• grandMA2 User Manual
    • New in the Manual
    • Introduction
      • About this manual
      • System requirements grandMA2 onPC
      • Installation of grandMA2 onPC
      • Help from MA technical support
    • Safety Information
      • Symbols used
      • Intended use
      • Dangers caused by electric current
      • General safety instructions
    • Device Overview
      • grandMA2 console
      • grandMA2 replay unit (RPU)
      • grandMA2 fader wing
      • MA onPC command wing
      • MA onPC fader wing
    • System Overview
      • Standalone systems
      • Network systems
        • What is the replay unit (RPU)
        • What is the network processing unit (NPU)
        • What is the MA video processing unit (VPU)
        • What is the network dimmer processor (NDP)
        • What is MA 3D
        • What are the MA nodes
      • Parameters vs. DMX channels
      • Parameter expansion
      • Big systems
      • Media systems and CITP
    • First Steps
      • Unpack the device
      • Check scope of delivery
      • Position the device
      • Connect power
      • Connect desk lamps
      • Connect external screens
      • Connect USB mouse and USB keyboad
      • Connect DMX
      • Connect sound
      • Connect SMPTE (LTC)
      • Connect Ethernet
      • Connect analog remote control
      • Connect grandMA2 fader wing
      • Setup your PC
      • Turn on the console the first time
    • Keys & Buttons on the Console
      • Key overview
      • >>> [GoFastForward]
      • <<< [GoFastBack]
      • . [Dot]
      • Align
      • Assign
      • At
      • Backg [Background]
      • Backup
      • Blind
      • Bt Pg +
      • Bt Pg -
      • B.O. [Blackout]
      • Channel
      • Ch Pg +
      • Ch Pg -
      • Clear
      • Copy
      • Cue
      • Del [Delete]
      • Down
      • Edit
      • Effect
      • [Encoder]
      • Esc
      • Exec [Executor]
      • Executor Buttons
      • Fd Pg +
      • Fd Pg -
      • Fix
      • Fixture
      • Freeze
      • Full
      • Go + [small]
      • Go + [large]
      • Go - [small]
      • Go - [large]
      • Goto
      • Group
      • Help
      • Highlt [Highlight]
      • If
      • Keyboard
      • Learn
      • List
      • MA
      • Macro
      • [Minus] -
      • Mouse
      • Move
      • Next
      • [Numeric]
      • Off
      • On
      • Oops
      • Page
      • Pause [small]
      • Pause [large]
      • Please
      • [Plus] +
      • Preset
      • Prev [Previous]
      • Prvw [Preview]
      • Select
      • Sequ [Sequence]
      • Set
      • Setup
      • Solo
      • Store
      • Temp
      • Thru
      • Time
      • Top
      • Tools
      • Up
      • Update
      • User 1
      • User 2
      • View
      • U1 - U4
      • V1 - V10
      • X1 - X20
    • Workspace
      • User interface
        • Screen layout
        • User-defined area
        • Command line
        • X-Key labels
        • View buttons
        • Master section
        • Time control
      • Encoder bar
        • Preset control bar
        • Encoder toolbar
      • Encoder settings
      • Command wing bar
      • Command section
      • Mini executor bar
      • Work with views
      • Touch gestures
      • Calculator
      • Info
      • Oops and undo
      • Colors
        • System
        • Marker
        • Cue
      • Text indicators and symbols
      • Icons
      • Keyboard shortcuts
        • Turn on or turn off the keyboard shortcuts
        • Edit keyboard shortcuts
        • Add or delete keyboard shortcuts
        • Export or import keyboard shortcuts
    • Windows in General
      • Create and manage basic windows
      • Clear the screen or delete windows
    • Command Syntax and Keywords
      • General syntax rules
        • Helping keywords
        • Object keywords
        • Function keywords
      • All keywords
        • Special characters
        • <<< [GoFastBack]
        • >>> [GoFastForward]
        • - [Minus]
        • + [Plus]
        • AddUserVar
        • AddVar
        • Agenda
        • Alert
        • Align
        • AlignFaderModules
        • All
        • AllButtonExecutors
        • AllChaseExecutors
        • AllFaderExecutors
        • AllRows
        • AllSequExecutors
        • And
        • Appearance
        • Asterisk *
        • Assign
        • At
        • At @
        • Attribute
        • AutoCreate
        • Backup
        • Black
        • Blackout
        • BlackScreen
        • Blind
        • BlindEdit
        • Block
        • ButtonPage
        • Call
        • Camera
        • ChangeDest
        • Channel
        • ChannelFader
        • ChannelLink
        • ChannelPage
        • Chat
        • CircularCopy
        • Clear
        • ClearActive
        • ClearAll
        • ClearSelection
        • Clone
        • CmdDelay
        • CmdHelp
        • Copy
        • CrashLogCopy
