• grandMA2 User Manual
  • grandMA2 Quick Start Guide
  • MA 3D
  • MA VPU
    • Introduction
      • Help from MA technical support
      • System requirements
    • For your Safety
    • Functions and Features
      • Transition from grandMA video to MA VPU
      • Teaser Mode
      • Comparison VPU plus / VPU basic / VPU light
    • Main Features
      • Installation and Maintenance
        • Startup
        • Software update
          • Service Packs
        • Update of Fixture Types
        • Backup
          • Handling backups with the VPU
          • Start Acronis on VPUs with serial Numbers up to # 86 on
          • Start Acronis on VPUs with serial Numbers from # 87
          • Restoring an image with Acronis
          • Storing an image with Acronis
          • Backup the VPU content after shipment
        • Access VPU via Network
        • Version of grandMA desk or grandMA onPC (off-line)
        • IP Addresses
          • IP Address of the PC
          • Art-Net IP Address
        • EDID Manager
        • CITP / MSEX Protocol
    • Communication with the grandMA Desk Series
      • Connection with the grandMA desk
      • Connection with the grandMA onPC (off-line) software
      • Connection States
    • Data Management
      • Master slave
      • Principle function diagram
      • Layer Properties
      • Layer Reference
      • Virtual Outputs
        • Virtual Output: Configuration of a TripleHead2Go Digital Port
      • Predefined Constellation
    • Several MA VPU applications in one grandMA show
    • Quickstart with grandMA2
    • Program surface
      • Internal Touch-Screen VPU plus
      • Internal Screen VPU light
      • Menu Bar
        • File...
        • View...
        • Render...
        • Help...
      • Toolbar
      • Status Bar
      • Preview
      • Multi Preview
      • Content Editor
        • Content: Image Pool (I-Pool)
        • Content: Text Ticker
        • Content: Eff1 Type...Eff4 Type
        • Content: 3D Objects
        • Content: Mask
      • Warper
        • Warper Fullscreen View
        • Warper Basic Operation
        • Warping
      • File Browser
    • Features Attributes and Functions
    • Order of Effect Execution
    • Softedging
    • Keystoning
    • Pixel Mapper
      • VPU - Pixel Mapper Graphical View
        • Pixel Mapper Toolbar
        • Pixel Mapper Editor
      • VPU - Pixel Mapper Grid View
      • Console - VPU Pixel Mapper View
    • Creation of customized 3D Objects
    • Content Specifications
      • Rovi Total CodeStudio for converting your content into MPEG2
      • Hap Content Converter
    • Warnings
    • Keyboard Shortcuts
    • Supplement MA Lighting
      • Intended use
      • Data
      • Symbols and warning labels
      • LIMITATIONS
      • Transport
      • General Safety Instructions
      • IMPORTANT SAFETY INSTRUCTIONS
      • Electric shock warning on the rear of the grandMA
      • Safety and Environment
      • Quickstart Connect VPU plus
      • Quickstart Connect VPU light
      • Switching the apparatus On/Off
      • Maintenance
      • Conformity
  • Release Notes
Select different version
 
Hint:
New help version
The help version you selected belongs to an older software version. You may want to view the latest help version.
Version 3.3

Content: 3D Objects

The tab ,3D-Objects' shows the projection objects of the layers.

In the simplest case a layer contains a 2D plane object. This is a canvas where images or videos are shown like on a TV screen. But this screen mustn't be flat. You can use 3D boxes, cones or other 3 dimensional objects to render your images or videos.

The file format is DirectX with the file extension '.x' see: Creation of customized 3D Objects.

Items can be edited, changed or deleted via the context menu of the right mouse button.
Data of the items like name and size are shown in a grid.
To assign a new item insert a ‚Channel Set' via click with the right mouse button.

 

3D object definitions:

If you use objects with the extension ,@r' like ,Plane@r.x' the aspect ratio of the object fits automatically to the aspect ratio of the texture (Ratio of width / height e.g. 16/9). So we recommend using this object (Plane@r.x) for the easy projection of videos.

@Native.x: pixelexact keeps image resolution. This is a 2-dimensional object with defined size (defined by image resolution!). Scaling, Rotation and Position Z is possible, but leads to the loss of nativity.

@Output.x: scales to full output resolution and ignores ratio. Scaling, Rotation and Position Z not possible as this is a 2-dimensional object with defined size (defined by output resolution!).

@OutputR.x: scales to full output resolution and keeps image ratio (Letterbox). Scaling, Rotation and Position Z not possible as this is a 2-dimensional object with defined size (defined by output resolution!).

 


Select different version