Help from MA technical support
- Safety Information
- Symbols used
- Intended use
- Dangers caused by electric current
- General safety instructions
- Device Overview
- grandMA2 console
- grandMA2 replay unit (RPU)
- grandMA2 fader wing
- MA onPC command wing
- MA onPC fader wing
- System Overview
- Standalone systems
- Network systems
- What is the replay unit (RPU)
- What is the network processing unit (NPU)
- What is the MA video processing unit (VPU)
- What is the network dimmer processor (NDP)
- What is MA 3D
- What are the MA nodes
- Paramters vs. DMX channels
- Parameter expansion
- Big systems
- Media systems and CITP
- First Steps
- Unpack the device
- Check scope of delivery
- Position the device
- Connect power
- Connect desk lamps
- Connect external screens
- Connect USB mouse and USB keyboad
- Connect DMX
- Connect sound
- Connect SMPTE (LTC)
- Connect Ethernet
- Connect analog remote control
- Connect grandMA2 fader wing
- Setup your PC
- Turn on the console the first time
- Keys & Buttons on the Console
- Key overview
- >>> [GoFastForward]
- <<< [GoFastBack]
- . [Dot]
- Align
- Assign
- At
- Backg [Background]
- Backup
- Blind
- Bt Pg +
- Bt Pg -
- B.O. [Blackout]
- Channel
- Ch Pg +
- Ch Pg -
- Clear
- Copy
- Cue
- Del [Delete]
- Down
- Edit
- Effect
- [Encoder]
- Esc
- Exec [Executor]
- Executor Buttons
- Fd Pg +
- Fd Pg -
- Fix
- Fixture
- Freeze
- Full
- Go + [small]
- Go + [large]
- Go - [small]
- Go - [large]
- Goto
- Group
- Help
- Highlt [Highlight]
- If
- Keyboard
- Learn
- List
- MA
- Macro
- [Minus] -
- Mouse
- Move
- Next
- [Numeric]
- Off
- On
- Oops
- Page
- Pause [small]
- Pause [large]
- Please
- [Plus] +
- Preset
- Prev [Previous]
- Prvw [Preview]
- Select
- Sequ [Sequence]
- Set
- Setup
- Solo
- Store
- Temp
- Thru
- Time
- Top
- Tools
- Up
- Update
- User 1
- User 2
- View
- U1 - U4
- V1 - V10
- X1 - X20
- Workspace
- User interface
- Screen layout
- User-defined area
- Command line
- X-Key labels
- View buttons
- Master section
- Time control
- Encoder bar
- Preset control bar
- Encoder toolbar
- Encoder settings
- Command wing bar
- Command section
- Mini executor bar
- Work with views
- Touch gestures
- Calculator
- Info
- Oops and undo
- Colors
- System
- Marker
- Cue
- Text indicators and symbols
- Icons
- Keyboard shortcuts
- Turn on or turn off the keyboard shortcuts
- Edit keyboard shortcuts
- Add or delete keyboard shortcuts
- Export or import keyboard shortcuts
- User interface
- Windows in General
- Create and manage basic windows
- Clear the screen or delete windows
- Command Syntax and Keywords
- General syntax rules
- Helping keywords
- Object keywords
- Function keywords
- All keywords
- Special characters
- <<< [GoFastBack]
- >>> [GoFastForward]
- - [Minus]
- + [Plus]
- AddUserVar
- AddVar
- Agenda
- Alert
- Align
- AlignFaderModules
- All
- AllButtonExecutors
- AllChaseExecutors
- AllFaderExecutors
- AllRows
- AllSequExecutors
- And
- Appearance
- Asterisk *
- Assign
- At
- At @
- Attribute
- AutoCreate
- Backup
- Black
- Blackout
- BlackScreen
- Blind
- BlindEdit
- Block
- ButtonPage
- Call
- Camera
- ChangeDest
- Channel
- ChannelFader
- ChannelLink
- ChannelPage
- Chat
- CircularCopy
- Clear
- ClearActive
- ClearAll
- ClearSelection
- Clone
- CmdDelay
- CmdHelp
- Copy
- CrashLogCopy
- CrashLogDelete
- CrashLogList
- Crossfade
- CrossfadeA
- CrossfadeB
- Cue
- Cut
- Default
- DefGoBack
- DefGoForward
- DefGoPause
- Delay
- Delete
- DeleteShow
- DisconnectStation
- Dmx
- Dollar $
- DmxUniverse
- Dot .
