- grandMA2 User Manual
- grandMA3 Mode2
- grandMA2 Quick Start Guide
- grandMA2 Quick Manual onPC solutions
- MA 3D
- Help from MA technical support
- Symbols used
- Introduction
- Install and Uninstall
- System Requirements
- Installation
- Uninstall MA 3D
- First Steps
- Hardware connection
- Start MA 3D
- Create a Session
- Data Management
- Master/Slave
- Coordinate system
- Program Surface
- Menu Bar
- Menu Bar - File Menu
- Settings
- Edit
- Functions
- Tools
- View
- Help
- Tool Bar
- Main Windows
- Stage View
- Mouse + Keyboard Actions
- Arrangement of Objects (Align Objects)
- Duplicate (copy 3D Objects)
- 3D Objects
- Assets (Information Window)
- Properties
- Media Database
- Materials
- Video Player
- Moving Paths
- Sessions
- Status Bar
- Windows Layout
- Menu Bar
- Fixture Types
- 3D Modeling and Import
- Workflow
- 3D Modeling Principles
- Creation of a 3D Model
- Creation of a 3D Fixture Model
- Import 3D Model to MA 3D
- Assigning of 3D Models to Fixture Types
- Checklist for 3D Modeling
- Automated import
- Parameters
- Axes
- Rotation Axes
- Linear Axes
- Beam of Light (Cone)
- Keyboard Shortcuts
- MA 3D FAQ
- MA VPU
- Release Notes
Version 3.9
Fixture Types
The following table gives an overview about the visualization effects in MA 3D.
Information:
Unlike other effects all of these axes must be included in the basing 3d-model. This is a prerequisite for fixtures and moving paths. If the model has no axis nothing will move.
Unlike other effects all of these axes must be included in the basing 3d-model. This is a prerequisite for fixtures and moving paths. If the model has no axis nothing will move.
Effect in MA 3D | Description | Preset Type | Feature | Attribute | Subattribute | Unit of Measurement | Example | |
---|---|---|---|---|---|---|---|---|
Axis (axis of fixtures or moving paths) | ||||||||
Pan | Pan-axis of fixtures | POSITION | POSITION | PAN | PAN | Angle in degrees | -180 thru 180 | |
Tilt | Tilt-axis of fixtures | POSITION | POSITION | TILT | TILT | Angle in degrees | -80 thru 80 | |
Roll | Roll-axis of fixtures | POSITION | POSITION | ROLL | ROLL | Angle in degrees | -80 thru 80 | |
Translation X, Translation Y, Translation Z, | Translation in x-, y- or z-direction, e.g. for moving paths | POSITION | MP_TR (MP Trans) | MP_TR_X (X), MP_TR_Y (Y), MP_TR_Z (Z) | MP_TR_X (X), MP_TR_Y (Y), MP_TR_Z (Z) | Translation range in meter | -5 thru 5 | |
Scaling X, Scaling Y, Scaling Z | Scaling of objects in x-, y- or z-direction, e.g. for moving paths | POSITION | MP_SC (MP Scale) | MP_SC_X (X), MP_SC_Y (Y), MP_SC_Z (Z) | MP_SC_X (X), MP_SC_Y (Y), MP_SC_Z (Z) | Scaling factor (must be >0!) | -0.1 thru 2 | |
Rotation X, Rotation Y, Rotation Z | Rotation around x-, y- or z-axis, e.g. for moving paths | POSITION | MP_ROT (MP Rot) | MP_ROT_X (X), MP_ROT_Y (Y), MP_ROT_Z (Z) | MP_ROT_X (X), MP_ROT_Y (Y), MP_ROT_Z (Z) | Angle in degrees | -180 thru 180 | |
Spin X, Spin Y, Spin Z | Continuous rotation around x-, y- or z-axis | POSITION | MP_SPIN (MP Spin) | MP_SPIN_X (X), MP_SPIN_Y (Y), MP_SPIN_Z (Z) | MP_SPIN_X (X), MP_SPIN_Y_ (Y), MP_SPIN (Z) | Rotation speed in rotations per minute (rpm) | -15 thru 15 | |
Clamp | Pitch of the clamp | POSITION | MP_ROT (MP Rot) | CLAMP | CLAMP | Angle in degrees | -90 thru 90 | |
Barndoor 1, Barndoor 2, Barndoor 3, Barndoor 4 | Pitch of barndoors in front of the lens | SHAPERS | BARNDOORS | BARNDOORS 1 (Bd1), BARNDOORS 2 (Bd2), BARNDOORS 3 (Bd3), BARNDOORS 4 (Bd4) | BARNDOORS 1 (Bd1), BARNDOORS 2 (Bd2), BARNDOORS 3 (Bd3), BARNDOORS 4 (Bd4) | Angle range in degrees; 0° = barndoor is in same position like in model> 0° = close barndoor | 0 thru 90 | |
Effect in MA 3D | Description | Preset Type | Feature | Attribute | Subattribute | Unit of Measurement | Example | |
Light Output | ||||||||
Shutter | BEAM | SHUTTER | SHUTTER | SHUTTER | 0 = shutter closed, 1 = shutter open | |||
