- grandMA2 User Manual
- Introduction
- About this manual
- System requirements grandMA2 onPC
- Installation of grandMA2 onPC
- Help from MA technical support
- Safety Information
- Symbols used
- Intended use
- Dangers caused by electric current
- General safety instructions
- Device Overview
- grandMA2 console
- grandMA2 replay unit (RPU)
- grandMA2 fader wing
- MA onPC command wing
- MA onPC fader wing
- System Overview
- Standalone systems
- Network systems
- What is the replay unit (RPU)
- What is the network processing unit (NPU)
- What is the MA video processing unit (VPU)
- What is the network dimmer processor (NDP)
- What is MA 3D
- What are the MA nodes
- Paramters vs. DMX channels
- Parameter expansion
- Big systems
- Media systems and CITP
- First Steps
- Unpack the device
- Check scope of delivery
- Position the device
- Connect power
- Connect desk lamps
- Connect external screens
- Connect USB mouse and USB keyboad
- Connect DMX
- Connect sound
- Connect SMPTE (LTC)
- Connect Ethernet
- Connect analog remote control
- Connect grandMA2 fader wing
- Setup your PC
- Turn on the console the first time
- Keys & Buttons on the Console
- Key overview
- >>> [GoFastForward]
- <<< [GoFastBack]
- . [Dot]
- Align
- Assign
- At
- Backg [Background]
- Backup
- Blind
- Bt Pg +
- Bt Pg -
- B.O. [Blackout]
- Channel
- Ch Pg +
- Ch Pg -
- Clear
- Copy
- Cue
- Del [Delete]
- Down
- Edit
- Effect
- [Encoder]
- Esc
- Exec [Executor]
- Executor Buttons
- Fd Pg +
- Fd Pg -
- Fix
- Fixture
- Freeze
- Full
- Go + [small]
- Go + [large]
- Go - [small]
- Go - [large]
- Goto
- Group
- Help
- Highlt [Highlight]
- If
- Keyboard
- Learn
- List
- MA
- Macro
- [Minus] -
- Mouse
- Move
- Next
- [Numeric]
- Off
- On
- Oops
- Page
- Pause [small]
- Pause [large]
- Please
- [Plus] +
- Preset
- Prev [Previous]
- Prvw [Preview]
- Select
- Sequ [Sequence]
- Set
- Setup
- Solo
- Store
- Temp
- Thru
- Time
- Top
- Tools
- Up
- Update
- User 1
- User 2
- View
- U1 - U4
- V1 - V10
- X1 - X20
- Workspace
- User interface
- Screen layout
- User-defined area
- Command line
- X-Key labels
- View buttons
- Master section
- Time control
- Encoder bar
- Preset control bar
- Encoder toolbar
- Encoder settings
- Command wing bar
- Command section
- Mini executor bar
- Work with views
- Touch gestures
- Calculator
- Info
- Oops and undo
- Colors
- System
- Marker
- Cue
- Text indicators and symbols
- Icons
- Keyboard shortcuts
- Turn on or turn off the keyboard shortcuts
- Edit keyboard shortcuts
- Add or delete keyboard shortcuts
- Export or import keyboard shortcuts
- User interface
- Windows in General
- Create and manage basic windows
- Clear the screen or delete windows
- Command Syntax and Keywords
- General syntax rules
- Helping keywords
- Object keywords
- Function keywords
- All keywords
- Special characters
- <<< [GoFastBack]
- >>> [GoFastForward]
- - [Minus]
- + [Plus]
- AddUserVar
- AddVar
- Agenda
- Alert
- Align
- AlignFaderModules
- All
- AllButtonExecutors
- AllChaseExecutors
- AllFaderExecutors
- AllRows
- AllSequExecutors
- And
- Appearance
- Asterisk *
- Assign
- At
- At @
- Attribute
- AutoCreate
- Backup
- Black
- Blackout
- BlackScreen
- Blind
- BlindEdit
- Block
- ButtonPage
- Call
- Camera
- ChangeDest
- Channel
- ChannelFader
- ChannelLink
- ChannelPage
- Chat
- CircularCopy
- Clear
- ClearActive
- ClearAll
- ClearSelection
- Clone
- CmdDelay
- CmdHelp
- Copy
- CrashLogCopy
- CrashLogDelete
- CrashLogList
- Crossfade
- CrossfadeA
- CrossfadeB
- Cue
- Cut
- Default
- DefGoBack
- DefGoForward
- DefGoPause
- Delay
- Delete
- DeleteShow
- DisconnectStation
- Dmx
- Dollar $
- DmxUniverse
- Dot .