- DoubleRate
- DoubleSpeed
- Down
- DropControl
- Edit
- Effect
- EffectAttack
- EffectBPM
- EffectDecay
- EffectDelay
- EffectFade
- EffectForm
- EffectHigh
- EffectHZ
- EffectID
- EffectLow
- EffectPhase
- EffectSec
- EffectSpeedGroup
- EffectWidth
- Empty
- EndIf
- EndSession
- Escape
- ExecButton1
- ExecButton2
- ExecButton3
- Executor
- Exit
- Export
- Extract
- Fade
- FadePath
- Fader
- FaderPage
- Feature
- Filter
- Fix
- Fixture
- FixtureType
- Flash
- FlashGo
- FlashOn
- Flip
- Form
- Freeze
- Full
- FullHighlight
- Gel
- Go
- GoBack
- Goto
- Group
- HalfRate
- HalfSpeed
- Help
- Highlight
- IdentifyFaderModule
- If
- IfActive
- IfOutput
- IfProg
- Image
- Import
- Info
- Insert
- Interleave
- Invert
- InviteStation
- Item3D
- JoinSession
- Kill
- Label
- Layer
- Layout
- Learn
- LeaveSession
- List
- ListEffectLibrary
- ListFaderModules
- ListLibrary
- ListMacroLibrary
- ListOops
- ListOwner
- ListPluginLibrary
- ListShows
- ListUpdate
- ListUserVar
- ListVar
- Load
- LoadNext
- LoadPrev
- LoadShow
- Locate
- Lock
- Login
- Logout
- Lua
- Macro
- ManualXFade
- Mask
- Master
- MasterFade
- MAtricks
- MAtricksBlocks
- MAtricksFilter
- MAtricksGroups
- MAtricksInterleave
- MAtricksReset
- MAtricksWings
- MediaServer
- Menu
- Message
- Messages
- MidiControl
- MidiNote
- MidiProgram
- Model
- Move
- Move3D
- NetworkInfo
- NetworkNodeInfo
- NetworkNodeUpdate
- NetworkSpeedTest
- NewShow
- Next
- NextRow
- Normal
- Off
- On
- Oops
- Or
- OutDelay
- OutFade
- Page
- Parentheses ( )
- Park
- Part
- Paste
- Pause
- Plugin
- PMArea
- Preset
- PresetType
- Preview
- PreviewEdit
- PreviewExecutor
- Previous
- PrevRow
- Profile
- Protocol
- PSR
- PSRList
- Quotation marks " "
- PSRPrepare
- Rate
- Rate1
- RdmAutomatch
- RdmAutopatch
- RdmFixtureType
- RdmInfo
- RdmList
- RdmSetParameter
- RdmSetpatch
- RdmUnmatch
- Reboot
- Record
- Release
- ReloadPlugins
- Remote
- RemoteCommand
- Remove
- RemoveIndividuals
- Replace
- ResetDmxSelection
- ResetGuid
- Restart
- Root
- Rotate3D
- SaveShow
- Screen
- Search
- SearchResult
- Select
- SelectDrive
- Selection
- Semicolon ;
- SelFix
- Sequence
- SetHostname
- SetIP
- SetNetworkSpeed
- Setup
- SetUserVar
- SetVar
- ShuffleSelection
- ShuffleValues
- Shutdown
- SnapPercent
- Slash /
- Solo
- SpecialMaster
- Square brackets [ ]
- Speed
- StepFade
- StepInFade
- StepOutFade
- Stomp
- Store
- StoreLook
- Surface
- Swop
- SwopGo
- SwopOn
- SyncEffects
- TakeControl
- Telnet
- Temp
- TempFader
- Thru
- Timecode
- TimecodeSlot
- Timer
- ToFull
- Toggle
- Tools
- Top
- ToZero
- Unblock
- Unlock
- Unpark
- Up
- Update
- UpdateFirmware
- UpdateSoftware
- UpdateThumbnails
- User
- UserProfile
- Value
- Version
- View
- ViewButton
- ViewPage
- WebRemoteProgOnly
- With
- World
- Zero
- Work with lists
- Object list
- Selection list
- Executor list
- Attribute list
- Station list
- General syntax rules
- Using the Backup Menu
- New show
- Load show
- Save show
- Save show as...
