• grandMA2 User Manual
    • New in the Manual
    • Introduction
      • About this manual
      • System requirements grandMA2 onPC
      • Installation of grandMA2 onPC
      • Help from MA technical support
    • Safety Information
      • Symbols used
      • Intended use
      • Dangers caused by electric current
      • General safety instructions
    • Device Overview
      • grandMA2 console
      • grandMA2 replay unit (RPU)
      • grandMA2 fader wing
      • MA onPC command wing
      • MA onPC fader wing
    • System Overview
      • Standalone systems
      • Network systems
        • What is the replay unit (RPU)
        • What is the network processing unit (NPU)
        • What is the MA video processing unit (VPU)
        • What is the network dimmer processor (NDP)
        • What is MA 3D
        • What are the MA nodes
      • Parameters vs. DMX channels
      • Parameter expansion
      • Big systems
      • Media systems and CITP
    • First Steps
      • Unpack the device
      • Check scope of delivery
      • Position the device
      • Connect power
      • Connect desk lamps
      • Connect external screens
      • Connect USB mouse and USB keyboad
      • Connect DMX
      • Connect sound
      • Connect SMPTE (LTC)
      • Connect Ethernet
      • Connect analog remote control
      • Connect grandMA2 fader wing
      • Setup your PC
      • Turn on the console the first time
    • Keys & Buttons on the Console
      • Key overview
      • >>> [GoFastForward]
      • <<< [GoFastBack]
      • . [Dot]
      • Align
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      • At
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      • Channel
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      • Clear
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      • Cue
      • Del [Delete]
      • Down
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      • Fd Pg +
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      • Fix
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      • U1 - U4
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      • X1 - X20
    • Workspace
      • User interface
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      • Colors
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        • Edit keyboard shortcuts
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    • Windows in General
      • Create and manage basic windows
      • Clear the screen or delete windows
    • Command Syntax and Keywords
      • General syntax rules
        • Helping keywords
        • Object keywords
        • Function keywords
      • All keywords
        • Special characters
        • <<< [GoFastBack]
        • >>> [GoFastForward]
        • - [Minus]
        • + [Plus]
        • AddUserVar
        • AddVar
        • Agenda
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        • Align
        • AlignFaderModules
        • All
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        • And
        • Appearance
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        • At @
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        • CircularCopy
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        • Crossfade
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        • Dollar $
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        • Dot .
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        • Quotation marks " "
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        • RdmAutomatch
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        • Reboot
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        • SetHostname
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        • Setup
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        • ShuffleSelection
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        • Shutdown
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        • Slash /
        • Solo
        • SpecialMaster
        • Square brackets [ ]
        • Speed
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        • Stomp
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        • User
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        • Value
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        • WebRemoteProgOnly
        • With
        • World
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      • Work with lists
        • Object list
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        • Attribute list
        • Station list
    • Using the Backup Menu
      • New show
      • Load show
      • Save show
      • Save show as...
      • Delete shows
      • Using a USB stick
      • Setting up a file server
      • Partial show read
      • ASCII show read
      • grandMA2 to grandMA3 show file converter
    • Single User and Multi User Systems
      • The difference between a single user and a multi user system
      • Create user profiles and users
      • User settings
      • Login
    • Networking
      • What is networking
      • Set the IP address in the console
      • Set the IP address in the onPC
      • Using DHCP in MA devices
      • Session control
        • How to create a session
        • Protecting the session and station
        • Adding devices to the session
        • How to end or leave a session
        • Session collision
      • Getting DMX in and out of the system
        • Setting up DMX ports on MA devices
        • Network DMX protocols
        • What affects my DMX output?
      • Using CITP
        • Streaming CITP
        • Thumbnail exchange
      • PosiStageNet (PSN)
      • FTP connection to console and NPU
    • Patching, DMX, and Fixture Setup
      • What are channels & fixtures
        • Attributes
        • DMX break
      • What is 3D and stage setup
      • Adding fixtures to the show
      • Delete fixtures from the show
      • Working with layers
      • Multipatching
      • Live patching
      • DMX sheet
      • DMX testing
      • DMX and parameter lists
      • Universe pool
      • Stage view
      • Virtual 3D cameras
      • Position fixtures in the 3D stage
      • Auto calibrate fixture positions
    • Basic Fixture Types
      • What are attributes, features & preset types
      • ColorMix vs. MixColor
      • Different fixture types
        • Conventional
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        • Mirror