Strobe/Strobe Frequency | Strobe effects with random and soft opening/closing option | BEAM | SHUTTER | SHUTTER | STROBE, STROBE_PULSE (Pulse), STROBE_PULSE_CLOSE (Pulse Close), STROBE_PULSE_OPEN (Pulse open), STROBE_RANDOM (Rnd), STROBE_RANDOM_PULSE (Rnd Pulse), STROBE_RANDOM_PULSE_CLOSE (Rnd Pulse Close), STROBE_RANDOM_PULSE_OPEN (Rnd Pulse Open) | Strobe frequency in Hz (bigger than 0) | 0.5 thru 10 | |
Strobe Ratio | BEAM | SHUTTER | STROBE_RATIO | STROBE_RATIO (Duty Cycle) | Slice of 1.0.5 means that the shutter is open half the strobe interval. | 0.2 thru 0.8 | ||
Dimmer | Intensity of light source | DIMMER | DIMMER | DIM | DIM, DIM 2, DIM 3 | Factor on the fixture type intensity 0.0 = off 1.0 = maximum | ||
Effect in MA 3D | Description | Preset Type | Feature | Attribute | Subattribute | Unit of Measurement | Example | |
Light Effects | ||||||||
Color | Color of beam or led surfaces | COLOR | COLOR 1, COLOR 2, COLOR 3, COLOR 4 | COLOR 1, COLOR 2, COLOR 3, COLOR 4 | COLOR 1 (Select), COLOR 2 (Select 2), COLOR 3 (Select 3), COLOR 4 (Select 4) | Color | - | |
Scroller | Color of a beam | COLOR | COLORALL (Color) | SCROLLER | SCROLLERSELECT (Scroller) | Color | - | |
Zoom | FOCUS | FOCUS | ZOOM | ZOOM | Angle in degrees | |||
Iris | BEAM | BEAM1 | IRIS | IRIS | Factor 0.0 = iris completely closed, 1.0 = iris open | 0.2 thru 1.0 | ||
Prism | BEAM | BEAM1 | PRISMA1 (Prism1) | PRISMA1 (Prism1) | Prism angle in degrees (angle between center of beam without prism and with prism). Additional physical amount of beams. | 30 degrees, 3 beams | ||
Prism Position | Rotation of the prism | BEAM | BEAM1 | PRISMA1_POS (Pos1) | PRISMA1_POS (Pos) | Angle in degrees | -180 thru 180 | |
Prism Rotation | Continuous rotation of the prism | BEAM | BEAM1 | PRISMA1_POS (Pos1) | PRISMA1_ROT (Rot) | Rotation speed in rpm | -15 thru 15 | |
Frost | BEAM | BEAM1 | FROST | FROST | 0.0 = no frost, 1.0 = maximum | 0.0 thru 1.0 | ||
Effect in MA 3D | Description | Preset Type | Feature | Attribute | Subattribute | Unit of Measurement | Example | |
Gobo (3 wheels maximum) | ||||||||
Gobo X (Wheel Position) | Selects gobo from values inside functional block | GOBO | GOBO 1, GOBO 2, GOBO 3 | GOBO1 (G1), GOBO2 (G2), GOBO3 (G3) | GOBO 1 (Select), GOBO 2 (Select2), GOBO 3 (Select3), GOBO1_SPIN (Spin), GOBO2_SPIN (Spin2), GOBO3_SPIN (Spin) | - | - | |
Gobo X - Position | Rotation of current gobo | GOBO | GOBO 1, GOBO 2, GOBO 3 | GOBO1_POS (G1 <>), GOBO2_POS (G2 <>), GOBO3_POS (G3 <>) | GOBO1_POS (Index), GOBO2_POS (Index2), GOBO3_POS (Index3) | Angle in degrees | -180 thru 180 | |
Gobo X - Rotation | Continuous rotation of the current gobo | GOBO | GOBO 1, GOBO 2, GOBO 3 | GOBO1_POS (G1 <>), GOBO2_POS (G2 <>), GOBO3_POS (G3 <>) | GOBO1_ROT (Rotate), GOBO2_ROT (Rotate2), GOBO3_ROT (Rotate3) | Rotation in rpm | -15 thru 15 | |
Effect in MA 3D | Description | Preset Type | Feature | Attribute | Subattribute | Unit of Measurement | Example | |
Blades (4 blades maximum) | ||||||||
Blade X - Insertion (A) | Insertion of the blade into the beam. This attribute has to be present to visualize any blade. | SHAPERS | SHAPER (Frames) | BLADE1A (1A), BLADE2A (2A), BLADE3A (3A), BLADE4A (4A) | BLADE1A (1A), BLADE2A (2A), BLADE3A (3A), BLADE4A (4A) | 0.0 = no insertion, 1.0 = full covering | 0.0 thru 0.5 | |
Blade X - Insertion (B) | Second insertion range for every blade for rotation. If this option is used, you must no use the "Blade X - Rotation" - option. | SHAPERS | SHAPER (Frames) | BLADE1B (1B), BLADE2B (2B), BLADE3B (3B), BLADE4B (4B) | BLADE1B (1B), BLADE2B (2B), BLADE3B (3B), BLADE4B (4B) | 0.0 = no insertion, 1.0 = full covering | 0.0 thru 0.5 | |
Blade X - Rotation | Rotation of the blade. If this option is used, you must not use the "Blade X - Insertion (B)" option. | SHAPERS | SHAPER (Frames) | BLADE1ROT (1Rot), BLADE2ROT (2Rot), BLADE3ROT (3Rot), BLADE4ROT (4Rot) | BLADE1ROT (1Rot), BLADE2ROT (2Rot), BLADE3ROT (3Rot), BLADE4ROT (4Rot) | Angle in degrees | -45 thru 45 | |
Rotation of all blades | SHAPERS | SHAPER (Frames) | SHAPER ROT (FrameAssembly) | SHAPER ROT (Index) | Angle in degrees | -180 thru 180 |