- Delete shows
- Using a USB stick
- Setting up a file server
- Partial show read
- ASCII show read
- Single User and Multi User Systems
- The difference between a single user and a multi user system
- Create user profiles and users
- User settings
- Login
- Networking
- What is networking
- Set the IP address in the console
- Set the IP address in the onPC
- Using DHCP in MA devices
- Session control
- How to create a session
- Protecting the session and station
- Adding devices to the session
- How to end or leave a session
- Session collision
- Getting DMX in and out of the system
- Setting up DMX ports on MA devices
- Network DMX protocols
- What affects my DMX output?
- Using CITP
- Streaming CITP
- Thumbnail exchange
- PosiStageNet (PSN)
- FTP connection to console and NPU
- Patching, DMX, and Fixture Setup
- What are channels & fixtures
- Attributes
- DMX break
- What is 3D and stage setup
- Adding fixtures to the show
- Delete fixtures from the show
- Working with layers
- Multipatching
- Live patching
- DMX sheet
- DMX testing
- DMX and parameter lists
- Universe pool
- Stage view
- Virtual 3D cameras
- Position fixtures in the 3D stage
- Auto calibrate fixture positions
- What are channels & fixtures
- Basic Fixture Types
- What are attributes, features & preset types
- ColorMix vs. MixColor
- Different fixture types
- Conventional
- LED
- Mirror
- Moving lights
- Media server
- Virtual fixtures
- Operate Fixtures
- Channel sheet
- Fixture sheet
- Sheet options
- Tools
- Layer mask
- Display
- Title buttons
- Assign executor
- Mask (local)
- Layers in sheets
- Channel sheet and fixture sheet
- Sequence content and sequence tracking sheet
- What is the programmer
- Encoder grouping
- Using the color picker
- Using the shaper dialog
- Using the smart view
- Edit a channel or fixture
- Pools in General
- Manage pool objects
- Adjust pool options
- Call modes
- Groups
- Create groups
- Auto create groups
- Using groups when programming
- Choose copy method
- Change specific group colors
- Group masters
- Presets
- What are special modes
- Preset pools
- Preset pool "Dynamic"
- Create presets
- Preset pool options
- Create preset reference
- Auto create presets
- Auto create additional presets
- Embedded presets
- Edit presets
- Update presets
- Delete presets
- Cues and Sequences
- What are cues and sequences
- Looking at the cue sequence
- Store cues
- Store options and defaults
- Cue timings
- Renumber cues
- Delete cues
- Playing back cues
- Looking at the cue content
- Update cues
- What is tracking
- What is MIB
- Sequence mini executor
- Commands in cues
- Executors
- What are executors
- Executors on the screens
- Assign a function
- Looking at the active executors
- Common executor options
- Advanced Sequence Functionality
- Using different view sets in the sheets
- Working with MIB
- Using cue modes
- Cue zero
- Sequence info window
- Looping cues
- Cue path
- Advanced Executor Functionality
- Executor pages
- Channel pages
- Executor options
- Masters window
- Special masters
- Default masters
- Grand masters
- Speed masters
- Rate masters
- Playback masters
- Clone
- Clone in user interface
- Examples
- Clone presets
- Search and Replace
- Search
- Replace
- Image Pool
- Import images and videos
- Image limitations & guidelines for symbols
- Supported file formats
- Delete images and videos
- Layouts
- Create a layout
- Layout pool options
- Edit layout
- Layout view options
- Worlds, Filters and Masks
- What are worlds
- Create worlds
- Auto create worlds
- Use worlds when programming
- What are filters
- Create filters
- Use filters when programming
- Use temporary filters
- What are masks
- Create masks
- Use masks in the sheets
- Apply worlds or filters to executors and sequences