        • Moving lights
        • Media server
        • Virtual fixtures
    • Operate Fixtures
      • Channel sheet
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        • Assign executor
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      • What is the programmer
      • Encoder grouping
      • Using the color picker
      • Using the shaper dialog
      • Using the smart view
      • Edit a channel or fixture
    • Pools in General
      • Manage pool objects
      • Adjust pool options
      • Call modes
    • Groups
      • Create groups
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      • Change specific group colors
      • Group masters
    • Presets
      • What are special modes
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      • Create presets
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    • Cues and Sequences
      • What are cues and sequences
      • Looking at the cue sequence
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      • What is tracking
      • What is MIB
      • Sequence mini executor
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    • Executors
      • What are executors
      • Executors on the screens
      • Assign a function
      • Looking at the active executors
      • Common executor options
    • Advanced Sequence Functionality
      • Using different view sets in the sheets
      • Working with MIB
      • Using cue modes
      • Cue zero
      • Sequence info window
      • Looping cues
      • Cue path
    • Advanced Executor Functionality
      • Executor pages
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      • Masters window
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    • Clone
      • Clone in user interface
      • Examples
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    • Search and Replace
      • Search
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    • Image Pool
      • Import images and videos
      • Image limitations & guidelines for symbols
      • Supported file formats
      • Delete images and videos
    • Layouts
      • Create a layout
      • Layout pool options
      • Edit layout
      • Layout view options
    • Worlds, Filters and Masks
      • What are worlds
      • Create worlds
      • Auto create worlds
      • Use worlds when programming
      • What are filters
      • Create filters
      • Use filters when programming
      • Use temporary filters
      • What are masks
      • Create masks
      • Use masks in the sheets
      • Apply worlds or filters to executors and sequences
    • MAtricks
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    • Chasers
      • Create a chaser
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    • Effects
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    • Bitmap Fixture
      • Import bitmap fixture
      • Apply bitmap fixture in the layout
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      • Edit bitmap fixture
      • Example
      • Priorities for bitmap effects
      • Disable bitmap for fixtures
    • XYZ
      • XYZ vs. pan/tilt
      • XYZ and pan/tilt in cues and sequences
      • Use stage markers
      • Link objects to stage markers in MA 3D
    • Remote Controlling the System
      • Remote input
      • MIDI show control (MSC)
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      • Telnet remote
      • Decimal – hex table
    • Timecode
      • What is timecode and timecode shows
      • Record a timecode show
      • Edit a timecode show
      • Playing back a timecode show
      • Organize the show with multiple timecode shows
    • Timer
      • Timer pool
      • Timer pool options
    • Agenda
      • What is agenda
      • Create an appointment in the agenda
    • Macros
      • What are macros
      • Manually create a macro
        • Use variables
        • Create pop-ups
        • Conditional expressions
        • Macro timing
      • Record a macro
      • Edit a macro
      • Command line interaction
      • Assign a macro to a key
      • Example macros
    • Plugins
      • What is Lua
      • Edit plugins
    • Partial Show Read
      • What is partial show read (PSR)
      • How to do a PSR
    • RDM
      • Turn RDM on
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      • Auto patch RDM devices
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      • Use the RDM sheet
      • Unmatch RDM devices
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      • RDM specific keywords
    • DMX Profiles
    • Other System Tools
      • Message center
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        • Edit a module
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      • Performance window
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      • Export by using command line
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    • Update the Software
      • Update via setup
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    • Advanced Fixture Types
      • Anatomy of a fixture type
        • Module manager
        • Instance manager
        • Wheel manager
      • Attribute & Encoder Grouping
    • grandMA2 onPC Details
    • Control the MA NDPs
      • Add the MA NDPs
      • Configure the MA NDPs
      • Delete the MA NDPs
    • Control the MA Network Switch
      • Add MA Network Switch
      • Change IP address
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      • Edit LAGs
      • Mirror ports
      • Work with the switch configuration
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      • Change password
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      • Reset to factory defaults
      • Delete MA Network Switch
    • Control the MA xPort Nodes
      • Add the MA xPort Nodes
      • Configure the MA xPort Nodes in the console
      • Configure the MA xPort Nodes in a browser
      • Configure the MA xPort Nodes as splitters or mergers
      • Delete the MA xPort Nodes
    • Console Settings
      • Adjust the intensity of desk lights
      • Change screen options
      • Local settings
      • Wing & monitor setup
      • Date & Time
    • Shut Down the System
    • Error Messages
    • Technical Data
    • Glossary
  • grandMA3 Mode2
  • grandMA2 Quick Start Guide
  • grandMA2 Quick Manual onPC solutions
  • MA 3D
  • MA VPU
  • Release Notes
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Version 3.9