- DoubleRate
- DoubleSpeed
- Down
- DropControl
- Edit
- Effect
- EffectAttack
- EffectBPM
- EffectDecay
- EffectDelay
- EffectFade
- EffectForm
- EffectHigh
- EffectHZ
- EffectID
- EffectLow
- EffectPhase
- EffectSec
- EffectSpeedGroup
- EffectWidth
- Empty
- EndIf
- EndSession
- Escape
- ExecButton1
- ExecButton2
- ExecButton3
- Executor
- Exit
- Export
- Extract
- Fade
- FadePath
- Fader
- FaderPage
- Feature
- Filter
- Fix
- Fixture
- FixtureType
- Flash
- FlashGo
- FlashOn
- Flip
- Form
- Freeze
- Full
- FullHighlight
- Gel
- Go
- GoBack
- Goto
- Group
- HalfRate
- HalfSpeed
- Help
- Highlight
- IdentifyFaderModule
- If
- IfActive
- IfOutput
- IfProg
- Image
- Import
- Info
- Insert
- Interleave
- Invert
- InviteStation
- Item3D
- JoinSession
- Kill
- Label
- Layer
- Layout
- Learn
- LeaveSession
- List
- ListEffectLibrary
- ListFaderModules
- ListLibrary
- ListMacroLibrary
- ListOops
- ListOwner
- ListPluginLibrary
- ListShows
- ListUpdate
- ListUserVar
- ListVar
- Load
- LoadNext
- LoadPrev
- LoadShow
- Locate
- Lock
- Login
- Logout
- Lua
- Macro
- ManualXFade
- Mask
- Master
- MasterFade
- MAtricks
- MAtricksBlocks
- MAtricksFilter
- MAtricksGroups
- MAtricksInterleave
- MAtricksReset
- MAtricksWings
- MediaServer
- Menu
- Message
- Messages
- MidiControl
- MidiNote
- MidiProgram
- Model
- Move
- Move3D
- NetworkInfo
- NetworkNodeInfo
- NetworkNodeUpdate
- NetworkSpeedTest
- NewShow
- Next
- NextRow
- Normal
- Off
- On
- Oops
- Or
- OutDelay
- OutFade
- Page
- Parentheses ( )
- Park
- Part
- Paste
- Pause
- Plugin
- PMArea
- Preset
- PresetType
- Preview
- PreviewEdit
- PreviewExecutor
- Previous
- PrevRow
- Profile
- Protocol
- PSR
- PSRList
- Quotation marks " "
- PSRPrepare
- Rate
- Rate1
- RdmAutomatch
- RdmAutopatch
- RdmFixtureType
- RdmInfo
- RdmList
- RdmSetParameter
- RdmSetpatch
- RdmUnmatch
- Reboot
- Record
- Release
- ReloadPlugins
- Remote
- RemoteCommand
- Remove
- RemoveIndividuals
- Replace
- ResetDmxSelection
- ResetGuid
- Restart
- Root
- Rotate3D
- SaveShow
- Screen
- Search
- SearchResult
- Select
- SelectDrive
- Selection
- Semicolon ;
- SelFix
- Sequence
- SetHostname
- SetIP
- SetNetworkSpeed
- Setup
- SetUserVar
- SetVar
- ShuffleSelection
- ShuffleValues
- Shutdown
- SnapPercent
- Slash /
- Solo
- SpecialMaster
- Square brackets [ ]
- Speed
- StepFade
- StepInFade
- StepOutFade
- Stomp
- Store
- StoreLook
- Surface
- Swop
- SwopGo
- SwopOn
- SyncEffects
- TakeControl
- Telnet
- Temp
- TempFader
- Thru
- Timecode
- TimecodeSlot
- Timer
- ToFull
- Toggle
- Tools
- Top
- ToZero
- Unblock
- Unlock
- Unpark
- Up
- Update
- UpdateFirmware
- UpdateSoftware
- UpdateThumbnails
- User
- UserProfile
- Value
- Version
- View
- ViewButton
- ViewPage
- WebRemoteProgOnly
- With
- World
- Zero
- Work with lists
- Object list
- Selection list
- Executor list
- Attribute list
- Station list
- General syntax rules
- Using the Backup Menu
- New show
- Load show
- Save show
- Save show as...
