• grandMA2 User Manual
  • grandMA2 Quick Start Guide
  • MA 3D
    • Help from MA technical support
    • Symbols used
    • Introduction
    • Install and Uninstall
      • System Requirements
      • Installation
      • Uninstall MA 3D
    • First Steps
      • Hardware connection
      • Start MA 3D
      • Create a Session
    • Data Management
      • Master/Slave
      • Coordinate system
    • Program Surface
      • Menu Bar
        • Menu Bar - File Menu
        • Settings
        • Edit
        • Functions
        • Tools
        • View
        • Help
      • Tool Bar
      • Main Windows
        • Stage View
        • Mouse + Keyboard Actions
        • Arrangement of Objects (Align Objects)
        • Duplicate (copy 3D Objects)
        • 3D Objects
      • Assets (Information Window)
      • Properties
      • Media Database
      • Materials
      • Video Player
      • Moving Paths
      • Sessions
      • Status Bar
      • Windows Layout
    • Fixture Types
    • 3D Modeling and Import
      • Workflow
      • 3D Modeling Principles
      • Creation of a 3D Model
      • Creation of a 3D Fixture Model
      • Import 3D Model to MA 3D
      • Assigning of 3D Models to Fixture Types
      • Checklist for 3D Modeling
      • Automated import
      • Parameters
        • Axes
        • Rotation Axes
        • Linear Axes
        • Beam of Light (Cone)
    • Keyboard Shortcuts
    • MA 3D FAQ
  • MA VPU
  • Release Notes
Select different version
 
Hint:
New help version
The help version you selected belongs to an older software version. You may want to view the latest help version.
Version 3.3

Fixture Types

The following table gives an overview about the visualization effects in MA 3D.