- MAtricks
- MAtricks toolbar
- MAtricks pool
- MAtricks interleave
- MAtricks blocks
- MAtricks wings
- MAtricks groups
- Chasers
- Create a chaser
- Chaser settings
- Chaser mini executor
- Effects
- Use predefined effects
- Use template and selective effects
- Create an effect in the programmer
- Create an effect that uses presets
- Create effect forms
- Pool options
- Effects in a cue
- Assign effect to executor
- Live edit an effect
- Running effects
- Update effects
- Delete effects
- Bitmap Fixture
- Import bitmap fixture
- Apply bitmap fixture in the layout
- Control bitmap fixture
- Edit bitmap fixture
- Example
- Priorities for bitmap effects
- Disable bitmap for fixtures
- XYZ
- XYZ vs. pan/tilt
- XYZ and pan/tilt in cues and sequences
- Use stage markers
- Link objects to stage markers in MA 3D
- Remote Controlling the System
- Remote input
- MIDI show control (MSC)
- Web remote
- Telnet remote
- Decimal – hex table
- Timecode
- What is timecode and timecode shows
- Record a timecode show
- Edit a timecode show
- Playing back a timecode show
- Organize the show with multiple timecode shows
- Timer
- Timer pool
- Timer pool options
- Agenda
- What is agenda
- Create an appointment in the agenda
- Macros
- What are macros
- Manually create a macro
- Use variables
- Create pop-ups
- Conditional expressions
- Macro timing
- Record a macro
- Edit a macro
- Command line interaction
- Assign a macro to a key
- Example macros
- Plugins
- What is Lua
- Edit plugins
- Partial Show Read
- What is partial show read (PSR)
- How to do a PSR
- RDM
- Turn RDM on
- Match RDM devices
- Auto patch RDM devices
- Work with RDM parameters
- Work with RDM sensors
- Configure RDM notifications
- Use the RDM sheet
- Unmatch RDM devices
- Splitters and mergers that support RDM
- Turn RDM off
- RDM specific keywords
- DMX Profiles
- Other System Tools
- Message center
- Help
- Clock
- Sound input window
- VPU pixel mapper view
- Network dimmer
- Views
- Errors
- Readout
- Edit properties of a rack
- Edit a module
- Desk status
- Performance window
- System monitor
- Export and Import
- Export by using command line
- Export by using user interface
- Import by using command line
- Import by using user interface
- Import predefined objects
- Update the Software
- Update via setup
- Format a USB stick for Linux
- Update or factory reset via boot menu
- Restart from Linux
- Advanced Fixture Types
- Anatomy of a fixture type
- Module manager
- Instance manager
- Wheel manager
- Attribute & Encoder Grouping
- Anatomy of a fixture type
- grandMA2 onPC Details
- Control the MA NDPs
- Add the MA NDPs
- Configure the MA NDPs
- Delete the MA NDPs
- Control the MA Network Switch
- Add MA Network Switch
- Change IP address
- Enable DHCP client
- Change hostname
- Change switch ID
- Configure ports
- Edit groups
- Edit presets
- Edit LAGs
- Mirror ports
- Work with the switch configuration
- Change password
- Update firmware
- Reset to factory defaults
- Delete MA Network Switch
- Control the MA xPort Nodes
- Add the MA xPort Nodes
- Configure the MA xPort Nodes in the console
- Configure the MA xPort Nodes in a browser
- Configure the MA xPort Nodes as splitters or mergers
- Delete the MA xPort Nodes
- Console Settings
- Adjust the intensity of desk lights
- Change screen options
- Local settings
- Wing & monitor setup
- Date & time
- Shut Down the System
- Error Messages
- Technical Data
- Glossary
- Introduction
- grandMA2 Quick Start Guide
- MA 3D
- MA VPU
- Release Notes
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What is Timecode and Timecode Shows
Timecode is a timing signal. The signal can come from an external source (SMPTE or MTC) or it can be generated from the grandMA2 software.
