• grandMA2 User Manual
    • New in the Manual
    • Introduction
      • About this manual
      • System requirements grandMA2 onPC
      • Installation of grandMA2 onPC
      • Help from MA technical support
    • Safety Information
      • Symbols used
      • Intended use
      • Dangers caused by electric current
      • General safety instructions
    • Device Overview
      • grandMA2 console
      • grandMA2 replay unit (RPU)
      • grandMA2 fader wing
      • MA onPC command wing
      • MA onPC fader wing
    • System Overview
      • Standalone systems
      • Network systems
        • What is the replay unit (RPU)
        • What is the network processing unit (NPU)
        • What is the MA video processing unit (VPU)
        • What is the network dimmer processor (NDP)
        • What is MA 3D
        • What are the MA nodes
      • Paramters vs. DMX channels
      • Parameter expansion
      • Big systems
      • Media systems and CITP
    • First Steps
      • Unpack the device
      • Check scope of delivery
      • Position the device
      • Connect power
      • Connect desk lamps
      • Connect external screens
      • Connect USB mouse and USB keyboad
      • Connect DMX
      • Connect sound
      • Connect SMPTE (LTC)
      • Connect Ethernet
      • Connect analog remote control
      • Connect grandMA2 fader wing
      • Setup your PC
      • Turn on the console the first time
    • Keys & Buttons on the Console
      • Key overview
      • >>> [GoFastForward]
      • <<< [GoFastBack]
      • . [Dot]
      • Align
      • Assign
      • At
      • Backg [Background]
      • Backup
      • Blind
      • Bt Pg +
      • Bt Pg -
      • B.O. [Blackout]
      • Channel
      • Ch Pg +
      • Ch Pg -
      • Clear
      • Copy
      • Cue
      • Del [Delete]
      • Down
      • Edit
      • Effect
      • [Encoder]
      • Esc
      • Exec [Executor]
      • Executor Buttons
      • Fd Pg +
      • Fd Pg -
      • Fix
      • Fixture
      • Freeze
      • Full
      • Go + [small]
      • Go + [large]
      • Go - [small]
      • Go - [large]
      • Goto
      • Group
      • Help
      • Highlt [Highlight]
      • If
      • Keyboard
      • Learn
      • List
      • MA
      • Macro
      • [Minus] -
      • Mouse
      • Move
      • Next
      • [Numeric]
      • Off
      • On
      • Oops
      • Page
      • Pause [small]
      • Pause [large]
      • Please
      • [Plus] +
      • Preset
      • Prev [Previous]
      • Prvw [Preview]
      • Select
      • Sequ [Sequence]
      • Set
      • Setup
      • Solo
      • Store
      • Temp
      • Thru
      • Time
      • Top
      • Tools
      • Up
      • Update
      • User 1
      • User 2
      • View
      • U1 - U4
      • V1 - V10
      • X1 - X20
    • Workspace
      • User interface
        • Screen layout
        • User-defined area
        • Command line
        • X-Key labels
        • View buttons
        • Master section
        • Time control
      • Encoder bar
        • Preset control bar
        • Encoder toolbar
      • Encoder settings
      • Command wing bar
      • Command section
      • Mini executor bar
      • Work with views
      • Touch gestures
      • Calculator
      • Info
      • Oops and undo
      • Colors
        • System
        • Marker
        • Cue
      • Text indicators and symbols
      • Icons
      • Keyboard shortcuts
        • Turn on or turn off the keyboard shortcuts
        • Edit keyboard shortcuts
        • Add or delete keyboard shortcuts
        • Export or import keyboard shortcuts
    • Windows in General
      • Create and manage basic windows
      • Clear the screen or delete windows
    • Command Syntax and Keywords
      • General syntax rules
        • Helping keywords
        • Object keywords
        • Function keywords
      • All keywords
        • Special characters
        • <<< [GoFastBack]
        • >>> [GoFastForward]
        • - [Minus]
        • + [Plus]
        • AddUserVar
        • AddVar
        • Agenda
        • Alert
        • Align
        • AlignFaderModules
        • All
        • AllButtonExecutors
        • AllChaseExecutors
        • AllFaderExecutors
        • AllRows
        • AllSequExecutors
        • And
        • Appearance
        • Asterisk *
        • Assign
        • At
        • At @
        • Attribute
        • AutoCreate
        • Backup
        • Black
        • Blackout
        • BlackScreen
        • Blind
        • BlindEdit
        • Block
        • ButtonPage
        • Call
        • Camera
        • ChangeDest
        • Channel
        • ChannelFader
        • ChannelLink
        • ChannelPage
        • Chat
        • CircularCopy
        • Clear
        • ClearActive
        • ClearAll
        • ClearSelection
        • Clone
        • CmdDelay
        • CmdHelp
        • Copy
        • CrashLogCopy
