• dot2 User Manual
  • dot2 Quick Start Guide
  • dot2 3D
    • Install and Uninstall
      • System Requirements
      • Installation
      • Uninstall dot2 3D
    • First Steps
      • Hardware Connection
      • Create session and connect 3D
    • Data Management
      • Master/Slave
      • Coordinate system
    • Program Surface
      • Menu Bar
        • File Menu
          • File - Settings
        • Edit
        • Functions
        • Tools
        • View
        • Help
      • Tool Bar
      • Main Windows
        • Stage View
        • Mouse + Keyboard Actions
        • Arrangement of Objects (Align Objects)
        • Duplicate (copy 3D Objects)
        • 3D Objects
      • Assets (Information Window)
      • Properties
      • Media Database
      • Materials
      • Video Player
      • Moving Paths
      • Sessions
      • Status Bar
      • Window Layout
    • Fixture Types
    • 3D Modeling and Import
      • 3D Models Principles
      • Parameters
        • Axes
        • Rotation Axes
        • Linear Axes
        • Beam of Light
        • Automated Import
        • Assigning of Models to Fixture Types
        • Checklist for 3D Modeling
        • Creation of a 3D Model
    • Keyboard Shortcuts
    • dot2 3D FAQ
  • dot2 Release Notes
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Version 1.9

Arrangement of Objects (Align Objects)

dot 2 3D allows automatic arrangement of 3D objects. Therefore select the objects to arrange via 'Ctrl + mouse click’ or multiple selections in the assets tree.
Via the menu entry 'Functions - Arrangement’ the Arrangement Window opens:

Objects can be arranged in several ways like:- Moved along the X,Y,Z axis- Moved along a circle line in X,Y,Z space- Arrange in a 2D matrix Corresponding to the grandMA2 console alignment function objects can be arranged in relation to the origin object like:- <, >, ><, and <>If the 'Relative’ flag is set every push of the 'Apply’ button increments the arrangement by the given value. Note: The origin is 0,0,0 if the 'Relative’ flag is off. Otherwise it is the own position.
Example: Several objects inserted into the Stage View at the origin (0,0,0).
Objects aligned via 'Move’ and 'Align <’ function along the X-axis.

Objects aligned as a matrix via 'Matrix (2D)’ function.

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