        • CrashLogDelete
        • CrashLogList
        • Crossfade
        • CrossfadeA
        • CrossfadeB
        • Cue
        • Cut
        • Default
        • DefGoBack
        • DefGoForward
        • DefGoPause
        • Delay
        • Delete
        • DeleteShow
        • DisconnectStation
        • Dmx
        • Dollar $
        • DmxUniverse
        • Dot .
        • DoubleRate
        • DoubleSpeed
        • Down
        • DropControl
        • Edit
        • Effect
        • EffectAttack
        • EffectBPM
        • EffectDecay
        • EffectDelay
        • EffectFade
        • EffectForm
        • EffectHigh
        • EffectHZ
        • EffectID
        • EffectLow
        • EffectPhase
        • EffectSec
        • EffectSpeedGroup
        • EffectWidth
        • Empty
        • EndIf
        • EndSession
        • Escape
        • ExecButton1
        • ExecButton2
        • ExecButton3
        • Executor
        • Exit
        • Export
        • Extract
        • Fade
        • FadePath
        • Fader
        • FaderPage
        • Feature
        • Filter
        • Fix
        • Fixture
        • FixtureType
        • Flash
        • FlashGo
        • FlashOn
        • Flip
        • Form
        • Freeze
        • Full
        • FullHighlight
        • Gel
        • Go
        • GoBack
        • Goto
        • Group
        • HalfRate
        • HalfSpeed
        • Help
        • Highlight
        • IdentifyFaderModule
        • If
        • IfActive
        • IfOutput
        • IfProg
        • Image
        • Import
        • Info
        • Insert
        • Interleave
        • Invert
        • InviteStation
        • Item3D
        • JoinSession
        • Kill
        • Label
        • Layer
        • Layout
        • Learn
        • LeaveSession
        • List
        • ListEffectLibrary
        • ListFaderModules
        • ListLibrary
        • ListMacroLibrary
        • ListOops
        • ListOwner
        • ListPluginLibrary
        • ListShows
        • ListUpdate
        • ListUserVar
        • ListVar
        • Load
        • LoadNext
        • LoadPrev
        • LoadShow
        • Locate
        • Lock
        • Login
        • Logout
        • Lua
        • Macro
        • ManualXFade
        • Mask
        • Master
        • MasterFade
        • MAtricks
        • MAtricksBlocks
        • MAtricksFilter
        • MAtricksGroups
        • MAtricksInterleave
        • MAtricksReset
        • MAtricksWings
        • MediaServer
        • Menu
        • Message
        • Messages
        • MidiControl
        • MidiNote
        • MidiProgram
        • Model
        • Move
        • Move3D
        • NetworkInfo
        • NetworkNodeInfo
        • NetworkNodeUpdate
        • NetworkSpeedTest
        • NewShow
        • Next
        • NextRow
        • Normal
        • Off
        • On
        • Oops
        • Or
        • OutDelay
        • OutFade
        • Page
        • Parentheses ( )
        • Park
        • Part
        • Paste
        • Pause
        • Plugin
        • PMArea
        • Preset
        • PresetType
        • Preview
        • PreviewEdit
        • PreviewExecutor
        • Previous
        • PrevRow
        • Profile
        • Protocol
        • PSR
        • PSRList
        • PSRPrepare
        • Quotation marks " "
        • Rate
        • Rate1
        • RdmAutomatch
        • RdmAutopatch
        • RdmFixtureType
        • RdmInfo
        • RdmList
        • RdmSetParameter
        • RdmSetpatch
        • RdmUnmatch
        • Reboot
        • Record
        • Release
        • ReloadPlugins
        • Remote
        • RemoteCommand
        • Remove
        • RemoveIndividuals
        • Replace
        • ResetDmxSelection
        • ResetGuid
        • Restart
        • Root
        • Rotate3D
        • SaveShow
        • Screen
        • Search
        • SearchResult
        • Select
        • SelectDrive
        • Selection
        • SelFix
        • Semicolon ;
        • Sequence
        • SetHostname
        • SetIP
        • SetNetworkSpeed
        • Setup
        • SetUserVar
        • SetVar
        • ShuffleSelection
        • ShuffleValues
        • Shutdown
        • SnapPercent
        • Slash /
        • Solo
        • SpecialMaster
        • Square brackets [ ]
        • Speed
        • StepFade
        • StepInFade
        • StepOutFade
        • Stomp
        • Store
        • StoreLook
        • Surface
        • Swop
        • SwopGo
        • SwopOn
        • SyncEffects
        • TakeControl
        • Telnet
        • Temp
        • TempFader
        • Thru
        • Timecode
        • TimecodeSlot
        • Timer
        • ToFull
        • Toggle
        • Tools
        • Top
        • ToZero
        • Unblock
        • Unlock
        • Unpark
        • Up
        • Update
        • UpdateFirmware
        • UpdateSoftware
        • UpdateThumbnails
