• grandMA2 User Manual
    • New in the Manual
    • Introduction
      • About this manual
      • System requirements grandMA2 onPC
      • Installation of grandMA2 onPC
      • Help from MA technical support
    • Safety Information
      • Symbols used
      • Intended use
      • Dangers caused by electric current
      • General safety instructions
    • Device Overview
      • grandMA2 console
      • grandMA2 replay unit (RPU)
      • grandMA2 fader wing
      • MA onPC command wing
      • MA onPC fader wing
    • System Overview
      • Standalone systems
      • Network systems
        • What is the replay unit (RPU)
        • What is the network processing unit (NPU)
        • What is the MA video processing unit (VPU)
        • What is the network dimmer processor (NDP)
        • What is MA 3D
        • What are the MA nodes
      • Parameters vs. DMX channels
      • Parameter expansion
      • Big systems
      • Media systems and CITP
    • First Steps
      • Unpack the device
      • Check scope of delivery
      • Position the device
      • Connect power
      • Connect desk lamps
      • Connect external screens
      • Connect USB mouse and USB keyboad
      • Connect DMX
      • Connect sound
      • Connect SMPTE (LTC)
      • Connect Ethernet
      • Connect analog remote control
      • Connect grandMA2 fader wing
      • Setup your PC
      • Turn on the console the first time
    • Keys & Buttons on the Console
      • Key overview
      • >>> [GoFastForward]
      • <<< [GoFastBack]
      • . [Dot]
      • Align
      • Assign
      • At
      • Backg [Background]
      • Backup
      • Blind
      • Bt Pg +
      • Bt Pg -
      • B.O. [Blackout]
      • Channel
      • Ch Pg +
      • Ch Pg -
      • Clear
      • Copy
      • Cue
      • Del [Delete]
      • Down
      • Edit
      • Effect
      • [Encoder]
      • Esc
      • Exec [Executor]
      • Executor Buttons
      • Fd Pg +
      • Fd Pg -
      • Fix
      • Fixture
      • Freeze
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      • Go + [small]
      • Go + [large]
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      • Goto
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      • Help
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      • If
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      • Please
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      • Prvw [Preview]
      • Select
      • Sequ [Sequence]
      • Set
      • Setup
      • Solo
      • Store
      • Temp
      • Thru
      • Time
      • Top
      • Tools
      • Up
      • Update
      • User 1
      • User 2
      • View
      • U1 - U4
      • V1 - V10
      • X1 - X20
    • Workspace
      • User interface
        • Screen layout
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      • Encoder bar
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      • Encoder settings
      • Command wing bar
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      • Mini executor bar
      • Work with views
      • Touch gestures
      • Calculator
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      • Oops and undo
      • Colors
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      • Text indicators and symbols
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      • Keyboard shortcuts
        • Turn on or turn off the keyboard shortcuts
        • Edit keyboard shortcuts
        • Add or delete keyboard shortcuts
        • Export or import keyboard shortcuts
    • Windows in General
      • Create and manage basic windows
      • Clear the screen or delete windows
    • Command Syntax and Keywords
      • General syntax rules
        • Helping keywords
        • Object keywords
        • Function keywords
      • All keywords
        • Special characters
        • <<< [GoFastBack]
        • >>> [GoFastForward]
        • - [Minus]
        • + [Plus]
        • AddUserVar
        • AddVar
        • Agenda
        • Alert
        • Align
        • AlignFaderModules
        • All
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        • AllFaderExecutors
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        • And
        • Appearance
        • Asterisk *
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        • At
        • At @
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        • Crossfade
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        • Cue
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        • DisconnectStation
        • Dmx
        • Dollar $
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        • Dot .
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        • Down
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        • Effect
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        • EffectHZ
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        • EffectSec
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        • Empty
        • EndIf
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        • Fixture
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        • Flash
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        • Normal
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        • Parentheses ( )
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        • RdmAutomatch
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        • Reboot
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        • SetHostname
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        • Setup
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        • ShuffleSelection
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        • Shutdown
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        • Solo
        • SpecialMaster
        • Square brackets [ ]
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        • Value
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        • With
        • World
        • Zero
      • Work with lists
        • Object list
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        • Station list
    • Using the Backup Menu
      • New show
      • Load show
      • Save show
      • Save show as...
      • Delete shows
      • Using a USB stick
      • Setting up a file server
      • Partial show read
      • ASCII show read
      • Save as grandMA3
    • Single User and Multi User Systems
      • The difference between a single user and a multi user system
      • Create user profiles and users
      • User settings
      • Login
    • Networking
      • What is networking
      • Set the IP address in the console
      • Set the IP address in the onPC
      • Using DHCP in MA devices
      • Session control
        • How to create a session
        • Protecting the session and station
        • Adding devices to the session
        • How to end or leave a session
        • Session collision
      • Getting DMX in and out of the system
        • Setting up DMX ports on MA devices
        • Network DMX protocols
        • What affects my DMX output?
      • Using CITP
        • Streaming CITP
        • Thumbnail exchange
      • PosiStageNet (PSN)
      • FTP connection to console and NPU
    • Patching, DMX, and Fixture Setup
      • What are channels & fixtures
        • Attributes
        • DMX break
      • What is 3D and stage setup
      • Adding fixtures to the show
      • Delete fixtures from the show
      • Working with layers
      • Multipatching
      • Live patching
      • DMX sheet
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      • DMX and parameter lists
      • Universe pool
      • Stage view
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      • Position fixtures in the 3D stage
      • Auto calibrate fixture positions
    • Basic Fixture Types
      • What are attributes, features & preset types
      • ColorMix vs. MixColor
      • Different fixture types
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        • Media server
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    • Operate Fixtures
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      • What is the programmer
      • Encoder grouping
      • Using the color picker
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      • Edit a channel or fixture
    • Pools in General
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      • Adjust pool options
      • Call modes
    • Groups
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    • Cues and Sequences
      • What are cues and sequences
      • Looking at the cue sequence
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      • Cue timings
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      • What is tracking
      • What is MIB
      • Sequence mini executor
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    • Executors
      • What are executors
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      • Common executor options
    • Advanced Sequence Functionality
      • Using different view sets in the sheets
      • Working with MIB
      • Using cue modes
      • Cue zero
      • Sequence info window
      • Looping cues
      • Cue path
    • Advanced Executor Functionality
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      • Masters window
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      • Import images and videos
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    • Layouts
      • Create a layout
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    • Worlds, Filters and Masks
      • What are worlds
      • Create worlds
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      • Use worlds when programming
      • What are filters
      • Create filters
      • Use filters when programming
      • Use temporary filters
      • What are masks
      • Create masks
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      • Apply worlds or filters to executors and sequences
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Version 3.8

