• grandMA2 User Manual
  • grandMA2 Quick Start Guide
  • MA 3D
  • MA VPU
    • Introduction
      • Help from MA technical support
      • System requirements
    • For your Safety
    • Functions and Features
      • Transition from grandMA video to MA VPU
      • Teaser Mode
      • Comparison VPU plus / VPU basic / VPU light
    • Main Features
      • Installation and Maintenance
        • Startup
        • Software update
          • Service Packs
        • Update of Fixture Types
        • Backup
          • Handling backups with the VPU
          • Start Acronis on VPUs with serial Numbers up to # 86 on
          • Start Acronis on VPUs with serial Numbers from # 87
          • Restoring an image with Acronis
          • Storing an image with Acronis
          • Backup the VPU content after shipment
        • Access VPU via Network
        • Version of grandMA desk or grandMA onPC (off-line)
        • IP Addresses
          • IP Address of the PC
          • Art-Net IP Address
        • EDID Manager
        • CITP / MSEX Protocol
    • Communication with the grandMA Desk Series
      • Connection with the grandMA desk
      • Connection with the grandMA onPC (off-line) software
      • Connection States
    • Data Management
      • Master slave
      • Principle function diagram
      • Layer Properties
      • Layer Reference
      • Virtual Outputs
        • Virtual Output: Configuration of a TripleHead2Go Digital Port
      • Predefined Constellation
    • Several MA VPU applications in one grandMA show
    • Quickstart with grandMA2
    • Program surface
      • Internal Touch-Screen VPU plus
      • Internal Screen VPU light
      • Menu Bar
        • File...
        • View...
        • Render...
        • Help...
      • Toolbar
      • Status Bar
      • Preview
      • Multi Preview
      • Content Editor
        • Content: Image Pool (I-Pool)
        • Content: Text Ticker
        • Content: Eff1 Type...Eff4 Type
        • Content: 3D Objects
        • Content: Mask
      • Warper
        • Warper Fullscreen View
        • Warper Basic Operation
        • Warping
      • File Browser
    • Features Attributes and Functions
    • Order of Effect Execution
    • Softedging
    • Keystoning
    • Pixel Mapper
      • VPU - Pixel Mapper Graphical View
        • Pixel Mapper Toolbar
        • Pixel Mapper Editor
      • VPU - Pixel Mapper Grid View
      • Console - VPU Pixel Mapper View
    • Creation of customized 3D Objects
    • Content Specifications
      • Rovi Total CodeStudio for converting your content into MPEG2
      • Hap Content Converter
    • Warnings
    • Keyboard Shortcuts
    • Supplement MA Lighting
      • Intended use
      • Data
      • Symbols and warning labels
      • LIMITATIONS
      • Transport
      • General Safety Instructions
      • IMPORTANT SAFETY INSTRUCTIONS
      • Electric shock warning on the rear of the grandMA
      • Safety and Environment
      • Quickstart Connect VPU plus
      • Quickstart Connect VPU light
      • Switching the apparatus On/Off
      • Maintenance
      • Conformity
  • Release Notes
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Version 3.3

Warping

If the Meshes are defined the image can be warped.

The outer frame of the mesh can be edited in the 'Bezier Mode’.

The inner points or faces can be edited in the 'Grid Mode’.

Switching between the modes can be done via the context menu with a right mouse click. 

Bezier Mode - the outer frame can be edited 
Manipulate the outer frame of the mesh by dragging the red marked points.
This example shows a Bezier function 
 
This example shows a Linear function.
You can switch between the functions via the right mouse click context menu: 
 
Grid Mode - inner points and faces can be edited     
The Grid Mode offers a more detailed adjustment of the output frame.
The grid is a uniform distribution of the mesh into rectangles.  4 points in the grid describe a face.
The mesh is tiled into a grid with a resolution of X/Y points.
The resolution can be increased via the context menu with the right mouse button or edited in the list directly.
The resolution of the grid is limited to 128x128.
To change into the Grid Mode do a right mouse click on the preview: 
   
   
All points in the preview are selected:     
   
The toolbar shows how the points can be selected: 
Switch to the Fullscreen View [Media PC] (Alt + Enter), toggle GUI [VPU] (Shift + Enter)  
Toggle the Warper GUI (Ctrl + Enter) Useful to manipulate the output in real time.
It is like the Fullscreen View but the grid and selected points are visible and can be manipulated in real-time.
Switches the control on or off. The manipulation of the selected points can be done via this control.  
  ------------ Only active in Grid Mode --------  
Select single points in the grid.
Multiselection of points can be done while holding the Ctrl button down or dragging the mouse over the points. 
 
Several connected points form a face (area). 
Select all points in a row.   
Select all points in a column.   
  If the points are selected they can be manipulated via the control symbol.
Therefore the control must be switched on and the mesh has to be switched into the Grid Mode.
To delete faces use the context menu 'Delete selected Faces’ via right click on the preview.
 
Move the selection.
Rotate the selection.
Scale the selection.
  To increase or decrease the mouse resolution hold the 'Shift’ or the 'Ctrl’ button.  
Undo or redo the last action.   
This warning appears if unknown 3D Warper objects are found, e.g. 3D Warper objects have been created in another show.
To use them the channel functions have to be updated first. 
 

 

Warning: Switching back from Grid- to Bezier Mode forces a recreation of the 3D vertex data (a new 3D Object is build).
The manually changes of the points are lost because they are converted into vertex data!
This is always announced via a warning dialog.

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