• grandMA2 User Manual
    • New in the Manual
    • Introduction
      • About this manual
      • System requirements grandMA2 onPC
      • Installation of grandMA2 onPC
      • Help from MA technical support
    • Safety Information
      • Symbols used
      • Intended use
      • Dangers caused by electric current
      • General safety instructions
    • Device Overview
      • grandMA2 console
      • grandMA2 replay unit (RPU)
      • grandMA2 fader wing
      • MA onPC command wing
      • MA onPC fader wing
    • System Overview
      • Standalone systems
      • Network systems
        • What is the replay unit (RPU)
        • What is the network processing unit (NPU)
        • What is the MA video processing unit (VPU)
        • What is the network dimmer processor (NDP)
        • What is MA 3D
        • What are the MA nodes
      • Parameters vs. DMX channels
      • Parameter expansion
      • Big systems
      • Media systems and CITP
    • First Steps
      • Unpack the device
      • Check scope of delivery
      • Position the device
      • Connect power
      • Connect desk lamps
      • Connect external screens
      • Connect USB mouse and USB keyboad
      • Connect DMX
      • Connect sound
      • Connect SMPTE (LTC)
      • Connect Ethernet
      • Connect analog remote control
      • Connect grandMA2 fader wing
      • Setup your PC
      • Turn on the console the first time
    • Keys & Buttons on the Console
      • Key overview
      • >>> [GoFastForward]
      • <<< [GoFastBack]
      • . [Dot]
      • Align
      • Assign
      • At
      • Backg [Background]
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      • Bt Pg +
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      • Channel
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      • Clear
      • Copy
      • Cue
      • Del [Delete]
      • Down
      • Edit
      • Effect
      • [Encoder]
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      • Fd Pg +
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      • Fix
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      • Set
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      • Top
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      • User 1
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      • View
      • U1 - U4
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      • X1 - X20
    • Workspace
      • User interface
        • Screen layout
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      • Colors
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      • Keyboard shortcuts
        • Turn on or turn off the keyboard shortcuts
        • Edit keyboard shortcuts
        • Add or delete keyboard shortcuts
        • Export or import keyboard shortcuts
    • Windows in General
      • Create and manage basic windows
      • Clear the screen or delete windows
    • Command Syntax and Keywords
      • General syntax rules
        • Helping keywords
        • Object keywords
        • Function keywords
      • All keywords
        • Special characters
        • <<< [GoFastBack]
        • >>> [GoFastForward]
        • - [Minus]
        • + [Plus]
        • AddUserVar
        • AddVar
        • Agenda
        • Alert
        • Align
        • AlignFaderModules
        • All
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        • AllChaseExecutors
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        • And
        • Appearance
        • Asterisk *
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        • At @
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        • Crossfade
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        • Cue
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        • Dollar $
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        • Dot .
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        • Down
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        • Page
        • Parentheses ( )
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        • Quotation marks " "
        • Rate
        • Rate1
        • RdmAutomatch
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        • Reboot
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        • ResetDmxSelection
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        • Root
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        • SelFix
        • Semicolon ;
        • Sequence
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        • Setup
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        • ShuffleSelection
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        • Shutdown
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        • Solo
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        • Square brackets [ ]
        • Speed
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        • Temp
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        • Value
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        • WebRemoteProgOnly
        • With
        • World
        • Zero
      • Work with lists
        • Object list
        • Selection list
        • Executor list
        • Attribute list
        • Station list
    • Using the Backup Menu
      • New show
      • Load show
      • Save show
      • Save show as...
      • Delete shows
      • Using a USB stick
      • Setting up a file server
      • Partial show read
      • ASCII show read
      • grandMA2 to grandMA3 show file converter
    • Single User and Multi User Systems
      • The difference between a single user and a multi user system
      • Create user profiles and users
      • User settings
      • Login
    • Networking
      • What is networking
      • Set the IP address in the console
      • Set the IP address in the onPC
      • Using DHCP in MA devices
      • Session control
        • How to create a session
        • Protecting the session and station
        • Adding devices to the session
        • How to end or leave a session
        • Session collision
      • Getting DMX in and out of the system
        • Setting up DMX ports on MA devices
        • Network DMX protocols
        • What affects my DMX output?
      • Using CITP
        • Streaming CITP
        • Thumbnail exchange
      • PosiStageNet (PSN)
      • FTP connection to console and NPU
    • Patching, DMX, and Fixture Setup
      • What are channels & fixtures