Information:
Unlike other effects all of these axes must be included in the basing 3d-model. This is a prerequisite for fixtures and moving paths. If the model has no axis nothing will move.
Effect in MA 3D Description Preset Type Feature Attribute Subattribute Unit of Measurement Example
Axis (axis of fixtures or moving paths)              
Pan Pan-axis of fixtures POSITION POSITION PAN PAN Angle in degrees -180 thru 180
Tilt Tilt-axis of fixtures POSITION POSITION TILT TILT Angle in degrees -80 thru 80
Roll Roll-axis of fixtures POSITION POSITION ROLL ROLL Angle in degrees -80 thru 80
Translation X, Translation Y, Translation Z, Translation in x-, y- or z-direction, e.g. for moving paths POSITION MP_TR (MP Trans) MP_TR_X (X), MP_TR_Y (Y), MP_TR_Z (Z) MP_TR_X (X), MP_TR_Y (Y), MP_TR_Z (Z) Translation range in meter -5 thru 5
Scaling X, Scaling Y, Scaling Z Scaling of objects in x-, y- or z-direction, e.g. for moving paths POSITION MP_SC (MP Scale) MP_SC_X (X), MP_SC_Y (Y), MP_SC_Z (Z) MP_SC_X (X), MP_SC_Y (Y), MP_SC_Z (Z) Scaling factor (must be >0!) -0.1 thru 2
Rotation X, Rotation Y, Rotation Z Rotation around x-, y- or z-axis, e.g. for moving paths POSITION MP_ROT (MP Rot) MP_ROT_X (X), MP_ROT_Y (Y), MP_ROT_Z (Z) MP_ROT_X (X), MP_ROT_Y (Y), MP_ROT_Z (Z) Angle in degrees -180 thru 180
Spin X, Spin Y, Spin Z Continuous rotation around x-, y- or z-axis POSITION MP_SPIN (MP Spin) MP_SPIN_X (X), MP_SPIN_Y (Y), MP_SPIN_Z (Z) MP_SPIN_X (X), MP_SPIN_Y_ (Y), MP_SPIN (Z) Rotation speed in rotations per minute (rpm) -15 thru 15
Clamp Pitch of the clamp POSITION MP_ROT (MP Rot) CLAMP CLAMP Angle in degrees -90 thru 90
Barndoor 1, Barndoor 2, Barndoor 3, Barndoor 4 Pitch of barndoors in front of the lens SHAPERS BARNDOORS BARNDOORS 1 (Bd1), BARNDOORS 2 (Bd2), BARNDOORS 3 (Bd3), BARNDOORS 4 (Bd4) BARNDOORS 1 (Bd1), BARNDOORS 2 (Bd2), BARNDOORS 3 (Bd3), BARNDOORS 4 (Bd4) Angle range in degrees; 0° = barndoor is in same position like in model> 0° = close barndoor 0 thru 90
Effect in MA 3D Description Preset Type Feature Attribute Subattribute Unit of Measurement Example
Light Output              
Shutter   BEAM SHUTTER SHUTTER SHUTTER 0 = shutter closed, 1 = shutter open  
Strobe/Strobe Frequency Strobe effects with random and soft opening/closing option BEAM SHUTTER SHUTTER STROBE, STROBE_PULSE (Pulse), STROBE_PULSE_CLOSE (Pulse Close), STROBE_PULSE_OPEN (Pulse open), STROBE_RANDOM (Rnd), STROBE_RANDOM_PULSE (Rnd Pulse), STROBE_RANDOM_PULSE_CLOSE (Rnd Pulse Close), STROBE_RANDOM_PULSE_OPEN (Rnd Pulse Open) Strobe frequency in Hz (bigger than 0) 0.5 thru 10
Strobe Ratio   BEAM SHUTTER STROBE_RATIO STROBE_RATIO (Duty Cycle) Slice of 1.0.5 means that the shutter is open half the strobe interval. 0.2 thru 0.8
Dimmer Intensity of light source DIMMER DIMMER DIM DIM, DIM 2, DIM 3 Factor on the fixture type intensity 0.0 = off 1.0 = maximum  
Effect in MA 3D Description Preset Type Feature Attribute Subattribute Unit of Measurement Example
Light Effects              
Color Color of beam or led surfaces COLOR COLOR 1, COLOR 2, COLOR 3, COLOR 4 COLOR 1, COLOR 2, COLOR 3, COLOR 4 COLOR 1 (Select), COLOR 2 (Select 2), COLOR 3 (Select 3), COLOR 4 (Select 4) Color -
Scroller Color of a beam COLOR COLORALL (Color) SCROLLER SCROLLERSELECT (Scroller) Color -
Zoom   FOCUS FOCUS ZOOM ZOOM Angle in degrees  
Iris   BEAM BEAM1 IRIS IRIS Factor 0.0 = iris completely closed, 1.0 = iris open 0.2 thru 1.0
Prism   BEAM BEAM1 PRISMA1 (Prism1) PRISMA1 (Prism1) Prism angle in degrees (angle between center of beam without prism and with prism). Additional physical amount of beams. 30 degrees, 3 beams
Prism Position Rotation of the prism BEAM BEAM1 PRISMA1_POS (Pos1) PRISMA1_POS (Pos) Angle in degrees -180 thru 180
Prism Rotation Continuous rotation of the prism BEAM BEAM1 PRISMA1_POS (Pos1) PRISMA1_ROT (Rot) Rotation speed in rpm -15 thru 15
Frost   BEAM BEAM1 FROST FROST 0.0 = no frost, 1.0 = maximum 0.0 thru 1.0
Effect in MA 3D Description Preset Type Feature Attribute Subattribute Unit of Measurement Example
Gobo (3 wheels maximum)              
Gobo X (Wheel Position) Selects gobo from values inside functional block GOBO GOBO 1, GOBO 2, GOBO 3 GOBO1 (G1), GOBO2 (G2), GOBO3 (G3) GOBO 1 (Select), GOBO 2 (Select2), GOBO 3 (Select3), GOBO1_SPIN (Spin), GOBO2_SPIN (Spin2), GOBO3_SPIN (Spin) - -  
Gobo X - Position Rotation of current gobo GOBO GOBO 1, GOBO 2, GOBO 3 GOBO1_POS (G1 <>), GOBO2_POS (G2 <>), GOBO3_POS (G3 <>) GOBO1_POS (Index), GOBO2_POS (Index2), GOBO3_POS (Index3) Angle in degrees -180 thru 180  
Gobo X - Rotation Continuous rotation of the current gobo GOBO GOBO 1, GOBO 2, GOBO 3 GOBO1_POS (G1 <>), GOBO2_POS (G2 <>), GOBO3_POS (G3 <>) GOBO1_ROT (Rotate), GOBO2_ROT (Rotate2), GOBO3_ROT (Rotate3) Rotation in rpm -15 thru 15  
Effect in MA 3D Description Preset Type Feature Attribute Subattribute Unit of Measurement Example  
Blades (4 blades maximum)                
Blade X - Insertion (A) Insertion of the blade into the beam. This attribute has to be present to visualize any blade. SHAPERS SHAPER (Frames) BLADE1A (1A), BLADE2A (2A), BLADE3A (3A), BLADE4A (4A) BLADE1A (1A), BLADE2A (2A), BLADE3A (3A), BLADE4A (4A) 0.0 = no insertion, 1.0 = full covering 0.0 thru 0.5  
Blade X - Insertion (B) Second insertion range for every blade for rotation. If this option is used, you must no use the "Blade X - Rotation" - option. SHAPERS SHAPER (Frames) BLADE1B (1B), BLADE2B (2B), BLADE3B (3B), BLADE4B (4B) BLADE1B (1B), BLADE2B (2B), BLADE3B (3B), BLADE4B (4B) 0.0 = no insertion, 1.0 = full covering 0.0 thru 0.5  
Blade X - Rotation Rotation of the blade. If this option is used, you must not use the "Blade X - Insertion (B)" option. SHAPERS SHAPER (Frames) BLADE1ROT (1Rot), BLADE2ROT (2Rot), BLADE3ROT (3Rot), BLADE4ROT (4Rot) BLADE1ROT (1Rot), BLADE2ROT (2Rot), BLADE3ROT (3Rot), BLADE4ROT (4Rot) Angle in degrees -45 thru 45  
Rotation of all blades   SHAPERS SHAPER (Frames) SHAPER ROT (FrameAssembly) SHAPER ROT (Index) Angle in degrees -180 thru 180

 


Select different version