        • CrashLogDelete
        • CrashLogList
        • Crossfade
        • CrossfadeA
        • CrossfadeB
        • Cue
        • Cut
        • Default
        • DefGoBack
        • DefGoForward
        • DefGoPause
        • Delay
        • Delete
        • DeleteShow
        • DisconnectStation
        • Dmx
        • Dollar $
        • DmxUniverse
        • Dot .
        • DoubleRate
        • DoubleSpeed
        • Down
        • DropControl
        • Edit
        • Effect
        • EffectAttack
        • EffectBPM
        • EffectDecay
        • EffectDelay
        • EffectFade
        • EffectForm
        • EffectHigh
        • EffectHZ
        • EffectID
        • EffectLow
        • EffectPhase
        • EffectSec
        • EffectSpeedGroup
        • EffectWidth
        • Empty
        • EndIf
        • EndSession
        • Escape
        • ExecButton1
        • ExecButton2
        • ExecButton3
        • Executor
        • Exit
        • Export
        • Extract
        • Fade
        • FadePath
        • Fader
        • FaderPage
        • Feature
        • Filter
        • Fix
        • Fixture
        • FixtureType
        • Flash
        • FlashGo
        • FlashOn
        • Flip
        • Form
        • Freeze
        • Full
        • FullHighlight
        • Gel
        • Go
        • GoBack
        • Goto
        • Group
        • HalfRate
        • HalfSpeed
        • Help
        • Highlight
        • IdentifyFaderModule
        • If
        • IfActive
        • IfOutput
        • IfProg
        • Image
        • Import
        • Info
        • Insert
        • Interleave
        • Invert
        • InviteStation
        • Item3D
        • JoinSession
        • Kill
        • Label
        • Layer
        • Layout
        • Learn
        • LeaveSession
        • List
        • ListEffectLibrary
        • ListFaderModules
        • ListLibrary
        • ListMacroLibrary
        • ListOops
        • ListOwner
        • ListPluginLibrary
        • ListShows
        • ListUpdate
        • ListUserVar
        • ListVar
        • Load
        • LoadNext
        • LoadPrev
        • LoadShow
        • Locate
        • Lock
        • Login
        • Logout
        • Lua
        • Macro
        • ManualXFade
        • Mask
        • Master
        • MasterFade
        • MAtricks
        • MAtricksBlocks
        • MAtricksFilter
        • MAtricksGroups
        • MAtricksInterleave
        • MAtricksReset
        • MAtricksWings
        • MediaServer
        • Menu
        • Message
        • Messages
        • MidiControl
        • MidiNote
        • MidiProgram
        • Model
        • Move
        • Move3D
        • NetworkInfo
        • NetworkNodeInfo
        • NetworkNodeUpdate
        • NetworkSpeedTest
        • NewShow
        • Next
        • NextRow
        • Normal
        • Off
        • On
        • Oops
        • Or
        • OutDelay
        • OutFade
        • Page
        • Parentheses ( )
        • Park
        • Part
        • Paste
        • Pause
        • Plugin
        • PMArea
        • Preset
        • PresetType
        • Preview
        • PreviewEdit
        • PreviewExecutor
        • Previous
        • PrevRow
        • Profile
        • Protocol
        • PSR
        • PSRList
        • Quotation marks " "
        • PSRPrepare
        • Rate
        • Rate1
        • RdmAutomatch
        • RdmAutopatch
        • RdmFixtureType
        • RdmInfo
        • RdmList
        • RdmSetParameter
        • RdmSetpatch
        • RdmUnmatch
        • Reboot
        • Record
        • Release
        • ReloadPlugins
        • Remote
        • RemoteCommand
        • Remove
        • RemoveIndividuals
        • Replace
        • ResetDmxSelection
        • ResetGuid
        • Restart
        • Root
        • Rotate3D
        • SaveShow
        • Screen
        • Search
        • SearchResult
        • Select
        • SelectDrive
        • Selection
        • Semicolon ;
        • SelFix
        • Sequence
        • SetHostname
        • SetIP
        • SetNetworkSpeed
        • Setup
        • SetUserVar
        • SetVar
        • ShuffleSelection
        • ShuffleValues
        • Shutdown
        • SnapPercent
        • Slash /
        • Solo
        • SpecialMaster
        • Square brackets [ ]
        • Speed
        • StepFade
        • StepInFade
        • StepOutFade
        • Stomp
        • Store
        • StoreLook
        • Surface
        • Swop
        • SwopGo
        • SwopOn
        • SyncEffects
        • TakeControl
        • Telnet
        • Temp
        • TempFader
        • Thru
        • Timecode
        • TimecodeSlot
        • Timer
        • ToFull
        • Toggle
        • Tools
        • Top
        • ToZero
        • Unblock
        • Unlock
        • Unpark
        • Up
        • Update
        • UpdateFirmware
        • UpdateSoftware
        • UpdateThumbnails