        • Attributes
        • DMX break
      • What is 3D and stage setup
      • Adding fixtures to the show
      • Delete fixtures from the show
      • Working with layers
      • Multipatching
      • Live patching
      • DMX sheet
      • DMX testing
      • DMX and parameter lists
      • Universe pool
      • Stage view
      • Virtual 3D cameras
      • Position fixtures in the 3D stage
      • Auto calibrate fixture positions
    • Basic Fixture Types
      • What are attributes, features & preset types
      • ColorMix vs. MixColor
      • Different fixture types
        • Conventional
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        • Mirror
        • Moving lights
        • Media server
        • Virtual fixtures
    • Operate Fixtures
      • Channel sheet
      • Fixture sheet
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        • Assign executor
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      • What is the programmer
      • Encoder grouping
      • Using the color picker
      • Using the shaper dialog
      • Using the smart view
      • Edit a channel or fixture
    • Pools in General
      • Manage pool objects
      • Adjust pool options
      • Call modes
    • Groups
      • Create groups
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      • Group masters
    • Presets
      • What are special modes
      • Preset pools
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    • Cues and Sequences
      • What are cues and sequences
      • Looking at the cue sequence
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      • Renumber cues
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      • Playing back cues
      • Looking at the cue content
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      • What is tracking
      • What is MIB
      • Sequence mini executor
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    • Executors
      • What are executors
      • Executors on the screens
      • Assign a function
      • Looking at the active executors
      • Common executor options
    • Advanced Sequence Functionality
      • Using different view sets in the sheets
      • Working with MIB
      • Using cue modes
      • Cue zero
      • Sequence info window
      • Looping cues
      • Cue path
    • Advanced Executor Functionality
      • Executor pages
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      • Masters window
      • Special masters
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    • Clone
      • Clone in user interface
      • Examples
      • Clone presets
    • Search and Replace
      • Search
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    • Image Pool
      • Import images and videos
      • Image limitations & guidelines for symbols
      • Supported file formats
      • Delete images and videos
    • Layouts
      • Create a layout
      • Layout pool options
      • Edit layout
      • Layout view options
    • Worlds, Filters and Masks
      • What are worlds
      • Create worlds
      • Auto create worlds
      • Use worlds when programming
      • What are filters
      • Create filters
      • Use filters when programming
      • Use temporary filters
      • What are masks
      • Create masks
      • Use masks in the sheets
      • Apply worlds or filters to executors and sequences
    • MAtricks
      • MAtricks toolbar
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    • Chasers
      • Create a chaser
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    • Effects
      • Use predefined effects
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    • Bitmap Fixture
      • Import bitmap fixture
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      • Edit bitmap fixture
      • Example
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      • Disable bitmap for fixtures
    • XYZ
      • XYZ vs. pan/tilt
      • XYZ and pan/tilt in cues and sequences
      • Use stage markers
      • Link objects to stage markers in MA 3D
    • Remote Controlling the System
      • Remote input
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      • Decimal – hex table
    • Timecode
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      • Record a timecode show
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      • Organize the show with multiple timecode shows
    • Timer
      • Timer pool
      • Timer pool options
    • Agenda
      • What is agenda
      • Create an appointment in the agenda
    • Macros
      • What are macros
      • Manually create a macro
        • Use variables
        • Create pop-ups
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      • Record a macro
      • Edit a macro
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      • Assign a macro to a key
      • Example macros
    • Plugins
      • What is Lua
      • Edit plugins
    • Partial Show Read
      • What is partial show read (PSR)
      • How to do a PSR
    • RDM
      • Turn RDM on
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    • DMX Profiles
    • Other System Tools
      • Message center
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    • Update the Software
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    • Advanced Fixture Types
      • Anatomy of a fixture type
        • Module manager
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        • Wheel manager
      • Attribute & Encoder Grouping
    • grandMA2 onPC Details
    • Control the MA NDPs
      • Add the MA NDPs
      • Configure the MA NDPs
      • Delete the MA NDPs
    • Control the MA Network Switch
      • Add MA Network Switch
      • Change IP address
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    • Control the MA xPort Nodes
      • Add the MA xPort Nodes
      • Configure the MA xPort Nodes in the console
      • Configure the MA xPort Nodes in a browser
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      • Delete the MA xPort Nodes
    • Console Settings
      • Adjust the intensity of desk lights
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      • Local settings
      • Wing & monitor setup
      • Date & Time
    • Shut Down the System
    • Error Messages
    • Technical Data
    • Glossary
  • grandMA3 Mode2
  • grandMA2 Quick Start Guide
  • grandMA2 Quick Manual onPC solutions
  • MA 3D
  • MA VPU
  • Release Notes
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Version 3.9