        • User
        • UserProfile
        • Value
        • Version
        • View
        • ViewButton
        • ViewPage
        • WebRemoteProgOnly
        • With
        • World
        • Zero
      • Work with lists
        • Object list
        • Selection list
        • Executor list
        • Attribute list
        • Station list
    • Using the Backup Menu
      • New show
      • Load show
      • Save show
      • Save show as...
      • Delete shows
      • Using a USB stick
      • Setting up a file server
      • Partial show read
      • ASCII show read
      • Save as grandMA3
    • Single User and Multi User Systems
      • The difference between a single user and a multi user system
      • Create user profiles and users
      • User settings
      • Login
    • Networking
      • What is networking
      • Set the IP address in the console
      • Set the IP address in the onPC
      • Using DHCP in MA devices
      • Session control
        • How to create a session
        • Protecting the session and station
        • Adding devices to the session
        • How to end or leave a session
        • Session collision
      • Getting DMX in and out of the system
        • Setting up DMX ports on MA devices
        • Network DMX protocols
        • What affects my DMX output?
      • Using CITP
        • Streaming CITP
        • Thumbnail exchange
      • PosiStageNet (PSN)
      • FTP connection to console and NPU
    • Patching, DMX, and Fixture Setup
      • What are channels & fixtures
        • Attributes
        • DMX break
      • What is 3D and stage setup
      • Adding fixtures to the show
      • Delete fixtures from the show
      • Working with layers
      • Multipatching
      • Live patching
      • DMX sheet
      • DMX testing
      • DMX and parameter lists
      • Universe pool
      • Stage view
      • Virtual 3D cameras
      • Position fixtures in the 3D stage
      • Auto calibrate fixture positions
    • Basic Fixture Types
      • What are attributes, features & preset types
      • ColorMix vs. MixColor
      • Different fixture types
        • Conventional
        • LED
        • Mirror
        • Moving lights
        • Media server
        • Virtual fixtures
    • Operate Fixtures
      • Channel sheet
      • Fixture sheet
      • Sheet options
        • Tools
        • Layer mask
        • Display
        • Title buttons
        • Assign executor
        • Mask (local)
      • Layers in sheets
        • Channel sheet and fixture sheet
        • Sequence content and sequence tracking sheet
      • What is the programmer
      • Encoder grouping
      • Using the color picker
      • Using the shaper dialog
      • Using the smart view
      • Edit a channel or fixture
    • Pools in General
      • Manage pool objects
      • Adjust pool options
      • Call modes
    • Groups
      • Create groups
      • Auto create groups
      • Using groups when programming
      • Choose copy method
      • Change specific group colors
      • Group masters
    • Presets
      • What are special modes
      • Preset pools
      • Preset pool "Dynamic"
      • Create presets
      • Preset pool options
      • Create preset reference
      • Auto create presets
      • Auto create additional presets
      • Embedded presets
      • Edit presets
      • Update presets
      • Delete presets
    • Cues and Sequences
      • What are cues and sequences
      • Looking at the cue sequence
      • Store cues
      • Store options and defaults
      • Cue timings
      • Renumber cues
      • Delete cues
      • Playing back cues
      • Looking at the cue content
      • Update cues
      • What is tracking
      • What is MIB
      • Sequence mini executor
      • Commands in cues
    • Executors
      • What are executors
      • Executors on the screens
      • Assign a function
      • Looking at the active executors
      • Common executor options
    • Advanced Sequence Functionality
      • Using different view sets in the sheets
      • Working with MIB
      • Using cue modes
      • Cue zero
      • Sequence info window
      • Looping cues
      • Cue path
    • Advanced Executor Functionality
      • Executor pages
      • Channel pages
      • Executor options
      • Masters window
      • Special masters
        • Default masters
        • Grand masters
        • Speed masters
        • Rate masters
        • Playback masters
    • Clone
      • Clone in user interface
      • Examples
      • Clone presets
    • Search and Replace
      • Search
      • Replace
    • Image Pool
      • Import images and videos
      • Image limitations & guidelines for symbols
      • Supported file formats
      • Delete images and videos
    • Layouts
      • Create a layout
      • Layout pool options
      • Edit layout
      • Layout view options
    • Worlds, Filters and Masks