- Delete shows
- Using a USB stick
- Setting up a file server
- Partial show read
- ASCII show read
- Single User and Multi User Systems
- The difference between a single user and a multi user system
- Create user profiles and users
- User settings
- Login
- Networking
- What is networking
- Set the IP address in the console
- Set the IP address in the onPC
- Using DHCP in MA devices
- Session control
- How to create a session
- Protecting the session and station
- Adding devices to the session
- How to end or leave a session
- Session collision
- Getting DMX in and out of the system
- Setting up DMX ports on MA devices
- Network DMX protocols
- What affects my DMX output?
- Using CITP
- Streaming CITP
- Thumbnail exchange
- PosiStageNet (PSN)
- FTP connection to console and NPU
- Patching, DMX, and Fixture Setup
- What are channels & fixtures
- Attributes
- DMX break
- What is 3D and stage setup
- Adding fixtures to the show
- Delete fixtures from the show
- Working with layers
- Multipatching
- Live patching
- DMX sheet
- DMX testing
- DMX and parameter lists
- Universe pool
- Stage view
- Virtual 3D cameras
- Position fixtures in the 3D stage
- Auto calibrate fixture positions
- What are channels & fixtures
- Basic Fixture Types
- What are attributes, features & preset types
- ColorMix vs. MixColor
- Different fixture types
- Conventional
- LED
- Mirror
- Moving lights
- Media server
- Virtual fixtures
- Operate Fixtures
- Channel sheet
- Fixture sheet
- Sheet options
- Tools
- Layer mask
- Display
- Title buttons
- Assign executor
- Mask (local)
- Layers in sheets
- Channel sheet and fixture sheet
- Sequence content and sequence tracking sheet
- What is the programmer
- Encoder grouping
- Using the color picker
- Using the shaper dialog
- Using the smart view
- Edit a channel or fixture
- Pools in General
- Manage pool objects
- Adjust pool options
- Call modes
- Groups
- Create groups
- Auto create groups
- Using groups when programming
- Choose copy method
- Change specific group colors
- Group masters
- Presets
- What are special modes
- Preset pools
- Preset pool "Dynamic"
- Create presets
- Preset pool options
- Create preset reference
- Auto create presets
- Auto create additional presets
- Embedded presets
- Edit presets
- Update presets
- Delete presets
- Cues and Sequences
- What are cues and sequences
- Looking at the cue sequence
- Store cues
- Store options and defaults
- Cue timings
- Renumber cues
- Delete cues
- Playing back cues
- Looking at the cue content
- Update cues
- What is tracking
- What is MIB
- Sequence mini executor
- Commands in cues
- Executors
- What are executors
- Executors on the screens
- Assign a function
- Looking at the active executors
- Common executor options
- Advanced Sequence Functionality
- Using different view sets in the sheets
- Working with MIB
- Using cue modes
- Cue zero
- Sequence info window
- Looping cues
- Cue path
- Advanced Executor Functionality
- Executor pages
- Channel pages
- Executor options
- Masters window
- Special masters
- Default masters
- Grand masters
- Speed masters
- Rate masters
- Playback masters
- Clone
- Clone in user interface
- Examples
- Clone presets
- Search and Replace
- Search
- Replace
- Image Pool
- Import images and videos
- Image limitations & guidelines for symbols
- Supported file formats
- Delete images and videos
- Layouts
- Create a layout
- Layout pool options
- Edit layout
- Layout view options
- Worlds, Filters and Masks
- What are worlds
- Create worlds
- Auto create worlds
- Use worlds when programming
- What are filters
- Create filters
- Use filters when programming
- Use temporary filters
- What are masks
- Create masks
- Use masks in the sheets
- Apply worlds or filters to executors and sequences