XYZ

Table of contents of this topic

XYZ adds virtual channels to the fixtures. 

Requirements:

  • Patch fixtures that have pan and tilt attributes.

For more information on patching see Adding fixtures to your show

Activate XYZ in fixture types:

  1. Press Setup.
    The main menu opens.
  2. Tap Patch & Fixtures Schedule.
    The dialog Edit Setup opens.
  3. Tap Fixture Types on the right of the window.
    The dialog Fixture Types opens.
  4. Tap and hold a grayed out cell in the column XYZ
    -or-
    Tap a grayed out cell in the column XYZ and then tap Enable XYZ.
  5. XYZ is now enabled and the cell displays On.
Enable XYZ
  1. To save the changes in the Patch & Fixture Schedule, close the dialog Fixture Types:
    -Tap  in the upper right corner of the dialog.
    -The dialog Edit Setup appears.
    -Tap  in the upper right corner of the dialog.
    -A warning pop-up appears. 
    -Tap Yes.
  2. The changes are now saved.
  3. Select fixtures.
  4. Tap Position in the preset control bar.
    For more information see Preset control bar
  5. Tap the feature Position below the preset Position.
    -If you tap Position, the button toggles between the features Position, Stage A, and Stage B.
  6. Adjust the attributes of Stage A for example.
    -Tap X and the calculator opens.
    -Type the value for the x-coordinate or select a preset on the right of the calculator.
  7. The values are now adjusted.

Virtual Channels

If XYZ is enabled, the following virtual channels are added to the fixtures:

  • Stage (X):
    X is the horizontal direction on the stage.
  • Stage (Y):
    Y is the direction that runs toward or away from the audience. 
  • Stage (Z):
    Z is the vertical direction on the stage.
  • Flip:
    Is the parameter to select the flip position. This parameter switches over between the flip modes:
    Auto flip, Center, and No tilt flip.
    Auto flip: Fixture can automatically flip to reach the required XYZ position. It uses both axes to flip, pan, and tilt.
    No tilt flip: The fixture uses the pan axis only.
    Center: The fixture flips the same amount of times in each direction. That is, the flip value is 0.
  • Mark:
    Sets the stage marker the beam of the fixture is to point at.
  • Pan:
    Fixture moves in the horizontal direction. 
  • Tilt:
    Fixture moves in the vertical direction. 
  • Dist:
    Is the distance between the point that the beam of the fixture points at and the fixture itself. Dist is used when converting pan and tilt to XYZ and vice versa.
  • PosMode:
    Switches over between the XYZ and pan/tilt values.

For information on different combinations of pan/tilt see the Flip keyword

 




Sub topics

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