• dot2 User Manual
  • dot2 Quick Start Guide
  • dot2 3D
    • Install and Uninstall
      • System Requirements
      • Installation
      • Uninstall dot2 3D
    • First Steps
      • Hardware Connection
      • Create session and connect 3D
    • Data Management
      • Master/Slave
      • Coordinate system
    • Program Surface
      • Menu Bar
        • File Menu
          • File - Settings
        • Edit
        • Functions
        • Tools
        • View
        • Help
      • Tool Bar
      • Main Windows
        • Stage View
        • Mouse + Keyboard Actions
        • Arrangement of Objects (Align Objects)
        • Duplicate (copy 3D Objects)
        • 3D Objects
      • Assets (Information Window)
      • Properties
      • Media Database
      • Materials
      • Video Player
      • Moving Paths
      • Sessions
      • Status Bar
      • Window Layout
    • Fixture Types
    • 3D Modeling and Import
      • 3D Models Principles
      • Parameters
        • Axes
        • Rotation Axes
        • Linear Axes
        • Beam of Light
        • Automated Import
        • Assigning of Models to Fixture Types
        • Checklist for 3D Modeling
        • Creation of a 3D Model
    • Keyboard Shortcuts
    • dot2 3D FAQ
  • dot2 Release Notes
Select different version
 
Version 1.9

Master/Slave

The dot2 console or onPC is always the master of a session.
The two possible states of the connection are indicated by the heart in the status bar.
The blinking of the heart indicates the communication between the dot2 console and the dot2 3D.

Heart is broken and red: No connection to a session established
Heart is blinking green: dot2 3D has joined a session as slave
With the start of a new session (Create) the session founder overwrites all data of the other members.
I.e. if a new session is founded by the dot2 console or onPC all data in the dot2 3D will be overwritten if the 3D joins the session!

Select different version