- MAtricks
- MAtricks toolbar
- MAtricks pool
- MAtricks interleave
- MAtricks blocks
- MAtricks wings
- MAtricks groups
- Chasers
- Create a chaser
- Chaser settings
- Chaser mini executor
- Effects
- Use predefined effects
- Use template and selective effects
- Create an effect in the programmer
- Create an effect that uses presets
- Create effect forms
- Pool options
- Effects in a cue
- Assign effect to executor
- Live edit an effect
- Running effects
- Update effects
- Delete effects
- Bitmap Fixture
- Import bitmap fixture
- Apply bitmap fixture in the layout
- Control bitmap fixture
- Edit bitmap fixture
- Example
- Priorities for bitmap effects
- Disable bitmap for fixtures
- XYZ
- XYZ vs. pan/tilt
- XYZ and pan/tilt in cues and sequences
- Use stage markers
- Link objects to stage markers in MA 3D
- Remote Controlling the System
- Remote input
- MIDI show control (MSC)
- Web remote
- Telnet remote
- Decimal – hex table
- Timecode
- What is timecode and timecode shows
- Record a timecode show
- Edit a timecode show
- Playing back a timecode show
- Organize the show with multiple timecode shows
- Timer
- Timer pool
- Timer pool options
- Agenda
- What is agenda
- Create an appointment in the agenda
- Macros
- What are macros
- Manually create a macro
- Use variables
- Create pop-ups
- Conditional expressions
- Macro timing
- Record a macro
- Edit a macro
- Command line interaction
- Assign a macro to a key
- Example macros
- Plugins
- What is Lua
- Edit plugins
- Partial Show Read
- What is partial show read (PSR)
- How to do a PSR
- RDM
- Turn RDM on
- Match RDM devices
- Auto patch RDM devices
- Work with RDM parameters
- Work with RDM sensors
- Configure RDM notifications
- Use the RDM sheet
- Unmatch RDM devices
- Splitters and mergers that support RDM
- Turn RDM off
- RDM specific keywords
- DMX Profiles
- Other System Tools
- Message center
- Help
- Clock
- Sound input window
- VPU pixel mapper view
- Network dimmer
- Views
- Errors
- Readout
- Edit properties of a rack
- Edit a module
- Desk status
- Performance window
- System monitor
- Export and Import
- Export by using command line
- Export by using user interface
- Import by using command line
- Import by using user interface
- Import predefined objects
- Update the Software
- Update via setup
- Format a USB stick for Linux
- Update or factory reset via boot menu
- Restart from Linux
- Advanced Fixture Types
- Anatomy of a fixture type
- Module manager
- Instance manager
- Wheel manager
- Attribute & Encoder Grouping
- Anatomy of a fixture type
- grandMA2 onPC Details
- Control the MA NDPs
- Add the MA NDPs
- Configure the MA NDPs
- Delete the MA NDPs
- Control the MA Network Switch
- Add MA Network Switch
- Change IP address
- Enable DHCP client
- Change hostname
- Change switch ID
- Configure ports
- Edit groups
- Edit presets
- Edit LAGs
- Mirror ports
- Work with the switch configuration
- Change password
- Update firmware
- Reset to factory defaults
- Delete MA Network Switch
- Control the MA xPort Nodes
- Add the MA xPort Nodes
- Configure the MA xPort Nodes in the console
- Configure the MA xPort Nodes in a browser
- Configure the MA xPort Nodes as splitters or mergers
- Delete the MA xPort Nodes
- Console Settings
- Adjust the intensity of desk lights
- Change screen options
- Local settings
- Wing & monitor setup
- Date & time
- Shut Down the System
- Error Messages
- Technical Data
- Glossary
- Introduction
- grandMA2 Quick Start Guide
- MA 3D
- MA VPU
- Release Notes
New help version
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Macro timing
As you may have noticed within the Edit Macro pop-up, in addition to the command text field, there is also a wait field for each macro line.