Apply worlds or filters to executors and sequences

Worlds and filters can be assigned to Executors or Sequences.

If you have come to this page without knowing about worlds and filters, then you should read the What are Worlds topic and What are Filters topic.

Playback Filter

Assigning a world or filter to an executor will use the world or filter when the executor is running the sequence.

For example a sequence might have stored colors and dimmer values. But if you assign a filter that does not allows color information to pass to the executor with the sequence then it will not execute the color information but only the dimmer information. It does not remove the color information from the sequence.

This is called a Playback Filter. Playback filters only works by attributes not by layers (Value, Value Times and Effects).

For Worlds this means that if you have applied a world that only contains the Effect layers, then everything is still played back. But a world that only have Fixture 1, then only the values for Fixture 1 will be played back.

For Filters it means that applying a filter that only contains the timing layers will still play back everything. Using Filters allows you to filter what attributes are played back from the executor.

Input Filter

Assigning a world or filter to a sequence will use that world or filter when you add (store or update) values to the sequence.

For example a sequence might have a world assigned that only contains some fixtures. In your programmer you have values for those fixtures but also other fixtures. If you store a new cue in the sequence then you will only store the values for the fixtures in the assigned world.

This is called an Input Filter.

Since the Input Filter is applied to the sequence then it is also applied at all the executors that uses this sequence.

Assigning Worlds and Filters

You can assign the world or filter using the Assign key (read more below) or by opening the assign menu of a relevant executor.

You can open the Assign menu by pressing Assign followed by any key on the relevant executor. Now make sure you have selected the Options button on the right side of the menu. It could look like this:

Assign Menu - Options

This menu contains a lot of settings and options. The two we are interest in are the two bottom buttons in the Playback column and the Tracking Column.

Tapping one of these will open a Select Playback Filter pop-up or Select Input Filter pop-up - respectively. It could look like this:

Select Playback Filter pop-up

This will list all the Worlds and Filters in your show file. At the top is also the "No Filter" option - this allows you to remove a playback or input filter.

When you have set up your filters to your linking, then you can close the assign menu.

 

You can also assign the filters directly using the Assing key.

Playback Filter:

  1. Have the World or Filter pool visible.
  2. Press the Assign key.
  3. Tap the World or Filter you want to assign.
  4. Press an executor button on the executor where you want to assign the world or filter.

Input Filter:

  1. Have the World or Filter pool visible.
  2. Have the Sequence pool visible
  3. Press the Assign key.
  4. Tap the World or Filter you want to assign.
  5. Tap the sequence you want to use the world or filter.

 

You can of coarse also use the command line: Assign Filter 7 Sequence 8

 

 

You can see in the mini executor if one or both of the filters are applied. It is a marking of ether the executor number (Playback Filter) or sequence number (Input Filter).

Read more in the Sequence mini executor topic.


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