        • User
        • UserProfile
        • Value
        • Version
        • View
        • ViewButton
        • ViewPage
        • WebRemoteProgOnly
        • With
        • World
        • Zero
      • Work with lists
        • Object list
        • Selection list
        • Executor list
        • Attribute list
        • Station list
    • Using the Backup Menu
      • New show
      • Load show
      • Save show
      • Save show as...
      • Delete shows
      • Using a USB stick
      • Setting up a file server
      • Partial show read
      • ASCII show read
      • Save as grandMA3
    • Single User and Multi User Systems
      • The difference between a single user and a multi user system
      • Create user profiles and users
      • User settings
      • Login
    • Networking
      • What is networking
      • Set the IP address in the console
      • Set the IP address in the onPC
      • Using DHCP in MA devices
      • Session control
        • How to create a session
        • Protecting the session and station
        • Adding devices to the session
        • How to end or leave a session
        • Session collision
      • Getting DMX in and out of the system
        • Setting up DMX ports on MA devices
        • Network DMX protocols
        • What affects my DMX output?
      • Using CITP
        • Streaming CITP
        • Thumbnail exchange
      • PosiStageNet (PSN)
      • FTP connection to console and NPU
    • Patching, DMX, and Fixture Setup
      • What are channels & fixtures
        • Attributes
        • DMX break
      • What is 3D and stage setup
      • Adding fixtures to the show
      • Delete fixtures from the show
      • Working with layers
      • Multipatching
      • Live patching
      • DMX sheet
      • DMX testing
      • DMX and parameter lists
      • Universe pool
      • Stage view
      • Virtual 3D cameras
      • Position fixtures in the 3D stage
      • Auto calibrate fixture positions
    • Basic Fixture Types
      • What are attributes, features & preset types
      • ColorMix vs. MixColor
      • Different fixture types
        • Conventional
        • LED
        • Mirror
        • Moving lights
        • Media server
        • Virtual fixtures
    • Operate Fixtures
      • Channel sheet
      • Fixture sheet
      • Sheet options
        • Tools
        • Layer mask
        • Display
        • Title buttons
        • Assign executor
        • Mask (local)
      • Layers in sheets
        • Channel sheet and fixture sheet
        • Sequence content and sequence tracking sheet
      • What is the programmer
      • Encoder grouping
      • Using the color picker
      • Using the shaper dialog
      • Using the smart view
      • Edit a channel or fixture
    • Pools in General
      • Manage pool objects
      • Adjust pool options
      • Call modes
    • Groups
      • Create groups
      • Auto create groups
      • Using groups when programming
      • Choose copy method
      • Change specific group colors
      • Group masters
    • Presets
      • What are special modes
      • Preset pools
      • Preset pool "Dynamic"
      • Create presets
      • Preset pool options
      • Create preset reference
      • Auto create presets
      • Auto create additional presets
      • Embedded presets
      • Edit presets
      • Update presets
      • Delete presets
    • Cues and Sequences
      • What are cues and sequences
      • Looking at the cue sequence
      • Store cues
      • Store options and defaults
      • Cue timings
      • Renumber cues
      • Delete cues
      • Playing back cues
      • Looking at the cue content
      • Update cues
      • What is tracking
      • What is MIB
      • Sequence mini executor
      • Commands in cues
    • Executors
      • What are executors
      • Executors on the screens
      • Assign a function
      • Looking at the active executors
      • Common executor options
    • Advanced Sequence Functionality
      • Using different view sets in the sheets
      • Working with MIB
      • Using cue modes
      • Cue zero
      • Sequence info window
      • Looping cues
      • Cue path
    • Advanced Executor Functionality
      • Executor pages
      • Channel pages
      • Executor options
      • Masters window
      • Special masters
        • Default masters
        • Grand masters
        • Speed masters
        • Rate masters
        • Playback masters
    • Clone
      • Clone in user interface
      • Examples
      • Clone presets
    • Search and Replace
      • Search
      • Replace
    • Image Pool
      • Import images and videos
      • Image limitations & guidelines for symbols
      • Supported file formats
      • Delete images and videos
    • Layouts
      • Create a layout
      • Layout pool options
      • Edit layout
      • Layout view options
    • Worlds, Filters and Masks
