• grandMA2 User Manual
  • grandMA2 Quick Start Guide
  • MA 3D
    • Help from MA technical support
    • Symbols used
    • Introduction
    • Install and Uninstall
      • System Requirements
      • Installation
      • Uninstall MA 3D
    • First Steps
      • Hardware connection
      • Start MA 3D
      • Create a Session
    • Data Management
      • Master/Slave
      • Coordinate system
    • Program Surface
      • Menu Bar
        • Menu Bar - File Menu
        • Settings
        • Edit
        • Functions
        • Tools
        • View
        • Help
      • Tool Bar
      • Main Windows
        • Stage View
        • Mouse + Keyboard Actions
        • Arrangement of Objects (Align Objects)
        • Duplicate (copy 3D Objects)
        • 3D Objects
      • Assets (Information Window)
      • Properties
      • Media Database
      • Materials
      • Video Player
      • Moving Paths
      • Sessions
      • Status Bar
      • Windows Layout
    • Fixture Types
    • 3D Modeling and Import
      • Workflow
      • 3D Modeling Principles
      • Creation of a 3D Model
      • Creation of a 3D Fixture Model
      • Import 3D Model to MA 3D
      • Assigning of 3D Models to Fixture Types
      • Checklist for 3D Modeling
      • Automated import
      • Parameters
        • Axes
        • Rotation Axes
        • Linear Axes
        • Beam of Light (Cone)
    • Keyboard Shortcuts
    • MA 3D FAQ
  • MA VPU
  • Release Notes
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Version 3.3

Coordinate system

MA 3D geometric system lets you define and manipulate objects in 3D space. It features a geometric system architecture that defines the X-Y plane as the ground area with the height as Z -axis. All objects can be moved or rotated along the world- or their own object axis (if the object has been rotated) as described in chapter Stage View. You can switch between the world or object axis via a toolbar button or the keyboard as shown in the following list: 

Operating Elements Symbols in 3D View Description
World axis

or Ctrl + W

Objects can be moved

along the world axis.
Objects can be rotated

along the world axis.
Object axis

or Ctrl +O

Objects can be moved

along the object axis.
Objects can be rotated

along the object axis.

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