By default the macro will proceed immediately and start processing the next line, however this "Follow" may be changed to either a wait time in seconds, or a trigger to pause and wait for next Go (to the macro), before the macro proceeds with next line.
The last wait time is not needed and the value here will be displayed in red text.
Setting a time
Wrong timing is the major pitfall when creating complex macros. The console is multi-tasking so when a command immediately follows another, the second command will start processing, even if the previous has not yet finished processing.
If a macro-line depends on an earlier line, to be processed correctly, you may need to add a wait-time, to prevent the next command to follow immediately and be processed too early. If you experience that a command works if you type it manually but not when you run it in a macro, then it can also be a sign that you need to add a small wait time.
Example:
Let us create a Macro that Parks Channel 10 at 50%:
No. | CMD | Wait |
---|---|---|
1 | Channel 10 At 50 | Follow |
2 | Park Channel 10 | Follow |
With the default "Follow" trigger, this macro does not work. Setting channel 10 to 50% takes a little bit of time, and our second macro line parks the channel before the first line has been fully processed.
Giving the first line 50 millisecond to be processed, before proceeding to the next line, solves the problem in this case:
No. | CMD | Wait |
---|---|---|
1 | Channel 10 At 50 | 0.05 |
2 | Park Channel 10 | Follow |
When creating complex macros it is wise to start with a small timing of something like 100 milliseconds per line (0.1 seconds). Then you might be able to speed it up by setting a smaller wait or set lines to "Follow" if the commands are running correctly.
Necessary processing-time is not fixed. You may experience that a timing that worked when in Standalone is not enough in a session with multiple stations and NPUs.
Using Go
You can use a "Go" instead of a wait time or the "Follow" time. This means that the macro will halt when it reaches a "Go" in the wait column. It will continue running only when receiving a go command.
Go is the default function for an executor key, when the macro is assigned to executors.
Example:
Here is a fun example of a macro that turns on or off the sACN output and input. It also re-labels the macro depending on the status and it change the frame color.
No. | CMD | Wait |
---|---|---|
1 | Assign Root "DMX_Protocols"."sACN" /OutActive=on /InActive=on | Follow |
2 |
Appearance Macro "sACN OFF/on" /h=100 /s=100 /br=100 |
Follow |
3 | Label Macro "sACN OFF/on" "sACN ON/off" | Go |
4 |
Assign Root "DMX_Protocols"."sACN" /OutActive=off /InActive=off |
Follow |
5 |
Appearance Macro "sACN ON/off" /h=30 /s=100 /br=100 |
Follow |
6 |
Label Macro "sACN ON/off" "sACN OFF/on" |
Follow |
The macro needs to be labeled "sACN OFF/on" before running it the first time.
Line 1 and 4 are the ones that actually change the settings for sACN output and input.
Line 2 and 5 changes the frame color (appearance).
Line 3 and 6 re-labels the macro.
All line are have a "Follow" in the wait column except line 3. This is the one that separates the "on" and "off" parts, so this is where the macro needs to halt and wait for a new "Go".
If the "Top" command is sent to the macro then it will run the macro from the first line.
"GoBack" will execute the previous macro line in a multi line macro. Looking at the example above it will run line 2 if the macro is at line 3 waiting for a Go. If the macro is not active then "GoBack" will run the last macro line.
Running macros can be paused using the "Pause" command. This only makes sense for timed macros with enough time to actually pause it before it is done. You need to do a Go command for the macro to continue.