      • What are worlds
      • Create worlds
      • Auto create worlds
      • Use worlds when programming
      • What are filters
      • Create filters
      • Use filters when programming
      • Use temporary filters
      • What are masks
      • Create masks
      • Use masks in the sheets
      • Apply worlds or filters to executors and sequences
    • MAtricks
      • MAtricks toolbar
      • MAtricks pool
      • MAtricks interleave
      • MAtricks blocks
      • MAtricks wings
      • MAtricks groups
    • Chasers
      • Create a chaser
      • Chaser settings
      • Chaser mini executor
    • Effects
      • Use predefined effects
      • Use template and selective effects
      • Create an effect in the programmer
      • Create an effect that uses presets
      • Create effect forms
      • Pool options
      • Effects in a cue
      • Assign effect to executor
      • Live edit an effect
      • Running effects
      • Update effects
      • Delete effects
    • Bitmap Fixture
      • Import bitmap fixture
      • Apply bitmap fixture in the layout
      • Control bitmap fixture
      • Edit bitmap fixture
      • Example
      • Priorities for bitmap effects
      • Disable bitmap for fixtures
    • XYZ
      • XYZ vs. pan/tilt
      • XYZ and pan/tilt in cues and sequences
      • Use stage markers
      • Link objects to stage markers in MA 3D
    • Remote Controlling the System
      • Remote input
      • MIDI show control (MSC)
      • Web remote
      • Telnet remote
      • Decimal – hex table
    • Timecode
      • What is timecode and timecode shows
      • Record a timecode show
      • Edit a timecode show
      • Playing back a timecode show
      • Organize the show with multiple timecode shows
    • Timer
      • Timer pool
      • Timer pool options
    • Agenda
      • What is agenda
      • Create an appointment in the agenda
    • Macros
      • What are macros
      • Manually create a macro
        • Use variables
        • Create pop-ups
        • Conditional expressions
        • Macro timing
      • Record a macro
      • Edit a macro
      • Command line interaction
      • Assign a macro to a key
      • Example macros
    • Plugins
      • What is Lua
      • Edit plugins
    • Partial Show Read
      • What is partial show read (PSR)
      • How to do a PSR
    • RDM
      • Turn RDM on
      • Match RDM devices
      • Auto patch RDM devices
      • Work with RDM parameters
      • Work with RDM sensors
      • Configure RDM notifications
      • Use the RDM sheet
      • Unmatch RDM devices
      • Splitters and mergers that support RDM
      • Turn RDM off
      • RDM specific keywords
    • DMX Profiles
    • Other System Tools
      • Message center
      • Help
      • Clock
      • Sound input window
      • VPU pixel mapper view
      • Network dimmer
        • Views
        • Errors
        • Readout
        • Edit properties of a rack
        • Edit a module
      • Desk status
      • Performance window
      • System monitor
    • Export and Import
      • Export by using command line
      • Export by using user interface
      • Import by using command line
      • Import by using user interface
      • Import predefined objects
    • Update the Software
      • Update via setup
      • Format a USB stick for Linux
      • Update or factory reset via boot menu
      • Restart from Linux
    • Advanced Fixture Types
      • Anatomy of a fixture type
        • Module manager
        • Instance manager
        • Wheel manager
      • Attribute & Encoder Grouping
    • grandMA2 onPC Details
    • Control the MA NDPs
      • Add the MA NDPs
      • Configure the MA NDPs
      • Delete the MA NDPs
    • Control the MA Network Switch
      • Add MA Network Switch
      • Change IP address
      • Enable DHCP client
      • Change hostname
      • Change switch ID
      • Configure ports
      • Edit groups
      • Edit presets
      • Edit LAGs
      • Mirror ports
      • Work with the switch configuration
      • Disable SNMP
      • Change password
      • Update firmware
      • Reset to factory defaults
      • Delete MA Network Switch
    • Control the MA xPort Nodes
      • Add the MA xPort Nodes
      • Configure the MA xPort Nodes in the console
      • Configure the MA xPort Nodes in a browser
      • Configure the MA xPort Nodes as splitters or mergers
      • Delete the MA xPort Nodes
    • Console Settings
      • Adjust the intensity of desk lights
      • Change screen options
      • Local settings
      • Wing & monitor setup
      • Date & time
    • Shut Down the System
    • Error Messages
    • Technical Data
    • Glossary
  • grandMA3 Mode2
  • grandMA2 Quick Start Guide
  • grandMA2 Quick Manual onPC solutions
  • MA 3D
  • MA VPU
  • Release Notes
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Version 3.4