      • What are worlds
      • Create worlds
      • Auto create worlds
      • Use worlds when programming
      • What are filters
      • Create filters
      • Use filters when programming
      • Use temporary filters
      • What are masks
      • Create masks
      • Use masks in the sheets
      • Apply worlds or filters to executors and sequences
    • MAtricks
      • MAtricks toolbar
      • MAtricks pool
      • MAtricks interleave
      • MAtricks blocks
      • MAtricks wings
      • MAtricks groups
    • Chasers
      • Create a chaser
      • Chaser settings
      • Chaser mini executor
    • Effects
      • Use predefined effects
      • Use template and selective effects
      • Create an effect in the programmer
      • Create an effect that uses presets
      • Create effect forms
      • Pool options
      • Effects in a cue
      • Assign effect to executor
      • Live edit an effect
      • Running effects
      • Update effects
      • Delete effects
    • Bitmap Fixture
      • Import bitmap fixture
      • Apply bitmap fixture in the layout
      • Control bitmap fixture
      • Edit bitmap fixture
      • Example
      • Priorities for bitmap effects
      • Disable bitmap for fixtures
    • XYZ
      • XYZ vs. pan/tilt
      • XYZ and pan/tilt in cues and sequences
      • Use stage markers
      • Link objects to stage markers in MA 3D
    • Remote Controlling the System
      • Remote input
      • MIDI show control (MSC)
      • Web remote
      • Telnet remote
      • Decimal – hex table
    • Timecode
      • What is timecode and timecode shows
      • Record a timecode show
      • Edit a timecode show
      • Playing back a timecode show
      • Organize the show with multiple timecode shows
    • Timer
      • Timer pool
      • Timer pool options
    • Agenda
      • What is agenda
      • Create an appointment in the agenda
    • Macros
      • What are macros
      • Manually create a macro
        • Use variables
        • Create pop-ups
        • Conditional expressions
        • Macro timing
      • Record a macro
      • Edit a macro
      • Command line interaction
      • Assign a macro to a key
      • Example macros
    • Plugins
      • What is Lua
      • Edit plugins
    • Partial Show Read
      • What is partial show read (PSR)
      • How to do a PSR
    • RDM
      • Turn RDM on
      • Match RDM devices
      • Auto patch RDM devices
      • Work with RDM parameters
      • Work with RDM sensors
      • Configure RDM notifications
      • Use the RDM sheet
      • Unmatch RDM devices
      • Splitters and mergers that support RDM
      • Turn RDM off
      • RDM specific keywords
    • DMX Profiles
    • Other System Tools
      • Message center
      • Help
      • Clock
      • Sound input window
      • VPU pixel mapper view
      • Network dimmer
        • Views
        • Errors
        • Readout
        • Edit properties of a rack
        • Edit a module
      • Desk status
      • Performance window
      • System monitor
    • Export and Import
      • Export by using command line
      • Export by using user interface
      • Import by using command line
      • Import by using user interface
      • Import predefined objects
    • Update the Software
      • Update via setup
      • Format a USB stick for Linux
      • Update or factory reset via boot menu
      • Restart from Linux
    • Advanced Fixture Types
      • Anatomy of a fixture type
        • Module manager
        • Instance manager
        • Wheel manager
      • Attribute & Encoder Grouping
    • grandMA2 onPC Details
    • Control the MA NDPs
      • Add the MA NDPs
      • Configure the MA NDPs
      • Delete the MA NDPs
    • Control the MA Network Switch
      • Add MA Network Switch
      • Change IP address
      • Enable DHCP client
      • Change hostname
      • Change switch ID
      • Configure ports
      • Edit groups
      • Edit presets
      • Edit LAGs
      • Mirror ports
      • Work with the switch configuration
      • Disable SNMP
      • Change password
      • Update firmware
      • Reset to factory defaults
      • Delete MA Network Switch
    • Control the MA xPort Nodes
      • Add the MA xPort Nodes
      • Configure the MA xPort Nodes in the console
      • Configure the MA xPort Nodes in a browser
      • Configure the MA xPort Nodes as splitters or mergers
      • Delete the MA xPort Nodes
    • Console Settings
      • Adjust the intensity of desk lights
      • Change screen options
      • Local settings
      • Wing & monitor setup
      • Date & time
    • Shut Down the System
    • Error Messages
    • Technical Data
    • Glossary
  • grandMA3 Mode2
  • grandMA2 Quick Start Guide
  • grandMA2 Quick Manual onPC solutions
  • MA 3D
  • MA VPU
  • Release Notes
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Version 3.8