PMArea Keyword

Table of contents of this topic

To get the PMArea (= Pixel Mapper Area) keyword in the command line, type PMArea or the shortcut PM in the command line.

Description

The PMArea keyword is an object keyword to access pixel mapper areas and pixel mapper outputs. You can store, copy, and delete pixel mapper setups. For more information, see MA VPU pixel mapper.

The default function for the PMArea keyword is SelFix. For more information, see SelFix keyword.

Syntax

[Store / Copy / Delete] PMArea [pixel mapper area ID].[pixel mapper output ID] / [option]

Assign PMArea [pixel mapper area ID].[pixel mapper output ID] / [parameter] = [parameter value]

Options

To get a list of all available options to the PMArea keyword, type in the command line:

[Channel]> PMArea /?
Option Option Shortcut Option Value Description
merge m no option value Adds to the existing content. By default, the 3D coordinates will be used.
overwrite o no option value Replace the existing content. By default, the 3D coordinates will be used.
remove r no option value Removes the selected content.
autoalign aa no option value Ignores the 3D position data and stores as a matrix (equal to the layout view).
x (only if the option autoalign is used) no shortcut available 1.000...500.000 Defines the position of the x axis in the pixel mapper area.
y (only if the option autoalign is used) no shortcut available 1.000...500.000 Defines the position of the y axis in the pixel mapper area.
axis no shortcut available All possible combination with + and -, e.g. +x+y, +x+z Defines the horizontal and vertical axis.
3dcoordinates no shortcut available no option value Uses the 3D position coordinates of the fixture. See Patch & Fixture Schedule. 
noconfirm nc no option value Suppress the storing output pop-up.

Parameter

The following table displays the assignable parameter for pixel mapper areas via command line.

Parameter Parameter Value Description
Name "Area 1" Assign the pixel mapper area name.
DimX[m] 1.000...500.000 Assign the dimension of the x axis in meter.
DimY[m] 1.000...500.000 Assign the dimension of the y axis in meter.

The following table displays the assignable parameter for pixel mapper outputs via command line.

Parameter Parameter Value Description
Name "Output 1" Assign the pixel mapper output name.
RenderIP "192.168.0.4" Assign the VPU IP address.
Camera "Camera 4" Assign one of the patched cameras.
ResX[Px] 1...4096 Assign the resolution of the x axis in pixel.
ResY[Px] 1...4096 Assign the resolution of the y axis in pixel.
VirtOut "None", "Virtual Output 1"... "Virtual Output 16" Assign if the camera, and resolution in pixel should be use for a virtual output.
Protocol "Art-Net", "sACN", "MA-Net2" Assign the protocol.
Priority "Super", "Swp", "HTP", "High", "LTP", "Low" Assign the pixel mapper priority.
Art-NetMode (only if the protocol is Art-Net) "Broadcast", "Unicast", "Auto" Assign the Art-Net mode.
Art-NetStartAddress (only if the protocol is Art-Net) 1...128 : 0..F : 0..F Assign the Art-Net start address.
sACNMode (only if the protocol is sACN) "Multicast", "Unicast" Assign the sACN mode.
sACNVersion (only if the protocol is sACN) "Final", "Draft" Assign the sACN version.
sACNPriority (only if the protocol is sACN) 0...200 Assign the priority. The highest number has the highest priority.
sACN TTL (only if the protocol is sACN) 0...255  

TTL = Time to live

Assign the number of routers (hops) that multicast traffic is permitted to pass through before expiring on the network. For each router (hop), the original specified TTL is decremented by one (1). When its TTL reaches a value of zero (0), each multicast datagram expires and is no longer forwarded through the network to other subnets.

sACN Start (only if the protocol is sACN) 0...63999 or "Original" Assign the sACN universe. Original uses the same as patched.
Delay(ms) (only if the protocol is sACN or Art-Net) 0.000...2.500 Assign the packet delay.
FrameDelay (1/30s) 0...8 Assign the frame delay.

Examples

  • To store the selected fixtures in the existing pixel mapper area 1 output 2 with a horizontal +x axis and a vertical +z axis, type in the command line:
[Channel]> Store PMArea 1.2 /axis=+X+Z /noconfirm

  • To assign the pixel mapper area 1 the name "Sunstrips", type in the command line:
[Channel]> Assign PMArea 1 /name="Sunstrips"

 


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