• grandMA2 User Manual
    • Introduction
      • About this manual
      • System requirements grandMA2 onPC
      • Installation of grandMA2 onPC
      • Help from MA technical support
    • Safety Information
      • Symbols used
      • Intended use
      • Dangers caused by electric current
      • General safety instructions
    • Device Overview
      • grandMA2 console
      • grandMA2 replay unit (RPU)
      • grandMA2 fader wing
      • MA onPC command wing
      • MA onPC fader wing
    • System Overview
      • Standalone systems
      • Network systems
        • What is the replay unit (RPU)
        • What is the network processing unit (NPU)
        • What is the MA video processing unit (VPU)
        • What is the network dimmer processor (NDP)
        • What is MA 3D
        • What are the MA nodes
      • Paramters vs. DMX channels
      • Parameter expansion
      • Big systems
      • Media systems and CITP
    • First Steps
      • Unpack the device
      • Check scope of delivery
      • Position the device
      • Connect power
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      • Connect Ethernet
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      • Setup your PC
      • Turn on the console the first time
    • Keys & Buttons on the Console
      • Key overview
      • >>> [GoFastForward]
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      • . [Dot]
      • Align
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      • At
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      • Down
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    • Windows in General
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    • Command Syntax and Keywords
      • General syntax rules
        • Helping keywords
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      • All keywords
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        • <<< [GoFastBack]
        • >>> [GoFastForward]
        • - [Minus]
        • + [Plus]
        • AddUserVar
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        • Agenda
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        • Align
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        • All
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        • And
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        • Asterisk *
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        • At @
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        • Dot .
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        • With
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      • Work with lists
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    • Using the Backup Menu
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      • Save show as...
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      • Using a USB stick
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    • Single User and Multi User Systems
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    • Networking
      • What is networking
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      • Set the IP address in the onPC
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      • Session control
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      • Using CITP
        • Streaming CITP
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      • FTP connection to console and NPU
    • Patching, DMX, and Fixture Setup
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    • Cues and Sequences
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      • What is tracking
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      • Sequence mini executor
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      • What are executors
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      • Assign a function
      • Looking at the active executors
      • Common executor options
    • Advanced Sequence Functionality
      • Using different view sets in the sheets
      • Working with MIB
      • Using cue modes
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      • Looping cues
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    • Advanced Executor Functionality
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  • grandMA2 Quick Start Guide
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Version 3.3

Sequence mini executor

Table of contents of this topic

When a sequence is assigned to an executor, the mini executor view is displaying relevant information.

It could look like this:

Mini Executor - Sequences

The image above shows three fader executors with assigned sequences and one button executor with an assigned sequence.

The yellow colored frame identifies that the executor has a sequence assigned.  

The mini executor is divided into three section: a top part, a middle part, and a lower part.

Top Part

There are two lines of information in the top part.

The top line has a number on the left side. This number is the executor number. If this number has a different background color, then there is a Playback filter applied.

Next to this there might be different letters or symbols. This is list of the different possibilities:

  • ! (exclamation mark):
    This symbol means that the executor is currently assigned the "Super" priority.
  • S:
    This symbol means that the executor is currently assigned the "SWP" priority.
  • H:
    This symbol means that the executor is currently assigned the "HTP" priority.
  • Triangle pointing up:
    This symbol means that the executor is currently assigned the "High LTP" priority.
  • L:
    This symbol means that the executor is currently assigned the "LTP" priority.
  • Triangle pointing down:
    This symbol means that the executor is currently assigned the "Low LTP" priority.
  • T:
    The "T" is there if the sequence is set as a tracking sequence. Read about tracking in the What is Tracking topic.

The different priorities are described in the Playing back Cues topic.

On the right side there is another number. This is the sequence number. If this number has a different background color, then there is a Input filter applied.

The second line in the top part is the name of the sequence.

The background color have different meanings:

  • Black:
    This is the normal background color.
  • Green:
    The executor is selected.
  • Orange:
    The executor is fixed.
  • Red:
    The Assign Menu is open for this executor.
  • Dark Red:
    The temporary Edit Sequence pop-up is open.

 

Middle Part

The middle part usually displays one or three cues. If a sequence only has one cue, then only one is displayed. If there are multiple cues in the sequence then three lines with cues are displayed.

The top cue is the previous active cue or the cue that will be active should a GoBack action be performed. The middle cue is the currently active cue - if there are no active cue, then this line will be empty. The bottom cue will be the next active cue if a Go (forward) action is applied.

If a cue is active, it will have a blue background. If the cue is fading in, then the blue background is visualized as a blue bar moving from the left to the right.

Pressing or clicking in this area will open a temporary Sequence Executor window.

 

The middle part can look very different if it is "located" using the Locate command. It will look like this:

Located sequence

 

Lower Part

The lower part labels and simulates physical keys and fader.

This is the part that is different depending on the sequence being assigned to a fader executor or button executor.

The left side show two different things depending on the executor being a button executor or a fader executor.

If it is a button executor then it shows the intensity master for the sequence.

If the executor is a fader executor then the left area lapels what kind of master it is, and possibly the priority. It will also try to display the current value of the fader.

This area might be split into two parts. It could look like this:

Mini Executor - Sequences - With Playback Master

This happens if the executor have a Playback Master assigned - Read about Playback Masters in the Playback Masters topic

 

The right side have three squares or one, depending on the amount of physical buttons. These graphical representations of the real physical key labels the function of the keys. In grandMA2 onPC they can be clicked or pressed just like the real physical keys.

 

Wide Executors

The executors might span up to five executors wide. The top and middle part stay the same - just wider. The bottom part will show the amount of faders and keys that are now relevant for the sequence. It could look like this:

Two wide executor

Read about making wider executors in the Assign a Function topic.


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