Manage pool objects

The following examples explains on the group pool how to manage and organize pool objects in pools. These examples are valid for all pool objects.

Every of the following actions is oopsable. For more information see oops and undo.


Store new empty pool objects

Empty pool objects are useful for preprogramming and to fill them later with content in the venue. You can also use them to organize the pool as a label for the following pool objects.

Requirement: Open groups pool.

To store new empty pool objects:

  • Press Store and tap on an empty pool tile.

- or -

  • Press Store Group 17 Please.
Groups pool - empty pool object

An empty group pool object is stored in the group pool. An empty pool object is indicated by a gray font.

Hint:
You can also use the Store command to store new empty pool objects.

 

Pool object numbers may also differ in color. For more information see Workspace - Colors - System


Label pool objects

Clear and unique pool object labels will help you and other people running the show to keep organized.

Requirements:

To label pool objects:

  1. Press Assign Assign (= Label) and tap at the to be labeled group object tile.
    - or -
    Press Assign Assign (= Label) Group 17 Please.
    Enter Name for Group pop-up
  2. Use a keyboard or open the virtual keyboard by tapping at the plus  to enter the new group name in the green edit line for example Backtruss.
  3. Press Please.
Group pool - labeled empty pool object

The group is labeled as Backtruss.

Hint:
You can also use the Label command to label pool objects.

Move pool objects

Requirements:

To move pool objects around in a pool:

  • Press Move, tap at the to be moved pool object and then tap at the new pool object place.

- or -

  • Press Move Group 17 At 18 Please.

If the destination of the pool object is already taken the pool objects will switch the places.

The group pool object is moved.

Hint:
You can also use the Move command to move pool objects.

Copy pool objects

Requirements:

To copy pool objects in a pool:

  • Press Copy, tap at the to be copied pool object and then tap at the copied pool object destination.

- or -

  • Press Copy Group 16 At 17 Please.
Group pool - copied pool object

Group 16 is copied at group 17. The copied group is indicated by a #2.

Hint:
You can also use the Copy keyword to copy pool objects.

Edit pool objects

Restriction:
The Pages Channel Pool, the Pages Exec Pool, and the Views Pool does not support the Edit pool objects function.

Requirements:

To edit pool objects:

  • Press Edit and tap at the to be edited pool object.

- or- 

  • Press Edit Group 17 Please.

The respective edit mode or editor opens.

Hint:
You can also use the Edit command to edit pool objects.

Insert pool objects

Requirements:

To insert an existing pool object between two other pool objects:

  • Press Move Move Move (= Insert) and tap and hold Group 8 and move by drag and drop at Group 2.

- or -

  • Press Move Move Move (= Insert) Group 8 At 2 Please

Group 8 is moved at Group 2. All other groups are moved to the next empty pool object.

Hint:
You can also use the Insert command to insert pool objects.

Lock pool objects

Requirements:

To lock pool objects in a pool:

  • Type Lock in the command line and tap at the to be locked pool object tile.

Group 17 is locked. A locked pool object is indicated by a yellow lock .

Hint:
You can also use the Lock keyword to lock pool objects.

Unlock pool objects

Important:
You can unlock only pool objects indicated by a yellow lock .

Requirements:

To unlock pool objects in a pool:

  • Type Unlock in the command line and tap at the to be unlocked pool object tile.

Group 17 is unlocked.

Hint:
You can also use the Unlock keyword to unlock pool objects.

Delete pool objects

Requirements:

To delete pool objects in a pool:

  • Press Del and tap the to be deleted pool object tile.

- or -

  • Press Del Group 17 Please.

- or -

  • Press and hold the Del and then tap several pool objects.

Group 17 is deleted.

Hint:
You can also use the Delete command to delete pool objects.

 


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