- grandMA2 User Manual
- grandMA3 Mode2
- grandMA2 Quick Start Guide
- grandMA2 Quick Manual onPC solutions
- MA 3D
- Help from MA technical support
- Symbols used
- Introduction
- Install and Uninstall
- System Requirements
- Installation
- Uninstall MA 3D
- First Steps
- Hardware connection
- Start MA 3D
- Create a Session
- Data Management
- Master/Slave
- Coordinate system
- Program Surface
- Menu Bar
- Menu Bar - File Menu
- Settings
- Edit
- Functions
- Tools
- View
- Help
- Tool Bar
- Main Windows
- Stage View
- Mouse + Keyboard Actions
- Arrangement of Objects (Align Objects)
- Duplicate (copy 3D Objects)
- 3D Objects
- Assets (Information Window)
- Properties
- Media Database
- Materials
- Video Player
- Moving Paths
- Sessions
- Status Bar
- Windows Layout
- Menu Bar
- Fixture Types
- 3D Modeling and Import
- Workflow
- 3D Modeling Principles
- Creation of a 3D Model
- Creation of a 3D Fixture Model
- Import 3D Model to MA 3D
- Assigning of 3D Models to Fixture Types
- Checklist for 3D Modeling
- Automated import
- Parameters
- Axes
- Rotation Axes
- Linear Axes
- Beam of Light (Cone)
- Keyboard Shortcuts
- MA 3D FAQ
- MA VPU
- Release Notes
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Version 3.5
Coordinate system
MA 3D geometric system lets you define and manipulate objects in 3D space. It features a geometric system architecture that defines the X-Y plane as the ground area with the height as Z -axis. All objects can be moved or rotated along the world- or their own object axis (if the object has been rotated) as described in chapter Stage View. You can switch between the world or object axis via a toolbar button or the keyboard as shown in the following list:
Operating Elements | Symbols in 3D View | Description |
---|---|---|
World axis or Ctrl + W |
Objects can be moved along the world axis. |
|
Objects can be rotated along the world axis. |
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Object axis or Ctrl +O |
Objects can be moved along the object axis. |
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Objects can be rotated along the object axis. |