ASCII Show Read

The grandMA2 can currently import shows from Strand, Transtechnik, and ADB consoles, that have made an ASCII export of the show.

The import will read the ASCII file and and create fixture profiles based on the text. It does not import fixture profiles from the library.

ASCII importing does not give you a perfect show. You can get the setup and the show data, but might need to make a lot of adjustments to have a show that look the same.

It is only possible to import an ASCII show from the USB tab in the Backup Menu.

When the ASCII Show Read button is selected in the tab, then a ASCII file needs to be selected.

The Overview

After a file have been selected, then the ASCII Show Read pop-up is displayed. This pop-up is separated into different tabs. The first one is called Overview and could look like this:

ASCII Show Read pop-up - Overview

 

In the overview the console manufacturer and console type that made the export can been seen. It is also possible see the show file name from the ASCII file.

In the Overview tab it can be decided where the Default Sequence should be. And if should be created and assigned to an Executor and Executor page.

It can be decided if the submasters from the ASCII file are wanted and what page they are desired. It can be chosen from what group number the inhibits from the ASCII file are wanted.

It is also possible to choose the first sequence number from the Effects. And if they should be assigned to Executors and then the first Executor page.

Effects from ASCII shows are imported as sequences.

Attribute

Before importing any data, you need to make sure the attributes from the ASCII file matches the attributes in the grandMA.

This can be matched and changed in the Attribute tab. It could look like this:

ASCII Show Read pop-up - Attribute

 

If it is empty then you can try to press the Default button.
Now the attributes from the ASCII file can be matched with the grandMA2 attributes.

If this is not matched correctly show data will be lost.

Selecting one of the MA attribute allows this to be changed to any of the existing attributes in the MA.

Attributes that does not exist can be created in the Attributes and Encoder Grouping window.

Adjusting the settings

When the attributes matches, then you need to make sure the settings match the ASCII show file.

The settings are the ones in the lower right corner.

Page Width setting

The first setting is the Page Width - it does not have anything to do with the ASCII file, but it has to do with the console. If you are working on a grandMA2 light or grandMA2 ultra-light, then you might want to set the width to 15. If you are working on a grandMA2 full-size, then you could set the width to 30. Those are the two options.

Universe size setting

Some older consoles are set to only have 500 DMX channels per Universe. This Universe setting allows you to change if the patch should be regarded as 500 or 512 DMX channels.

Patch setting

Some consoles allowed an alternative DMX address. This Patch setting allows you to import the primary patch "Patch 1" or the secondary patch "Patch 2". If you are in any doubt, then just leave this setting at "Patch 1".

Link setting

The Link setting has two options: "Go" or "Toggle". This decides whether the triggered effects gets a Go or Toggle commend in the CMD column in the Default sequence. All Effects are sequences that are executed from the CMD column.

Effects priority setting

The Effect Prio. setting have two options: "LTP" or "High". The imported effects will use the setting chosen here.

Remember that Effects are imported as sequences and depending on your settings in the Overview they are assigned to Executors.

It is always possible to change the priority later if needed.

Importing the Setup and Data

When the settings are correct then you can import setup and show data.

This can be done all at once by tapping the Complete button. This will load the Setup and the Show Data. This is good if you know that it will work and there are no errors.

It is also possible to do it in two steps. If the Setup Only button is tapped, then the fixture schedule and the patch is displayed. Then you can check that all is there and the patch is ok, simply by opening the setup.

Restriction:
If the Setup is not correct, then the Show Data will not import correctly.

After you have checked the setup, then go back to the ASCII Show Read in the Backup Menu. You might be asked for the show file again. Please select the same file.

Now tap the Data Only button, this imports the Show Data.

 

Using the Setup Only and Data Only buttons also allows you to import the separate parts. For instance if you only need the setup and patch from a show or if you already have everything patched and just need the show data. The Data Only import is looking for the ID numbers when it imports. So if a fixture exists and is correctly patched then the data will import.

Log files

Importing from the show file will create different log files. These files can be seen in the three remaining tabs. The log files also exists in the "temp" folder in the consoles structure. To get to them a FTP connection is needed. Read about it in the FTP Connection to Console and NPU topic.


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