• dot2 User Manual
  • dot2 Quick Start Guide
  • dot2 3D
    • Install and Uninstall
      • System Requirements
      • Installation
      • Uninstall dot2 3D
    • First Steps
      • Hardware Connection
      • Create session and connect 3D
    • Data Management
      • Master/Slave
      • Coordinate system
    • Program Surface
      • Menu Bar
        • File Menu
          • File - Settings
        • Edit
        • Functions
        • Tools
        • View
        • Help
      • Tool Bar
      • Main Windows
        • Stage View
        • Mouse + Keyboard Actions
        • Arrangement of Objects (Align Objects)
        • Duplicate (copy 3D Objects)
        • 3D Objects
      • Assets (Information Window)
      • Properties
      • Media Database
      • Materials
      • Video Player
      • Moving Paths
      • Sessions
      • Status Bar
      • Window Layout
    • Fixture Types
    • 3D Modeling and Import
      • 3D Models Principles
      • Parameters
        • Axes
        • Rotation Axes
        • Linear Axes
        • Beam of Light
        • Automated Import
        • Assigning of Models to Fixture Types
        • Checklist for 3D Modeling
        • Creation of a 3D Model
    • Keyboard Shortcuts
    • dot2 3D FAQ
  • dot2 Release Notes
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Version 1.5

3D Models Principles

The import tool offers no functionality to edit the 3D-Model afterwards. So the imported 3D model must contain all information.

To avoid the determination on a specific modeling tool we choose the '3DS’ file format that can be exported by most applications.

All parameters can be referred to by the names of the simple objects.

Important restrictions for 3D objects:

  • Names of objects max. 8 characters (incl. parameter)
  • No special characters allowed
Names must be unique, each object must have a unique name.
Note that some modeling applications shorten names while exporting to 3ds. The name must stay unique after exporting.
  • All objects must consist of triangles

    (e.g. Cinema 4D 'Functions - Make Editable’ & 'Functions - Triangulate’)

  • Only one material can be assigned to an object
  • Only one texture can be assigned to a material

These limitations must be abided even in future when other file formats are allowed. Furthermore 3D objects should consist of as few triangles as possible. Curves can be pictured realistic with little triangles if the normal simulate this (Cinema 4D: 'Phong Tag’).

The max. angle for curves is set to 89.5° in Cinema 4D (in 3ds)

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