This timing signal can be used as a trigger for cues. It can also be used to create complex executor operations, stored as Timecode Shows.
The grandMA2 is capable of receiving 8 different external timecode signals at the same time. They are organized in the Timecode Slots.
Timecode Slots
The 8 timecode slots are organized in a pool. It could look like this:
This pool is different than all other pools. It is not possible to Delete, Add, Move, Copy, or alter anything that would change the amount of the pool objects. There are 8 and they can be used and controlled, but the amount cannot be changed. Other pool options apply and they are described in the Pools in General section.
The pool can be changed to the "Sheet Style" in the options. Then it could look like this:
Now it is possible to a see a lot that actually can be changed for each of the 8 timecode slots. They are all explained in the Playing Back a Timecode Show topic.
The time and status for each timecode slot is distributed in a session. This means that the time is share by all stations in the session. The signal can enter the session at any station. The one that "hears" the signal first is the one distributing it to the others.
The timecode slot can also generate a time signal. This means that one operator in a session can start the generation of time and then all other stations can see and run shows based on this time signal. Read more about the generator in the Playing Back a Timecode Show topic.
The clock can be used to display the time of the timecode slots. This also offers fast access to the basic generate control. It could look like this (generated time signal):
The second button from the right in the clock title bar is used to select which slot is displayed.
In the picture above it is linked to the selected timecode slot. The selected one is the one with the green background in the name part of the timecode slot pool (green number if in the "Sheet Style").
The default in a new show is that the SMPTE or LTC input on the station is assigned to slot number 1. The MIDI In port is assigned to slot number 2.
This can be changed in the Setup -> Network -> MA Network Configuration -> Console or onPC. There are two columns here called MIDI TC and SMPTE TC. Here it is possible to select different timecode slots that the incoming signal should be routed to.
Timecode Shows
Timecode shows are a recording of possibly complex executor actions. It can store any executor actions, like Go and Goto, but it also stores the fader position and movement.
They are organized in the timecode pool. It could look like this when in pool style:
It looks different than most pools, since the two first pool objects are replaced with a time information object. This area displays the time from the slots assigned to the inputs on your station - read about the timecode slots above. It is only for information, It cannot do anything. The time format and colors are discussed more in the Playing Back a Timecode Show topic.
The pool behaves otherwise like most other pools - please read the Pools in General section.
The timecode pool could look like this if changed to the "Sheet Style":
Now it is possible to see a lot more options about each timecode show. All these things are explained in the following topics.
Notice the "Slot" column. Here it is possible to selected if the timecode thow should run using an internal time signal or it should be linked to one of the timecode slots - possibly linked to the selected slot.
The timecode pool objects gives a lot of information even when in the pool style.
The lower half of the pool object displays the same information as in the Name column - the name of the timecode show.
The middle line will start as light gray and get a green bar moving from left to right as the time passes thought the length of the show. The line can be dark gray for show that are inactive.
Above the line is displayed the current time of the timecode show - same as the Time column.
The pool object can also have some playback symbols in the top right side of the pool object. The same symbols will be displayed in the Time column.
If the timecode show is linked to a timecode slot, then this will be indicated by an extra number in the pool object. The number is green if it is the selected timecode slot, otherwise it will be white.
Timecode View
A recorded timecode show can be viewed in the Timecode View window. It could look like this:
This window shows the playback status and current time of the timecode show. The show cannot be edited in this window it is "read only".
The timecode view is very similar to the timecode editor, except the editor has more options. Please read the Edit a Timecode Show topic for more information about the editor and thereby also this viewer.