• grandMA2 User Manual
  • grandMA3 Mode2
  • grandMA2 Quick Start Guide
  • grandMA2 Quick Manual onPC solutions
  • MA 3D
  • MA VPU
    • Introduction
      • Help from MA technical support
      • System requirements
    • For your Safety
    • Functions and Features
      • Transition from grandMA video to MA VPU
      • Teaser Mode
      • Comparison VPU plus / VPU basic / VPU light
    • Main Features
      • Installation and Maintenance
        • Startup
        • Software update
          • Service Packs
        • Update of Fixture Types
        • Backup
          • Handling backups with the VPU
          • Start Acronis on VPUs with serial Numbers up to # 86 on
          • Start Acronis on VPUs with serial Numbers from # 87
          • Restoring an image with Acronis
          • Storing an image with Acronis
          • Backup the VPU content after shipment
        • Access VPU via Network
        • Version of grandMA desk or grandMA onPC (off-line)
        • IP Addresses
          • IP Address of the PC
          • Art-Net IP Address
        • EDID Manager
        • CITP / MSEX Protocol
    • Communication with the grandMA Desk Series
      • Connection with the grandMA desk
      • Connection with the grandMA onPC (off-line) software
      • Connection States
    • Data Management
      • Master slave
      • Principle function diagram
      • Layer Properties
      • Layer Reference
      • Virtual Outputs
        • Virtual Output: Configuration of a TripleHead2Go Digital Port
      • Predefined Constellation
    • Several MA VPU applications in one grandMA show
    • Quickstart with grandMA2
    • Program surface
      • Internal Touch-Screen VPU plus
      • Internal Screen VPU light
      • Menu Bar
        • File...
        • View...
        • Render...
        • Help...
      • Toolbar
      • Status Bar
      • Preview
      • Multi Preview
      • Content Editor
        • Content: Image Pool (I-Pool)
        • Content: Text Ticker
        • Content: Eff1 Type...Eff4 Type
        • Content: 3D Objects
        • Content: Mask
      • Warper
        • Warper Fullscreen View
        • Warper Basic Operation
        • Warping
      • File Browser
    • Features Attributes and Functions
    • Order of Effect Execution
    • Softedging
    • Keystoning
    • Pixel Mapper
      • VPU - Pixel Mapper Graphical View
        • Pixel Mapper Toolbar
        • Pixel Mapper Editor
      • VPU - Pixel Mapper Grid View
      • Console - VPU Pixel Mapper View
    • Creation of customized 3D Objects
    • Content Specifications
      • Rovi Total CodeStudio for converting your content into MPEG2
      • Hap Content Converter
    • Warnings
    • Keyboard Shortcuts
    • FAQ and Troubleshooting
    • Supplement MA Lighting
      • Intended use
      • Data
      • Symbols and warning labels
      • Transport
      • General Safety Instructions
      • Electric shock warning on the rear of the grandMA
      • Safety and Environment
      • Quickstart Connect VPU plus
      • Quickstart Connect VPU light
      • Switching the apparatus On/Off
      • Maintenance
      • Conformity
  • Release Notes
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Version 3.9

Creation of customized 3D Objects

3D objects can be created with 3D CAD programs. Please note, that the amount of polygons affects the performance because for each polygon the projection has to be calculated. The lower the number of polygons the better is the frame rate.

MA VPU supports the following formats for 3D objects:

  • x - DirectX file format
  • 3ds - Format for drawing 3 dimensional objects will be supported in future

Note the following regulations:

  • The orientation of the object should fit
  • Normals have to be organized correctly
  • UV coordinates for the textures have to be setup correctly

The following example shows the creation of a cylinder with the 'Cinema 4D’ (Copyright by MAXON Computer GmbH) software.

Insert an object of type 'Cylinder’
Set the orientation to 'Y+’. For a correct visualization in MA VPU Z is the depth, Y the vertical and X the horizontal axis.
Make the object editable.
Select not used polygons…
and delete them.
Set the visibility of normals on.
Copy the object…
and reverse the normals of the copy.
Select both cylinder objects and connect them to one new cylinder.
The old cylinder objects can be deleted.
Now you can see two objects with normals in both directions.
Check the orientation of the resulting object.
Insert a new material for the texturing.
Assign an image to the texture and the material to the object.
Adjust the texture mapping parameter.
Assign the UV coordinates for the texture mapping.
Export the object to Direct 3D format.
Objects created in this way can be added to the ‚Channel Set’ via the context menu in the '3D Objects’ view with the right mouse button.
Note: At the export-options of newer releases of Cinema4D, you need to switch off “Save Templates” in order to make the 3D-object visible at the VPU.

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