• grandMA2 User Manual
  • grandMA2 Quick Start Guide
  • MA 3D
  • MA VPU
    • Introduction
      • Help from MA technical support
      • System requirements
    • For your Safety
    • Functions and Features
      • Transition from grandMA video to MA VPU
      • Teaser Mode
      • Comparison VPU plus / VPU basic / VPU light
    • Main Features
      • Installation and Maintenance
        • Startup
        • Software update
          • Service Packs
        • Update of Fixture Types
        • Backup
          • Handling backups with the VPU
          • Start Acronis on VPUs with serial Numbers up to # 86 on
          • Start Acronis on VPUs with serial Numbers from # 87
          • Restoring an image with Acronis
          • Storing an image with Acronis
          • Backup the VPU content after shipment
        • Access VPU via Network
        • Version of grandMA desk or grandMA onPC (off-line)
        • IP Addresses
          • IP Address of the PC
          • Art-Net IP Address
        • EDID Manager
        • CITP / MSEX Protocol
    • Communication with the grandMA Desk Series
      • Connection with the grandMA desk
      • Connection with the grandMA onPC (off-line) software
      • Connection States
    • Data Management
      • Master slave
      • Principle function diagram
      • Layer Properties
      • Layer Reference
      • Virtual Outputs
        • Virtual Output: Configuration of a TripleHead2Go Digital Port
      • Predefined Constellation
    • Several MA VPU applications in one grandMA show
    • Quickstart with grandMA2
    • Program surface
      • Internal Touch-Screen VPU plus
      • Internal Screen VPU light
      • Menu Bar
        • File...
        • View...
        • Render...
        • Help...
      • Toolbar
      • Status Bar
      • Preview
      • Multi Preview
      • Content Editor
        • Content: Image Pool (I-Pool)
        • Content: Text Ticker
        • Content: Eff1 Type...Eff4 Type
        • Content: 3D Objects
        • Content: Mask
      • Warper
        • Warper Fullscreen View
        • Warper Basic Operation
        • Warping
      • File Browser
    • Features Attributes and Functions
    • Order of Effect Execution
    • Softedging
    • Keystoning
    • Pixel Mapper
      • VPU - Pixel Mapper Graphical View
        • Pixel Mapper Toolbar
        • Pixel Mapper Editor
      • VPU - Pixel Mapper Grid View
      • Console - VPU Pixel Mapper View
    • Creation of customized 3D Objects
    • Content Specifications
      • Rovi Total CodeStudio for converting your content into MPEG2
      • Hap Content Converter
    • Warnings
    • Keyboard Shortcuts
    • Supplement MA Lighting
      • Intended use
      • Data
      • Symbols and warning labels
      • LIMITATIONS
      • Transport
      • General Safety Instructions
      • IMPORTANT SAFETY INSTRUCTIONS
      • Electric shock warning on the rear of the grandMA
      • Safety and Environment
      • Quickstart Connect VPU plus
      • Quickstart Connect VPU light
      • Switching the apparatus On/Off
      • Maintenance
      • Conformity
  • Release Notes
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Version 3.3

Content: Mask

Grey scale images can be used as masks for images with the camera.

E.g. If you want to coat (laminate) a region where noting is projected you can build a mask to coat the regions.
This regions remain black in the projection.

Example - Mask made of 3 layers:

Greyscale mask
Greyscale mask

Using of the mask within the camera:

Resulting output
Resulting output

The brightness of a pixel determines the transparency.
Black - opaque ... white - transparent.

You can use a color or black and white image for the mask.
If a color image is used only the brightness information is used.

In the content editor a channel function is used. You find it as a list in the content editor similar to the camera iris objects:

 	Content editor - mask channel function
Content editor - mask channel function

You can insert the images in the common way as you insert the content.

Then select the camera and select the preset type "Video" feature "VObj" attribute "Mask".
Here all inserted masks are shown.

Select the mask:

Mask attribute at the smart view
Mask attribute at the smart view

A screenshot can be directly inserted as mask.
Therefore the parameter has to be selected as option in the screenshot parameter dialog.
With "Add Mask to Camera" a channel set is created in the mask channel function that refers to the location of the screenshot:

Screenshot parameter
Screenshot parameter

With the function "Invert" the mask can be inverted:
 

Inverted mask
Inverted mask

Masks should be created in the same resolution as the used output. If the resolution is not the same, the mask will be crushed or stretched.

 

 


 


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